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authorAleksey Lim <alsroot@activitycentral.org>2011-06-28 09:23:54 (GMT)
committer Aleksey Lim <alsroot@activitycentral.org>2011-06-28 09:24:48 (GMT)
commit11003147ac4ea947ec5017921019d668cb4953d1 (patch)
treeeaab12347c33cb62326f9eb53121eff594301638 /SynthLab/SynthLabConstants.py
parent35278d261ace09d5ed20bdae0983730d88dd8037 (diff)
Switch to the singular sources tree and releasing scheme
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diff --git a/SynthLab/SynthLabConstants.py b/SynthLab/SynthLabConstants.py
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+from gettext import gettext as _
+import common.Config as Config
+
+class SynthLabConstants:
+
+ PIC_SIZE = 80
+ HALF_SIZE = PIC_SIZE // 2
+ PIC_SIZE_HIGHLIGHT = PIC_SIZE + 4
+
+ GT_CONTROL_OUTPUT = 0
+ GT_CONTROL_INPUT = 1
+ GT_SOUND_OUTPUT = 2
+ GT_SOUND_INPUT = 3
+ # GATE_POINT[objecttype][gatetype][gatenum] = (x,y)
+ # relative to object center
+ GATE_POINT = [ [ [ (-1,33) ] ],
+ [ [], [ (-24,-34),(-9,-34),(8,-34),(24,-34) ], [ (-1,33) ] ],
+ [ [], [ (31,-20),(31,-6),(31,6),(31,19) ], [ (-3,33) ], [ (-3,-34) ] ],
+ [ [], [], [], [ (2,-35) ] ] ]
+ # GATE_MAP[objecttype][gatetype][gatenum] = [ sx, sy, ex, ey, (wireX,wireY) ]
+ # gate locations relative to object center
+ GATE_MAP = [ [ [ [-7,26,4,39] ] ],
+ [ [], [[-30,-40,-19,-28], [-15,-40,-3,-28], [3,-40,14,-28], [19,-40,28,-28]], [[-6,28,5,40]] ],
+ [ [], [[25,-25,37,-14], [25,-12,37,-1], [25,1,37,12], [25,13,37,25]], [[-8,27,3,40]], [[-8,-40,3,-27]] ],
+ [ [], [], [], [[-4,-40,7,-29]] ] ]
+ # insert wire locations into map
+ GATE_OFFSET = 15
+ for oT in GATE_MAP:
+ for gT in oT:
+ for m in gT:
+ x = (m[2]+m[0])//2
+ y = (m[3]+m[1])//2
+ # snap to edges
+ if x < -HALF_SIZE+GATE_OFFSET: x = m[0]
+ elif x > HALF_SIZE-GATE_OFFSET: x = m[2]
+ if y < -HALF_SIZE+GATE_OFFSET: y = m[1]
+ elif y > HALF_SIZE-GATE_OFFSET: y = m[3]
+ m.append( ( x, y ) )
+
+ OBJ_Y_LOC = 710
+ INIT_LOCATIONS = [ [450,OBJ_Y_LOC], [450,OBJ_Y_LOC], [450,OBJ_Y_LOC],
+ [450, OBJ_Y_LOC], [225,OBJ_Y_LOC], [225,OBJ_Y_LOC],
+ [225,OBJ_Y_LOC], [225, OBJ_Y_LOC], [675,OBJ_Y_LOC],
+ [675,OBJ_Y_LOC], [675,OBJ_Y_LOC], [675, OBJ_Y_LOC],
+ [450, 625]]
+
+ FLOAT1 = [.1, 1]
+ FLOAT = [.01, 2]
+ INTEGER = [1, 0]
+
+ # s1 s2 s3 s4 s1min s1max s2min s2max s3min s3max s4min s4max [s1step s1digits] [s2step s2digits] [s3step s3digits]
+ TYPES = { 'lfo': [.1, 5, 0, 1, 0, 1, 0, 50, 0, 5, 0, 1, FLOAT, FLOAT, INTEGER],
+ 'rand': [.5, 1.5, 2, 0, 0, 2, 0, 2, 0, 50, 0, 1, FLOAT, FLOAT, FLOAT],
