Web   ·   Wiki   ·   Activities   ·   Blog   ·   Lists   ·   Chat   ·   Meeting   ·   Bugs   ·   Git   ·   Translate   ·   Archive   ·   People   ·   Donate
summaryrefslogtreecommitdiffstats
path: root/Jam/JamMain.py
blob: e26e7d7e95da5cf1e215ced7ca18facce8657c0c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230

import pygtk
pygtk.require( '2.0' )
import gtk

from SubActivity import SubActivity

import Config

from Jam.Desktop import Desktop
import Jam.Picker as Picker
    
from Util.CSoundNote import CSoundNote
from Util.CSoundClient import new_csound_client
from Fillin import Fillin
from RythmGenerator import generator
from Util.NoteDB import Note

from math import sqrt

class JamMain(SubActivity):
    
    def __init__(self, activity, set_mode):
        SubActivity.__init__(self, set_mode)

        self.activity = activity

        #-- initial settings ----------------------------------
        self.tempo = Config.PLAYER_TEMPO
        self.volume = 50
        self.reverb = 0
        
        self.csnd = new_csound_client()
        for i in range(1,9):
            self.csnd.setTrackVolume( 100, i )
        self.csnd.setMasterVolume( self.volume )
        self.csnd.loopSetTempo( self.tempo )

        #======================================================
        # GUI

        if True: # GUI
            self.GUI = {}
            self.GUI["mainVBox"] = gtk.VBox()
            self.add( self.GUI["mainVBox"] )

            #-- Desktop -------------------------------------------
            self.desktop = self.GUI["desktop"] = Desktop( self )
            self.GUI["mainVBox"].pack_start( self.GUI["desktop"] )

            #-- Bank ----------------------------------------------
            self.GUI["bankVBox"] = gtk.VBox()
            self.GUI["mainVBox"].pack_start( self.GUI["bankVBox"], False, False )
            if True: # Tabs
                self.GUI["bankTabs"] = gtk.HBox()
                self.GUI["bankTabs"].set_size_request( -1, 38 )
                self.GUI["bankVBox"].pack_start( self.GUI["bankTabs"], False, False )

                self.GUI["bankInstrumentsTab"] = gtk.RadioButton( None, "Instruments" )
                self.GUI["bankInstrumentsTab"].connect( "clicked", lambda w: self.setPicker( Picker.Instrument, None ) )
                self.GUI["bankTabs"].pack_start( self.GUI["bankInstrumentsTab"] )
                self.GUI["bankDrumsTab"] = gtk.RadioButton( self.GUI["bankInstrumentsTab"], "Drums" )
                self.GUI["bankDrumsTab"].connect( "clicked", lambda w: self.setPicker( Picker.Drum ) )
                self.GUI["bankTabs"].pack_start( self.GUI["bankDrumsTab"] )
                self.GUI["bankLoopsTab"] = gtk.RadioButton( self.GUI["bankInstrumentsTab"], "Loops" )
                self.GUI["bankLoopsTab"].connect( "clicked", lambda w: self.setPicker( Picker.Loop ) )
                self.GUI["bankTabs"].pack_start( self.GUI["bankLoopsTab"] )

            if True: # Picker
                self.GUI["bankPicker"] = gtk.HBox()
                self.GUI["bankPicker"].set_size_request( -1, 149 )
                self.GUI["bankVBox"].pack_start( self.GUI["bankPicker"], False, False )

                self.pickers = {}
                self.pickerScroll = {}
                for type in [ Picker.Instrument, Picker.Drum, Picker.Loop ]:
                    self.pickers[type] = type( self )

            self.show_all()

            self.curPicker = None
            self.setPicker( Picker.Instrument )
        
        #-- Keyboard ------------------------------------------
        self.key_dict = {}
        self.nextTrack = 1

