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-rw-r--r--TurtleArt/tablock.py865
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diff --git a/TurtleArt/tablock.py b/TurtleArt/tablock.py
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+++ b/TurtleArt/tablock.py
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+# -*- coding: utf-8 -*-
+#Copyright (c) 2010 Walter Bender
+
+#Permission is hereby granted, free of charge, to any person obtaining a copy
+#of this software and associated documentation files (the "Software"), to deal
+#in the Software without restriction, including without limitation the rights
+#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+#copies of the Software, and to permit persons to whom the Software is
+#furnished to do so, subject to the following conditions:
+
+#The above copyright notice and this permission notice shall be included in
+#all copies or substantial portions of the Software.
+
+#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+#THE SOFTWARE.
+
+import gtk
+from taconstants import *
+from tasprite_factory import SVG, svg_str_to_pixbuf
+import sprites
+from gettext import gettext as _
+
+#
+# A class for the list of blocks and everything they share in common
+#
+class Blocks:
+ def __init__(self, font_scale_factor = 1):
+ self.list = []
+ self.font_scale_factor = font_scale_factor
+
+ def get_block(self, i):
+ if i < 0 or i > len(self.list)-1:
+ return(None)
+ else:
+ return(self.list[i])
+
+ def length_of_list(self):
+ return(len(self.list))
+
+ def append_to_list(self,block):
+ self.list.append(block)
+
+ def remove_from_list(self, block):
+ if block in self.list:
+ self.list.remove(block)
+
+ def print_list(self, block_type=None):
+ for i, block in enumerate(self.list):
+ if block_type is None or block_type == block.type:
+ print "%d: %s" % (i, block.name)
+
+ def set_scale(self, scale):
+ for b in self.list:
+ for i in range(len(b._font_size)):
+ b._font_size[i] *= b.scale*scale/self.font_scale_factor
+ self.font_scale_factor = scale
+
+ #
+ # sprite utilities
+ #
+ def spr_to_block(self, spr):
+ for b in self.list:
+ if spr == b.spr:
+ return b
+ return None
+
+#
+# A class for the individual blocks
+#
+class Block:
+ def __init__(self, block_list, sprite_list, name, x, y, type='block',
+ values=[], scale=BLOCK_SCALE, colors=["#FF0000","#A00000"]):
+ self.spr = None
+ self.shapes = [None, None]
+ self.name = name
+ self.colors = colors
+ self.scale = scale
+ self.docks = None
+ self.connections = None
+ self.status = None
+ self.values = []
+ self.primitive = None
+ self.type = type
+ self.dx = 0
+ self.ex = 0
+ self.ey = 0
+ self._ei = 0
+ self._font_size = [6.0, 4.5]
+ self._image = None
+
+ if OLD_NAMES.has_key(self.name):
+ self.name = OLD_NAMES[self.name]
+
+ for i in range(len(self._font_size)):
+ self._font_size[i] *= self.scale*block_list.font_scale_factor
+
+ for v in (values):
+ self.values.append(v)
+
+ self._new_block_from_factory(sprite_list, x, y)
+
+ if PRIMITIVES.has_key(name):
+ self.primitive = PRIMITIVES[self.name]
+
+ block_list.append_to_list(self)
+
+ # We may want to highlight a block...
+ def highlight(self):
+ if self.spr is not None:
+ self.spr.set_shape(self.shapes[1])
+
+ # Or unhighlight it.
+ def unhighlight(self):
+ if self.spr is not None:
+ self.spr.set_shape(self.shapes[0])
+
+ # We need to resize some blocks on the fly so that the labels fit.
+ def resize(self):
+ if not self.spr is not None:
+ return
+ dx = (self.spr.label_width()-self.spr.label_safe_width())/self.scale
+ if dx !=0:
+ self.dx += dx
+ if self.dx < 0:
+ self.dx = 0
+ self.refresh()
+
+ # Some blocks get a skin.