+ 'adsr': [.02, .05, .8, .1, 0, 1, 0, 1, 0, 1, 0, 1, FLOAT, FLOAT, FLOAT],
+ 'trackpadX': [0, 1, 0, 0, -1, 1, 0, 2, 0, 1, 0, 1, FLOAT, FLOAT, INTEGER],
+ 'trackpadY': [0, 1, 0, 0, -1, 1, 0, 2, 0, 1, 0, 1, FLOAT, FLOAT, INTEGER],
+ 'fm': [1, .5, 5, 1, 0, 2, 0, 2, 0, 10, 0, 2, FLOAT, FLOAT, FLOAT],
+ 'buzz': [1, 30, .85, 1, 0, 2, 0, 40, 0, 1, 0, 2, FLOAT, INTEGER, FLOAT],
+ 'vco': [1, 1, .2, 1, 0, 2, 0, 2, 0, .5, 0, 2, FLOAT, INTEGER, FLOAT],
+ 'pluck': [1, 5000, 0, 1, 0, 2, 100, 8000, 0, 8, 0, 2, FLOAT, INTEGER, FLOAT],
+ 'noise': [0, 3000, 4000, 1, 0, 2, 0, 8000, 0, 6000, 0, 2, INTEGER, INTEGER,INTEGER],
+ 'sample': [1, 15, 5000, 1, 0, 2, 0, 99, 100, 8000, 0, 2, FLOAT, INTEGER, INTEGER],
+ 'voice': [1, 3, 5, 1, 0, 2, 0, 8, 1, 10, 0, 2, FLOAT, INTEGER, FLOAT],
+ 'grain': [1, 15, 1, 1, 0, 2, 0, 99, 0, 1, 0, 2, FLOAT, INTEGER, FLOAT],
+ 'addSynth': [1, .005, 5, 1, 0, 2, 0, 20, 0, 9, 0, 2, FLOAT, FLOAT, INTEGER],
+ 'mic': [5, 1, 1, 1, 1, 10, 1, 4, 0, 4, 0, 2, FLOAT, INTEGER, FLOAT],
+ 'wguide': [100, 3000, .8, 1, 0, 200, 100, 5000, 0, 1, 0, 2, FLOAT1, INTEGER, FLOAT],
+ 'distort': [800, .7, .7, 1, 0, 1000, 0, 1, 0, 1, 0, 2, INTEGER, FLOAT, FLOAT],
+ 'filter': [1000, .6, 0, 1, 200, 5000, 0, 1, 0, 2, 0, 2, INTEGER, FLOAT, INTEGER],
+ 'ring': [500, 1, 0, 1, 0, 1000, 0, 1, 0, 5, 0, 2, INTEGER, FLOAT, INTEGER],
+ 'reverb': [1.5, 3000, .5, 1, 0, 4, 100, 7000, 0, 1, 0, 2, FLOAT, INTEGER, FLOAT],
+ 'harmon': [1.25, .04, .5, 1, 0, 2, 0, 1, 0, 1, 0, 2, FLOAT, FLOAT, FLOAT],
+ 'eq4band': [1., 1., 1., 1., 0, 2, 0, 2, 0, 2, 0, 2, FLOAT, FLOAT, FLOAT],
+ 'chorus': [.5, 1., 5., .5, 0, 3, 0, 10, 0, 30, 0, 1, FLOAT, FLOAT, FLOAT]}
+
+ CONTROL_TYPES = ['lfo', 'rand', 'adsr', 'trackpadX', 'trackpadY']
+ CONTROL_TYPES_PLUS = [type + '+' for type in CONTROL_TYPES]
+ SOURCE_TYPES = ['fm', 'buzz', 'vco', 'pluck', 'noise', 'sample', 'voice', 'grain', 'addSynth']
+ if Config.FEATURES_MIC: SOURCE_TYPES += ['mic']
+ SOURCE_TYPES_PLUS = [type + '+' for type in SOURCE_TYPES]
+ FX_TYPES = ['wguide', 'distort','filter', 'ring', 'reverb', 'harmon', 'eq4band', 'chorus']
+ FX_TYPES_PLUS = [type + '+' for type in FX_TYPES]
+ OUTPUT_TYPE = ['adsr']
+ OUTPUT_TYPE_SEL = ['adsrsel']
+ CHOOSE_TYPE = [CONTROL_TYPES, SOURCE_TYPES, FX_TYPES, OUTPUT_TYPE]
+ CHOOSE_TYPE_PLUS = [CONTROL_TYPES_PLUS, SOURCE_TYPES_PLUS, FX_TYPES_PLUS]
+
+# SynthLab Tooltips
+ SOURCE = _('Source')
+ EFFECT = _('Effect')
+ CONTROL = _('Control')
+ SOUNDOUT = _('Sound Output')
+
+ #Controls
+ LFO = _('LFO')
