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authorWalter Bender <walter.bender@gmail.com>2011-11-11 17:02:57 (GMT)
committer Walter Bender <walter.bender@gmail.com>2011-11-11 17:02:57 (GMT)
commitb28f1b9a7fdf0ca90f31e027f31293d25df89df6 (patch)
tree53eb3e18e2a62ea8a1a08ed15e780b57ddb470fd
parent3a60957ae4bd2ab62ec6d94279fa68bac81f967c (diff)
adding strings from physics plugin for translationv123
-rw-r--r--taextras.py55
1 files changed, 55 insertions, 0 deletions
diff --git a/taextras.py b/taextras.py
index 37f80c9..11ca62b 100644
--- a/taextras.py
+++ b/taextras.py
@@ -154,3 +154,58 @@ SUMO_STRINGS = [
_('update information'),
_('Update information from the server.')
]
+
+PHYSICS_STRINGS = [
+ # TRANS: Please use similar terms to those used in the Physics Activity
+ _('Palette of physics blocks'),
+ _('start polygon'),
+ _('Begin defining a new polygon based \
+on the current Turtle xy position.'),
+ _('add point'),
+ _('Add a new point to the current \
+polygon based on the current Turtle xy position.'),
+ _('end polygon'),
+ _('Define a new polygon.'),
+ _('end filled polygon'),
+ _('Define a new flled polygon.'),
+ _('triangle'),
+ # TRANS: base of a triangle
+ _('base'),
+ # TRANS: height of a triangle
+ _('height'),
+ _('Add a triangle object to the project.'),
+ _('circle'),
+ _('Add a circle object to the project.'),
+ _('rectangle'),
+ _('width'),
+ _('height'),
+ _('Add a rectangle object to the project.'),
+ _('reset'),
+ _('Reset the project; clear the object list.'),
+ _('motor'),
+ _('torque'),
+ _('speed'),
+ _('Motor torque and speed range from 0 (off) to positive numbers; \
+motor is placed on the most recent object created.'),
+ _('pin'),
+ _('Pin an object down so that it cannot fall.'),
+ _('joint'),
+ _('x'),
+ _('y'),
+ _('Join two objects together (the most \
+recent object created and the object at point x, y).'),
+ _('Save the project to the Journal as a Physics activity.'),
+ _('density'),
+ _('Set the density property for objects \
+(density can be any positive number).'),
+ _('friction'),
+ _('Set the friction property for objects (value from 0 to 1, \
+where 0 turns friction off and 1 is strong friction).'),
+ # TRANS: bounciness is restitution
+ _('bounciness'),
+ _('Set the bounciness property for \
+objects (a value from 0 to 1, where 0 means no bounce and 1 is very bouncy).'),
+ _('dynamic'),
+ _('If dynamic = 1, the object can move; \
+if dynamic = 0, it is fixed in position.')
+]