+ def set_image(self, image, x, y):
+ if not self.spr is not None:
+ return
+ self._image = image
+ self.spr.set_image(image, 1, x, y)
+
+ # The skin might need scaling.
+ # Keep the original here, the scaled version stays with the sprite.
+ def scale_image(self, x, y, w, h):
+ if not self.spr is not None:
+ return
+ if self._image is not None:
+ tmp = self._image.scale_simple(w, h,
+ gtk.gdk.INTERP_NEAREST)
+ self.spr.set_image(tmp, 1, x, y)
+
+ # We may want to rescale blocks as well.
+ def rescale(self, scale):
+ if not self.spr is not None:
+ return
+ for i in range(len(self._font_size)):
+ self._font_size[i] /= self.scale
+ self.dx /= self.scale
+ self.ex /= self.scale
+ self.ey /= self.scale
+ self.scale = scale
+ for i in range(len(self._font_size)):
+ self._font_size[i] *= self.scale
+ self.dx *= self.scale
+ self.ex *= self.scale
+ self.ey *= self.scale
+ self._set_label_attributes()
+ self.svg.set_scale(self.scale)
+ self.refresh()
+ self.spr.draw()
+
+ def refresh(self):
+ if not self.spr is not None:
+ return
+ self._make_block(self.svg)
+ self._set_margins()
+ self.spr.set_shape(self.shapes[0])
+
+ # We may want to add additional slots for arguments ("innies").
+ def add_arg(self, keep_expanding=True):
+ if not self.spr is not None:
+ return
+ h = self.svg.get_height()
+ self._ei += 1
+ if self.type == 'block' and keep_expanding:
+ self.svg.set_show(True)
+ else:
+ self.svg.set_show(False)
+ self.refresh()
+ return self.svg.get_height()-h
+
+ # We may want to grow a block vertically.
+ def expand_in_y(self, dy):
+ if not self.spr is not None:
+ return
+ self.ey += dy
+ if self.type == 'block':
+ self.svg.set_hide(True)
+ self.svg.set_show(True)
+ else:
+ self.svg.set_hide(False)
+ self.svg.set_show(False)
+ self.refresh()
+
+ # We may want to grow a block horizontally.
+ def expand_in_x(self, dx):
+ if not self.spr is not None:
+ return
+ self.ex += dx
+ if self.type == 'block':
+ self.svg.set_hide(True)
+ self.svg.set_show(True)
+ else:
+ self.svg.set_hide(False)
+ self.svg.set_show(False)
+ self.refresh()
+
+ def reset_x(self):
+ if not self.spr is not None:
+ return 0
+ dx = -self.ex
+ self.ex = 0
+ self.svg.set_hide(False)
+ if self.type == 'block':
+ self.svg.set_show(True)
+ else:
+ self.svg.set_show(False)
+ self.refresh()
+ return dx
+
+ def reset_y(self):
+ if not self.spr is not None:
+ return 0
+ dy = -self.ey
+ self.ey = 0
+ self.svg.set_hide(False)
+ if self.type == 'block':
+ self.svg.set_show(True)
+ else: # 'proto'
+ self.svg.set_show(False)
+ self.refresh()
+ return dy
+
+ def get_expand_x_y(self):
+ if not self.spr is not None:
+ return(0, 0)
+ return (self.ex, self.ey)
+
+ def _new_block_from_factory(self, sprite_list, x, y):
+ self.svg = SVG()
+ self.svg.set_scale(self.scale)
+ self.svg.set_gradiant(True)
+ self.svg.set_innie([False])
+ self.svg.set_outie(False)
+ self.svg.set_tab(True)
+ self.svg.set_slot(True)
+
+ if self.name in EXPANDABLE and self.type == 'block':
+ self.svg.set_show(True)
+
+ self._make_block(self.svg)
+ if sprite_list is not None:
+ self.spr = sprites.Sprite(sprite_list, x, y, self.shapes[0])
+ self._set_margins()
+ self._set_label_attributes()
+
+ if (self.name == 'number' or self.name == 'string') and\
+ len(self.values) > 0:
+ for i, v in enumerate(self.values):
+ if v is not None:
+ self._set_labels(i, str(v))
+ elif BLOCK_NAMES.has_key(self.name):
+ for i, n in enumerate(BLOCK_NAMES[self.name]):
+ self._set_labels(i, n)
+
+ # Make sure the labels fit.