+ AMP = _('Amplitude')
+ FREQ = _('Frequency')
+ WAVEFORM = _('Waveform')
+ LFO_WAVEFORMS = [_('Sine'), _('Triangle'), _('Bi-Square'), _('Uni-Square'), _('Sawtooth'), _('Sawtooth-down')]
+ OFFSET = _('Offset')
+ LFO_INFO = _('A low frequency oscillation (LFO) is an inaudible, pulsing wave used to change another sound.')
+ LFO_PARA1 = _('The volume of the LFO wave. More volume means more effect.')
+ LFO_PARA2 = _('The speed of the wave.')
+ LFO_PARA3 = _('The type of wave that will be used for the LFO.')
+ LFO_PARA4 = _('The value added to the amplitude of the LFO.')
+
+ RANDOM = _('Random')
+ MIN = _('Minimum')
+ MAX = _('Maximum')
+ FREQ = FREQ
+ SEED = _('Seed')
+ RANDOM_INFO = _('A sequence of numbers without repetition chosen by the computer.')
+ RANDOM_PARA1 = _('The smallest number allowed')
+ RANDOM_PARA2 = _('The biggest number allowed.')
+ RANDOM_PARA3 = _('The speed of the sequence.')
+ RANDOM_PARA4 = _('The number to initialize the number generator')
+
+ ADSR = _('Envelope')
+ ATTACK = _('Attack')
+ DECAY = _('Decay')
+ SUSTAIN = _('Sustain')
+ RELEASE = _('Release')
+ ADSR_INFO = _("An ADSR envelope is the shape of the sound's volume over time.")
+ ADSR_PARA1 = _('(A) how quickly the sound reaches full volume.')
+ ADSR_PARA2 = _('(D) how quickly the sound drops after the attack.')
+ ADSR_PARA3= _('(S) the volume of the sound until the note is released.')
+ ADSR_PARA4 = _('(R) how quickly the sound goes away.')
+
+ TRACKPADX = _('Trackpad X')
+ MIN = MIN
+ MAX = MAX
+ SCALING = _('Scaling')
+ SCALING_TYPES = [_('Linear'), _('Logarithmic')]
+ POLL = _('Poll time')
+ TRACKPADX_INFO = _('The trackpad can be used to modify the sound. This is from left to right.')
+ TRACKPADX_PARA1 = _('The minimum value the trackpad will send.')
+ TRACKPADX_PARA2 = _('The maximum value the trackpad will send.')
+ TRACKPADX_PARA3 = _('The shape of the value repartition. In a straight line (linear) or a curved line (logarithmic).')
+ TRACKPADX_PARA4= _('The time interval between each event coming from the trackpad.')
+
+ TRACKPADY = _('Trackpad Y')
+ MIN = MIN
+ MAX = MAX
+ SCALING = SCALING
+ SCALING_TYPES = SCALING_TYPES
+ POLL = POLL
+ TRACKPADY_INFO = _('The trackpad can be used to modify the sound. This is from top to bottom.')
+ TRACKPADY_PARA1 = _('The minimum value the trackpad will send.')
+ TRACKPADY_PARA2 = _('The maximum value the trackpad will send.')
+ TRACKPADY_PARA3 = _('The shape of the value repartition. In a straight line (linear) or a curved line (logarithmic).')
