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path: root/Jam/Block.py
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import pygtk
pygtk.require( '2.0' )
import gtk

import random

import Config

#::: NOTE:
# All the graphics resources are loaded in Desktop and referenced here as necessary
#:::

class Block():

    WIDTH = 100
    HEIGHT = 100

    SNAP = 15

    def __init__( self, owner, graphics_context, data ):
        self.owner = owner
        self.gc = graphics_context

        self.data = {}
        for key in data.keys():
            self.data[key] = data[key]

        self.type = Block

        self.width = Block.WIDTH
        self.height = Block.HEIGHT

        self.parent = None
        self.canChild = False
        self.child = None
        self.canParent = False

        self.canSubstitute = False

        self.parentOffest = 0

        self.dragging = False # is currently dragging
        self.placed = False   # has been placed on the desktop at least once

        self.firstLoc = True
        self.x = -1 
        self.y = -1

        self.active = False 

    def destroy( self ):
        if self.child:
            self.child.destroy()
            self.child = None
        self.invalidate_rect( not self.dragging )

    def isPlaced( self ):
        return self.placed

    def getLoc( self ):
        return ( self.x, self.y )

    def setLoc( self, x, y ):
        if x == self.x and y == self.y: return

        if self.firstLoc:
            self.firstLoc = False
        else:
            self.invalidate_rect( not self.dragging )
        
        self.x = int(x)
        self.y = int(y)
        self.endX = self.x + self.getWidth()
        self.endY = self.y + self.height

        self.invalidate_rect( not self.dragging )

        if self.child:
            self.child.snapToParentLoc( self.getChildAnchor() )

    def resetLoc( self ):
        self.setLoc( self.oldLoc[0], self.oldLoc[1] )

    def getParentAnchor( self ):
        return ( self.x + self.parentOffset, self.y )

    def getChildAnchor( self ):
        return ( self.endX, self.y )

    def snapToParentLoc( self, loc ):
        self.setLoc( loc[0] - self.parentOffset, loc[1] )

    def getWidth( self ):
        return self.width

    def substitute( self, block ):
        pass # override in subclasses

    def testSubstitute( self, block ):
        return False

    def testChild( self, loc ):

        if not self.canParent:
            return False

        if self.child:
            return self.child.testChild( loc )
        elif abs( self.endX - loc[0] ) < Block.SNAP and abs( self.y - loc[1] ) < Block.SNAP:
            return self

        return False

    def addChild( self, child ):
        self.child = child
        child._addParent( self )
        child.snapToParentLoc( self.getChildAnchor() )

    def removeChild( self ):
        self.child._removeParent()
        self.child = None

    def _addParent( self, parent ):
        self.parent = parent

    def _removeParent( self ):
        self.parent = None

    def getRoot( self ):
        if self.parent: return self.parent.getRoot()
        return self

    def setActive( self, state ):
        self.active = state
        self.invalidate_rect( not self.dragging )

        if self.child:
            self.child.setActive( state )

    def button_press( self, event ):
        
        if event.y < self.y or event.y > self.endY:
            return False

        return self._button_pressB( event )

    def _button_pressB( self, event ):
        
        if event.x < self.x:
            return False

        if event.x > self.endX:
            if self.child:
                return self.child._button_pressB( event )
            else:
                return False

        self.oldLoc = ( self.x, self.y )
        self.dragOffset = ( event.x - self.x, event.y - self.y )

        self._doButtonPress( event )

        return self

    def _doButtonPress( self, event ):
        pass # override in subclasses

    def button_release( self, event ):
        if self.dragging:
            self.dragging = False
            self.placed = True
            self.invalidateBranch()

    def motion_notify( self, event ):
        
        removeFromBlocks = not self.dragging and not self.parent

        if not self.dragging:
            self.dragging = True
            self.invalidate_rect()

        if self.parent:
            self.parent.removeChild()
        
        self.setLoc( event.x - self.dragOffset[0], event.y - self.dragOffset[1] )

        return removeFromBlocks

    def _beginDrag( self ):
        self.dragging = True
        self.dragOffset = ( self.getWidth()//2, self.height//2 )

