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# -*- coding: utf-8 -*-
from GUI.GUIConstants import GUIConstants

class Tooltips:
    
    #English
    if GUIConstants.LANGUAGE == 'En':
        #miniTamTam
        VOL = 'Volume'
        REV = 'Reverb'
        PLAY = 'Play / Stop'
        STOP = 'Stop'
        SEQ = 'Sequencer'
        GEN = 'Generate'
        COMPL = 'Complexity of beat'
        BEAT = 'Beats per bar'
        TEMPO = 'Tempo'
        JAZZ = 'Jazz / Rock Kit'
        AFRI = 'African Kit'
        ARAB = 'Arabic Kit'
        RECMIC = 'Record using the microphone'
        RECLAB = 'Open SynthLab to create sounds'
        
        #Synthlab
        SOURCE = 'Source'
        EFFECT = 'Effect'
        CONTROL = 'Control'
        SOUNDOUT = 'Sound Output'
        SOUNDDUR = 'Sound Duration'
        SAVE = 'Save'
        LOAD = 'Load'
        SAVEMINI = 'Save to miniTamTam'
        CLOSE = 'Close'
        RESET = 'Reset'
        
        #Controls
        LFO = 'Low frequency oscillator'
        AMP = 'Amplitude'
        FREQ = 'Frequency'
        WAVEFORM = 'Waveform'
        OFFSET = 'Offset'
        
        RANDOM = 'Random'
        MIN = 'Minimum'
        MAX = 'Maximum'
        FREQ = FREQ
        SEED = 'Seed'
        
        ADSR = 'ADSR Envelope'
        ATTACK = 'Attack'
        DECAY = 'Decay'
        SUSTAIN = 'Sustain'
        RELEASE = 'Release'
        
        #Source
        FM = 'Fequency Modulator'
        CAR = 'Carrier Frequency'
        MOD = 'Modulator Frequency'
        INDEX = 'Index'
        GAIN = 'Gain'
        
        BUZZ = 'Buzz'
        FREQ = FREQ
        NHARM = 'Number of harmonics'
        FSLOPE = 'Filter Slope'
        GAIN = GAIN
        
        VCO = 'Voltage Controlled Oscillator'
        FREQ = FREQ
        WAVEFORM = WAVEFORM
        FSLOPE = FSLOPE
        GAIN = GAIN
        
        PLUCK = 'Pluck'
        FREQ = FREQ
        LFILTER = 'Lowpass Filter'
        VIBRATO = 'Vibrato'
        GAIN = GAIN
        
        NOISE = 'Noise'
        NOISETYPE = 'Type: White | Pink | Gaussian'
        FREQ = FREQ
        BANDWITH = 'Bandwith'
        GAIN = GAIN
        
        SAMPLE = 'Sound Sample'
        FREQ = FREQ
        SAMPLEN = 'Sample Number'
        LFILTER = LFILTER
        GAIN = GAIN
        
        VOICE = 'Voice'
        FREQ = FREQ
        VOWEL = 'Vowel'
        VIBRATO = VIBRATO
        GAIN = GAIN
        
        #Effects
        DELAY = 'Delay'
        FREQ = FREQ
        LFILTER = LFILTER
        FEEDBACK = 'Feedback'
        GAIN = GAIN
        
        DIST = 'Distortion'
        FREQ = FREQ
        RESON = 'Resonance'
        DISTL = 'Distotion Level'
        GAIN = GAIN
        
        FILTER = 'Filter'
        FREQ = FREQ
        FSLOPE = FSLOPE
        FTYPE = 'Filter type: Low Pass | High Pass | Band Pass'
        GAIN = GAIN
        
        RINGMOD = 'Ring Modulator'
        FREQ = FREQ
        AMP = 'Amplitude'
        WAVEFORM = WAVEFORM
        GAIN = GAIN
        
        REVERB = 'Reverb'
        REVERBD = 'Length'
        REVERBF = 'Lowpass Filter'
        REVERBL = 'Reverb Level'
        GAIN = GAIN
        