+ TRACKPADY_PARA4 = _('The time interval between each event coming from the trackpad.')
+
+ #Source
+ FM = _('FM')
+ CAR = _('Carrier Frequency')
+ MOD = _('Modulator Frequency')
+ INDEX = _('Index')
+ GAIN = _('Gain')
+ FM_INFO = _('Frequency modulation synthesis (FM) creates an electronic sound by combining the frequency of two waves (the carrier and the modulator).')
+ FM_PARA1 = _('The main wave frequency.')
+ FM_PARA2 = _('The frequency of the wave that will modify the Carrier wave.')
+ FM_PARA3 = _('The variation in frequency of the Carrier wave.')
+ FM_PARA4 = _('The volume of the sound.')
+
+ BUZZ = _('Buzz')
+ FREQ = FREQ
+ NHARM = _('Number of harmonics')
+ FSLOPE = _('Filter Slope')
+ GAIN = GAIN
+ BUZZ_INFO = _('A buzz is a very bright sound with many harmonics.')
+ BUZZ_PARA1 = _('The pitch of the buzz sound.')
+ BUZZ_PARA2 = _('The harmonic thickness of the sound.')
+ BUZZ_PARA3 = _('The brightness of the sound.')
+ BUZZ_PARA4 = _('The volume of the sound.')
+
+ VCO = _('VCO')
+ FREQ = FREQ
+ WAVEFORM = WAVEFORM
+ VCO_WAVEFORMS = [_('Sawtooth'), _('Square'), _('Triangle')]
+ FSLOPE = FSLOPE
+ GAIN = GAIN
+ VCO_INFO = _('A voltage-controlled oscillator (VCO) creates an electronic sound by combining the shape of two waves.')
+ VCO_PARA1 = _('The wave that will be modified by the VCO.')
+ VCO_PARA2 = _("The shape of the VCO's wave.")
+ VCO_PARA3 = _('The brightness of the sound.')
+ VCO_PARA4 = _('The volume of the sound.')
+
+ PLUCK = _('Pluck')
+ FREQ = FREQ
+ LFILTER = _('Lowpass filter')
+ VIBRATO = _('Vibrato')
+ GAIN = GAIN
+ PLUCK_INFO = _('An electronic string instrument (like a guitar).')
+ PLUCK_PARA1 = _('The pitch of the instrument.')
+ PLUCK_PARA2 = _('The brightness of the sound.')
+ PLUCK_PARA3 = _('The speed of the wave.')
+ PLUCK_PARA4 = _('The volume of the sound.')
+
+ NOISE = _('Noise')
+ NOISETYPE = _('Type')
+ NOISE_TYPES = [_('White'), _('Pink'), _('Gauss')]
+ FREQ = FREQ
+ BANDWITH = _('Bandwidth')
+ GAIN = GAIN
+ NOISE_INFO = _('Noise is a sound with energy on every frequency.')
+ NOISE_PARA1 = _('The shape of noise to be used (white = bright, pink = dark, gauss = colored).')
+ NOISE_PARA2 = _('The brightness of the sound.')
+ NOISE_PARA3 = _('The thickness of the sound.')
+ NOISE_PARA4 = _('The volume of the sound.')
+
+ SAMPLE = _('Sound Sample')
+ FREQ = FREQ
+ SAMPLEN = _('Sample Number')
+ SAMPLE_NAMES = _('Sample name')
+ LFILTER = LFILTER
+ GAIN = GAIN
+ SAMPLE_INFO = _("A sample is a real sound that has been recorded and that can be played back.")
+ SAMPLE_PARA1 = _('The pitch of the sample.')
+ SAMPLE_PARA2 = _('The sample to be used.')
+ SAMPLE_PARA3 = _('The brightness of the sound.')
+ SAMPLE_PARA4 = _('The volume of the sound.')
+
+ VOICE = _('Voice')
+ FREQ = FREQ
+ VOWEL = _('Vowel')
+ VOWEL_TYPES = ['i', 'e', 'ee', 'a', 'u', 'o1', 'o2', 'oa', 'oe']
+ VIBRATO = VIBRATO
+ GAIN = GAIN
+ VOICE_INFO = _('An electronic voice.')
