# Physics, a 2D Physics Playground for Kids # Copyright (C) 2008 Alex Levenson and Brian Jordan # Copyright (C) 2012 Daniel Francis # Copyright (C) 2012-13 Walter Bender # Copyright (C) 2013 Sai Vineet # Copyright (C) 2012-13 Sugar Labs # Copyright (C) 2013 Ignacio Rodriguez # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program. If not, see . import os import csv import tempfile import json from gettext import gettext as _ import logging import pygame import sugargame import sugargame.canvas from gi.repository import Gtk from gi.repository import Gdk from sugar3.activity import activity from sugar3.activity.widgets import ActivityToolbarButton from sugar3.activity.widgets import StopButton from sugar3.graphics.radiotoolbutton import RadioToolButton from sugar3.graphics.toolbutton import ToolButton from sugar3.graphics.alert import ConfirmationAlert from sugar3.graphics.toolbarbox import ToolbarBox from sugar3.graphics.toolbarbox import ToolbarButton from sugar3.graphics.style import GRID_CELL_SIZE from sugar3.datastore import datastore import tools import physics class PhysicsActivity(activity.Activity): def __init__(self, handle): super(PhysicsActivity, self).__init__(handle) self.metadata['mime_type'] = 'application/x-physics-activity' self.add_events(Gdk.EventMask.ALL_EVENTS_MASK | Gdk.EventMask.VISIBILITY_NOTIFY_MASK) self.connect('visibility-notify-event', self._focus_event) self.connect('window-state-event', self._window_event) self._canvas = sugargame.canvas.PygameCanvas(self) self.game = physics.main(self) self.preview = None self.build_toolbar() self.set_canvas(self._canvas) Gdk.Screen.get_default().connect('size-changed', self.__configure_cb) logging.debug(os.path.join( activity.get_activity_root(), 'data', 'data')) self._canvas.run_pygame(self.game.run) def __configure_cb(self, event): ''' Screen size has changed ''' self.write_file(os.path.join( activity.get_activity_root(), 'data', 'data')) pygame.display.set_mode((Gdk.Screen.width(), Gdk.Screen.height() - 2 * GRID_CELL_SIZE), pygame.RESIZABLE) self.read_file(os.path.join( activity.get_activity_root(), 'data', 'data')) self.game.run(True) def read_file(self, file_path): self.game.read_file(file_path) def write_file(self, file_path): self.game.write_file(file_path) def get_preview(self): return self._canvas.get_preview() def build_toolbar(self): self.max_participants = 1 toolbar_box = ToolbarBox() activity_button = ActivityToolbarButton(self) toolbar_box.toolbar.insert(activity_button, 0) activity_button.show() create_toolbar = ToolbarButton() create_toolbar.props.page = Gtk.Toolbar() create_toolbar.props.icon_name = 'magicpen' create_toolbar.props.label = _('Create') toolbar_box.toolbar.insert(create_toolbar, -1) self._insert_create_tools(create_toolbar) self._insert_stop_play_button(toolbar_box.toolbar) separator = Gtk.SeparatorToolItem() toolbar_box.toolbar.insert(separator, -1) separator.show() self._insert_clear_all_button(toolbar_box.toolbar) separator = Gtk.SeparatorToolItem() separator.props.draw = False separator.set_size_request(0, -1) separator.set_expand(True) toolbar_box.toolbar.insert(separator, -1) separator.show() stop = StopButton(self) toolbar_box.toolbar.insert(stop, -1) stop.show() separator = Gtk.SeparatorToolItem() activity_button.props.page.insert(separator, -1) separator.show() export_json = ToolButton("save-as-json") export_json.set_tooltip(_("Export tracked objects to journal")) export_json.connect('clicked', self._export_json_cb) activity_button.props.page.insert(export_json, -1) export_json.show() export_csv = ToolButton("save-as-csv") export_csv.set_tooltip(_("Export tracked objects to journal")) export_csv.connect('clicked', self._export_csv_cb) activity_button.props.page.insert(export_csv, -1) export_csv.show() self.set_toolbar_box(toolbar_box) toolbar_box.show_all() create_toolbar.set_expanded(True) return toolbar_box def can_close(self): self.preview = self.get_preview() self.game.loop = False return True def _insert_stop_play_button(self, toolbar): self.stop_play_state = True self.stop_play = ToolButton('media-playback-stop') self.stop_play.set_tooltip(_("Stop")) self.stop_play.set_accelerator(_('space')) self.stop_play.connect('clicked', self.stop_play_cb) toolbar.insert(self.stop_play, -1) self.stop_play.show() def _insert_clear_all_button(self, toolbar): self.clear_all = ToolButton('clear_all') self.clear_all.set_tooltip(_("Erase All")) self.clear_all.set_accelerator(_('a')) self.clear_all.connect('clicked', self.clear_all_cb) toolbar.insert(self.clear_all, -1) self.clear_all.show() def _insert_create_tools(self, create_toolbar): def _insert_item(toolbar, item, pos=-1): if hasattr(toolbar, 'insert'): toolbar.insert(item, pos) else: toolbar.props.page.insert(item, pos) # Make + add the component buttons self.radioList = {} radioButtons = [] for c in tools.allTools: if len(radioButtons) >= 1: button = RadioToolButton(icon_name=c.icon, group=radioButtons[0]) radioButtons.append(button) else: button = RadioToolButton(icon_name=c.icon) radioButtons.append(button) if c.name == tools.EraseAllTool.name: # Add a separator - Erase all tool is a dangerous tool separator = Gtk.SeparatorToolItem() _insert_item(create_toolbar, separator, -1) separator.show() button.set_tooltip(c.toolTip) # button.set_accelerator(c.toolAccelerator) button.connect('clicked', self.radioClicked) _insert_item(create_toolbar, button, -1) button.show() self.radioList[button] = c.name def stop_play_cb(self, button): pygame.event.post(pygame.event.Event(pygame.USEREVENT, action="stop_start_toggle")) self.stop_play_state = not self.stop_play_state if self.stop_play_state: self.stop_play.set_icon('media-playback-stop') self.stop_play.set_tooltip(_("Stop")) else: self.stop_play.set_icon('media-playback-start') self.stop_play.set_tooltip(_("Start")) def clear_all_cb(self, button): def clear_all_alert_cb(alert, response_id): self.remove_alert(alert) if response_id is Gtk.ResponseType.OK: pygame.event.post(pygame.event.Event(pygame.USEREVENT, action="clear_all")) clear_all_alert = ConfirmationAlert() clear_all_alert.props.title = _('Are You Sure?') clear_all_alert.props.msg = \ _('All your work will be discarded. This cannot be undone!') clear_all_alert.connect('response', clear_all_alert_cb) self.add_alert(clear_all_alert) def radioClicked(self, button): pygame.event.post(pygame.event.Event(pygame.USEREVENT, action=self.radioList[button])) def _focus_event(self, event, data=None): """ Send focus events to pygame to allow it to idle when in background. """ if not self.game.pygame_started: logging.debug('focus_event: pygame not yet initialized') return if data.state == Gdk.VisibilityState.FULLY_OBSCURED: pygame.event.post(pygame.event.Event(pygame.USEREVENT, action="focus_out")) else: self.game.show_fake_cursor = True pygame.event.post(pygame.event.Event(pygame.USEREVENT, action="focus_in")) def _export_json_cb(self, button): jobject = datastore.create() jobject.metadata['title'] = _("Physics export") jobject.metadata['mime_type'] = "text/plain" tmp_dir = os.path.join(self.get_activity_root(), 'instance') fd, file_path = tempfile.mkstemp(dir=tmp_dir) os.close(fd) data = self.game.full_pos_list jsonfile = open(file_path, "wb") jsonfile.write(json.dumps(data)) jsonfile.close() jobject.set_file_path(os.path.abspath(jsonfile.name)) datastore.write(jobject) def _export_csv_cb(self, button): jobject = datastore.create() jobject.metadata['title'] = _("Physics export") jobject.metadata['mime_type'] = "text/csv" tmp_dir = os.path.join(self.get_activity_root(), 'instance') fd, file_path = tempfile.mkstemp(dir=tmp_dir) os.close(fd) data = self.game.full_pos_list csvfile = open(file_path, "wb") writer = csv.writer(csvfile) writer.writerows(data) csvfile.close() jobject.set_file_path(os.path.abspath(csvfile.name)) datastore.write(jobject) def _window_event(self, window, event): """ Send focus out event to pygame when switching to a desktop view. """ if event.changed_mask & Gdk.WindowState.ICONIFIED: pygame.event.post(pygame.event.Event(pygame.USEREVENT, action="focus_out"))