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# -*- coding: utf-8 -*-
from GUI.GUIConstants import GUIConstants
class Tooltips:
#English
if GUIConstants.LANGUAGE == 'En':
#miniTamTam
VOL = 'Volume'
REV = 'Reverb'
PLAY = 'Play / Stop'
STOP = 'Stop'
SEQ = 'Sequencer'
GEN = 'Generate'
COMPL = 'Complexity of beat'
BEAT = 'Beats per bar'
TEMPO = 'Tempo'
JAZZ = 'Jazz / Rock Kit'
AFRI = 'African Kit'
ARAB = 'Arabic Kit'
RECMIC = 'Record using the microphone'
RECLAB = 'Open SynthLab to create sounds'
#Synthlab
SOURCE = 'Source'
EFFECT = 'Effect'
CONTROL = 'Control'
SOUNDOUT = 'Sound Output'
SOUNDDUR = 'Sound Duration'
SAVE = 'Save'
LOAD = 'Load'
SAVEMINI = 'Save to miniTamTam'
CLOSE = 'Close'
RESET = 'Reset'
#Controls
LFO = 'Low frequency oscillator'
AMP = 'Amplitude'
FREQ = 'Frequency'
WAVEFORM = 'Waveform'
OFFSET = 'Offset'
RANDOM = 'Random'
MIN = 'Minimum'
MAX = 'Maximum'
FREQ = FREQ
SEED = 'Seed'
ADSR = 'ADSR Envelope'
ATTACK = 'Attack'
DECAY = 'Decay'
SUSTAIN = 'Sustain'
RELEASE = 'Release'
#Source
FM = 'Fequency Modulator'
CAR = 'Carrier Frequency'
MOD = 'Modulator Frequency'
INDEX = 'Index'
GAIN = 'Gain'
BUZZ = 'Buzz'
FREQ = FREQ
NHARM = 'Number of harmonics'
FSLOPE = 'Filter Slope'
GAIN = GAIN
VCO = 'Voltage Controlled Oscillator'
FREQ = FREQ
WAVEFORM = WAVEFORM
FSLOPE = FSLOPE
GAIN = GAIN
PLUCK = 'Pluck'
FREQ = FREQ
LFILTER = 'Lowpass Filter'
VIBRATO = 'Vibrato'
GAIN = GAIN
NOISE = 'Noise'
NOISETYPE = 'Type: White | Pink | Gaussian'
FREQ = FREQ
BANDWITH = 'Bandwith'
GAIN = GAIN
SAMPLE = 'Sound Sample'
FREQ = FREQ
SAMPLEN = 'Sample Number'
LFILTER = LFILTER
GAIN = GAIN
VOICE = 'Voice'
FREQ = FREQ
VOWEL = 'Vowel'
VIBRATO = VIBRATO
GAIN = GAIN
#Effects
DELAY = 'Delay'
FREQ = FREQ
LFILTER = LFILTER
FEEDBACK = 'Feedback'
GAIN = GAIN
DIST = 'Distortion'
FREQ = FREQ
RESON = 'Resonance'
DISTL = 'Distotion Level'
GAIN = GAIN
FILTER = 'Filter'
FREQ = FREQ
FSLOPE = FSLOPE
FTYPE = 'Filter type: Low Pass | High Pass | Band Pass'
GAIN = GAIN
RINGMOD = 'Ring Modulator'
FREQ = FREQ
AMP = 'Amplitude'
WAVEFORM = WAVEFORM
GAIN = GAIN
REVERB = 'Reverb'
REVERBD = 'Length'
REVERBF = 'Lowpass Filter'
REVERBL = 'Reverb Level'
GAIN = GAIN
HARMON = 'Harmonizer'
FREQ = FREQ
DRYDELAY = 'Dry delay'
MIX = 'Mix'
GAIN = GAIN
SYNTHTYPE = { }
SYNTHPARA = { 'lfo': [AMP, FREQ, WAVEFORM, OFFSET],
'rand': [MIN, MAX, FREQ, SEED],
'adsr': [ATTACK, DECAY, SUSTAIN, RELEASE],
'fm': [CAR, MOD, INDEX, GAIN],
'buzz': [FREQ, NHARM, FSLOPE, GAIN],
'vco': [FREQ, WAVEFORM, FSLOPE, GAIN],