+ VOICE_PARA1 = _('The pitch of the sound.')
+ VOICE_PARA2 = _('The shape of the sound based on vowels.')
+ VOICE_PARA3 = _('The speed of the wave.')
+ VOICE_PARA4 = _('The volume of the sound.')
+
+ GRAIN = _('Grain')
+ FREQ = FREQ
+ SAMPLEN = SAMPLEN
+ INDEX = _('Index')
+ GAIN = GAIN
+ GRAIN_INFO = _('The grain effect splits the sound in tiny bits which can be rearranged in time.')
+ GRAIN_PARA1 = _('The pitch of grains.')
+ GRAIN_PARA2 = _('The sample to be used.')
+ GRAIN_PARA3 = _('The variation in pitch of grains.')
+ GRAIN_PARA4 = _('The volume of the sound.')
+
+ ADDSYNTH = _('Additive Synthesis')
+ FREQ = FREQ
+ SPREAD = _('Spread')
+ WAVE = _('Waveform')
+ GAIN = GAIN
+ ADDSYNTH_INFO = _('Additive synthesis creates musical timbre by combining different waves.')
+ ADDSYNTH_PARA1 = _('The pitch of the sound.')
+ ADDSYNTH_PARA2 = _('The separation between the different waves.')
+ ADDSYNTH_PARA3 = _('The shape of the wave.')
+ ADDSYNTH_PARA4 = _('The volume of the sound.')
+
+ MIC = _('Microphone input')
+ DURATION = _('Length of the memory')
+ BIN = _('memory number')
+ SPEED = _('Playback speed')
+ GAIN = GAIN
+ MIC_INFO = _('Microphone input is record into a buffer for playback (right-clic on the objet to record sound)')
+ MIC_PARA1 = _('Length of the memory')
+ MIC_PARA2 = _('This parameter can not be modified')
+ MIC_PARA3 = _('Speed playback changes duration and pitch of the sound')
+ MIC_PARA4 = _('The volume of the sound.')
+
+ #Effects
+ DELAY = _('Delay')
+ FREQ = FREQ
+ LFILTER = LFILTER
+ FEEDBACK = _('Feedback')
+ GAIN = GAIN
+ DELAY_INFO = _('Delay is an audio effect that repeats the sound over and over.')
+ DELAY_PARA1 = _('The speed of the delay.')
+ DELAY_PARA2 = _('The brightness of the sound.')
+ DELAY_PARA3 = _('The time it takes for the sound to go away.')
+ DELAY_PARA4 = _('The volume of the sound.')
+
+ DIST = _('Distortion')
+ FREQ = FREQ
+ RESON = _('Resonance')
+ DISTL = _('Distortion Level')
+ GAIN = GAIN
+ DIST_INFO = _("Distortion is the deformation of a wave which creates harsh sounds.")
+ DIST_PARA1 = _('The pitch of the distorted sound.')
+ DIST_PARA2 = _('The amount of vibration the instrument has against itself.')
+ DIST_PARA3 = _('The volume of the distorted sound.')
+ DIST_PARA4 = _('The volume of the sound.')
+
+ FILTER = _('Filter')
+ FREQ = FREQ
+ FSLOPE = FSLOPE
+ FTYPE = _('Type')
+ FILTER_TYPES = [_('Lowpass'), _('Highpass'), _('Bandpass')]
+ GAIN = GAIN
+ FILTER_INFO = _('An audio filter is designed to brighten, darken or color a sound.')
+ FILTER_PARA1 = _('The point in the sound to be filtered.')
+ FILTER_PARA2 = _('The size of the region affected by the filter.')
+ FILTER_PARA3 = _('The type of filter used: lowpass = dark, highpass = bright, bandpass = colored.')
+ FILTER_PARA4 = _('The volume of the sound.')
+
+ RINGMOD = _('Ring Modulator')
+ FREQ = FREQ
+ MIX = _('Mix')
+ WAVEFORM = WAVEFORM
+ LFO_WAVEFORMS = LFO_WAVEFORMS
+ GAIN = GAIN
+ RINGMOD_INFO = _('Ring modulation is an audio effect that creates metallic sounds.')