    def invalidateBranch( self, base = True ):
        self.invalidate_rect( base )
        if self.child:
            self.child.invalidateBranch( base )

    def invalidate_rect( self, base = True ):
        self.owner.invalidate_rect( self.x, self.y, self.getWidth(), self.height, base )

    def draw( self, startX, startY, stopX, stopY, pixmap ):
        if stopY <= self.y or startY >= self.endY:
            return False

        self._drawB( startX, startY, stopX, stopY, pixmap )

    def _drawB( self, startX, startY, stopX, stopY, pixmap ):

        if stopX <= self.x:
            return False

        if self.child:
            self.child._drawB( startX, startY, stopX, stopY, pixmap )

        if startX >= self.endX:
            return False

        self._doDraw( startX, startY, stopX, stopY, pixmap )

        return True

    def _doDraw( self, startX, startY, stopX, stopY, pixmap ):
        pass # override in subclasses

    def drawHighlight( self, startX, startY, stopX, stopY, pixmap ):
        pass # override in subclasses 

class Instrument(Block):
    
    MASK_START = 0

    #::: data format:
    # { "name": name, "id": instrumentId [, "volume": 0-1 ] }
    #:::
    def __init__( self, owner, graphics_context, data ):
        Block.__init__( self, owner, graphics_context, data )

        self.type = Instrument

        self.canParent = True
        self.canSubstitute = True

        if not "volume" in self.data.keys():
            self.data["volume"] = 0.5
    
        self.img = [ self.owner.getInstrumentImage( self.data["id"], False ),
                     self.owner.getInstrumentImage( self.data["id"], True ) ]

    def substitute( self, block ):
        self.data["id"] = block.data["id"]
        self.img = [ self.owner.getInstrumentImage( self.data["id"], False ),
                     self.owner.getInstrumentImage( self.data["id"], True ) ]
        self.invalidate_rect( True )

    def testSubstitute( self, block ):
        if self.type == Loop:
            return False

        if abs( self.x - block.x ) < Block.SNAP and abs( self.y - block.y ) < Block.SNAP:
            return self

        return False

    def _doButtonPress( self, event ): # we were hit with a button press
        pass
    
    def button_release( self, event ):
        if not self.dragging:
            self.owner.activateInstrument( self )
        Block.button_release( self, event )

    def _doDraw( self, startX, startY, stopX, stopY, pixmap ):
        x = max( startX, self.x )
        y = max( startY, self.y )
        endX = min( stopX, self.endX )
        endY = min( stopY, self.endY )
        width = endX - x
        height = endY - y

        # draw border
        if self.active: self.gc.foreground = self.owner.colors["Border_Active"]
        else:           self.gc.foreground = self.owner.colors["Border_Inactive"]
        self.gc.set_clip_origin( self.x-Instrument.MASK_START, self.y )
        pixmap.draw_rectangle( self.gc, True, x, y, width, height )

        # draw block
        self.gc.set_clip_origin( self.x-Instrument.MASK_START, self.y-self.height )
        pixmap.draw_drawable( self.gc, self.img[self.active], x-self.x, y-self.y, x, y, width, height )      

    def drawHighlight( self, startX, startY, stopX, stopY, pixmap ):
        self.gc.foreground = self.owner.colors["Border_Highlight"]
        self.gc.set_clip_origin( self.x-Instrument.MASK_START, self.y )
        pixmap.draw_rectangle( self.gc, True, self.x, self.y, self.width, self.height )


class Drum(Block):

