From fe35640cf8053ec313007adf4bca218e97bb3ec5 Mon Sep 17 00:00:00 2001 From: Rafael Ortiz Date: Mon, 25 Apr 2011 22:04:33 +0000 Subject: pep8 fixes --- (limited to 'data') diff --git a/data/graphics/pong b/data/graphics/pong index 9134f53..bd2f75f 100644 --- a/data/graphics/pong +++ b/data/graphics/pong @@ -36,7 +36,7 @@ paddle_width = 20 paddle_length = 100 paddle_radius = paddle_length / 2 paddle_color = (250, 250, 250) -step = 6 # paddle moves 3 pixels at a go +step = 6 # paddle moves 3 pixels at a go # ball constants ball_color = (250, 250, 250) @@ -68,7 +68,7 @@ while pippy.pygame.next_frame(): if idle_event.key == K_ESCAPE: sys.exit() - if idle_event.key == 103: # g key + if idle_event.key == 103: # g key # play a game! @@ -85,7 +85,7 @@ while pippy.pygame.next_frame(): ball_limit = size balls = balls - 1 - while ball_position[0] + ball_radius < ball_limit[0]: # in play + while ball_position[0] + ball_radius < ball_limit[0]: # in play for event in pygame.event.get(): if event.type == QUIT: @@ -96,11 +96,11 @@ while pippy.pygame.next_frame(): sys.exit() elif event.key == 273 \ or event.key == 265 \ - or event.key == 264: # up + or event.key == 264: # up paddle_location = paddle_location - step elif event.key == 274 \ or event.key == 259 \ - or event.key == 258: # down + or event.key == 258: # down paddle_location = paddle_location + step # make sure the paddle is in-bounds diff --git a/data/graphics/tree b/data/graphics/tree index 5a56620..adc179f 100644 --- a/data/graphics/tree +++ b/data/graphics/tree @@ -32,6 +32,7 @@ max_angle_delta = 0.5 bgcolor = (0, 0, 0) screen.fill(bgcolor) + def draw_tree(x, y, length, angle): x2 = x + length * math.sin(angle) y2 = y - length * math.cos(angle) diff --git a/data/graphics/xolympics b/data/graphics/xolympics index 51be828..78f485a 100644 --- a/data/graphics/xolympics +++ b/data/graphics/xolympics @@ -15,6 +15,7 @@ from pygame.color import * from pippy.physics import box2d + class XOlympicsGame: def __init__(self): self.rightscore = self.leftscore = 0 @@ -47,13 +48,13 @@ class XOlympicsGame: self.world.add.rect((0, -20), 25, self.height, dynamic=False, density=1.0, restitution=0.16, friction=0.5) - self.leftplayer = self.world.add.poly(( self.width * 0.25, 81.0 ), [(-109.9405166666667, -64.244016666666653), (110.60718333333335, -63.089316666666605), (-0.66666666666668561, 127.33333333333337)], dynamic=True, density=1.0, restitution=0.16, friction=0.5, screenCoord=False) + self.leftplayer = self.world.add.poly((self.width * 0.25, 81.0), [(-109.9405166666667, -64.244016666666653), (110.60718333333335, -63.089316666666605), (-0.66666666666668561, 127.33333333333337)], dynamic=True, density=1.0, restitution=0.16, friction=0.5, screenCoord=False) # add the right border and player (blue) self.world.set_color((0, 0, 255)) self.world.add.rect((self.width, -20), 25, self.height, dynamic=False, density=1.0, restitution=0.16, friction=0.5) - self.rightplayer = self.world.add.poly(( self.width * 0.75, 81.0 ), [(108.94051666666667, -65.976066666666611), (2.6666666666666288, 127.33333333333337), (-111.60718333333341, -61.357266666666646)] , dynamic=True, density=1.0, restitution=0.16, friction=0.5, screenCoord=False) + self.rightplayer = self.world.add.poly((self.width * 0.75, 81.0), [(108.94051666666667, -65.976066666666611), (2.6666666666666288, 127.33333333333337), (-111.60718333333341, -61.357266666666646)], dynamic=True, density=1.0, restitution=0.16, friction=0.5, screenCoord=False) # we're getting 2 grounds - grey and green. why? def run(self): @@ -108,7 +109,7 @@ class XOlympicsGame: if self.rightRPress: self.rightplayer.ApplyForce(box2d.b2Vec2(self.forcespeed, 0), self.rightplayer.GetWorldCenter()) if self.rightDPress: - self.rightplayer.ApplyImpulse(box2d.b2Vec2(0 ,-self.jumpforce), self.rightplayer.GetWorldCenter()) + self.rightplayer.ApplyImpulse(box2d.b2Vec2(0, -self.jumpforce), self.rightplayer.GetWorldCenter()) if self.rightJump: if self.rightplayer.GetWorldCenter().y < 0.75: self.rightplayer.ApplyImpulse(box2d.b2Vec2(0, self.jumpforce), self.rightplayer.GetWorldCenter()) @@ -138,7 +139,8 @@ class XOlympicsGame: pygame.display.flip() # Try to stay at 30 FPS - self.clock.tick(30) # originally 50 + self.clock.tick(30) # originally 50 + def main(): pygame.init() -- cgit v0.9.1