# image: take a picture import sys, pygame, gst, time from random import * # XO screen is 1200 by 900 size = width, height = 1200, 900 # grey background bgcolor = (128,128,128) # grab a frame from camera to file pipeline = gst.parse_launch('v4l2src ! ffmpegcolorspace ! jpegenc ! filesink location=/tmp/pippypic.jpg') pipeline.set_state(gst.STATE_PLAYING) # pygame always needs to be initialized as the first call pygame.init() # turn off cursor pygame.mouse.set_visible(False) # create the pygame window at the desired size and return a Surface object for # drawing in that window. screen = pygame.display.set_mode(size) time.sleep(1) pipeline.set_state(gst.STATE_NULL) # load in previously grabbed frame image = pygame.image.load("/tmp/pippypic.jpg") angle = 0.0 scale = 2.0 while 1: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: sys.exit() newImage = pygame.transform.rotozoom(image, angle,scale) newImageRect = newImage.get_rect() newImageRect.centerx = screen.get_rect().centerx newImageRect.centery = screen.get_rect().centery screen.fill(bgcolor) screen.blit(newImage, newImageRect) pygame.display.flip() angle = angle + 5.0 scale = scale * 0.95