From 83112b9c95a50a071606643353769d829ba158e6 Mon Sep 17 00:00:00 2001 From: davesilver Date: Tue, 03 Aug 2010 19:06:14 +0000 Subject: Working on integration --- diff --git a/MAFH2/Dungeon.py b/MAFH2/Dungeon.py index 4458986..1cdc687 100644 --- a/MAFH2/Dungeon.py +++ b/MAFH2/Dungeon.py @@ -327,6 +327,7 @@ class Dungeon(GameEngineElement): # Draw Items img_list = [] + cnt = 0 for i in range( dir, (dir + 4) ): #imod for room rotation imod = i % 4 @@ -334,11 +335,12 @@ class Dungeon(GameEngineElement): item_key = current_room.get_item( imod ) if item_key[0] == '0' or item_key[1] != 'v': - self.itemsList[imod].makeTransparent(True) + self.itemsList[cnt].makeTransparent(True) else: - self.itemsList[imod].repopulateImages([pygame.image.load(ITEM_PATH + get_item( item_key[0] ).path)]) - self.itemsList[imod].makeTransparent(False) - self.itemsList[imod].setPosition(self.game_engine.art_scale(self.itemsList[imod].getXSize(), 1200, True), self.game_engine.art_scale(self.itemsList[imod].getYSize(), 900, False)) + self.itemsList[cnt].repopulateImages([pygame.image.load(ITEM_PATH + get_item( item_key[0] ).path)]) + self.itemsList[cnt].makeTransparent(False) + + cnt += 1 #if not self.__images.has_key( path ): #img = pygame.image.load(ITEM_PATH + path).convert() -- cgit v0.9.1