From ce1f461da70a0c43e56eba56128683e644944557 Mon Sep 17 00:00:00 2001 From: James Cameron Date: Sat, 19 Jun 2010 03:26:19 +0000 Subject: change example to plain text format Signed-off-by: James Cameron Acked-by: Anish Mangal Reviewed-by: Anish Mangal --- (limited to 'data') diff --git a/data/graphics/tree b/data/graphics/tree index e01cf8e..6d70ee3 100644 --- a/data/graphics/tree +++ b/data/graphics/tree @@ -1,72 +1,72 @@ -# tree - -import pippy, pygame, sys -from pygame.locals import * -from random import * -import math - -# always need to init first thing -pygame.init() - -# create the window and keep track of the surface -# for drawing into -screen = pygame.display.set_mode() - -# ask for screen's width and height -width, height = screen.get_size() - -# turn off the cursor -pygame.mouse.set_visible(False) - -color = (250, 250, 250) -min_factor = 0.8 -max_factor = 0.9 -start_length = 130 -min_length = 40 -min_angle_delta = 0.4 -max_angle_delta = 0.5 - -# start the screen all black -bgcolor = (0,0,0) -screen.fill(bgcolor) - -def draw_tree(x, y, length, angle): - x2 = x + length * math.sin(angle) - y2 = y - length * math.cos(angle) - pygame.draw.line(screen, color, (x, y), (x2, y2)) - - if length > min_length: - # draw left branch - left_angle = angle - \ - uniform(min_angle_delta, max_angle_delta) - left_length = length * \ - uniform(min_factor, max_factor) - draw_tree(x2, y2, left_length, left_angle) - # draw middle branch - middle_length = length * \ - uniform(min_factor, max_factor) - draw_tree(x2, y2, middle_length, angle) - # draw right branch - right_angle = angle + \ - uniform(min_angle_delta, max_angle_delta) - right_length = length * \ - uniform(min_factor, max_factor) - draw_tree(x2, y2, right_length, right_angle) - -# clear the screen -screen.fill(bgcolor) - -# draw a tree, starting at the bottom centre of the -# screen -draw_tree((width / 2), height - 20, start_length, 0) -pygame.display.flip() - -while pippy.pygame.next_frame(): - # chill until escape key is pressed - for event in pygame.event.get(): - if event.type == QUIT: - sys.exit() - - if event.type == KEYDOWN: - if event.key == K_ESCAPE: - sys.exit() +# tree + +import pippy, pygame, sys +from pygame.locals import * +from random import * +import math + +# always need to init first thing +pygame.init() + +# create the window and keep track of the surface +# for drawing into +screen = pygame.display.set_mode() + +# ask for screen's width and height +width, height = screen.get_size() + +# turn off the cursor +pygame.mouse.set_visible(False) + +color = (250, 250, 250) +min_factor = 0.8 +max_factor = 0.9 +start_length = 130 +min_length = 40 +min_angle_delta = 0.4 +max_angle_delta = 0.5 + +# start the screen all black +bgcolor = (0,0,0) +screen.fill(bgcolor) + +def draw_tree(x, y, length, angle): + x2 = x + length * math.sin(angle) + y2 = y - length * math.cos(angle) + pygame.draw.line(screen, color, (x, y), (x2, y2)) + + if length > min_length: + # draw left branch + left_angle = angle - \ + uniform(min_angle_delta, max_angle_delta) + left_length = length * \ + uniform(min_factor, max_factor) + draw_tree(x2, y2, left_length, left_angle) + # draw middle branch + middle_length = length * \ + uniform(min_factor, max_factor) + draw_tree(x2, y2, middle_length, angle) + # draw right branch + right_angle = angle + \ + uniform(min_angle_delta, max_angle_delta) + right_length = length * \ + uniform(min_factor, max_factor) + draw_tree(x2, y2, right_length, right_angle) + +# clear the screen +screen.fill(bgcolor) + +# draw a tree, starting at the bottom centre of the +# screen +draw_tree((width / 2), height - 20, start_length, 0) +pygame.display.flip() + +while pippy.pygame.next_frame(): + # chill until escape key is pressed + for event in pygame.event.get(): + if event.type == QUIT: + sys.exit() + + if event.type == KEYDOWN: + if event.key == K_ESCAPE: + sys.exit() -- cgit v0.9.1