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import bisect
import csnd
import os
import socket
import select
import sys
import thread
import time
from sugar import env
import Config
from Util.CSoundNote import CSoundNote #maybe not actually used, but dependence is there. All notes are assumed to be CSoundNotes
from Generation.GenerationConstants import GenerationConstants
class Sound:
#TODO: remove
def inputMessage(self, txt):
self.perf.InputMessage(txt)
#PRIVATE
DRIFT = 0.01 #careful about changing this... coordinate with instrument 5777
def loop_work(self, sleeptime):
def next( ) :
time_time = time.time()
#tickhorizon is tick where we'll be after range_sec
tickhorizon = self.getTick( self.range_sec + time_time, False )
time0_time = self.time0 - self.time_start + self.DRIFT
if tickhorizon < 0 : return []
if len(self.notes) == 0 : return []
def cache_cmd(secs_per_tick, amplitude, pitch, inst, trackId, duration, tied, fullDuration, overlap, attack, decay, reverbSend, filterType, filterCutoff, pan ):
if inst[0:4] == 'drum':
if pitch in GenerationConstants.DRUMPITCH:
key = GenerationConstants.DRUMPITCH[ pitch ]
else:
key = pitch
if inst == 'drum1kit':
inst = Config.DRUM1INSTRUMENTS[ key ]
if inst == 'drum2kit':
inst = Config.DRUM2INSTRUMENTS[ key ]
if inst == 'drum3kit':
inst = Config.DRUM3INSTRUMENTS[ key ]
pitch = 1
else:
pitch = GenerationConstants.TRANSPOSE[ pitch - 24 ]
# condition for tied notes
if Config.INSTRUMENTS[ inst ].csoundInstrumentId == 101 and tied and fullDuration:
duration= -1.0
# condition for overlaped notes
if Config.INSTRUMENTS[ inst ].csoundInstrumentId == 102 and overlap:
duration += 1.0
attack = max( 0.002, duration * attack)
decay = max( 0.002, duration * decay)
rval = Config.PLAY_NOTE_COMMAND_MINUS_DELAY % \
( Config.INSTRUMENTS[ inst ].csoundInstrumentId,
trackId,
'%f', #delay,
duration,
pitch,
reverbSend,
amplitude,
pan,
Config.INSTRUMENT_TABLE_OFFSET + Config.INSTRUMENTS[ inst ].instrumentId,
attack,
decay,
filterType, filterCutoff )
return rval
def getText(i, secs_per_tick, time_offset):
(onset,note,cache,z) = self.notes[i]
if cache == '' or note.nchanges != z :
self.notes[i] = \
(
onset,
note,
cache_cmd(
secs_per_tick,
note.amplitude, # * track-level mixer rate
note.pitch,
note.instrumentFlag,
note.trackId,
note.duration * self.secs_per_tick,
note.tied,
note.fullDuration,
note.overlap,
note.attack,
note.decay,
note.reverbSend,
note.filterType,
note.filterCutoff,
note.pan),
note.nchanges
)
rval = self.notes[i][2] % float(onset * self.secs_per_tick + time_offset)
return rval
prev_secs = (self.loops * self.duration) * self.secs_per_tick
rval = []
while self.notes[self.hIdx][0] + self.loops * self.duration < tickhorizon:
rval.append ( getText(self.hIdx, self.secs_per_tick, prev_secs + time0_time ) )
self.hIdx += 1
if self.hIdx == len(self.notes):
self.hIdx = 0
self.loops += 1
prev_secs += self.duration * self.secs_per_tick
return rval
#thread.start_new_thread( testtimer, (0,) )
m = 0.0
while self.thread_continue:
t0 = time.time()
time.sleep(sleeptime)
t1 = time.time()
if t1 - t0 > 2.0 * sleeptime :
print 'critical lagginess: ', t1 - t0
if m < t1 - t0:
m = t1 - t0
print t1, ' timer max = ', m
if self.playing :
cmds = self.next()
for c in cmds:
self.perf.InputMessage( c )
# create the object, and launch the loop thread
def __init__(self, orc, range_sec, ticks_per_sec ):
self.orc = orc
self.up = False
self.ticks_per_sec = ticks_per_sec # ticks last this long
self.secs_per_tick = 1.0 / ticks_per_sec # precomputed inverse
self.range_sec = range_sec # notes are checked-for, this many seconds in advance
self.duration = 1 # number of ticks in playback loop
self.loops = 0 # number of elapsed loops
self.notes = [] # sorted list of (onset, noteptr, cache)
self.time0 = time.time() + 1000000 # the real time at which tick == 0 (sometimes retro-active)
self.thread_continue = 1
self.playing = False
#self.thread = thread.start_new_thread( self.loop_work, (0.040,) )
self.csound = csnd.Csound()
# join the loop thread, clean up everything.
def uninit(self):
#self.thread_continue = 0
#self.thread.join()
#if self.up :
# self.lower()
self.csound.Reset()
pass
# (re)start playback and seize the sound device
def connect(self):
def startTime():
if not self.up :
debug_print (1, "ERROR: Sound::startTime, performance thread isn't up yet.")
