# # Copyright (C) 2006-2007 Red Hat, Inc. # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA from gettext import gettext as _ import gtk from sugar import profile from sugar.graphics.icon import CanvasIcon from sugar.graphics import style from model.devices import device from sugar.graphics.palette import Palette from model.devices.network import wireless from hardware import hardwaremanager class DeviceView(CanvasIcon): def __init__(self, model): CanvasIcon.__init__(self, size=style.MEDIUM_ICON_SIZE, icon_name='network-mesh') self._model = model self._palette = MeshPalette(_("Mesh Network"), model) self.set_palette(self._palette) model.connect('notify::state', self._state_changed_cb) model.connect('notify::activation-stage', self._state_changed_cb) self._update_state() def _state_changed_cb(self, model, pspec): self._update_state() def _update_state(self): # FIXME Change icon colors once we have real icons state = self._model.props.state self._palette.update_state(state) if state == device.STATE_ACTIVATING: self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg() self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg() elif state == device.STATE_ACTIVATED: self.props.xo_color = profile.get_color() elif state == device.STATE_INACTIVE: self.props.fill_color = style.COLOR_INACTIVE_FILL.get_svg() self.props.stroke_color = style.COLOR_INACTIVE_STROKE.get_svg() if state == device.STATE_INACTIVE: self._palette.set_primary_text(_("Mesh Network")) else: chan = wireless.freq_to_channel(self._model.props.frequency) if chan > 0: self._palette.set_primary_text(_("Mesh Network") + " %d" % chan) self._palette.set_mesh_step(self._model.props.mesh_step, state) class MeshPalette(Palette): def __init__(self, primary_text, model): Palette.__init__(self, primary_text, menu_after_content=True) self._model = model self._step_label = gtk.Label() self._step_label.show() vbox = gtk.VBox() vbox.pack_start(self._step_label) vbox.show() self.set_content(vbox) self._disconnect_item = gtk.MenuItem(_('Disconnect...')) self._disconnect_item.connect('activate', self._disconnect_activate_cb) self.menu.append(self._disconnect_item) def update_state(self, state): if state == device.STATE_ACTIVATED: self._disconnect_item.show() else: self._disconnect_item.hide() def _disconnect_activate_cb(self, menuitem): # Disconnection for an mesh means activating the default mesh device # again without a channel network_manager = hardwaremanager.get_network_manager() nm_device = self._model.get_nm_device() if network_manager and nm_device: network_manager.set_active_device(nm_device) def set_mesh_step(self, step, state): label = "" if step == 1: if state == device.STATE_ACTIVATED: label = _("Connected to a School Mesh Portal") elif state == device.STATE_ACTIVATING: label = _("Looking for a School Mesh Portal...") elif step == 3: if state == device.STATE_ACTIVATED: label = _("Connected to an XO Mesh Portal") elif state == device.STATE_ACTIVATING: label = _("Looking for an XO Mesh Portal...") elif step == 4: if state == device.STATE_ACTIVATED: label = _("Connected to a Simple Mesh") elif state == device.STATE_ACTIVATING: label = _("Starting a Simple Mesh") if len(label): self._step_label.set_text(label) else: import logging logging.debug("Unhandled mesh step %d" % step) self._step_label.set_text(_("Unknown Mesh"))