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from gettext import gettext as _
class SynthLabConstants:
PIC_SIZE = 80
HALF_SIZE = PIC_SIZE // 2
PIC_SIZE_HIGHLIGHT = PIC_SIZE + 4
GT_CONTROL_OUTPUT = 0
GT_CONTROL_INPUT = 1
GT_SOUND_OUTPUT = 2
GT_SOUND_INPUT = 3
# GATE_POINT[ojecttype][gatetype][gatenum] = (x,y)
# relative to object center
GATE_POINT = [ [ [ (0,34) ] ],
[ [], [ (-25,-35),(-9,-35),(8,-35),(25,-35) ], [ (0,35) ] ],
[ [], [ (33,-20),(33,-7),(33,7),(33,20) ], [ (-2,34) ], [ (-2,-34) ] ],
[ [], [], [], [ (0,-35) ] ] ]
# GATE_MAP[objecttype][gatetype][gatenum] = [ sx, sy, ex, ey, (wireX,wireY) ]
# gate locations relative to object center
GATE_MAP = [ [ [ [-6,28,6,40] ] ],
[ [], [[-31,-40,-18,-28], [-16,-40,-3,-28], [2,-40,15,-28], [19,-40,32,-28]], [[-6,28,7,40]] ],
[ [], [[26,-26,38,-13], [26,-13,38,0], [26,0,38,13], [26,13,38,26]], [[-8,28,5,40]], [[-8,-40,5,-28]] ],
[ [], [], [], [[-6,-40,7,-28]] ] ]
# insert wire locations into map
GATE_OFFSET = 7
for oT in GATE_MAP:
for gT in oT:
for m in gT:
x = (m[2]+m[0])//2
y = (m[3]+m[1])//2
# snap to edges
if x < -HALF_SIZE+GATE_OFFSET: x = -HALF_SIZE
elif x > HALF_SIZE-GATE_OFFSET: x = HALF_SIZE
if y < -HALF_SIZE+GATE_OFFSET: y = -HALF_SIZE
elif y > HALF_SIZE-GATE_OFFSET: y = HALF_SIZE
m.append( ( x, y ) )
OBJ_Y_LOC = 710
INIT_LOCATIONS = [ [450,OBJ_Y_LOC], [450,OBJ_Y_LOC], [450,OBJ_Y_LOC],
[450, OBJ_Y_LOC], [225,OBJ_Y_LOC], [225,OBJ_Y_LOC],
[225,OBJ_Y_LOC], [225, OBJ_Y_LOC], [675,OBJ_Y_LOC],
[675,OBJ_Y_LOC], [675,OBJ_Y_LOC], [675, OBJ_Y_LOC],
[450, 625]]
FLOAT1 = [.1, 1]
FLOAT = [.01, 2]
INTEGER = [1, 0]
# s1 s2 s3 s4 s1min s1max s2min s2max s3min s3max s4min s4max [s1step s1digits] [s2step s2digits] [s3step s3digits]
TYPES = { 'lfo': [.5, 1, 0, 0, 0, 1, 0, 20, 0, 5, 0, 1, FLOAT, FLOAT, INTEGER],
'rand': [.5, 1.5, 2, 0, 0, 2, 0, 2, 0, 20, 0, 1, FLOAT, FLOAT, FLOAT],
'adsr': [.02, .05, .8, .1, 0, 1, 0, 1, 0, 1, 0, 1, FLOAT, FLOAT, FLOAT],
'trackpadX': [0, 1, 0, 0, -1, 1, 0, 2, 0, 1, 0, 1, FLOAT, FLOAT, INTEGER],
'trackpadY': [0, 1, 0, 0, -1, 1, 0, 2, 0, 1, 0, 1, FLOAT, FLOAT, INTEGER],
'fm': [1, .5, 5, 1, 0, 2, 0, 2, 0, 10, 0, 2, FLOAT, FLOAT, FLOAT],
'buzz': [1, 30, .85, 1, 0, 2, 0, 40, 0, 1, 0, 2, FLOAT, INTEGER, FLOAT],
'vco': [1, 1, .2, 1, 0, 2, 0, 2, 0, .5, 0, 2, FLOAT, INTEGER, FLOAT],
'pluck': [1, 5000, 0, 1, 0, 2, 100, 8000, 0, 8, 0, 2, FLOAT, INTEGER, FLOAT],