+ if self.spr.label_width() > self.spr.label_safe_width():
+ self.resize()
+
+ def _set_margins(self):
+ self.spr.set_margins(self.svg.margins[0], self.svg.margins[1],
+ self.svg.margins[2], self.svg.margins[3])
+
+ def _set_label_attributes(self):
+ if self.name in CONTENT_BLOCKS:
+ n = len(self.values)
+ if n == 0:
+ n = 1 # Force a scale to be set, even if there is no value.
+ else:
+ n = len(BLOCK_NAMES[self.name])
+ for i in range(n):
+ if i == 1: # top
+ self.spr.set_label_attributes(int(self._font_size[1]+0.5), True,
+ "right", "top", i)
+ elif i == 2: # bottom
+ self.spr.set_label_attributes(int(self._font_size[1]+0.5), True,
+ "right", "bottom", i)
+ else:
+ self.spr.set_label_attributes(int(self._font_size[0]+0.5), True,
+ "center", "middle", i)
+
+ def _set_labels(self, i, label):
+ self.spr.set_label(label, i)
+
+ def _make_block(self, svg):
+ self._left = 0
+ self._top = 0
+ self._right = 0
+ self._bottom = 0
+ self._set_colors(svg)
+ self.svg.set_stroke_width(STANDARD_STROKE_WIDTH)
+ self.svg.clear_docks()
+ if self.name in BASIC_STYLE:
+ self._make_basic_style(svg)
+ elif self.name in BASIC_STYLE_HEAD:
+ self._make_basic_style_head(svg)
+ elif self.name in BASIC_STYLE_EXTENDED:
+ self._make_basic_style(svg, 16)
+ elif self.name in BASIC_STYLE_HEAD_1ARG:
+ self._make_basic_style_head_1arg(svg)
+ elif self.name in BASIC_STYLE_TAIL:
+ self._make_basic_style_tail(svg)
+ elif self.name in BASIC_STYLE_1ARG:
+ self._make_basic_style_1arg(svg)
+ elif self.name in BASIC_STYLE_2ARG:
+ self._make_basic_style_2arg(svg)
+ elif self.name in BASIC_STYLE_VAR_ARG:
+ self._make_basic_style_var_arg(svg)
+ elif self.name in BULLET_STYLE:
+ self._make_bullet_style(svg)
+ elif self.name in BOX_STYLE:
+ self._make_box_style(svg)
+ elif self.name in BOX_STYLE_MEDIA:
+ self._make_media_style(svg)
+ elif self.name in NUMBER_STYLE:
+ self._make_number_style(svg)
+ elif self.name in NUMBER_STYLE_BLOCK:
+ self._make_number_style_block(svg)
+ elif self.name in NUMBER_STYLE_VAR_ARG:
+ self._make_number_style_var_arg(svg)
+ elif self.name in NUMBER_STYLE_1ARG:
+ self._make_number_style_1arg(svg)
+ elif self.name in NUMBER_STYLE_1STRARG:
+ self._make_number_style_1strarg(svg)
+ elif self.name in NUMBER_STYLE_PORCH:
+ self._make_number_style_porch(svg)
+ elif self.name in COMPARE_STYLE:
+ self._make_compare_style(svg)
+ elif self.name in BOOLEAN_STYLE:
+ self._make_boolean_style(svg)
+ elif self.name in NOT_STYLE:
+ self._make_not_style(svg)
+ elif self.name in FLOW_STYLE:
+ self._make_flow_style(svg)
+ elif self.name in FLOW_STYLE_TAIL:
+ self._make_flow_style_tail(svg)
+ elif self.name in FLOW_STYLE_1ARG:
+ self._make_flow_style_1arg(svg)
+ elif self.name in FLOW_STYLE_BOOLEAN:
+ self._make_flow_style_boolean(svg)
+ elif self.name in FLOW_STYLE_WHILE:
+ self._make_flow_style_while(svg)
+ elif self.name in FLOW_STYLE_ELSE:
+ self._make_flow_style_else(svg)
+ elif self.name in COLLAPSIBLE_TOP:
+ self._make_collapsible_style_top(svg)
+ elif self.name in COLLAPSIBLE_TOP_NO_ARM:
+ self._make_collapsible_style_top(svg, True)
+ elif self.name in COLLAPSIBLE_BOTTOM:
+ self._make_collapsible_style_bottom(svg)
+ elif self.name in PORTFOLIO_STYLE_2x2:
+ self._make_portfolio_style_2x2(svg)
+ elif self.name in PORTFOLIO_STYLE_2x1:
