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-rw-r--r--sprites.py236
-rw-r--r--tawindow.py2
2 files changed, 124 insertions, 114 deletions
diff --git a/sprites.py b/sprites.py
index 5577b4e..2364335 100644
--- a/sprites.py
+++ b/sprites.py
@@ -34,7 +34,7 @@ class Sprite manages individual sprites within the collection.
Example usage:
# Import the classes into your program.
- from sprites import Sprites, Sprite
+ from sprites import Sprites Sprite
# Create a new sprite collection for a gtk Drawing Area.
my_drawing_area = gtk.DrawingArea()
@@ -75,18 +75,16 @@ def svg_str_to_pixbuf(svg_string):
import pygtk
pygtk.require('2.0')
import gtk
-import gobject
import pango
-#
-# A class for the list of sprites and everything they share in common
-#
-
class Sprites:
+ """ A class for the list of sprites and everything they share in common """
+
def __init__(self, canvas, area=None, gc=None):
+ """ Initialize an empty array of sprites """
self.canvas = canvas
- if gc == None:
+ if area == None:
self.area = self.canvas.window
self.gc = self.area.new_gc()
else:
@@ -96,37 +94,45 @@ class Sprites:
self.list = []
def get_sprite(self, i):
+ """ Return a sprint from the array """
if i < 0 or i > len(self.list)-1:
return(None)
else:
return(self.list[i])
def length_of_list(self):
+ """ How many sprites are there? """
return(len(self.list))
def append_to_list(self, spr):
+ """ Append a new sprite to the end of the list. """
self.list.append(spr)
def insert_in_list(self, spr, i):
+ """ Insert a sprite at position i. """
if i < 0:
self.list.insert(0, spr)
- elif i > len(self.list)-1:
+ elif i > len(self.list) - 1:
self.list.append(spr)
else:
self.list.insert(i, spr)
def remove_from_list(self, spr):
+ """ Remove a sprite from the list. """
if spr in self.list:
self.list.remove(spr)
def find_sprite(self, pos):
+ """ Search based on (x, y) position. Return the 'top/first' one. """
list = self.list[:]
list.reverse()
for spr in list:
- if spr.hit(pos): return spr
+ if spr.hit(pos):
+ return spr
return None
def redraw_sprites(self, area=None):
+ """ Redraw the sprites that intersect area. """
for spr in self.list:
if area == None:
spr.draw()
@@ -136,14 +142,13 @@ class Sprites:
spr.draw()
-#
-# A class for the individual sprites
-#
class Sprite:
+ """ A class for the individual sprites """
+
def __init__(self, sprites, x, y, image):
+ """ Initialize an individual sprite """
self._sprites = sprites
- self._x = int(x)
- self._y = int(y)
+ self.rect = gtk.gdk.Rectangle(int(x), int(y), 0, 0)
self._scale = [12]
self._rescale = [True]
self._horiz_align = ["center"]
@@ -152,78 +157,71 @@ class Sprite:
self._bold = False
self._italic = False
self._color = None
- self._width = 0
- self._height = 0
- self._margins = [0,0,0,0]
+ self._margins = [0, 0, 0, 0]
self.layer = 100
self.labels = []
self.images = []
- self._dx = [] # image offsets
+ self._dx = [] # image offsets
self._dy = []
- self.rect = None
self.set_image(image)
- if self._sprites is not None:
- self._sprites.append_to_list(self)
-
- def set_rect(self):
- self.rect = gtk.gdk.Rectangle(self._x, self._y, self._width,
- self._height)
+ self._sprites.append_to_list(self)
def set_image(self, image, i=0, dx=0, dy=0):
- while len(self.images) < i+1:
- self.images.append(None)
- self._dx.append(0)
- self._dy.append(0)
+ """ Add an image to the sprite. """
+ while len(self.images) < i + 1:
+ self.images.append(None)
+ self._dx.append(0)
+ self._dy.append(0)
self.images[i] = image
self._dx[i] = dx
self._dy[i] = dy
- if isinstance(image, gtk.gdk.Pixbuf):
- _w = image.get_width()
- _h = image.get_height()
+ if isinstance(self.images[i], gtk.gdk.Pixbuf):
+ w = self.images[i].get_width()
+ h = self.images[i].get_height()
else:
- _w, _h = image.get_size()
- if i == 0: # Always reset width and height when base image changes.