    MASK_START = 100
    
    #::: data format:
    # { "name": name, "id": instrumentId [, "volume": 0-1, "beats": 2-12, "regularity": 0-1, "seed": 0-1 ] }
    #:::
    def __init__( self, owner, graphics_context, data ):
        Block.__init__( self, owner, graphics_context, data )

        self.type = Drum 

        self.canSubstitute = True

        if not "volume" in self.data.keys():
            self.data["volume"] = 0.5
        if not "beats" in self.data.keys():
            self.data["beats"] = random.randint(2, 12)
        if not "regularity" in self.data.keys():
            self.data["regularity"] = random.random()
        if not "seed" in self.data.keys():
            self.data["seed"] = random.random()

        self.img = [ self.owner.getInstrumentImage( self.data["id"], False ),
                     self.owner.getInstrumentImage( self.data["id"], True ) ]


    def substitute( self, block ):
        self.data["id"] = block.data["id"]

        self.img = [ self.owner.getInstrumentImage( self.data["id"], False ),
                     self.owner.getInstrumentImage( self.data["id"], True ) ]

        self.invalidate_rect( True )

        if self.active:
            self.owner.updateDrum()

    def testSubstitute( self, block ):
        if self.type == Loop:
            return False

        if Config.INSTRUMENTSID[block.data["id"]].kit == None:
            return False

        if abs( self.x - block.x ) < Block.SNAP and abs( self.y - block.y ) < Block.SNAP:
            return self

        return False

    def _doButtonPress( self, event ): # we were hit with a button press
        pass

    def button_release( self, event ):
        if not self.dragging:
            if self.active:
                self.owner.deactivateDrum()
            else:
                self.owner.activateDrum( self )
        Block.button_release( self, event )

    def _doDraw( self, startX, startY, stopX, stopY, pixmap ):
        x = max( startX, self.x )
        y = max( startY, self.y )
        endX = min( stopX, self.endX )
        endY = min( stopY, self.endY )
        width = endX - x
        height = endY - y

        # draw border
        if self.active: self.gc.foreground = self.owner.colors["Border_Active"]
        else:           self.gc.foreground = self.owner.colors["Border_Inactive"]
        self.gc.set_clip_origin( self.x-Drum.MASK_START, self.y )
        pixmap.draw_rectangle( self.gc, True, x, y, width, height )

        # draw block
        self.gc.set_clip_origin( self.x-Drum.MASK_START, self.y-self.height )
        pixmap.draw_drawable( self.gc, self.img[self.active], x-self.x, y-self.y, x, y, width, height )      


    def drawHighlight( self, startX, startY, stopX, stopY, pixmap ):
        self.gc.foreground = self.owner.colors["Border_Highlight"]
        self.gc.set_clip_origin( self.x-Drum.MASK_START, self.y )
        pixmap.draw_rectangle( self.gc, True, self.x, self.y, self.width, self.height )


class Loop(Block):

    HEAD = 13
    BEAT = 23
    TAIL = BEAT + 4

    WIDTH = [ HEAD + BEAT*(n-1) + TAIL for n in range(Config.MAXIMUM_BEATS+1) ]

    BEAT_MUL3 = BEAT*3

    MASK_START = 200
    MASK_BEAT  = MASK_START + HEAD
    MASK_TAIL  = MASK_START + HEAD + BEAT*3
    
    #::: data format:
    # { "name": name, "id": pageId }
    #:::
    def __init__( self, owner, graphics_context, data ):
        Block.__init__( self, owner, graphics_context, data )

        self.type = Loop

        self.canParent = True
        self.canChild = True

        self.parentOffset = Loop.HEAD - 4

    def getWidth( self ):
        beats = self.owner.noteDB.getPage(self.data["id"]).beats
        return Loop.WIDTH[beats]

    def _doButtonPress( self, event ): # we were hit with a button press
        pass

    def button_release( self, event ):
        if not self.dragging:
            if self.active:
                root = self.getRoot()
                self.owner.deactivateLoop( root.child )
            else:
                root = self.getRoot()
                if root.type == Instrument: # must be attached to an instrument
                    self.owner.activateLoop( root.child )
        Block.button_release( self, event )

    def _doDraw( self, startX, startY, stopX, stopY, pixmap ):
        y = max( startY, self.y )
        endY = min( stopY, self.endY )
        height = endY - y

        loop = self.owner.getLoopImage( self.data["id"], self.active )
        if self.active: self.gc.foreground = self.owner.colors["Border_Active"]
        else:           self.gc.foreground = self.owner.colors["Border_Inactive"]
 