+ RINGMOD_PARA1 = _('The pitch of the ring modulator.')
+ RINGMOD_PARA2 = _('The volume of the modulated sound.')
+ RINGMOD_PARA3 = _('The shape of the wave used for modulation.')
+ RINGMOD_PARA4 = _('The volume of the sound.')
+
+ REVERB = _('Reverb')
+ REVERBD = _('Length')
+ REVERBF = _('Lowpass filter')
+ REVERBL = _('Reverb Level')
+ GAIN = GAIN
+ REVERB_INFO = _('Reverberation is the length a sound stays in a room.')
+ REVERB_PARA1 = _('The size of the room.')
+ REVERB_PARA2 = _('The brightness of the reverberated sound.')
+ REVERB_PARA3 = _('The amount of reverb to be applied.')
+ REVERB_PARA4 = _('The volume of the sound.')
+
+ HARMON = _('Harmonizer')
+ FREQ = FREQ
+ DRYDELAY = _('Dry delay')
+ MIX = MIX
+ GAIN = GAIN
+ HARMON_INFO = _('A harmonizer doubles the sound musically.')
+ HARMON_PARA1 = _('The pitch of the doubled sound.')
+ HARMON_PARA2 = _('The start time of the original sound.')
+ HARMON_PARA3 = _('The balance between the original and the doubled sound.')
+ HARMON_PARA4 = _('The volume of the sound.')
+
+ EQ4BAND = _('Equalizer 4 bands')
+ FREQ1 = _('Band one gain')
+ FREQ2 = _('Band two gain')
+ FREQ3 = _('Band three gain')
+ FREQ4 = _('Band four gain')
+ EQ4BAND_INFO = _('A 4 band equalizer chooses slices (bands) in the sound and makes them louder or softer.')
+ EQ4BAND_PARA1 = _('The volume of band 1 (low).')
+ EQ4BAND_PARA2 = _('The volume of band 2 (mid-low).')
+ EQ4BAND_PARA3 = _('The volume of band 3 (mid-high).')
+ EQ4BAND_PARA4 = _('The volume of band 4 (high).')
+
+ CHORUS = _('Chorus')
+ LFODEPTH = _('LFO Depth')
+ LFOFREQ = _('LFO Frequency')
+ DELAY = _('Delay')
+ FEEDBACK = FEEDBACK
+ CHORUS_INFO = _('The chorus effect plays copies of the same sound with a slight variation.')
+ CHORUS_PARA1 = _('The volume of the LFO signal.')
+ CHORUS_PARA2 = _('The pitch of the LFO signal.')
+ CHORUS_PARA3 = _('The amount of delay between the two signals.')
+ CHORUS_PARA4 = _('The volume of the sound.')
+
+ SYNTHTYPES = [[LFO, RANDOM, ADSR, TRACKPADX, TRACKPADY],
+ [FM, BUZZ, VCO, PLUCK, NOISE, SAMPLE, VOICE, GRAIN, ADDSYNTH, MIC],
+ [DELAY, DIST, FILTER, RINGMOD, REVERB, HARMON, EQ4BAND, CHORUS], [ADSR]]
+
+ SYNTHPARA = { 'lfo': [AMP, FREQ, WAVEFORM, OFFSET, LFO_INFO, LFO_PARA1, LFO_PARA2, LFO_PARA3, LFO_PARA4],
+ 'rand': [MIN, MAX, FREQ, SEED, RANDOM_INFO, RANDOM_PARA1, RANDOM_PARA2, RANDOM_PARA3, RANDOM_PARA4],
