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import pygtk
pygtk.require( '2.0' )
import gtk
import random
import Config
#::: NOTE:
# All the graphics resources are loaded in Desktop and referenced here as necessary
#:::
class Block():
WIDTH = 100
HEIGHT = 100
SNAP = 15
def __init__( self, owner, graphics_context, data ):
self.owner = owner
self.gc = graphics_context
self.data = {}
for key in data.keys():
self.data[key] = data[key]
self.type = Block
self.width = Block.WIDTH
self.height = Block.HEIGHT
self.parent = None
self.canChild = False
self.child = None
self.canParent = False
self.canSubstitute = False
self.parentOffest = 0
self.dragging = False # is currently dragging
self.placed = False # has been placed on the desktop at least once
self.firstLoc = True
self.x = -1
self.y = -1
self.active = False
def destroy( self ):
if self.child:
self.child.destroy()
self.child = None
self.invalidate_rect( not self.dragging )
def isPlaced( self ):
return self.placed
def getLoc( self ):
return ( self.x, self.y )
def setLoc( self, x, y ):
if x == self.x and y == self.y: return
if self.firstLoc:
self.firstLoc = False
else:
self.invalidate_rect( not self.dragging )
self.x = int(x)
self.y = int(y)
self.endX = self.x + self.getWidth()
self.endY = self.y + self.height
self.invalidate_rect( not self.dragging )
if self.child:
self.child.snapToParentLoc( self.getChildAnchor() )
def resetLoc( self ):
self.setLoc( self.oldLoc[0], self.oldLoc[1] )
def getParentAnchor( self ):
return ( self.x + self.parentOffset, self.y )
def getChildAnchor( self ):
return ( self.endX, self.y )
def snapToParentLoc( self, loc ):
self.setLoc( loc[0] - self.parentOffset, loc[1] )
def getWidth( self ):
return self.width
def substitute( self, block ):
pass # override in subclasses
def testSubstitute( self, block ):
return False
def testChild( self, loc ):
if not self.canParent:
return False
if self.child:
return self.child.testChild( loc )
elif abs( self.endX - loc[0] ) < Block.SNAP and abs( self.y - loc[1] ) < Block.SNAP:
return self
return False
def addChild( self, child ):
self.child = child
child._addParent( self )
child.snapToParentLoc( self.getChildAnchor() )
def removeChild( self ):
self.child._removeParent()
self.child = None
def _addParent( self, parent ):
self.parent = parent
def _removeParent( self ):
self.parent = None
def getRoot( self ):
if self.parent: return self.parent.getRoot()
return self
def setActive( self, state ):
self.active = state
self.invalidate_rect( not self.dragging )
if self.child:
self.child.setActive( state )
def button_press( self, event ):
if event.y < self.y or event.y > self.endY:
return False
return self._button_pressB( event )
def _button_pressB( self, event ):
if event.x < self.x:
return False
if event.x > self.endX:
if self.child:
return self.child._button_pressB( event )
else:
return False
self.oldLoc = ( self.x, self.y )
self.dragOffset = ( event.x - self.x, event.y - self.y )
self._doButtonPress( event )
return self
def _doButtonPress( self, event ):
pass # override in subclasses
def button_release( self, event ):
if self.dragging:
self.dragging = False
self.placed = True
self.invalidateBranch()
def motion_notify( self, event ):
removeFromBlocks = not self.dragging and not self.parent
if not self.dragging:
self.dragging = True
self.invalidate_rect()
if self.parent:
self.parent.removeChild()
self.setLoc( event.x - self.dragOffset[0], event.y - self.dragOffset[1] )
return removeFromBlocks
def _beginDrag( self ):
self.dragging = True
self.dragOffset = ( self.getWidth()//2, self.height//2 )
def invalidateBranch( self, base = True ):
self.invalidate_rect( base )
if self.child:
self.child.invalidateBranch( base )
def invalidate_rect( self, base = True ):
self.owner.invalidate_rect( self.x, self.y, self.getWidth(), self.height, base )
def draw( self, startX, startY, stopX, stopY, pixmap ):
if stopY <= self.y or startY >= self.endY:
return False
self._drawB( startX, startY, stopX, stopY, pixmap )
def _drawB( self, startX, startY, stopX, stopY, pixmap ):
if stopX <= self.x:
return False
if self.child:
self.child._drawB( startX, startY, stopX, stopY, pixmap )
if startX >= self.endX:
return False
self._doDraw( startX, startY, stopX, stopY, pixmap )
return True
def _doDraw( self, startX, startY, stopX, stopY, pixmap ):
pass # override in subclasses
def drawHighlight( self, startX, startY, stopX, stopY, pixmap ):
pass # override in subclasses