+ self._make_portfolio_style_2x1(svg)
+ elif self.name in PORTFOLIO_STYLE_1x1:
+ self._make_portfolio_style_1x1(svg)
+ elif self.name in PORTFOLIO_STYLE_1x2:
+ self._make_portfolio_style_1x2(svg)
+ else:
+ self._make_basic_style(svg)
+ print "WARNING: I don't know how to create a %s block" % (self.name)
+
+ def _set_colors(self, svg):
+ if BOX_COLORS.has_key(self.name):
+ self.colors = BOX_COLORS[self.name]
+ else:
+ for p in range(len(PALETTES)):
+ if self.name in PALETTES[p]:
+ self.colors = COLORS[p]
+ self.svg.set_colors(self.colors)
+
+ def _make_basic_style(self, svg, extension=0):
+ self.svg.expand(self.dx+self.ex+extension, self.ey+extension)
+ self._make_basic_block(svg)
+ self.docks = [['flow',True,self.svg.docks[0][0],self.svg.docks[0][1]],
+ ['flow',False,self.svg.docks[1][0],self.svg.docks[1][1]]]
+
+ def _make_basic_style_head(self, svg):
+ self.svg.expand(10+self.dx+self.ex, self.ey)
+ self.svg.set_slot(False)
+ self.svg.set_cap(True)
+ self._make_basic_block(svg)
+ self.docks = [['unavailable', False, 0, 0],
+ ['flow', False, self.svg.docks[0][0],
+ self.svg.docks[0][1]]]
+
+ def _make_basic_style_head_1arg(self, svg):
+ self.svg.expand(10+self.dx+self.ex, self.ey)
+ self.svg.set_innie([True])
+ self.svg.set_slot(False)
+ self.svg.set_cap(True)
+ self._make_basic_block(svg)
+ self.docks = [['unavailable', False, 0, 0],
+ ['string', False, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['flow', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]]]
+
+ def _make_basic_style_tail(self, svg):
+ self.svg.expand(10+self.dx+self.ex, self.ey)
+ self.svg.set_tab(False)
+ self._make_basic_block(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['unavailable', False, 0, 0]]
+
+ def _make_basic_style_1arg(self, svg):
+ self.svg.expand(10+self.dx+self.ex, self.ey)
+ self.svg.set_innie([True])
+ self._make_basic_block(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['number', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['flow', False, self.svg.docks[2][0],
+ self.svg.docks[2][1]]]
+
+ def _make_basic_style_2arg(self, svg):
+ self.svg.expand(10+self.dx+self.ex, self.ey)
+ self.svg.set_innie([True,True])
+ self._make_basic_block(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['number', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['number', False, self.svg.docks[2][0],
+ self.svg.docks[2][1]],
+ ['flow', False, self.svg.docks[3][0],
+ self.svg.docks[3][1]]]
+
+ def _make_basic_style_var_arg(self, svg):
+ self.svg.expand(10+self.dx+self.ex, self.ey)
+ innie = [True]
+ for i in range(self._ei):
+ innie.append(True)
+ self.svg.set_innie(innie)
+ self._make_basic_block(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['number', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]]]
+ for i in range(self._ei):
+ self.docks.append(['number', False, self.svg.docks[i+2][0],
+ self.svg.docks[i+2][1]])
+ self.docks.append(['flow', False, self.svg.docks[self._ei+2][0],
+ self.svg.docks[self._ei+2][1]])
+
+ def _make_bullet_style(self, svg):
+ self.svg.expand(10+self.dx+self.ex, self.ey)
+ innie = [True, True]
+ for i in range(self._ei):
+ innie.append(True)
+ self.svg.set_innie(innie)
