"""pygame support for pippy.""" # Copyright (C) 2007,2008 One Laptop per Child Association, Inc. # Written by C. Scott Ananian # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA def pause(): """Display a "Paused" screen and suspend.""" from gettext import gettext as _ import pygame caption, icon_caption = pygame.display.get_caption() screen = pygame.display.get_surface() old_screen = screen.copy() # save this for later. # dim the screen and display the 'paused' message in the center. BLACK = (0, 0, 0) WHITE = (255, 255, 255) dimmed = screen.copy() dimmed.set_alpha(128) screen.fill(BLACK) screen.blit(dimmed, (0, 0)) font = pygame.font.Font(None, 36) # 36px high msg = _("PAUSED") msg_surf = font.render(msg, True, BLACK, WHITE) def center(rect, screen): rect.center = (screen.get_width() / 2, screen.get_height() / 2) rect = pygame.Rect((0, 0), msg_surf.get_size()) rect.inflate_ip(rect.width, rect.height) center(rect, screen) screen.fill(WHITE, rect) rect = msg_surf.get_rect() center(rect, screen) screen.blit(msg_surf, rect) pygame.display.flip() # SUSPEND try: raise RuntimeError() # XXX don't try this yet. we should use ohm. open('/sys/power/state', 'w').write('mem') except: # couldn't suspend (no permissions?) pygame.event.post(pygame.event.wait()) pygame.display.set_caption(caption, icon_caption) screen.blit(old_screen, (0, 0)) pygame.display.flip() _last_event_time = 0 _default_clock = None def next_frame(max_fps=20, idle_timeout=20, clock=None, pause=pause): """Limit maximum frame rate of pygame. Returns True. If idle longer than the idle_timeout (in seconds), then we'll put up a "paused" message and the XO will suspend. This ensures that we don't burn up all of our battery running an animation!""" import pygame global _last_event_time, _default_clock if _default_clock is None: _default_clock = pygame.time.Clock() if clock is None: clock = _default_clock clock.tick(max_fps) if pygame.event.peek(xrange(pygame.NOEVENT, pygame.USEREVENT)): # we're not idle anymore. _last_event_time = pygame.time.get_ticks() elif (pygame.time.get_ticks() - _last_event_time) >= idle_timeout * 1000: # we've been idle for a long time. Pause & suspend. pause() _last_event_time = pygame.time.get_ticks() return True