# -*- coding: utf-8 -*- #Copyright (c) 2011 Walter Bender # Ported to GTK3: Ignacio Rodríguez # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # You should have received a copy of the GNU General Public License # along with this library; if not, write to the Free Software # Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA from gi.repository import Gtk, Gdk from sugar3.activity import activity from sugar3 import profile from sugar3.graphics.toolbarbox import ToolbarBox from sugar3.activity.widgets import ActivityToolbarButton from sugar3.activity.widgets import StopButton from toolbar_utils import button_factory, label_factory, separator_factory from utils import json_load, json_dump import telepathy import dbus from dbus.service import signal from dbus.gobject_service import ExportedGObject from sugar3.presence import presenceservice from sugar3.presence.tubeconn import TubeConnection from gettext import gettext as _ from game import Game import logging _logger = logging.getLogger('flip-activity') SERVICE = 'org.sugarlabs.FlipActivity' IFACE = SERVICE PATH = '/org/augarlabs/FlipActivity' class FlipActivity(activity.Activity): """ Flip puzzle game """ def __init__(self, handle): """ Initialize the toolbars and the game board """ try: super(FlipActivity, self).__init__(handle) except dbus.exceptions.DBusException, e: _logger.error(str(e)) self.nick = profile.get_nick_name() if profile.get_color() is not None: self.colors = profile.get_color().to_string().split(',') else: self.colors = ['#A0FFA0', '#FF8080'] self._setup_toolbars() self._setup_dispatch_table() # Create a canvas canvas = Gtk.DrawingArea() canvas.set_size_request(Gdk.Screen.width(), \ Gdk.Screen.height()) self.set_canvas(canvas) canvas.show() self.show_all() self._game = Game(canvas, parent=self, colors=self.colors) self._setup_presence_service() if 'dotlist' in self.metadata: self._restore() else: self._game.new_game() def _setup_toolbars(self): """ Setup the toolbars. """ self.max_participants = 4 toolbox = ToolbarBox() # Activity toolbar activity_button = ActivityToolbarButton(self) toolbox.toolbar.insert(activity_button, 0) activity_button.show() self.set_toolbar_box(toolbox) toolbox.show() self.toolbar = toolbox.toolbar self._new_game_button_h = button_factory( 'new-game', self.toolbar, self._new_game_cb, tooltip=_('Start a game.')) self.status = label_factory(self.toolbar, '') separator_factory(toolbox.toolbar, True, False) self.solver = button_factory( 'help-toolbar', self.toolbar, self._solve_cb, tooltip=_('Solve the puzzle')) stop_button = StopButton(self) stop_button.props.accelerator = 'q' toolbox.toolbar.insert(stop_button, -1) stop_button.show() def _new_game_cb(self, button=None): ''' Start a new game. ''' self._game.new_game() def _solve_cb(self, button=None): ''' Solve the puzzle ''' self._game.solve() def write_file(self, file_path): """ Write the grid status to the Journal """ (dot_list, move_list) = self._game.save_game() self.metadata['dotlist'] = '' for dot in dot_list: self.metadata['dotlist'] += str(dot) if dot_list.index(dot) < len(dot_list) - 1: self.metadata['dotlist'] += ' ' self.metadata['movelist'] = '' for move in move_list: self.metadata['movelist'] += str(move) if move_list.index(move) < len(move_list) - 1: self.metadata['movelist'] += ' ' _logger.debug(self.metadata['movelist']) def _restore(self): """ Restore the game state from metadata """ dot_list = [] dots = self.metadata['dotlist'].split() for dot in dots: dot_list.append(int(dot)) if 'movelist' in self.metadata: move_list = [] moves = self.metadata['movelist'].split() for move in moves: move_list.append(int(move)) else: move_list = None _logger.debug(move_list) self._game.restore_game(dot_list, move_list) # Collaboration-related methods def _setup_presence_service(self): """ Setup the Presence Service. """ self.pservice = presenceservice.get_instance() self.initiating = None # sharing (True) or joining (False) owner = self.pservice.get_owner() self.owner = owner self._share = "" self.connect('shared', self._shared_cb) self.connect('joined', self._joined_cb) def _shared_cb(self, activity): """ Either set up initial share...""" self._new_tube_common(True) def _joined_cb(self, activity): """ ...or join an exisiting share. """ self._new_tube_common(False) def _new_tube_common(self, sharer): """ Joining and sharing are mostly the same... """ if self._shared_activity is None: _logger.debug("Error: Failed to share or join activity ... \ _shared_activity is null in _shared_cb()") return self.initiating = sharer self.waiting_for_hand = not sharer self.conn = self._shared_activity.telepathy_conn self.tubes_chan = self._shared_activity.telepathy_tubes_chan self.text_chan = self._shared_activity.telepathy_text_chan self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].connect_to_signal( 'NewTube', self._new_tube_cb) if sharer: _logger.debug('This is my activity: making a tube...') id = self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].OfferDBusTube( SERVICE, {}) else: _logger.debug('I am joining an activity: waiting for a tube...') self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES].ListTubes( reply_handler=self._list_tubes_reply_cb, error_handler=self._list_tubes_error_cb) self._game.set_sharing(True) def _list_tubes_reply_cb(self, tubes): """ Reply to a list request. """ for tube_info in tubes: self._new_tube_cb(*tube_info) def _list_tubes_error_cb(self, e): """ Log errors. """ _logger.debug('Error: ListTubes() failed: %s' % (e)) def _new_tube_cb(self, id, initiator, type, service, params, state): """ Create a new tube. """ _logger.debug('New tube: ID=%d initator=%d type=%d service=%s \ params=%r state=%d' % (id, initiator, type, service, params, state)) if (type == telepathy.TUBE_TYPE_DBUS and service == SERVICE): if state == telepathy.TUBE_STATE_LOCAL_PENDING: self.tubes_chan[ \ telepathy.CHANNEL_TYPE_TUBES].AcceptDBusTube(id) tube_conn = TubeConnection(self.conn, self.tubes_chan[telepathy.CHANNEL_TYPE_TUBES], id, \ group_iface=self.text_chan[telepathy.CHANNEL_INTERFACE_GROUP]) self.chattube = ChatTube(tube_conn, self.initiating, \ self.event_received_cb) def _setup_dispatch_table(self): ''' Associate tokens with commands. ''' self._processing_methods = { 'n': [self._receive_new_game, 'get a new game grid'], 'p': [self._receive_dot_click, 'get a dot click'], } def event_received_cb(self, event_message): ''' Data from a tube has arrived. ''' if len(event_message) == 0: return try: command, payload = event_message.split('|', 2) except ValueError: _logger.debug('Could not split event message %s' % (event_message)) return self._processing_methods[command][0](payload) def send_new_game(self): ''' Send a new grid to all players ''' self.send_event('n|%s' % (json_dump(self._game.save_game()))) def _receive_new_game(self, payload): ''' Sharer can start a new game. ''' (dot_list, move_list) = json_load(payload) self._game.restore_game(dot_list, move_list) def send_dot_click(self, dot): ''' Send a dot click to all the players ''' self.send_event('p|%s' % (json_dump(dot))) def _receive_dot_click(self, payload): ''' When a dot is clicked, everyone should change its color. ''' dot = json_load(payload) self._game.remote_button_press(dot) def send_event(self, entry): """ Send event through the tube. """ if hasattr(self, 'chattube') and self.chattube is not None: self.chattube.SendText(entry) class ChatTube(ExportedGObject): """ Class for setting up tube for sharing """ def __init__(self, tube, is_initiator, stack_received_cb): super(ChatTube, self).__init__(tube, PATH) self.tube = tube self.is_initiator = is_initiator # Are we sharing or joining activity? self.stack_received_cb = stack_received_cb self.stack = '' self.tube.add_signal_receiver(self.send_stack_cb, 'SendText', IFACE, path=PATH, sender_keyword='sender') def send_stack_cb(self, text, sender=None): if sender == self.tube.get_unique_name(): return self.stack = text self.stack_received_cb(text) @signal(dbus_interface=IFACE, signature='s') def SendText(self, text): self.stack = text