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path: root/common/Resources/tooltips_fr.py
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class Tooltips:
    #miniTamTam
    VOL = 'Volume'
    REV = 'Reverb'
    PLAY = 'Play / Stop'
    STOP = 'Stop'
    SEQ = 'Sequencer'
    GEN = 'Generate'
    COMPL = 'Complexity du beat'
    BEAT = 'Beats per bar'
    TEMPO = 'Tempo'
    JAZZ = 'Jazz / Rock Kit'
    AFRI = 'African Kit'
    ARAB = 'Arabic Kit'
    RECMIC = 'Record avec le microphone'
    RECLAB = 'Open SynthLab to create bruits'
    
    #Synthlab
    SOURCE = 'Source'
    EFFECT = 'Effect'
    CONTROL = 'Control'
    SOUNDOUT = 'Sound Output'
    SOUNDDUR = 'Sound Duration'
    SAVE = 'Save'
    LOAD = 'Load'
    SAVEMINI = 'Save to miniTamTam'
    CLOSE = 'Close'
    RESET = 'Reset'
    
    #Controls
    LFO = 'LFO'
    AMP = 'Amplitude'
    FREQ = 'Frequency'
    WAVEFORM = 'Waveform'
    LFO_WAVEFORMS = ['Sine', 'Triangle', 'Bi-Square', 'Uni-Square', 'Sawtooth', 'Sawtooth-down']
    OFFSET = 'Offset'
    
    RANDOM = 'Random'
    MIN = 'Minimum'
    MAX = 'Maximum'
    FREQ = FREQ
    SEED = 'Seed'
    
    ADSR = 'Envelope'
    ATTACK = 'Attack'
    DECAY = 'Decay'
    SUSTAIN = 'Sustain'
    RELEASE = 'Release'
    
    #Source
    FM = 'Fequency Modulator'
    CAR = 'Carrier Frequency'
    MOD = 'Modulator Frequency'
    INDEX = 'Index'
    GAIN = 'Gain'
    
    BUZZ = 'Buzz'
    FREQ = FREQ
    NHARM = 'Number of harmonics'
    FSLOPE = 'Filter Slope'
    GAIN = GAIN
    
    VCO = 'Voltage Controlled Oscillator'
    FREQ = FREQ
    WAVEFORM = WAVEFORM
    VCO_WAVEFORMS = ['Sawtooth', 'Square', 'Triangle']
    FSLOPE = FSLOPE
    GAIN = GAIN
    
    PLUCK = 'Pluck'
    FREQ = FREQ
    LFILTER = 'Lowpass Filter'
    VIBRATO = 'Vibrato'
    GAIN = GAIN
    
    NOISE = 'Noise'
    NOISETYPE = 'Type'
    NOISE_TYPES = ['White', 'Pink', 'Gauss']
    FREQ = FREQ
    BANDWITH = 'Bandwith'
    GAIN = GAIN
    
    SAMPLE = 'Sound Sample'
    FREQ = FREQ
    SAMPLEN = 'Sample Number'
    SAMPLE_NAMES = ['some inst'] * 100
    LFILTER = LFILTER
    GAIN = GAIN
    
    VOICE = 'Voice'
    FREQ = FREQ
    VOWEL = 'Vowel'
    VOWEL_TYPES = ['i', 'e', 'ee', 'a', 'u', 'o1', 'o2', 'oa', 'oe']
    VIBRATO = VIBRATO
    GAIN = GAIN
    
    #Effects
    DELAY = 'Delay'
    FREQ = FREQ
    LFILTER = LFILTER
    FEEDBACK = 'Feedback'
    GAIN = GAIN
    
    DIST = 'Distortion'
    FREQ = FREQ
    RESON = 'Resonance'
    DISTL = 'Distotion Level'
    GAIN = GAIN
    
    FILTER = 'Filter'
    FREQ = FREQ
    FSLOPE = FSLOPE
    FTYPE = 'Type'
    FILTER_TYPES = ['Lowpass', 'Highpass', 'Bandpass']
    GAIN = GAIN
    
    RINGMOD = 'Ring Modulator'
    FREQ = FREQ
    AMP = 'Amplitude'
    WAVEFORM = WAVEFORM
    LFO_WAVEFORMS = LFO_WAVEFORMS
    GAIN = GAIN
    
    REVERB = 'Reverb'
    REVERBD = 'Length'
    REVERBF = 'Lowpass Filter'
    REVERBL = 'Reverb Level'
    GAIN = GAIN
    
    HARMON = 'Harmonizer'
    FREQ = FREQ
    DRYDELAY = 'Dry delay'
    MIX = 'Mix'
    GAIN = GAIN

    SYNTHTYPES = [[LFO, RANDOM, ADSR], [FM, BUZZ, VCO, PLUCK, NOISE, SAMPLE, VOICE], [DELAY, DIST, FILTER, RINGMOD, REVERB, HARMON], [ADSR]]
    SYNTHPARA = {	'lfo': [AMP, FREQ, WAVEFORM, OFFSET],
                        'rand': [MIN, MAX, FREQ, SEED],
                        'adsr': [ATTACK, DECAY, SUSTAIN, RELEASE],
                        'fm': [CAR, MOD, INDEX, GAIN],
                        'buzz': [FREQ, NHARM, FSLOPE, GAIN],
                        'vco': [FREQ, WAVEFORM, FSLOPE, GAIN],
                        'pluck': [FREQ, LFILTER, VIBRATO, GAIN],
                        'noise': [NOISETYPE, FREQ, BANDWITH, GAIN],
                        'sample': [FREQ, SAMPLEN, LFILTER, GAIN],
                        'voice': [FREQ, VOWEL, VIBRATO, GAIN],
                        'wguide': [FREQ, LFILTER, FEEDBACK, GAIN],
                        'distort': [FREQ, RESON, DISTL, GAIN],
                        'filter': [FREQ, FSLOPE, FTYPE, GAIN],
                        'ring': [FREQ, AMP, WAVEFORM, GAIN],
                        'reverb': [REVERBD, REVERBF, REVERBL, GAIN],
                        'harmon': [FREQ, DRYDELAY, MIX, GAIN]}