From e82660fa65bf24a3b0066a7b83b7500ace3f003e Mon Sep 17 00:00:00 2001 From: davesilver Date: Tue, 03 Aug 2010 19:46:52 +0000 Subject: Working on integration --- diff --git a/MAFH2/Dungeon.py b/MAFH2/Dungeon.py index 1cdc687..997cfa7 100644 --- a/MAFH2/Dungeon.py +++ b/MAFH2/Dungeon.py @@ -42,9 +42,9 @@ class Dungeon(GameEngineElement): self.doorsList = [] self.game_engine.get_scene().addObject(DrawableObject([self.__images['Room']], '')) - self.doorsList.append(DrawableObject([self.__images['L']], '', 0 ,0)) - self.doorsList.append(DrawableObject([self.__images['F']], '', 360 ,0)) - self.doorsList.append(DrawableObject([pygame.transform.flip(self.__images['L'], True, False)], '', 990 ,0)) + self.doorsList.append(DrawableObject([self.__images['L']], '', False, 0 ,0)) + self.doorsList.append(DrawableObject([self.__images['F']], '', False, 360 ,0)) + self.doorsList.append(DrawableObject([pygame.transform.flip(self.__images['L'], True, False)], '', False, 990 ,0)) for door in self.doorsList: door.makeTransparent(True) @@ -55,8 +55,7 @@ class Dungeon(GameEngineElement): for i in range(4): surf = pygame.Surface((10,10)) surf.fill((0,0,0)) - self.blueRect = DrawableObject([surf],"") - self.blueRect.makeTransparent(True) + self.blueRect = DrawableObject([surf],"", True) self.itemsList.append(self.blueRect) self.itemsList[0].setPosition(self.game_engine.art_scale(270, 1200, True), self.game_engine.art_scale(330, 900, False)) -- cgit v0.9.1