- self._width = _w + dx
- self._height = _h + dy
+ w, h = self.images[i].get_size()
+ if i == 0: # Always reset width and height when base image changes.
+ self.rect.width = w + dx
+ self.rect.height = h + dy
else:
- if _w + dx > self._width:
- self._width = _w + dx
- if _h + dy > self._height:
- self._height = _h + dy
- self.set_rect()
+ if w + dx > self.rect.width:
+ self.rect.width = w + dx
+ if h + dy > self.rect.height:
+ self.rect.height = h + dy
def move(self, pos):
+ """ Move to new (x, y) position """
self.inval()
- self._x,self._y = int(pos[0]),int(pos[1])
- self.rect.x = self._x
- self.rect.y = self._y
+ self.rect.x, self.rect.y = int(pos[0]), int(pos[1])
self.inval()
def move_relative(self, pos):
+ """ Move to new (x+dx, y+dy) position """
self.inval()
- self._x += int(pos[0])
- self._y += int(pos[1])
- self.rect.x = self._x
- self.rect.y = self._y
+ self.rect.x += int(pos[0])
+ self.rect.y += int(pos[1])
self.inval()
def get_xy(self):
- return (self._x, self._y)
+ """ Return current (x, y) position """
+ return (self.rect.x, self.rect.y)
def get_dimensions(self):
- return (self._width, self._height)
+ """ Return current size """
+ return (self.rect.width, self.rect.height)
def get_layer(self):
+ """ Return current layer """
return self.layer
def set_shape(self, image, i=0):
+ """ Set the current image associated with the sprite """
self.inval()
self.set_image(image, i)
self.inval()
def set_layer(self, layer):
- if self._sprites is None:
- return
+ """ Set the layer for a sprite """
self._sprites.remove_from_list(self)
self.layer = layer
for i in range(self._sprites.length_of_list()):
@@ -235,37 +233,43 @@ class Sprite:
self.inval()
def set_label(self, new_label, i=0):
+ """ Set the label drawn on the sprite """
self._extend_labels_array(i)
if type(new_label) is str or type(new_label) is unicode:
# pango doesn't like nulls
- self.labels[i] = new_label.replace("\0"," ")
+ self.labels[i] = new_label.replace("\0", " ")
else:
self.labels[i] = str(new_label)
self.inval()
def set_margins(self, l=0, t=0, r=0, b=0):
- self._margins = [l,t,r,b]
+ """ Set the margins for drawing the label """
+ self._margins = [l, t, r, b]
def _extend_labels_array(self, i):
+ """ Append to the labels attribute list """
if self._fd is None:
- self.set_font('Sans')
+ self.set_font('Sans')
if self._color is None:
- self._color = self._sprites.cm.alloc_color('black')
- while len(self.labels) < i+1:
- self.labels.append(" ")
- self._scale.append(self._scale[0])
- self._rescale.append(self._rescale[0])
- self._horiz_align.append(self._horiz_align[0])
- self._vert_align.append(self._vert_align[0])
+ self._color = self._sprites.cm.alloc_color('black')
+ while len(self.labels) < i + 1:
+ self.labels.append(" ")
+ self._scale.append(self._scale[0])
+ self._rescale.append(self._rescale[0])
+ self._horiz_align.append(self._horiz_align[0])
+ self._vert_align.append(self._vert_align[0])
def set_font(self, font):
+ """ Set the font for a label """
self._fd = pango.FontDescription(font)
def set_label_color(self, rgb):
+ """ Set the font color for a label """
self._color = self._sprites.cm.alloc_color(rgb)