+ 'adsr': [ATTACK, DECAY, SUSTAIN, RELEASE, ADSR_INFO, ADSR_PARA1, ADSR_PARA2, ADSR_PARA3, ADSR_PARA4],
+ 'trackpadX': [MIN, MAX, SCALING, POLL, TRACKPADX_INFO, TRACKPADX_PARA1, TRACKPADX_PARA2, TRACKPADX_PARA3, TRACKPADX_PARA4],
+ 'trackpadY': [MIN, MAX, SCALING, POLL, TRACKPADY_INFO, TRACKPADY_PARA1, TRACKPADY_PARA2, TRACKPADY_PARA3, TRACKPADY_PARA4],
+ 'fm': [CAR, MOD, INDEX, GAIN, FM_INFO, FM_PARA1, FM_PARA2, FM_PARA3, FM_PARA4],
+ 'buzz': [FREQ, NHARM, FSLOPE, GAIN, BUZZ_INFO, BUZZ_PARA1, BUZZ_PARA2, BUZZ_PARA3, BUZZ_PARA4],
+ 'vco': [FREQ, WAVEFORM, FSLOPE, GAIN, VCO_INFO, VCO_PARA1, VCO_PARA2, VCO_PARA3, VCO_PARA4],
+ 'pluck': [FREQ, LFILTER, VIBRATO, GAIN, PLUCK_INFO, PLUCK_PARA1, PLUCK_PARA2, PLUCK_PARA3, PLUCK_PARA4],
+ 'noise': [NOISETYPE, FREQ, BANDWITH, GAIN, NOISE_INFO, NOISE_PARA1, NOISE_PARA2, NOISE_PARA3, NOISE_PARA4],
+ 'sample': [FREQ, SAMPLEN, LFILTER, GAIN, SAMPLE_INFO, SAMPLE_PARA1, SAMPLE_PARA2, SAMPLE_PARA3, SAMPLE_PARA4],
+ 'voice': [FREQ, VOWEL, VIBRATO, GAIN, VOICE_INFO, VOICE_PARA1, VOICE_PARA2, VOICE_PARA3, VOICE_PARA4],
+ 'grain': [FREQ, SAMPLEN, INDEX, GAIN, GRAIN_INFO, GRAIN_PARA1, GRAIN_PARA2, GRAIN_PARA3, GRAIN_PARA4],
+ 'addSynth': [FREQ, SPREAD, WAVE, GAIN, ADDSYNTH_INFO, ADDSYNTH_PARA1, ADDSYNTH_PARA2, ADDSYNTH_PARA3, ADDSYNTH_PARA4],
+ 'mic': [DURATION, BIN, SPEED, GAIN, MIC_INFO, MIC_PARA1, MIC_PARA2, MIC_PARA3, MIC_PARA4],
+ 'wguide': [FREQ, LFILTER, FEEDBACK, GAIN, DELAY_INFO, DELAY_PARA1, DELAY_PARA2, DELAY_PARA3, DELAY_PARA4],
+ 'distort': [FREQ, RESON, DISTL, GAIN, DIST_INFO, DIST_PARA1, DIST_PARA2, DIST_PARA3, DIST_PARA4],
+ 'filter': [FREQ, FSLOPE, FTYPE, GAIN, FILTER_INFO, FILTER_PARA1, FILTER_PARA2, FILTER_PARA3, FILTER_PARA4],
+ 'ring': [FREQ, MIX, WAVEFORM, GAIN, RINGMOD_INFO, RINGMOD_PARA1, RINGMOD_PARA2, RINGMOD_PARA3, RINGMOD_PARA4],
+ 'reverb': [REVERBD, REVERBF, REVERBL, GAIN, REVERB_INFO, REVERB_PARA1, REVERB_PARA2, REVERB_PARA3, REVERB_PARA4],
+ 'harmon': [FREQ, DRYDELAY, MIX, GAIN, HARMON_INFO, HARMON_PARA1, HARMON_PARA2, HARMON_PARA3, HARMON_PARA4],
+ 'eq4band': [FREQ1, FREQ2, FREQ3, FREQ4, EQ4BAND_INFO, EQ4BAND_PARA1, EQ4BAND_PARA2, EQ4BAND_PARA3, EQ4BAND_PARA4],
+ 'chorus': [LFODEPTH, LFOFREQ, DELAY, FEEDBACK, CHORUS_INFO, CHORUS_PARA1, CHORUS_PARA2, CHORUS_PARA3, CHORUS_PARA4]}