        HARMON = 'Harmonizer'
        FREQ = FREQ
        DRYDELAY = 'Dry delay'
        MIX = 'Mix'
        GAIN = GAIN
        SYNTHTYPE = {	} 
        SYNTHPARA = {	'lfo': [AMP, FREQ, WAVEFORM, OFFSET],
			            'rand': [MIN, MAX, FREQ, SEED],
			            'adsr': [ATTACK, DECAY, SUSTAIN, RELEASE],
			            'fm': [CAR, MOD, INDEX, GAIN],
			            'buzz': [FREQ, NHARM, FSLOPE, GAIN],
			            'vco': [FREQ, WAVEFORM, FSLOPE, GAIN],
			            'pluck': [FREQ, LFILTER, VIBRATO, GAIN],
			            'noise': [NOISETYPE, FREQ, BANDWITH, GAIN],
			            'sample': [FREQ, SAMPLEN, LFILTER, GAIN],
			            'voice': [FREQ, VOWEL, VIBRATO, GAIN],
			            'wguide': [FREQ, LFILTER, FEEDBACK, GAIN],
			            'distort': [FREQ, RESON, DISTL, GAIN],
			            'filter': [FREQ, FSLOPE, FTYPE, GAIN],
			            'ring': [FREQ, AMP, WAVEFORM, GAIN],
			            'reverb': [REVERBD, REVERBF, REVERBL, GAIN],
			            'harmon': [FREQ, DRYDELAY, MIX, GAIN]} 
    #French
    elif GUIConstants.LANGUAGE == 'Fr':
        #miniTamTam
        VOL = 'Volume'
        REV = 'Réverbération'
        PLAY = 'Lecture / Arrêt'
        STOP = 'Stop'
        GEN = 'Générer'
        COMPL = 'Complexité du rythme'
        BEAT = 'Temps par mesure'
        TEMPO = 'Tempo'
        JAZZ = 'Kit Jazz / Rock'
        AFRI = 'Kit Africain'
        ARAB = 'Kit Arabe'
        RECMIC = 'Enregistrer avec le micro'
        RECLAB = 'Ouvrir SynthLab pour créer des sons'
        
        #Synthlab
        SOURCE = 'Source'
        EFFECT = 'Effet'
        CONTROL = 'Contrôle'
        SOUNDOUT = 'Sortie sonore'
        SOUNDDUR = 'Durée du son'
        SAVE = 'Sauvegarder'
        LOAD = 'Ouvrir'
        SAVEMINI = 'Sauvegarder dans miniTamTam'
        CLOSE = 'Fermer'
        RESET = 'Réinitialiser'
        
        #Controls
        LFO = 'Oscillateur basse fréquence'
        AMP = 'Amplitude'
        FREQ = 'Fréquence'
        WAVEFORM = "Forme d'onde'"        
        RANDOM = 'Aléatoire'
        MIN = 'Minimum'
        MAX = 'Maximum'
        FREQ = FREQ
        
        ADSR = 'Envelope ADSR'
        ATTACK = 'Attaque'
        DECAY = 'Chute'
        SUSTAIN = 'Tenue'
        RELEASE = 'Relâche'
        
        #Source
        FM = 'Modulateur de fréquence'
        CAR = 'Fréquence porteuse'
        MOD = 'Fréquence modulatrice'
        INDEX = 'Index'
        GAIN = 'Gain'
        
        BUZZ = 'Buzz'
        FREQ = FREQ
        NHARM = "Nombre d'harmoniques"
        FSLOPE = 'Pente du filtre'
        GAIN = GAIN
        
        VCO = 'Oscillateur controlé par voltage'
        FREQ = FREQ
        WAVEFORM = WAVEFORM
        FSLOPE = FSLOPE
        GAIN = GAIN
        
        PLUCK = 'Corde pincée'
        FREQ = FREQ
        GAIN = GAIN
        
        NOISE = 'Bruit'
        NOISETYPE = 'Type: Blanc | Rose | Gaussien'
        GAIN = GAIN
        
        SAMPLE = 'Échantillon sonore'
        FREQ = FREQ
        SAMPLEN = "Numéro d'échantillon"
        GAIN = GAIN
        
        VOICE = 'Voix'
        FREQ = FREQ
        VOWEL = 'Voyelle: U->A->I'
        
        #Effects
        DELAY = 'Délai'
        FREQ = FREQ
        LFILTER = 'Filtre passe-bas'
        FEEDBACK = 'Réinjection'
        GAIN = GAIN
        
        DIST = 'Distorsion'
        FREQ = FREQ
        RESON = 'Résonance'
        DISTL = 'Niveau de distosion'
        GAIN = GAIN
        
        FILTER = 'Filtre'
        FREQ = FREQ
        FSLOPE = FSLOPE
        FTYPE = 'Type de filtre: Passe-bas | Passe-haut | Passe-bande'
        GAIN = GAIN
        
        RINGMOD = 'Modulateur par anneaux'
        FREQ = FREQ
        AMP = 'Amplitude'
        GAIN = GAIN
        
        REVERB = 'Réverbération'
        REVERBD = 'Durée'
        REVERBF = 'Filtre passe-bas'
        REVERBL = 'Niveau de réverbération'
        GAIN = GAIN
        
        HARMON = 'Harmonizer'
        FREQ = FREQ
        HARMONL = "Niveau de l'harmonizer"
        GAIN = GAIN