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-rw-r--r--plugins/turtle_blocks_extras/turtle_blocks_extras.py17
1 files changed, 8 insertions, 9 deletions
diff --git a/plugins/turtle_blocks_extras/turtle_blocks_extras.py b/plugins/turtle_blocks_extras/turtle_blocks_extras.py
index 6ec5373..92f9c26 100644
--- a/plugins/turtle_blocks_extras/turtle_blocks_extras.py
+++ b/plugins/turtle_blocks_extras/turtle_blocks_extras.py
@@ -1482,23 +1482,22 @@ bullets'))
else:
dy = int(self._find_block(name, x, y))
- # Account for block overlaps by adding back 4 pixels
- self.tw.active_turtle.move((x, y + dy))
+ # Reposition turtle to end of flow
+ self.tw.canvas.ycor -= dy
+ self.tw.canvas.move_turtle()
def _make_block(self, name, x, y, defaults):
- x_pos = x + 20
- y_pos = y + 20
if defaults is None:
- self.tw._new_block(name, x_pos, y_pos, defaults)
+ self.tw._new_block(name, x, y, defaults)
else:
for i, v in enumerate(defaults):
if type(v) == float and int(v) == v:
defaults[i] = int(v)
- self.tw._new_block(name, x_pos, y_pos, defaults)
+ self.tw._new_block(name, x, y, defaults)
# Find the block we just created and attach it to a stack.
self.tw.drag_group = None
- spr = self.tw.sprite_list.find_sprite((x_pos, y_pos))
+ spr = self.tw.sprite_list.find_sprite((x, y))
if spr is not None:
blk = self.tw.block_list.spr_to_block(spr)
if blk is not None:
@@ -1509,7 +1508,7 @@ bullets'))
# Disassociate new block from mouse.
self.tw.drag_group = None
- return blk.docks[-1][3] * self.tw.scale
+ return blk.docks[-1][3] # * self.tw.scale
def _find_block(self, blkname, x, y, defaults=None):
""" Create a new block. It is a bit more work than just calling
@@ -1529,7 +1528,7 @@ bullets'))
for name in special_names:
# Translate label name into block/prim name.
if blkname in special_names[name]:
- return _make_block(name, x, y, defaults)
+ return self._make_block(name, x, y, defaults)
# Check for a macro
if blkname in MACROS:
self.tw.new_macro(blkname, x, y)