From 02903432cc9b66133bd2e14435a5d1cf20564914 Mon Sep 17 00:00:00 2001 From: Rafael Ortiz Date: Mon, 05 Dec 2011 14:29:40 +0000 Subject: removing xolympics cumbersome example --- (limited to 'data') diff --git a/data/graphics/xolympics b/data/graphics/xolympics deleted file mode 100644 index 78f485a..0000000 --- a/data/graphics/xolympics +++ /dev/null @@ -1,155 +0,0 @@ -#!/usr/bin/python -""" -XOlympics is a 2 player game where you are a triangle! -Use w,a,s,d and up,down,left,right to play. -Score by making the newest ball hit your opponent's wall. -""" - -import pippy -import pygame -import sys -import math -from pygame.locals import * -from pippy import physics -from pygame.color import * - -from pippy.physics import box2d - - -class XOlympicsGame: - def __init__(self): - self.rightscore = self.leftscore = 0 - self.forcespeed = 75 - self.jumpforce = 20 - self.leftDPress = False - self.rightDPress = False - self.leftLPress = False - self.leftRPress = False - self.leftJump = False - self.rightLPress = False - self.rightRPress = False - self.rightJump = False - self.updateList = [] - - self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) - self.width, self.height = self.screen.get_size() - - self.clock = pygame.time.Clock() - - # set up the world (instance of Elements) - self.world = physics.Elements(self.screen.get_size()) - self.world.renderer.set_surface(self.screen) - # set up static environment - self.world.set_color((0, 255, 0)) - self.world.add.ground() - self.ball = self.world.add.ball((self.width / 2, 0), 50) - # add the left border and player (red) - self.world.set_color((255, 0, 0)) - self.world.add.rect((0, -20), 25, self.height, - dynamic=False, density=1.0, - restitution=0.16, friction=0.5) - self.leftplayer = self.world.add.poly((self.width * 0.25, 81.0), [(-109.9405166666667, -64.244016666666653), (110.60718333333335, -63.089316666666605), (-0.66666666666668561, 127.33333333333337)], dynamic=True, density=1.0, restitution=0.16, friction=0.5, screenCoord=False) - # add the right border and player (blue) - self.world.set_color((0, 0, 255)) - self.world.add.rect((self.width, -20), 25, self.height, - dynamic=False, density=1.0, - restitution=0.16, friction=0.5) - self.rightplayer = self.world.add.poly((self.width * 0.75, 81.0), [(108.94051666666667, -65.976066666666611), (2.6666666666666288, 127.33333333333337), (-111.60718333333341, -61.357266666666646)], dynamic=True, density=1.0, restitution=0.16, friction=0.5, screenCoord=False) - # we're getting 2 grounds - grey and green. why? - - def run(self): - self.running = True - while self.running: - - for event in pygame.event.get(): - if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE): - self.running = False - if (event.type == KEYDOWN and (event.key == K_a or event.key == K_KP4)): - self.leftLPress = True - if (event.type == KEYUP and (event.key == K_a or event.key == K_KP4)): - self.leftLPress = False - if (event.type == KEYDOWN and (event.key == K_s or event.key == K_KP2)): - self.leftDPress = True - if (event.type == KEYUP and (event.key == K_s or event.key == K_KP2)): - self.leftDPress = False - if (event.type == KEYDOWN and (event.key == K_d or event.key == K_KP6)): - self.leftRPress = True - if (event.type == KEYUP and (event.key == K_d or event.key == K_KP6)): - self.leftRPress = False - if (event.type == KEYDOWN and (event.key == K_w or event.key == K_KP8)): - self.leftJump = True - if (event.type == KEYUP and (event.key == K_w or event.key == K_KP8)): - self.leftJump = False - if (event.type == KEYDOWN and (event.key == K_LEFT or event.key == K_KP7)): - self.rightLPress = True - if (event.type == KEYUP and (event.key == K_LEFT or event.key == K_KP7)): - self.rightLPress = False - if (event.type == KEYDOWN and (event.key == K_RIGHT or event.key == K_KP1)): - self.rightRPress = True - if (event.type == KEYUP and (event.key == K_RIGHT or event.key == K_KP1)): - self.rightRPress = False - if (event.type == KEYDOWN and (event.key == K_UP or event.key == K_KP9)): - self.rightJump = True - if (event.type == KEYUP and (event.key == K_UP or event.key == K_KP9)): - self.rightJump = False - if (event.type == KEYDOWN and (event.key == K_DOWN or event.key == K_KP3)): - self.rightDPress = True - if (event.type == KEYUP and (event.key == K_DOWN or event.key == K_KP3)): - self.rightDPress = False - - if self.leftLPress: - self.leftplayer.ApplyForce(box2d.b2Vec2(-self.forcespeed, 0), self.leftplayer.GetWorldCenter()) - if self.leftRPress: - self.leftplayer.ApplyForce(box2d.b2Vec2(self.forcespeed, 0), self.leftplayer.GetWorldCenter()) - if self.leftJump: - if self.leftplayer.GetWorldCenter().y < 0.75: - self.leftplayer.ApplyImpulse(box2d.b2Vec2(0, self.jumpforce), self.leftplayer.GetWorldCenter()) - if self.rightLPress: - self.rightplayer.ApplyForce(box2d.b2Vec2(-self.forcespeed, 0), self.rightplayer.GetWorldCenter()) - if self.rightRPress: - self.rightplayer.ApplyForce(box2d.b2Vec2(self.forcespeed, 0), self.rightplayer.GetWorldCenter()) - if self.rightDPress: - self.rightplayer.ApplyImpulse(box2d.b2Vec2(0, -self.jumpforce), self.rightplayer.GetWorldCenter()) - if self.rightJump: - if self.rightplayer.GetWorldCenter().y < 0.75: - self.rightplayer.ApplyImpulse(box2d.b2Vec2(0, self.jumpforce), self.rightplayer.GetWorldCenter()) - if self.leftDPress: - self.leftplayer.ApplyImpulse(box2d.b2Vec2(0, -self.jumpforce), self.leftplayer.GetWorldCenter()) - - # Clear Display - if self.ball.GetWorldCenter().x < 1: - self.leftscore += 1 - print "Goal Blue!", self.leftscore - self.world.set_color((0, 0, 255)) - self.ball = self.world.add.ball((self.width / 2, 0), 50) - elif self.ball.GetWorldCenter().x > 11: - # FIXME: the 11 above works only when display width is - # 1200 pixels - self.rightscore += 1 - print "Goal Red!", self.rightscore - self.world.set_color((255, 0, 0)) - self.ball = self.world.add.ball((self.width / 2, 0), 50) - - self.screen.fill((255, 255, 255)) - # Update & Draw World - self.world.update() - self.world.draw() - - # Flip Display - pygame.display.flip() - - # Try to stay at 30 FPS - self.clock.tick(30) # originally 50 - - -def main(): - pygame.init() - pygame.display.init() - # create an instance of the game - game = XOlympicsGame() - # start the main loop - game.run() - -# make sure that main is called -if __name__ == '__main__': - main() -- cgit v0.9.1