+ self._make_basic_block(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['string', False, self.svg.docks[1][0],
+ self.svg.docks[1][1], '['],
+ ['string', False, self.svg.docks[2][0],
+ self.svg.docks[2][1]]]
+ for i in range(self._ei):
+ self.docks.append(['string', False, self.svg.docks[i+3][0],
+ self.svg.docks[i+3][1]])
+ self.docks.append(['flow', False, self.svg.docks[self._ei+3][0],
+ self.svg.docks[self._ei+3][1], ']'])
+
+ def _make_box_style(self, svg):
+ self.svg.expand(60+self.dx+self.ex, self.ey)
+ self._make_basic_box(svg)
+ self.docks = [['number', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['unavailable', False, 0, 0]]
+
+ def _make_media_style(self, svg):
+ self.svg.expand(40+self.dx+self.ex, 10+self.ey)
+ self._make_basic_box(svg)
+ self.docks = [['number', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['unavailable', False, 0, 0]]
+
+ def _make_number_style(self, svg):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ self.svg.set_innie([True,True])
+ self.svg.set_outie(True)
+ self.svg.set_tab(False)
+ self.svg.set_slot(False)
+ self._make_basic_block(svg)
+ """
+ NOTE: The "outie" is added last, so the dock order in NUMBER_STYLE
+ blocks needs to be modified.
+ """
+ self.docks = [['number', True, self.svg.docks[2][0],
+ self.svg.docks[2][1]],
+ ['number', False, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['number', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]]]
+
+ def _make_number_style_var_arg(self, svg):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ innie = [True]
+ for i in range(self._ei+1):
+ innie.append(True)
+ self.svg.set_innie(innie)
+ self.svg.set_outie(True)
+ self.svg.set_tab(False)
+ self.svg.set_slot(False)
+ self._make_basic_block(svg)
+ self.docks = [['number', True, self.svg.docks[2+self._ei][0],
+ self.svg.docks[2+self._ei][1]],
+ ['number', False, self.svg.docks[0][0],
+ self.svg.docks[0][1]]]
+ for i in range(self._ei+1):
+ self.docks.append(['number', False, self.svg.docks[i+1][0],
+ self.svg.docks[i+1][1]])
+ self.docks.append(['unavailable', False, 0, 0])
+
+ def _make_number_style_block(self, svg):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ self.svg.set_innie([True,True])
+ self.svg.set_outie(True)
+ self.svg.set_tab(False)
+ self.svg.set_slot(False)
+ self._make_basic_block(svg)
+ self.docks = [['number', True, self.svg.docks[2][0],
+ self.svg.docks[2][1], '('],
+ ['number', False, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['number', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['unavailable', False, 0, 0, ')']]
+
+ def _make_number_style_1arg(self, svg):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ self.svg.set_innie([True])
+ self.svg.set_outie(True)
+ self.svg.set_tab(False)
+ self.svg.set_slot(False)
+ self._make_basic_block(svg)
+ self.docks = [['number', True, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['number', False, self.svg.docks[0][0],
+ self.svg.docks[0][1]]]
+
+ def _make_number_style_1strarg(self, svg):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ self.svg.set_innie([True])
+ self.svg.set_outie(True)
+ self.svg.set_tab(False)
+ self.svg.set_slot(False)
+ self._make_basic_block(svg)
+ self.docks = [['number', True, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['string', False, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['unavailable', False, 0, 0]]