class Instrument(Block):
MASK_START = 0
#::: data format:
# { "name": name, "id": instrumentId [, "volume": 0-1 ] }
#:::
def __init__( self, owner, graphics_context, data ):
Block.__init__( self, owner, graphics_context, data )
self.type = Instrument
self.canParent = True
self.canSubstitute = True
if not "volume" in self.data.keys():
self.data["volume"] = 0.5
self.img = [ self.owner.getInstrumentImage( self.data["id"], False ),
self.owner.getInstrumentImage( self.data["id"], True ) ]
def substitute( self, block ):
self.data["id"] = block.data["id"]
self.img = [ self.owner.getInstrumentImage( self.data["id"], False ),
self.owner.getInstrumentImage( self.data["id"], True ) ]
self.invalidate_rect( True )
def testSubstitute( self, block ):
if self.type == Loop:
return False
if abs( self.x - block.x ) < Block.SNAP and abs( self.y - block.y ) < Block.SNAP:
return self
return False
def _doButtonPress( self, event ): # we were hit with a button press
pass
def button_release( self, event ):
if not self.dragging:
self.owner.activateInstrument( self )
Block.button_release( self, event )
def _doDraw( self, startX, startY, stopX, stopY, pixmap ):
x = max( startX, self.x )
y = max( startY, self.y )
endX = min( stopX, self.endX )
endY = min( stopY, self.endY )
width = endX - x
height = endY - y
# draw border
if self.active: self.gc.foreground = self.owner.colors["Border_Active"]
else: self.gc.foreground = self.owner.colors["Border_Inactive"]
self.gc.set_clip_origin( self.x-Instrument.MASK_START, self.y )
pixmap.draw_rectangle( self.gc, True, x, y, width, height )
# draw block
self.gc.set_clip_origin( self.x-Instrument.MASK_START, self.y-self.height )
pixmap.draw_drawable( self.gc, self.img[self.active], x-self.x, y-self.y, x, y, width, height )
def drawHighlight( self, startX, startY, stopX, stopY, pixmap ):
self.gc.foreground = self.owner.colors["Border_Highlight"]
self.gc.set_clip_origin( self.x-Instrument.MASK_START, self.y )
pixmap.draw_rectangle( self.gc, True, self.x, self.y, self.width, self.height )
class Drum(Block):
MASK_START = 100
#::: data format:
# { "name": name, "id": instrumentId [, "volume": 0-1, "beats": 2-12, "regularity": 0-1, "seed": 0-1 ] }
#:::
def __init__( self, owner, graphics_context, data ):
Block.__init__( self, owner, graphics_context, data )
self.type = Drum
self.canSubstitute = True
if not "volume" in self.data.keys():
self.data["volume"] = 0.5
if not "beats" in self.data.keys():
self.data["beats"] = random.randint(2, 12)
if not "regularity" in self.data.keys():
self.data["regularity"] = random.random()
if not "seed" in self.data.keys():
self.data["seed"] = random.random()
self.img = [ self.owner.getInstrumentImage( self.data["id"], False ),
self.owner.getInstrumentImage( self.data["id"], True ) ]
def substitute( self, block ):
self.data["id"] = block.data["id"]
self.img = [ self.owner.getInstrumentImage( self.data["id"], False ),
self.owner.getInstrumentImage( self.data["id"], True ) ]
self.invalidate_rect( True )
if self.active:
self.owner.updateDrum()
def testSubstitute( self, block ):
if self.type == Loop:
return False
if Config.INSTRUMENTSID[block.data["id"]].kit == None:
return False
if abs( self.x - block.x ) < Block.SNAP and abs( self.y - block.y ) < Block.SNAP:
return self
return False
def _doButtonPress( self, event ): # we were hit with a button press
pass
def button_release( self, event ):
if not self.dragging:
if self.active:
self.owner.deactivateDrum()
else:
self.owner.activateDrum( self )
Block.button_release( self, event )
def _doDraw( self, startX, startY, stopX, stopY, pixmap ):
x = max( startX, self.x )
y = max( startY, self.y )
endX = min( stopX, self.endX )
endY = min( stopY, self.endY )
width = endX - x
height = endY - y
# draw border
if self.active: self.gc.foreground = self.owner.colors["Border_Active"]
else: self.gc.foreground = self.owner.colors["Border_Inactive"]
self.gc.set_clip_origin( self.x-Drum.MASK_START, self.y )
pixmap.draw_rectangle( self.gc, True, x, y, width, height )
# draw block
self.gc.set_clip_origin( self.x-Drum.MASK_START, self.y-self.height )
pixmap.draw_drawable( self.gc, self.img[self.active], x-self.x, y-self.y, x, y, width, height )
def drawHighlight( self, startX, startY, stopX, stopY, pixmap ):
self.gc.foreground = self.owner.colors["Border_Highlight"]
self.gc.set_clip_origin( self.x-Drum.MASK_START, self.y )
pixmap.draw_rectangle( self.gc, True, self.x, self.y, self.width, self.height )