def set_label_attributes(self, scale, rescale=True, horiz_align="center",
vert_align="middle", i=0):
+ """ Set the various label attributes """
self._extend_labels_array(i)
self._scale[i] = scale
self._rescale[i] = rescale
@@ -273,116 +277,124 @@ class Sprite:
self._vert_align[i] = vert_align
def hide(self):
+ """ Hide a sprite """
self.inval()
self._sprites.remove_from_list(self)
def inval(self):
- if self._sprites.area is not None:
- self._sprites.area.invalidate_rect(gtk.gdk.Rectangle(self._x,
- self._y, self._width, self._height), False)
+ """ Force a region redraw by gtk """
+ self._sprites.area.invalidate_rect(self.rect, False)
def draw(self):
- for i,img in enumerate(self.images):
+ """ Draw the sprite (and label) """
+ for i, img in enumerate(self.images):
if isinstance(img, gtk.gdk.Pixbuf):
- self._sprites.area.draw_pixbuf(
- self._sprites.gc, img, 0, 0, self._x+self._dx[i],
- self._y+self._dy[i])
+ self._sprites.area.draw_pixbuf(self._sprites.gc, img, 0, 0,
+ self.rect.x + self._dx[i],
+ self.rect.y + self._dy[i])
elif img is not None:
- self._sprites.area.draw_drawable(
- self._sprites.gc, img, 0, 0, self._x+self._dx[i],
- self._y+self._dy[i], -1, -1)
+ self._sprites.area.draw_drawable(self._sprites.gc, img, 0, 0,
+ self.rect.x + self._dx[i],
+ self.rect.y + self._dy[i],
+ -1, -1)
if len(self.labels) > 0:
self.draw_label()
def hit(self, pos):
+ """ Is (x, y) on top of the sprite? """
x, y = pos
- if x < self._x:
+ if x < self.rect.x:
return False
- if x > self._x+self._width:
+ if x > self.rect.x + self.rect.width:
return False
- if y < self._y:
+ if y < self.rect.y:
return False
- if y > self._y+self._height:
+ if y > self.rect.y + self.rect.height:
return False
return True
def draw_label(self):
- my_width = self._width-self._margins[0]-self._margins[2]
+ """ Draw the label based on its attributes """
+ my_width = self.rect.width - self._margins[0] - self._margins[2]
if my_width < 0:
my_width = 0
- my_height = self._height-self._margins[1]-self._margins[3]
+ my_height = self.rect.height - self._margins[1] - self._margins[3]
for i in range(len(self.labels)):
pl = self._sprites.canvas.create_pango_layout(str(self.labels[i]))
- self._fd.set_size(int(self._scale[i]*pango.SCALE))
+ self._fd.set_size(int(self._scale[i] * pango.SCALE))
pl.set_font_description(self._fd)
- w = pl.get_size()[0]/pango.SCALE
+ w = pl.get_size()[0] / pango.SCALE
if w > my_width:
- if self._rescale[i] is True:
+ if self._rescale[i]:
self._fd.set_size(
- int(self._scale[i]*pango.SCALE*my_width/w))
+ int(self._scale[i] * pango.SCALE * my_width / w))
pl.set_font_description(self._fd)
- w = pl.get_size()[0]/pango.SCALE
+ w = pl.get_size()[0] / pango.SCALE
else:
- j = len(self.labels[i])-1
+ j = len(self.labels[i]) - 1
while(w > my_width and j > 0):
pl = self._sprites.canvas.create_pango_layout(
- "…"+self.labels[i][len(self.labels[i])-j:])
- self._fd.set_size(int(self._scale[i]*pango.SCALE))
+ "…" + self.labels[i][len(self.labels[i]) - j:])
+ self._fd.set_size(int(self._scale[i] * pango.SCALE))
pl.set_font_description(self._fd)
- w = pl.get_size()[0]/pango.SCALE
+ w = pl.get_size()[0] / pango.SCALE
j -= 1
if self._horiz_align[i] == "center":
