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path: root/src/view/devices/network/mesh.py
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-rw-r--r--src/view/devices/network/mesh.py125
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diff --git a/src/view/devices/network/mesh.py b/src/view/devices/network/mesh.py
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--- a/src/view/devices/network/mesh.py
+++ /dev/null
@@ -1,125 +0,0 @@
-#
-# Copyright (C) 2006-2007 Red Hat, Inc.
-#
-# This program is free software; you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation; either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software
-# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
-from gettext import gettext as _
-
-import gtk
-
-from sugar import profile
-from sugar.graphics.icon import CanvasIcon
-from sugar.graphics import style
-from model.devices import device
-
-from sugar.graphics.palette import Palette
-from model.devices.network import wireless
-
-from hardware import hardwaremanager
-
-class DeviceView(CanvasIcon):
- def __init__(self, model):
- CanvasIcon.__init__(self, size=style.MEDIUM_ICON_SIZE,
- icon_name='network-mesh')
- self._model = model
- self._palette = MeshPalette(_("Mesh Network"), model)
- self.set_palette(self._palette)
-
- model.connect('notify::state', self._state_changed_cb)
- model.connect('notify::activation-stage', self._state_changed_cb)
- self._update_state()
-
- def _state_changed_cb(self, model, pspec):
- self._update_state()
-
- def _update_state(self):
- # FIXME Change icon colors once we have real icons
- state = self._model.props.state
- self._palette.update_state(state)
-
- if state == device.STATE_ACTIVATING:
- self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg()
- self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg()
- elif state == device.STATE_ACTIVATED:
- self.props.xo_color = profile.get_color()
- elif state == device.STATE_INACTIVE:
- self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg()
- self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg()
-
- if state == device.STATE_INACTIVE:
- self._palette.set_primary_text(_("Mesh Network"))
- else:
- chan = wireless.freq_to_channel(self._model.props.frequency)
- if chan > 0:
- self._palette.set_primary_text(_("Mesh Network") + " %d" % chan)
- self._palette.set_mesh_step(self._model.props.mesh_step, state)
-
-class MeshPalette(Palette):
- def __init__(self, primary_text, model):
- Palette.__init__(self, primary_text, menu_after_content=True)
- self._model = model
-
- self._step_label = gtk.Label()
- self._step_label.show()
-
- vbox = gtk.VBox()
- vbox.pack_start(self._step_label)
- vbox.show()
-
- self.set_content(vbox)
-
- self._disconnect_item = gtk.MenuItem(_('Disconnect...'))
- self._disconnect_item.connect('activate', self._disconnect_activate_cb)
- self.menu.append(self._disconnect_item)
-
- def update_state(self, state):
- if state == device.STATE_ACTIVATED:
- self._disconnect_item.show()
- else:
- self._disconnect_item.hide()
-
- def _disconnect_activate_cb(self, menuitem):
- # Disconnection for an mesh means activating the default mesh device
- # again without a channel
- network_manager = hardwaremanager.get_network_manager()
- nm_device = self._model.get_nm_device()
- if network_manager and nm_device:
- network_manager.set_active_device(nm_device)
-
- def set_mesh_step(self, step, state):
- label = ""
- if step == 1:
- if state == device.STATE_ACTIVATED:
- label = _("Connected to a School Mesh Portal")
- elif state == device.STATE_ACTIVATING:
- label = _("Looking for a School Mesh Portal...")
- elif step == 3:
- if state == device.STATE_ACTIVATED:
- label = _("Connected to an XO Mesh Portal")
- elif state == device.STATE_ACTIVATING:
- label = _("Looking for an XO Mesh Portal...")
- elif step == 4:
- if state == device.STATE_ACTIVATED:
- label = _("Connected to a Simple Mesh")
- elif state == device.STATE_ACTIVATING:
- label = _("Starting a Simple Mesh")
-
- if len(label):
- self._step_label.set_text(label)
- else:
- import logging
- logging.debug("Unhandled mesh step %d" % step)
- self._step_label.set_text(_("Unknown Mesh"))
-