'noise': [0, 3000, 4000, 1, 0, 2, 0, 8000, 0, 6000, 0, 2, INTEGER, INTEGER,INTEGER],
'sample': [1, 5, 5000, 1, 0, 2, 0, 99, 100, 8000, 0, 2, FLOAT, INTEGER, INTEGER],
'voice': [1, 3, 5, 1, 0, 2, 0, 8, 1, 10, 0, 2, FLOAT, INTEGER, FLOAT],
'grain': [1, 4, 1, 1, 0, 2, 0, 99, 0, 1, 0, 2, FLOAT, INTEGER, FLOAT],
'addSynth': [1, .005, 5, 1, 0, 2, 0, 20, 0, 9, 0, 2, FLOAT, FLOAT, INTEGER],
'wguide': [100, 3000, .8, 1, 0, 200, 100, 5000, 0, 1, 0, 2, FLOAT1, INTEGER, FLOAT],
'distort': [800, .7, .7, 1, 0, 1000, 0, 1, 0, 1, 0, 2, INTEGER, FLOAT, FLOAT],
'filter': [1000, .6, 0, 1, 200, 5000, 0, 1, 0, 2, 0, 2, INTEGER, FLOAT, INTEGER],
'ring': [500, 1, 0, 1, 0, 1000, 0, 1, 0, 5, 0, 2, INTEGER, FLOAT, INTEGER],
'reverb': [1.5, 3000, .5, 1, 0, 4, 100, 7000, 0, 1, 0, 2, FLOAT, INTEGER, FLOAT],
'harmon': [1.25, .04, .5, 1, 0, 2, 0, 1, 0, 1, 0, 2, FLOAT, FLOAT, FLOAT],
'eq4band': [1., 1., 1., 1., 0, 2, 0, 2, 0, 2, 0, 2, FLOAT, FLOAT, FLOAT],
'chorus': [.5, 1., 5., .5, 0, 3, 0, 10, 0, 30, 0, 1, FLOAT, FLOAT, FLOAT]}
CONTROL_TYPES = ['lfo', 'rand', 'adsr', 'trackpadX', 'trackpadY']
CONTROL_TYPES_SEL = [type + 'sel' for type in CONTROL_TYPES]
CONTROL_TYPES_PLUS = [type + '+' for type in CONTROL_TYPES]
SOURCE_TYPES = ['fm', 'buzz', 'vco', 'pluck', 'noise', 'sample', 'voice', 'grain', 'addSynth']
SOURCE_TYPES_SEL = [type + 'sel' for type in SOURCE_TYPES]
SOURCE_TYPES_PLUS = [type + '+' for type in SOURCE_TYPES]
FX_TYPES = ['wguide', 'distort','filter', 'ring', 'reverb', 'harmon', 'eq4band', 'chorus']
FX_TYPES_SEL = [type + 'sel' for type in FX_TYPES]
FX_TYPES_PLUS = [type + '+' for type in FX_TYPES]
OUTPUT_TYPE = ['adsr']
OUTPUT_TYPE_SEL = ['adsrsel']
CHOOSE_TYPE = [CONTROL_TYPES, SOURCE_TYPES, FX_TYPES, OUTPUT_TYPE]
CHOOSE_TYPE2 = [CONTROL_TYPES_SEL, SOURCE_TYPES_SEL, FX_TYPES_SEL, OUTPUT_TYPE_SEL]
CHOOSE_TYPE_PLUS = [CONTROL_TYPES_PLUS, SOURCE_TYPES_PLUS, FX_TYPES_PLUS]
# SynthLab Tooltips
SOURCE = _('Source')
EFFECT = _('Effect')
CONTROL = _('Control')
SOUNDOUT = _('Sound Output')
#Controls
LFO = _('LFO')
AMP = _('Amplitude')
FREQ = _('Frequency')
WAVEFORM = _('Waveform')
LFO_WAVEFORMS = [_('Sine'), _('Triangle'), _('Bi-Square'), _('Uni-Square'), _('Sawtooth'), _('Sawtooth-down')]
OFFSET = _('Offset')
LFO_INFO = _('A low frequency oscillation (LFO) is a signal usually below 20 Hz which creates a pulsating rythm rather than a audible tone.')