+
+ def _make_number_style_porch(self, svg):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ self.svg.set_innie([True,True])
+ self.svg.set_outie(True)
+ self.svg.set_tab(False)
+ self.svg.set_slot(False)
+ self.svg.set_porch(True)
+ self._make_basic_block(svg)
+ self.docks = [['number', True, self.svg.docks[2][0],
+ self.svg.docks[2][1]],
+ ['number', False, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['number', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]]]
+
+ def _make_compare_style(self, svg):
+ self.svg.expand(10+self.dx+self.ex, self.ey)
+ self._make_boolean_compare(svg)
+ self.docks = [['bool', True, self.svg.docks[0][0],
+ self.svg.docks[0][1], '('],
+ ['number', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['number', False, self.svg.docks[2][0],
+ self.svg.docks[2][1]],
+ ['unavailable', False, 0, 0, ')']]
+
+ def _make_boolean_style(self, svg):
+ self.svg.expand(10+self.dx+self.ex, self.ey)
+ self._make_boolean_and_or(svg)
+ self.docks = [['bool', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['bool', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['bool', False, self.svg.docks[2][0],
+ self.svg.docks[2][1]]]
+
+ def _make_not_style(self, svg):
+ self.svg.expand(15+self.dx+self.ex, self.ey)
+ self._make_boolean_not(svg)
+ self.docks = [['bool', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['bool', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]]]
+
+ def _make_flow_style(self, svg):
+ self.svg.expand(10+self.dx+self.ex, self.ey)
+ self.svg.set_slot(True)
+ self.svg.set_tab(True)
+ self._make_basic_flow(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['flow', False, self.svg.docks[1][0],
+ self.svg.docks[1][1], '['],
+ ['flow', False, self.svg.docks[2][0],
+ self.svg.docks[2][1], ']']]
+
+ def _make_flow_style_tail(self, svg):
+ self.svg.expand(10+self.dx+self.ex, self.ey)
+ self.svg.set_slot(True)
+ self.svg.set_tab(False)
+ self._make_basic_flow(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['flow', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]]]
+
+ def _make_flow_style_1arg(self, svg):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ self.svg.set_slot(True)
+ self.svg.set_tab(True)
+ self.svg.set_innie([True])
+ self._make_basic_flow(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['number', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['flow', False, self.svg.docks[2][0],
+ self.svg.docks[2][1], '['],
+ ['flow', False, self.svg.docks[3][0],
+ self.svg.docks[3][1], ']']]
+
+ def _make_flow_style_boolean(self, svg):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ self.svg.set_slot(True)
+ self.svg.set_tab(True)
+ self.svg.set_boolean(True)
+ self._make_basic_flow(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['bool', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['flow', False, self.svg.docks[2][0],
+ self.svg.docks[2][1], '['],
+ ['flow', False, self.svg.docks[3][0],
+ self.svg.docks[3][1], ']']]
+
+ def _make_flow_style_while(self, svg):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ self.svg.set_slot(True)
+ self.svg.set_tab(True)
+ self.svg.set_boolean(True)