- x = int(self._x+self._margins[0]+(my_width-w)/2)
+ x = int(self.rect.x + self._margins[0] + (my_width - w) / 2)
elif self._horiz_align[i] == 'left':
- x = int(self._x+self._margins[0])
+ x = int(self.rect.x + self._margins[0])
else: # right
- x = int(self._x+self._width-w-self._margins[2])
- h = pl.get_size()[1]/pango.SCALE
+ x = int(self.rect.x + self.rect.width - w - self._margins[2])
+ h = pl.get_size()[1] / pango.SCALE
if self._vert_align[i] == "middle":
- y = int(self._y+self._margins[1]+(my_height-h)/2)
+ y = int(self.rect.y + self._margins[1] + (my_height - h) / 2)
elif self._vert_align[i] == "top":
- y = int(self._y+self._margins[1])
+ y = int(self.rect.y + self._margins[1])
else: # bottom
- y = int(self._y+self._height-h-self._margins[3])
+ y = int(self.rect.y + self.rect.height - h - self._margins[3])
self._sprites.gc.set_foreground(self._color)
self._sprites.area.draw_layout(self._sprites.gc, x, y, pl)
def label_width(self):
+ """ Calculate the width of a label """
max = 0
for i in range(len(self.labels)):
pl = self._sprites.canvas.create_pango_layout(self.labels[i])
- self._fd.set_size(int(self._scale[i]*pango.SCALE))
+ self._fd.set_size(int(self._scale[i] * pango.SCALE))
pl.set_font_description(self._fd)
- w = pl.get_size()[0]/pango.SCALE
+ w = pl.get_size()[0] / pango.SCALE
if w > max:
max = w
return max
def label_safe_width(self):
- return self._width-self._margins[0]-self._margins[2]
-
+ """ Return maximum width for a label """
+ return self.rect.width - self._margins[0] - self._margins[2]
+
def label_safe_height(self):
- return self._height-self._margins[1]-self._margins[3]
-
+ """ Return maximum height for a label """
+ return self.rect.height - self._margins[1] - self._margins[3]
+
def label_left_top(self):
- return (self._margins[0], self._margins[1])
+ """ Return the upper-left corner of the label safe zone """
+ return(self._margins[0], self._margins[1])
def get_pixel(self, pos, i=0):
+ """ Return the pixl at (x, y) """
x, y = pos
- x = x-self._x
- y = y-self._y
- if y > self.images[i].get_height()-1:
- return (-1,-1,-1,-1)
+ x = x - self.rect.x
+ y = y - self.rect.y
+ if y > self.images[i].get_height() - 1:
+ return(-1, -1, -1, -1)
try:
array = self.images[i].get_pixels()
if array is not None:
- offset = (y*self.images[i].get_width()+x)*4
- r,g,b,a = ord(array[offset]), ord(array[offset+1]),\
- ord(array[offset+2]), ord(array[offset+3])
- return (r,g,b,a)
+ offset = (y * self.images[i].get_width() + x) * 4
+ r, g, b, a = ord(array[offset]), ord(array[offset + 1]),\
+ ord(array[offset + 2]), ord(array[offset + 3])
+ return(r, g, b, a)
else:
- return (-1,-1,-1,-1)
+ return(-1, -1, -1, -1)
except IndexError:
print "Index Error: %d %d" % (len(array), offset)
- return (-1,-1,-1,-1)
-
+ return(-1, -1, -1, -1)
diff --git a/tawindow.py b/tawindow.py
index 81fe232..80d33d9 100644
--- a/tawindow.py
+++ b/tawindow.py
@@ -260,8 +260,6 @@ class TurtleArtWindow():
def _expose_cb(self, win, event):
""" Repaint """
- # TODO: send event GDK_EXPOSE area to redraw
- # print event.area
self.sprite_list.redraw_sprites(event.area)
# self.canvas.cr_expose(event)
return True