# image: take a picture import gst, pippy, pygame, sys, time from random import * # XO screen is 1200 by 900 size = width, height = 1200, 900 # grey background bgcolor = (128,128,128) # Create a search dict search = {} search["mime_type"] = "image/jpeg" from pippy import query # Perform the search and retrieve the jobjects results = query.find(search) # XXX: Fix caching limit in query.py objects = results.read(15) if len(objects) == 0: print "No photos found." time.sleep(3) sys.exit() def get_image(): for jobject in objects: yield jobject.get_file_path() next_image = get_image() # pygame always needs to be initialized as the first call pygame.init() # turn off cursor pygame.mouse.set_visible(False) # create the pygame window at the desired size and return a Surface object for # drawing in that window. screen = pygame.display.set_mode(size) # load in previously grabbed frame image = pygame.image.load(next_image.next()) while pippy.pygame.next_frame(): for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: try: image = pygame.image.load(next_image.next()) except StopIteration: sys.exit() # Scale up from 640x480 -> 1280x960 newImage = pygame.transform.rotozoom(image, 0, 2.0) newImageRect = newImage.get_rect() newImageRect.centerx = screen.get_rect().centerx newImageRect.centery = screen.get_rect().centery screen.fill(bgcolor) screen.blit(newImage, newImageRect) pygame.display.flip()