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authorMarco Pesenti Gritti <marco@localhost.localdomain>2006-09-24 22:08:33 (GMT)
committer Marco Pesenti Gritti <marco@localhost.localdomain>2006-09-24 22:08:33 (GMT)
commitbcd150fa81ac06c4680ce022fc85919850c0f6fd (patch)
treee9675ba7885571eede0945a2aa22e656f5727c63 /shell
parent3f73da05492dc22e04b24a12e48c6844b5cd9726 (diff)
Implement very simple spread out logic for the IconLayout
Diffstat (limited to 'shell')
-rw-r--r--shell/view/home/IconLayout.py54
1 files changed, 47 insertions, 7 deletions
diff --git a/shell/view/home/IconLayout.py b/shell/view/home/IconLayout.py
index 276668e..6df1708 100644
--- a/shell/view/home/IconLayout.py
+++ b/shell/view/home/IconLayout.py
@@ -1,10 +1,16 @@
import random
+import math
class IconLayout:
+ DISTANCE_THRESHOLD = 120.0
+
def __init__(self, grid):
self._icons = []
self._grid = grid
+ [self._x1, self._y1] = self._grid.convert_to_canvas(1, 1)
+ [self._x2, self._y2] = self._grid.convert_to_canvas(78, 59)
+
def add_icon(self, icon):
self._icons.append(icon)
self._layout_icon(icon)
@@ -12,13 +18,47 @@ class IconLayout:
def remove_icon(self, icon):
self._icons.remove(icon)
+ def _distance(self, icon1, icon2):
+ a = icon2.props.x - icon1.props.x
+ b = icon2.props.y - icon1.props.y
+ return math.sqrt(a * a + b * b)
+
+ def _spread_icons(self):
+ self._stable = True
+
+ for icon1 in self._icons:
+ vx = 0
+ vy = 0
+
+ for icon2 in self._icons:
+ if icon1 != icon2:
+ distance = self._distance(icon1, icon2)
+ if distance <= IconLayout.DISTANCE_THRESHOLD:
+ self._stable = False
+ vx += icon1.props.x - icon2.props.x
+ vy += icon1.props.y - icon2.props.y
+
+ new_x = icon1.props.x + vx
+ new_y = icon1.props.y + vy
+
+ new_x = max(self._x1, new_x)
+ new_y = max(self._y1, new_y)
+
+ new_x = min(self._x2 - icon1.props.size, new_x)
+ new_y = min(self._y2 - icon1.props.size, new_y)
+
+ icon1.props.x = new_x
+ icon1.props.y = new_y
+
def _layout_icon(self, icon):
- [x1, y1] = self._grid.convert_to_canvas(1, 1)
- [x2, y2] = self._grid.convert_to_canvas(78, 59)
- size = icon.props.size
+ x = random.random() * (self._x2 - self._x1 - icon.props.size)
+ y = random.random() * (self._y2 - self._y1 - icon.props.size)
- x = random.random() * (x2 - x1 - size)
- y = random.random() * (y2 - y1 - size)
+ icon.props.x = x + self._x1
+ icon.props.y = y + self._y1
- icon.props.x = x + x1
- icon.props.y = y + y1
+ tries = 10
+ self._spread_icons()
+ while not self._stable and tries > 0:
+ self._spread_icons()
+ tries -= 1