+ self._make_basic_flow(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['bool', False, self.svg.docks[1][0],
+ self.svg.docks[1][1], '['],
+ ['flow', False, self.svg.docks[2][0],
+ self.svg.docks[2][1], ']['],
+ ['flow', False, self.svg.docks[3][0],
+ self.svg.docks[3][1], ']']]
+
+ def _make_flow_style_else(self, svg):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ self.svg.set_slot(True)
+ self.svg.set_tab(True)
+ self.svg.set_else(True)
+ self.svg.set_boolean(True)
+ self._make_basic_flow(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['bool', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['flow', False, self.svg.docks[3][0],
+ self.svg.docks[3][1], '['],
+ ['flow', False, self.svg.docks[2][0],
+ self.svg.docks[2][1], ']['],
+ ['flow', False, self.svg.docks[4][0],
+ self.svg.docks[4][1], ']']]
+
+ def _make_collapsible_style_top(self, svg, no_arm=False):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ self.svg.set_no_arm(no_arm)
+ self._make_collapsible_top_block(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['number', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['flow', False, self.svg.docks[2][0],
+ self.svg.docks[2][1]]]
+
+ def _make_collapsible_style_bottom(self, svg):
+ self.svg.expand(self.dx+self.ex, self.ey)
+ self._make_collapsible_bottom_block(svg)
+ self.docks = [['flow',True,self.svg.docks[0][0],self.svg.docks[0][1]],
+ ['flow',False,self.svg.docks[1][0],self.svg.docks[1][1]]]
+
+ # Depreciated block styles
+ def _make_portfolio_style_2x2(self, svg):
+ self.svg.expand(30+self.dx+self.ex, 10+self.ey)
+ self.svg.set_slot(True)
+ self.svg.set_tab(True)
+ self.svg.set_innie([True, True, False, True])
+ self._make_portfolio(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['string', False, self.svg.docks[6][0],
+ self.svg.docks[6][1]],
+ ['media', False, self.svg.docks[5][0],
+ self.svg.docks[5][1]],
+ ['media', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['media', False, self.svg.docks[4][0],
+ self.svg.docks[4][1]],
+ ['media', False, self.svg.docks[2][0],
+ self.svg.docks[2][1]],
+ ['flow', False, self.svg.docks[3][0],
+ self.svg.docks[3][1]]]
+
+ def _make_portfolio_style_2x1(self, svg):
+ self.svg.expand(30+self.dx+self.ex, 10+self.ey)
+ self.svg.set_slot(True)
+ self.svg.set_tab(True)
+ self.svg.set_innie([True, True])
+ self._make_portfolio(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['string', False, self.svg.docks[4][0],
+ self.svg.docks[4][1]],
+ ['media', False, self.svg.docks[3][0],
+ self.svg.docks[3][1]],
+ ['media', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]],
+ ['flow', False, self.svg.docks[2][0],
+ self.svg.docks[2][1]]]
+
+ def _make_portfolio_style_1x2(self, svg):
+ self.svg.expand(30+self.dx+self.ex, 15+self.ey)
+ self.svg.set_slot(True)
+ self.svg.set_tab(True)
+ self.svg.set_innie([True, True, False, True])
+ self.svg.set_draw_innies(False)
+ self._make_portfolio(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['string', False, self.svg.docks[4][0],
+ self.svg.docks[4][1]],
+ ['media', False, self.svg.docks[3][0],
+ self.svg.docks[3][1]],
+ ['media', False, self.svg.docks[2][0],
+ self.svg.docks[2][1]],
+ ['flow', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]]]
+
