From 8e9e99d755802518394bff3ab91ff0341b57c9ec Mon Sep 17 00:00:00 2001 From: davesilver Date: Wed, 04 Aug 2010 19:55:02 +0000 Subject: Trying to fix animation to work 100% correctly. --- diff --git a/MAFH2/fortuneengine/DynamicDrawableObject.py b/MAFH2/fortuneengine/DynamicDrawableObject.py index d11fc2a..0d8136d 100644 --- a/MAFH2/fortuneengine/DynamicDrawableObject.py +++ b/MAFH2/fortuneengine/DynamicDrawableObject.py @@ -37,11 +37,11 @@ class DynamicDrawableObject(DrawableObject, pygame.sprite.Sprite): if (timePassed) > self._delay: if self._frame < self.animations.get(self._current_anim)[0] or self._frame > self.animations.get(self._current_anim)[1]: - self._frame = self.animations.get(self._current_anim)[0] + self._frame = self.animations.get(self._current_anim)[0] - 1 self._frame += timePassed/self._delay - if self._frame >= self.animations.get(self._current_anim)[1]: + while self._frame >= self.animations.get(self._current_anim)[1]: framesPast = self._frame - self.animations.get(self._current_anim)[1] self._frame = framesPast - 1 + self.animations.get(self._current_anim)[0] -- cgit v0.9.1