class Loop(Block):
HEAD = 13
BEAT = 23
TAIL = BEAT + 4
WIDTH = [ HEAD + BEAT*(n-1) + TAIL for n in range(Config.MAXIMUM_BEATS+1) ]
BEAT_MUL3 = BEAT*3
MASK_START = 200
MASK_BEAT = MASK_START + HEAD
MASK_TAIL = MASK_START + HEAD + BEAT*3
#::: data format:
# { "name": name, "id": pageId }
#:::
def __init__( self, owner, graphics_context, data ):
Block.__init__( self, owner, graphics_context, data )
self.type = Loop
self.canParent = True
self.canChild = True
self.parentOffset = Loop.HEAD - 4
def getWidth( self ):
beats = self.owner.noteDB.getPage(self.data["id"]).beats
return Loop.WIDTH[beats]
def _doButtonPress( self, event ): # we were hit with a button press
pass
def button_release( self, event ):
if not self.dragging:
if self.active:
root = self.getRoot()
self.owner.deactivateLoop( root.child )
else:
root = self.getRoot()
if root.type == Instrument: # must be attached to an instrument
self.owner.activateLoop( root.child )
Block.button_release( self, event )
def _doDraw( self, startX, startY, stopX, stopY, pixmap ):
y = max( startY, self.y )
endY = min( stopY, self.endY )
height = endY - y
loop = self.owner.getLoopImage( self.data["id"], self.active )
if self.active: self.gc.foreground = self.owner.colors["Border_Active"]
else: self.gc.foreground = self.owner.colors["Border_Inactive"]
#-- draw head -----------------------------------------
if self.x + Loop.HEAD > startX:
x = max( startX, self.x )
endX = min( stopX, self.x + Loop.HEAD )
width = endX - x
# draw border
self.gc.set_clip_origin( self.x-Loop.MASK_START, self.y )
pixmap.draw_rectangle( self.gc, True, x, y, width, height )
# draw block
self.gc.set_clip_origin( self.x-Loop.MASK_START, self.y-self.height )
pixmap.draw_drawable( self.gc, loop, x-self.x, y-self.y, x, y, width, height )
#-- draw beats ----------------------------------------
beats = self.owner.noteDB.getPage(self.data["id"]).beats - 1 # last beat is drawn with the tail
curx = self.x + Loop.HEAD
while beats > 3:
if curx >= stopX:
return
elif curx + Loop.BEAT_MUL3 > startX:
x = max( startX, curx )
endX = min( stopX, curx + Loop.BEAT_MUL3 )
width = endX - x
# draw border
self.gc.set_clip_origin( curx-Loop.MASK_BEAT, self.y )
pixmap.draw_rectangle( self.gc, True, x, y, width, height )
# draw block
self.gc.set_clip_origin( curx-Loop.MASK_BEAT, self.y-self.height )
pixmap.draw_drawable( self.gc, loop, x-self.x, y-self.y, x, y, width, height )
curx += Loop.BEAT_MUL3
beats -= 3
if beats:
if curx >= stopX:
return
endX = curx + Loop.BEAT*beats
if endX > startX:
x = max( startX, curx )
endX = min( stopX, endX )
width = endX - x
# draw border
self.gc.set_clip_origin( curx-Loop.MASK_BEAT, self.y )
pixmap.draw_rectangle( self.gc, True, x, y, width, height )
# draw block
self.gc.set_clip_origin( curx-Loop.MASK_BEAT, self.y-self.height )
pixmap.draw_drawable( self.gc, loop, x-self.x, y-self.y, x, y, width, height )
curx += Loop.BEAT*beats
#-- draw tail -----------------------------------------
if curx >= stopX:
return
x = max( startX, curx )
endX = min( stopX, self.endX )
width = endX - x
# draw border
self.gc.set_clip_origin( curx-Loop.MASK_TAIL, self.y )
pixmap.draw_rectangle( self.gc, True, x, y, width, height )
# draw block
self.gc.set_clip_origin( curx-Loop.MASK_TAIL, self.y-self.height )
pixmap.draw_drawable( self.gc, loop, x-self.x, y-self.y, x, y, width, height )
def drawHighlight( self, startX, startY, stopX, stopY, pixmap ):
self.gc.foreground = self.owner.colors["Border_Highlight"]
#-- draw head -----------------------------------------
self.gc.set_clip_origin( self.x-Loop.MASK_START, self.y )
pixmap.draw_rectangle( self.gc, True, self.x, self.y, Loop.HEAD, self.height )
#-- draw beats ----------------------------------------
beats = self.owner.noteDB.getPage(self.data["id"]).beats - 1 # last beat is drawn with the tail
x = self.x + Loop.HEAD
while beats > 3:
self.gc.set_clip_origin( x-Loop.MASK_BEAT, self.y )
pixmap.draw_rectangle( self.gc, True, x, self.y, Loop.BEAT_MUL3, self.height )
x += Loop.BEAT_MUL3
beats -= 3
if beats:
width = Loop.BEAT*beats
self.gc.set_clip_origin( x-Loop.MASK_BEAT, self.y )
pixmap.draw_rectangle( self.gc, True, x, self.y, width, self.height )
x += width
#-- draw tail -----------------------------------------
self.gc.set_clip_origin( x-Loop.MASK_TAIL, self.y )
pixmap.draw_rectangle( self.gc, True, x, self.y, Loop.TAIL, self.height )
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