        #-- draw head -----------------------------------------

        if self.x + Loop.HEAD > startX:
            x = max( startX, self.x )
            endX = min( stopX, self.x + Loop.HEAD )
            width = endX - x

            # draw border
            self.gc.set_clip_origin( self.x-Loop.MASK_START, self.y )
            pixmap.draw_rectangle( self.gc, True, x, y, width, height )

            # draw block
            self.gc.set_clip_origin( self.x-Loop.MASK_START, self.y-self.height )
            pixmap.draw_drawable( self.gc, loop, x-self.x, y-self.y, x, y, width, height )      

        #-- draw beats ----------------------------------------
  
        beats = self.owner.noteDB.getPage(self.data["id"]).beats - 1 # last beat is drawn with the tail
        curx = self.x + Loop.HEAD
        while beats > 3:
            if curx >= stopX:
                return
            elif curx + Loop.BEAT_MUL3 > startX:
                x = max( startX, curx )
                endX = min( stopX, curx + Loop.BEAT_MUL3 )
                width = endX - x

                # draw border
                self.gc.set_clip_origin( curx-Loop.MASK_BEAT, self.y )
                pixmap.draw_rectangle( self.gc, True, x, y, width, height )

                # draw block
                self.gc.set_clip_origin( curx-Loop.MASK_BEAT, self.y-self.height )
                pixmap.draw_drawable( self.gc, loop, x-self.x, y-self.y, x, y, width, height )      

            curx += Loop.BEAT_MUL3
            beats -= 3
        if beats:
            if curx >= stopX:
                return
            endX = curx + Loop.BEAT*beats
            if endX > startX:
                x = max( startX, curx )
                endX = min( stopX, endX )
                width = endX - x

                # draw border
                self.gc.set_clip_origin( curx-Loop.MASK_BEAT, self.y )
                pixmap.draw_rectangle( self.gc, True, x, y, width, height )

                # draw block
                self.gc.set_clip_origin( curx-Loop.MASK_BEAT, self.y-self.height )
                pixmap.draw_drawable( self.gc, loop, x-self.x, y-self.y, x, y, width, height )      

            curx += Loop.BEAT*beats

        #-- draw tail -----------------------------------------

        if curx >= stopX:
            return

        x = max( startX, curx )
        endX = min( stopX, self.endX )
        width = endX - x

        # draw border
        self.gc.set_clip_origin( curx-Loop.MASK_TAIL, self.y )
        pixmap.draw_rectangle( self.gc, True, x, y, width, height )

        # draw block
        self.gc.set_clip_origin( curx-Loop.MASK_TAIL, self.y-self.height )
        pixmap.draw_drawable( self.gc, loop, x-self.x, y-self.y, x, y, width, height )      

    def drawHighlight( self, startX, startY, stopX, stopY, pixmap ):

        self.gc.foreground = self.owner.colors["Border_Highlight"]

        #-- draw head -----------------------------------------

        self.gc.set_clip_origin( self.x-Loop.MASK_START, self.y )
        pixmap.draw_rectangle( self.gc, True, self.x, self.y, Loop.HEAD, self.height )

        #-- draw beats ----------------------------------------
  
        beats = self.owner.noteDB.getPage(self.data["id"]).beats - 1 # last beat is drawn with the tail
        x = self.x + Loop.HEAD
        while beats > 3:
            self.gc.set_clip_origin( x-Loop.MASK_BEAT, self.y )
            pixmap.draw_rectangle( self.gc, True, x, self.y, Loop.BEAT_MUL3, self.height )

            x += Loop.BEAT_MUL3
            beats -= 3
        if beats:
            width = Loop.BEAT*beats
            
            self.gc.set_clip_origin( x-Loop.MASK_BEAT, self.y )
            pixmap.draw_rectangle( self.gc, True, x, self.y, width, self.height )
            
            x += width

        #-- draw tail -----------------------------------------

        self.gc.set_clip_origin( x-Loop.MASK_TAIL, self.y )
        pixmap.draw_rectangle( self.gc, True, x, self.y, Loop.TAIL, self.height )