'pluck': [FREQ, LFILTER, VIBRATO, GAIN],
'noise': [NOISETYPE, FREQ, BANDWITH, GAIN],
'sample': [FREQ, SAMPLEN, LFILTER, GAIN],
'voice': [FREQ, VOWEL, VIBRATO, GAIN],
'wguide': [FREQ, LFILTER, FEEDBACK, GAIN],
'distort': [FREQ, RESON, DISTL, GAIN],
'filter': [FREQ, FSLOPE, FTYPE, GAIN],
'ring': [FREQ, AMP, WAVEFORM, GAIN],
'reverb': [REVERBD, REVERBF, REVERBL, GAIN],
'harmon': [FREQ, DRYDELAY, MIX, GAIN]}
#French
elif GUIConstants.LANGUAGE == 'Fr':
#miniTamTam
VOL = 'Volume'
REV = 'Réverbération'
PLAY = 'Lecture / Arrêt'
STOP = 'Stop'
GEN = 'Générer'
COMPL = 'Complexité du rythme'
BEAT = 'Temps par mesure'
TEMPO = 'Tempo'
JAZZ = 'Kit Jazz / Rock'
AFRI = 'Kit Africain'
ARAB = 'Kit Arabe'
RECMIC = 'Enregistrer avec le micro'
RECLAB = 'Ouvrir SynthLab pour créer des sons'
#Synthlab
SOURCE = 'Source'
EFFECT = 'Effet'
CONTROL = 'Contrôle'
SOUNDOUT = 'Sortie sonore'
SOUNDDUR = 'Durée du son'
SAVE = 'Sauvegarder'
LOAD = 'Ouvrir'
SAVEMINI = 'Sauvegarder dans miniTamTam'
CLOSE = 'Fermer'
RESET = 'Réinitialiser'
#Controls
LFO = 'Oscillateur basse fréquence'
AMP = 'Amplitude'
FREQ = 'Fréquence'
WAVEFORM = "Forme d'onde'"
RANDOM = 'Aléatoire'
MIN = 'Minimum'
MAX = 'Maximum'
FREQ = FREQ
ADSR = 'Envelope ADSR'
ATTACK = 'Attaque'
DECAY = 'Chute'
SUSTAIN = 'Tenue'
RELEASE = 'Relâche'
#Source
FM = 'Modulateur de fréquence'
CAR = 'Fréquence porteuse'
MOD = 'Fréquence modulatrice'
INDEX = 'Index'
GAIN = 'Gain'
BUZZ = 'Buzz'
FREQ = FREQ
NHARM = "Nombre d'harmoniques"
FSLOPE = 'Pente du filtre'
GAIN = GAIN
VCO = 'Oscillateur controlé par voltage'
FREQ = FREQ
WAVEFORM = WAVEFORM
FSLOPE = FSLOPE
GAIN = GAIN
PLUCK = 'Corde pincée'
FREQ = FREQ
GAIN = GAIN
NOISE = 'Bruit'
NOISETYPE = 'Type: Blanc | Rose | Gaussien'
GAIN = GAIN
SAMPLE = 'Échantillon sonore'
FREQ = FREQ
SAMPLEN = "Numéro d'échantillon"
GAIN = GAIN
VOICE = 'Voix'
FREQ = FREQ
VOWEL = 'Voyelle: U->A->I'
#Effects
DELAY = 'Délai'
FREQ = FREQ
LFILTER = 'Filtre passe-bas'
FEEDBACK = 'Réinjection'
GAIN = GAIN
DIST = 'Distorsion'
FREQ = FREQ
RESON = 'Résonance'
DISTL = 'Niveau de distosion'
GAIN = GAIN
FILTER = 'Filtre'
FREQ = FREQ
FSLOPE = FSLOPE
FTYPE = 'Type de filtre: Passe-bas | Passe-haut | Passe-bande'
GAIN = GAIN
RINGMOD = 'Modulateur par anneaux'
FREQ = FREQ
AMP = 'Amplitude'
GAIN = GAIN
REVERB = 'Réverbération'
REVERBD = 'Durée'
REVERBF = 'Filtre passe-bas'
REVERBL = 'Niveau de réverbération'
GAIN = GAIN
HARMON = 'Harmonizer'
FREQ = FREQ
HARMONL = "Niveau de l'harmonizer"
GAIN = GAIN
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