1 import pygame
2 from DrawableObject import DrawableObject
3
5
6 - def __init__(self,images,textfileName,fps = 10, x = 0, y = 0, xVelocity = 0, yVelocity = 0):
10
12
13 self._images.extend(images)
14
15 - def setSpeed(self, xVelocity = None, yVelocity = None):
16
17 if xVelocity != None: self.xSpeed = xVelocity
18 if yVelocity != None: self.ySpeed = yVelocity
19
23
27
29 self.xPos += self.xSpeed
30 self.yPos += self.ySpeed
31 self.rect.right += self.xSpeed
32 self.rect.top += self.ySpeed
33
35
36 timePassed = t + self._last_update
37
38 if (timePassed) > self._delay:
39 if self._frame < self.animations.get(self._current_anim)[0] or self._frame > self.animations.get(self._current_anim)[1]:
40 self._frame = self.animations.get(self._current_anim)[0] - 1
41
42 self._frame += timePassed/self._delay
43
44 if self._frame >= self.animations.get(self._current_anim)[1]:
45 self._frame = self._frame%(self.animations.get(self._current_anim)[1])
46
47 self.image = self._images[self._frame]
48 self._last_update = timePassed%self._delay
49 else:
50 self._last_update = timePassed
51
53 self._frame += 1
54 if self._frame >= len(self._images):
55 framesPast = self._frame - len(self._images)
56 self._frame = framesPast
57
58 self.image = self._images[self._frame]
59
61
62 for cnt in range(len(animations)):
63
64 if animations[cnt] == self._current_anim:
65 if self._frame < self.animations[self._current_anim][0] or self._frame > self.animations[self._current_anim][1]:
66 self._frame = self.animations[self._current_anim][0]
67
68 else: self._frame += 1
69
70 if self._frame > self.animations[self._current_anim][1]:
71 framesPast = self._frame - self.animations[self._current_anim][1]
72 self._frame = framesPast - 1 + self.animations[self._current_anim][0]
73
74 self.image = self._images[self._frame]
75