RANDOM = _('Random')
MIN = _('Minimum')
MAX = _('Maximum')
FREQ = FREQ
SEED = _('Seed')
RANDOM_INFO = _('A random number generator is a computational device designed to generate a sequence of numbers that lack any pattern.')
ADSR = _('Envelope')
ATTACK = _('Attack')
DECAY = _('Decay')
SUSTAIN = _('Sustain')
RELEASE = _('Release')
ADSR_INFO = _('')
TRACKPADX = _('Trackpad X')
MIN = MIN
MAX = MAX
SCALING = _('Scaling')
SCALING_TYPES = [_('Lin'), _('Log')]
POLL = _('Poll time')
TRACKPADX_INFO = _('')
TRACKPADY = _('Trackpad Y')
MIN = MIN
MAX = MAX
SCALING = SCALING
SCALING_TYPES = SCALING_TYPES
POLL = POLL
TRACKPADY_INFO = _('')
#Source
FM = _('FM')
CAR = _('Carrier Frequency')
MOD = _('Modulator Frequency')
INDEX = _('Index')
GAIN = _('Gain')
FM_INFO = _('')
BUZZ = _('Buzz')
FREQ = FREQ
NHARM = _('Number of harmonics')
FSLOPE = _('Filter Slope')
GAIN = GAIN
BUZZ_INFO = _('')
VCO = _('VCO')
FREQ = FREQ
WAVEFORM = WAVEFORM
VCO_WAVEFORMS = [_('Sawtooth'), _('Square'), _('Triangle')]
FSLOPE = FSLOPE
GAIN = GAIN
VCO_INFO = _('')
PLUCK = _('Pluck')
FREQ = FREQ
LFILTER = _('Lowpass Filter')
VIBRATO = _('Vibrato')
GAIN = GAIN
PLUCK_INFO = _('')
NOISE = _('Noise')
NOISETYPE = _('Type')
NOISE_TYPES = [_('White'), _('Pink'), _('Gauss')]
FREQ = FREQ
BANDWITH = _('Bandwith')
GAIN = GAIN
NOISE_INFO = _('')
SAMPLE = _('Sound Sample')
FREQ = FREQ
SAMPLEN = _('Sample Number')
SAMPLE_NAMES = _('Sample name')
LFILTER = LFILTER
GAIN = GAIN
SAMPLE_INFO = _('')
VOICE = _('Voice')
FREQ = FREQ
VOWEL = _('Vowel')
VOWEL_TYPES = ['i', 'e', 'ee', 'a', 'u', 'o1', 'o2', 'oa', 'oe']
VIBRATO = VIBRATO
GAIN = GAIN
VOICE_INFO = _('')
GRAIN = _('Grain')
FREQ = FREQ
SAMPLEN = SAMPLEN
INDEX = _('Index')
GAIN = GAIN
GRAIN_INFO = _('')
ADDSYNTH = _('Additive Synthesis')
FREQ = FREQ
SPREAD = _('Spread')
WAVE = _('Waveform')
GAIN = GAIN
ADDSYNTH_INFO = _('')
#Effects
DELAY = _('Delay')
FREQ = FREQ
LFILTER = LFILTER
FEEDBACK = _('Feedback')
GAIN = GAIN
DELAY_INFO = _('')
DIST = _('Distortion')
FREQ = FREQ
RESON = _('Resonance')
DISTL = _('Distotion Level')
GAIN = GAIN
DIST_INFO = _('')
FILTER = _('Filter')
FREQ = FREQ
FSLOPE = FSLOPE
FTYPE = _('Type')
FILTER_TYPES = [_('Lowpass'), _('Highpass'), _('Bandpass')]
GAIN = GAIN
FILTER_INFO = _('')
