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import csnd
import os
import socket
import select
import sys
import threading
import time
import Config
#----------------------------------------------------------------------
# A CSound client used to send messages to the CSound server
# CSoundClient is a singleton
#----------------------------------------------------------------------
CSoundClient = None
class CSoundClientBase:
def setMasterVolume(self, volume):
self.sendText("csound.SetChannel('masterVolume', %f)\n" % volume)
def micRecording( self, table ):
mess = Config.MIC_RECORDING_COMMAND % table
# print mess
self.sendText( mess )
def load_instruments( self ):
for instrumentSoundFile in Config.INSTRUMENTS.keys():
fileName = Config.SOUNDS_DIR + "/" + instrumentSoundFile
instrumentID = Config.INSTRUMENT_TABLE_OFFSET + Config.INSTRUMENTS[ instrumentSoundFile ].instrumentID
mess = Config.LOAD_INSTRUMENT_COMMAND % ( instrumentID, fileName )
self.sendText( mess )
def startTime(self):
self.sendText("perf.InputMessage('i 5999 0.0 600')")
# if any other message arrives to csound at the same time as this one,
# then the global variables will not be set up right in the orcestra
#
# NB: match this to the constant in the instrument 5777 of the csound orcestra
time.sleep(0.1)
def sendText(self, txt):
raise 'noImpl'
def initialize(self, flag):
raise 'noImpl'
class CSoundClientSocket( CSoundClientBase ):
def __init__( self, serverAddress, serverPort, clientID ):
self.clientID = clientID
self.serverInfo = ( serverAddress, serverPort )
self.connected = False
def sendText( self, text ):
#print "Sending to CSound server: %s" % text
try:
self.socket.send( text )
except socket.error:
if Config.SERVER_REQUIRED :
print 'ERROR: no CSound server. Ignoring message: %s' % text
def initialize( self, init = True ):
if init :
n = Config.INIT_ATTEMPTS
self.socket = socket.socket()
self.connected = False
while n > 0 and not self.connected:
try:
self.socket.connect( self.serverInfo )
self.connected = True
self.load_instruments()
except socket.error:
if Config.SERVER_REQUIRED :
print 'ERROR: no CSound server. Ignoring connection request.'
time.sleep(Config.INIT_DELAY)
n = n - 1
else : #un-init
self.sendText( Config.UNLOAD_TABLES_COMMAND )
del self.socket
class CSoundClientPerf( CSoundClientBase ):
def __init__(self, orc):
self.orc = orc
self.on = False
def initialize( self, init = True ):
if init:
if self.on : return
self.on = True
self.csound = csnd.Csound()
self.perf = csnd.CsoundPerformanceThread(self.csound)
self.csound.Compile( self.orc )
self.perf.Play()
self.load_instruments()
else:
if not self.on : return
self.on = False
#self.csound.SetChannel('udprecv.0.on', 0)
print Config.UNLOAD_TABLES_COMMAND
self.sendText( Config.UNLOAD_TABLES_COMMAND )
print 'PERF STOP'
self.perf.Stop()
#print 'SLEEP'
#time.sleep(1)
print 'JOIN'
#time.sleep(1)
self.perf.Join()
del self.perf
#print 'RESET'
#time.sleep(1)
print 'STOP'
self.csound.Stop()
#self.csound.Reset()
#careful how much cleaning up we do... don't cause a segault!
# better to leave a segfault for the automatic cleanning at the end of the prog
#self.csound.Cleanup()
#print 'STOPPED'
#time.sleep(1)
#del self.csound
#print 'DELETED'
#time.sleep(1)
def setMasterVolume(self, volume):
self.csound.SetChannel('masterVolume',volume )
def sendText(self, txt):
#print txt
perf = self.perf
csound = self.csound
if 'csound' in txt:
print txt
import sys
sys.exit(0)
exec txt
class CSoundClientPipe( CSoundClientBase ):
def __init__(self, orc):
self.orc = orc
def initialize( self, init = True ):
if init:
(self.child_out, self.child_in) = os.popen2('csound ' + self.orc)
else:
self.child_in.close()
self.child_out.close()
def sendText(self, txt):
str = txt[19:-3]
if len(str) == 0: return
#print 'tosend:[%s]' % (str,)
self.child_out.write(str)
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