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object --+ | GameEngineElement
The GameEngineElement is a helper object that can be extended by other classes. When the class is extended, it will automatically register its self for the event and draw loops with the game engine.
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Default constructor for GameEngineElement
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Adds some objects to the DynamicDrawableObject list and the game engine's scene.
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Registers the object with the game engine. Registers draw and event call backs separately if they were set to true in the constructor. |
This method should be overridden by the user-specified class that extends this GameEngineElement class. This method specifies how that class will handle events given to it by the engine.
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This method should be overridden by the user-specified class that extends this GameEngineElement class. This method specifies how the class will be drawn. |
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