From 97d984dac3cb926d0df91188d69d03a72f0feb95 Mon Sep 17 00:00:00 2001 From: davesilver Date: Wed, 04 Aug 2010 19:18:04 +0000 Subject: Fixing Spritesheet for test animations --- diff --git a/MAFH2/assets/image/hud/hp.gif b/MAFH2/assets/image/hud/hp.gif index becd07b..aa9bb7d 100644 --- a/MAFH2/assets/image/hud/hp.gif +++ b/MAFH2/assets/image/hud/hp.gif Binary files differ diff --git a/MAFH2/drawableobject/DrawableObject.py b/MAFH2/drawableobject/DrawableObject.py index d4054af..449741c 100755 --- a/MAFH2/drawableobject/DrawableObject.py +++ b/MAFH2/drawableobject/DrawableObject.py @@ -14,7 +14,7 @@ class DrawableObject(pygame.sprite.Sprite): self._images.append(images[cnt].convert()) self._origImages.append(images[cnt].convert()) cnt += 1 - self.image = self._images[0] + self.image = self._images[0] self._start = pygame.time.get_ticks() self._delay = 1000 / fps self._last_update = 0 @@ -56,7 +56,12 @@ class DrawableObject(pygame.sprite.Sprite): self.image = self._images[self._frame] cnt = len(animations) cnt += 1 - + + def goToFrame(self, frame): + + self._frame = frame + self.image = self._images[self._frame] + def move(self): self.xPos += self.xSpeed -- cgit v0.9.1