        # default instrument
        self._updateInstrument( Config.INSTRUMENTS["kalimba"].instrumentId, 0.5 )

        #-- Drums ---------------------------------------------
        # use dummy values for now
        self.drumFillin = Fillin( 2, 100, Config.INSTRUMENTS["drum1kit"].instrumentId, self.reverb, 1 )

    def onActivate( self, arg ):
        pass

    def onDeactivate( self ):
        pass

    def onDestroy( self ):
        pass

    def getDesktop( self ):
        return self.desktop

    def setPicker( self, type, filter = None ):
        if self.curPicker == type:
            if self.pickers[self.curPicker].getFilter() == filter:
                return
            self.pickers[self.curPicker].setFilter( filter )
        else:
            if self.curPicker != None:
                self.GUI["bankPicker"].remove( self.pickers[self.curPicker] )

            self.GUI["bankPicker"].pack_start( self.pickers[type] )
            self.curPicker = type

    def onKeyPress( self, widget, event ):
        key = event.hardware_keycode

        if self.key_dict.has_key( key ): # repeated press
            return

        if Config.KEY_MAP_PIANO.has_key( key ):
            pitch = Config.KEY_MAP_PIANO[key]
            inst = Config.INSTRUMENTS[self.instrument["name"]]

            if inst.kit: # drum kit
                if pitch in GenerationConstants.DRUMPITCH:
                    pitch = GenerationConstants.DRUMPITCH[pitch]
                self._playNote( key, 
                                36, 
                                self.instrument["amplitude"], 
                                self.instrument["pan"], 
                                100, 
                                inst.kit[pitch],
                                self.instrument["reverb"] ) 
            else:
                if event.state == gtk.gdk.MOD1_MASK:
                    pitch += 5
                
                if inst.csoundInstrumentId == Config.INST_PERC: #Percussions resonance
                    duration = 60 
                else:
                    duration = -1

                self._playNote( key, 
                                pitch,
                                self.instrument["amplitude"], 
                                self.instrument["pan"], 
                                duration,
                                self.instrument["id"], 
                                self.instrument["reverb"] ) 
 
               
            

    def onKeyRelease( self, widget, event ):
        key = event.hardware_keycode

        if self.key_dict.has_key( key ): 
            self._stopNote( key )

    def _playNote( self, key, pitch, amplitude, pan, duration, instrumentId, reverb ):
        self.key_dict[key] = CSoundNote( 0, # onset
                                         pitch,
                                         amplitude,
                                         pan,
                                         duration,
                                         self.nextTrack,
                                         instrumentId,
                                         reverbSend = reverb,
                                         tied = True,
                                         mode = 'mini' )
        self.nextTrack += 1
        if self.nextTrack > 8:
            self.nextTrack = 1
        self.csnd.play(self.key_dict[key], 0.3)

    def _stopNote( self, key ):
        csnote = self.key_dict[key]
        if Config.INSTRUMENTSID[ csnote.instrumentId ].csoundInstrumentId == Config.INST_TIED:
            csnote.duration = .5
            csnote.decay = 0.7
            csnote.tied = False
            self.csnd.play(csnote, 0.3)
        del self.key_dict[key]
 
    def _updateInstrument( self, id, volume ): 
        self.instrument = { "name":         Config.INSTRUMENTSID[id].name,
                            "id":           id,
                            "amplitude":    sqrt( self.volume*volume*0.1 ),
                            "pan":          0.5,
                            "reverb":       self.reverb }


    def _playDrum( self, id, volume, beats, regularity, seed ):
        def flatten(ll):
            rval = []
            for l in ll:
                rval += l
            return rval

        noteOnsets = []
        notePitchs = []
        i = 0
        self.noteList= []
        self.csnd.loopClear()
        for x in flatten( generator( Config.INSTRUMENTSID[id].name, beats, 0.8, regularity, self.reverb) ):
            x.amplitude = x.amplitude * volume 
            noteOnsets.append(x.onset)
            notePitchs.append(x.pitch)
            n = Note(0, x.trackId, i, x)
            self.noteList.append( (x.onset, n) )
            i = i + 1
            self.csnd.loopPlay(n,1)                    #add as active
        self.csnd.loopSetNumTicks( beats * Config.TICKS_PER_BEAT )

        self.drumFillin.setProperties( self.tempo, Config.INSTRUMENTSID[id].name, volume, beats, self.reverb ) 
        self.drumFillin.unavailable( noteOnsets, notePitchs )

        self.drumFillin.play()
        self.csnd.loopSetTick(0)
        self.csnd.loopStart()
        
    def _stopDrum( self ):
        self.drumFillin.stop()
        self.csnd.loopPause()