return
self.perf.InputMessage('i 5999 0.0 60000000')
self.time_start = time.time()
# if a note event is sent to csound before or simultaneous to this one, then it will not play correctly.
# thus we sleep right here, to (ideally) let csound pick up the message.
# NB: match this to the constant in the instrument 5777 of the csound orcestra
time.sleep(0.1)
def load_instruments( ):
home_path = env.get_profile_path() + Config.PREF_DIR
for instrumentSoundFile in Config.INSTRUMENTS.keys():
if instrumentSoundFile[0:3] == 'mic' or instrumentSoundFile[0:3] == 'lab':
fileName = home_path + '/' + instrumentSoundFile
else:
fileName = Config.SOUNDS_DIR + "/" + instrumentSoundFile
instrumentId = Config.INSTRUMENT_TABLE_OFFSET + Config.INSTRUMENTS[ instrumentSoundFile ].instrumentId
self.load_instruments(instrumentId, fileName)
if self.up :
debug_print(3, 'Sound::raise() already up.')
return
self.up = True
self.perf = csnd.CsoundPerformanceThread(self.csound)
self.csound.Compile( self.orc )
self.perf.Play()
load_instruments()
start_time()
debug_print(5, 'Sound::raise succeeded')
# stop playback and free the sound device
def disconnect(self):
def unload_instruments():
self.perf.InputMessage('i%d 0 0.1 %d' % (Config.INST_FREE, len(Config.INSTRUMENTS)))
if not self.up :
debug_print(3, 'Sound::lower() already down.')
return
self.up = False
unload_instruments()
self.perf.Stop()
rval = self.perf.Join()
self.csound.Reset()
debug_print(5, 'Sound::lower() succeeded')
def micRecording( self, table ):
self.perf.InputMessage('i5201 0 5 %d' % table)
def load_instrument(self, id, fname):
self.perf.InputMessage('f%d 0 0 -1 \"%s\" 0 0 0' % (id, fname ))
def load_mic_instrument( self, inst ):
home_path = env.get_profile_path() + Config.PREF_DIR
fileName = home_path + '/' + inst
instrumentId = Config.INSTRUMENT_TABLE_OFFSET + int(fileName[-1]) + 6
self.load_instrument(instrumentId, fileName)
def setMasterVolume(self, volume):
self.csound.SetChannel('masterVolume',volume )
def loop_start(self):
self.playing = True
def loop_stop(self):
self.playing = False
def loop_getTick(self, t, domod): #t is for time
if domod :
return ( int( ( t - self.time0 ) * self.ticks_per_sec ) ) % self.duration
else :
return ( int( ( t - self.time0 ) * self.ticks_per_sec ) )
def loop_setTick( self, tick ):
time_time = time.time()
self.time0 = time_time - tick * self.secs_per_tick
self.loops = tick // self.duration
self.hIdx = bisect.bisect_left(self.notes, tick - self.duration * self.loops )
def loop_setRate( self, ticks_per_sec):
if ticks_per_sec != self.ticks_per_sec:
secs_per_tick = 1.0 / ticks_per_sec
time_time = time.time()
curtick = self.getTick( time_time, False )
curticktime = curtick * self.secs_per_tick + self.time0
self.ticks_per_sec = ticks_per_sec
self.secs_per_tick = secs_per_tick
self.time0 = curticktime - curtick * secs_per_tick
self.notes = [ (o,n,'',z) for (o,n,c,z) in self.notes ] #clear cache
self.loops = 0
def loop_setDuration( self, duration ):
self.time0 += self.loops * self.duration * self.secs_per_tick
self.loops = 0
self.duration = duration
def loop_insert( self, notes):
def insertMany():
self.notes += [ ( notes[i][0], notes[i][1], '', 0 ) for i in xrange(len(notes)) ]
self.notes.sort()
def insertFew():
for i in xrange(len(notes)):
t = (notes[i][0], notes[i][1],'',0)
l = bisect.bisect_left(self.notes, t )
self.notes.insert(l, t)
if len(notes) >= 1:
insertMany()
else:
insertFew()
self.hIdx = bisect.bisect_left(self.notes, self.getTick(self.range_sec + time.time(), True))
def loop_remove(self, note):
def removeFew():
i = 0
while i < len(self.notes):
if self.notes[i][1] in note:
del self.notes[i]
else:
i += 1
def removeMany():
self.notes = [t for t in self.notes if t[1] not in note]
if len(idset) >= 0: #just guessing here, should do some timing tests to see if this is good or no
removeMany()
else:
removeFew()
self.hIdx = bisect.bisect_left(self.notes, self.getTick(self.range_sec + time.time(), True))
def loop_clear(self):
self.notes = []
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