RINGMOD = _('Ring Modulator')
FREQ = FREQ
MIX = _('Mix')
WAVEFORM = WAVEFORM
LFO_WAVEFORMS = LFO_WAVEFORMS
GAIN = GAIN
RINGMOD_INFO = _('')
REVERB = _('Reverb')
REVERBD = _('Length')
REVERBF = _('Lowpass Filter')
REVERBL = _('Reverb Level')
GAIN = GAIN
REVERB_INFO = _('')
HARMON = _('Harmonizer')
FREQ = FREQ
DRYDELAY = _('Dry delay')
MIX = MIX
GAIN = GAIN
HARMON_INFO = _('')
EQ4BAND = _('Equalizer 4 bands')
FREQ1 = _('Band one gain')
FREQ2 = _('Band two gain')
FREQ3 = _('Band three gain')
FREQ4 = _('Band four gain')
EQ4BAND_INFO = _('')
CHORUS = _('Chorus')
LFODEPTH = _('LFO Depth')
LFOFREQ = _('LFO Frequency')
DELAY = _('Delay')
FEEDBACK = FEEDBACK
CHORUS_INFO = _('A chorus effect is a condition in the way people perceive similar sounds coming from multiple sources.')
SYNTHTYPES = [[LFO, RANDOM, ADSR, TRACKPADX, TRACKPADY],
[FM, BUZZ, VCO, PLUCK, NOISE, SAMPLE, VOICE, GRAIN, ADDSYNTH],
[DELAY, DIST, FILTER, RINGMOD, REVERB, HARMON, EQ4BAND, CHORUS], [ADSR]]
SYNTHPARA = { _('lfo'): [AMP, FREQ, WAVEFORM, OFFSET, LFO_INFO],
_('rand'): [MIN, MAX, FREQ, SEED, RANDOM_INFO],
_('adsr'): [ATTACK, DECAY, SUSTAIN, RELEASE, ADSR_INFO],
_('trackpadX'): [MIN, MAX, SCALING, POLL, TRACKPADX_INFO],
_('trackpadY'): [MIN, MAX, SCALING, POLL, TRACKPADY_INFO],
_('fm'): [CAR, MOD, INDEX, GAIN, FM_INFO],
_('buzz'): [FREQ, NHARM, FSLOPE, GAIN, BUZZ_INFO],
_('vco'): [FREQ, WAVEFORM, FSLOPE, GAIN, VCO_INFO],
_('pluck'): [FREQ, LFILTER, VIBRATO, GAIN, PLUCK_INFO],
_('noise'): [NOISETYPE, FREQ, BANDWITH, GAIN, NOISE_INFO],
_('sample'): [FREQ, SAMPLEN, LFILTER, GAIN, SAMPLE_INFO],
_('voice'): [FREQ, VOWEL, VIBRATO, GAIN, VOICE_INFO],
_('grain'): [FREQ, SAMPLEN, INDEX, GAIN, GRAIN_INFO],
_('addSynth'): [FREQ, SPREAD, WAVE, GAIN, ADDSYNTH_INFO],
_('wguide'): [FREQ, LFILTER, FEEDBACK, GAIN, DELAY_INFO],
_('distort'): [FREQ, RESON, DISTL, GAIN, DIST_INFO],
_('filter'): [FREQ, FSLOPE, FTYPE, GAIN, FILTER_INFO],
_('ring'): [FREQ, MIX, WAVEFORM, GAIN, RINGMOD_INFO],
_('reverb'): [REVERBD, REVERBF, REVERBL, GAIN, REVERB_INFO],
_('harmon'): [FREQ, DRYDELAY, MIX, GAIN, HARMON_INFO],
_('eq4band'): [FREQ1, FREQ2, FREQ3, FREQ4, EQ4BAND_INFO],
_('chorus'): [LFODEPTH, LFOFREQ, DELAY, FEEDBACK, CHORUS_INFO]}
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