+ def _make_portfolio_style_1x1(self, svg):
+ self.svg.expand(30+self.dx+self.ex, 15+self.ey)
+ self.svg.set_slot(True)
+ self.svg.set_tab(True)
+ self.svg.set_innie([True, True])
+ self.svg.set_draw_innies(False)
+ self._make_portfolio(svg)
+ self.docks = [['flow', True, self.svg.docks[0][0],
+ self.svg.docks[0][1]],
+ ['string', False, self.svg.docks[3][0],
+ self.svg.docks[3][1]],
+ ['media', False, self.svg.docks[2][0],
+ self.svg.docks[2][1]],
+ ['flow', False, self.svg.docks[1][0],
+ self.svg.docks[1][1]]]
+
+ def _make_basic_block(self, svg):
+ self.shapes[0] = svg_str_to_pixbuf(self.svg.basic_block())
+ self.width = self.svg.get_width()
+ self.height = self.svg.get_height()
+ self.svg.set_stroke_width(SELECTED_STROKE_WIDTH)
+ self.svg.set_stroke_color(SELECTED_COLOR)
+ self.shapes[1] = svg_str_to_pixbuf(self.svg.basic_block())
+
+ def _make_collapsible_top_block(self, svg):
+ self.shapes[0] = svg_str_to_pixbuf(self.svg.sandwich_top())
+ self.width = self.svg.get_width()
+ self.height = self.svg.get_height()
+ self.svg.set_stroke_width(SELECTED_STROKE_WIDTH)
+ self.svg.set_stroke_color(SELECTED_COLOR)
+ self.shapes[1] = svg_str_to_pixbuf(self.svg.sandwich_top())
+
+ def _make_collapsible_bottom_block(self, svg):
+ self.shapes[0] = svg_str_to_pixbuf(self.svg.sandwich_bottom())
+ self.width = self.svg.get_width()
+ self.height = self.svg.get_height()
+ self.svg.set_stroke_width(SELECTED_STROKE_WIDTH)
+ self.svg.set_stroke_color(SELECTED_COLOR)
+ self.shapes[1] = svg_str_to_pixbuf(self.svg.sandwich_bottom())
+
+ def _make_basic_box(self, svg):
+ self.shapes[0] = svg_str_to_pixbuf(self.svg.basic_box())
+ self.width = self.svg.get_width()
+ self.height = self.svg.get_height()
+ self.svg.set_stroke_width(SELECTED_STROKE_WIDTH)
+ self.svg.set_stroke_color(SELECTED_COLOR)
+ self.shapes[1] = svg_str_to_pixbuf(self.svg.basic_box())
+
+ def _make_portfolio(self, svg):
+ self.shapes[0] = svg_str_to_pixbuf(self.svg.portfolio())
+ self.width = self.svg.get_width()
+ self.height = self.svg.get_height()
+ self.svg.set_stroke_width(SELECTED_STROKE_WIDTH)
+ self.svg.set_stroke_color(SELECTED_COLOR)
+ self.shapes[1] = svg_str_to_pixbuf(self.svg.portfolio())
+
+ def _make_basic_flow(self, svg):
+ self.shapes[0] = svg_str_to_pixbuf(self.svg.basic_flow())
+ self.width = self.svg.get_width()
+ self.height = self.svg.get_height()
+ self.svg.set_stroke_width(SELECTED_STROKE_WIDTH)
+ self.svg.set_stroke_color(SELECTED_COLOR)
+ self.shapes[1] = svg_str_to_pixbuf(self.svg.basic_flow())
+
+ def _make_boolean_compare(self, svg):
+ self.shapes[0] = svg_str_to_pixbuf(self.svg.boolean_compare())
+ self.width = self.svg.get_width()
+ self.height = self.svg.get_height()
+ self.svg.set_stroke_width(SELECTED_STROKE_WIDTH)
+ self.svg.set_stroke_color(SELECTED_COLOR)
+ self.shapes[1] = svg_str_to_pixbuf(self.svg.boolean_compare())
+
+ def _make_boolean_and_or(self, svg):
+ self.shapes[0] = svg_str_to_pixbuf(self.svg.boolean_and_or())
+ self.width = self.svg.get_width()
+ self.height = self.svg.get_height()
+ self.svg.set_stroke_width(SELECTED_STROKE_WIDTH)
+ self.svg.set_stroke_color(SELECTED_COLOR)
+ self.shapes[1] = svg_str_to_pixbuf(self.svg.boolean_and_or())
+
+ def _make_boolean_not(self, svg):
+ self.shapes[0] = svg_str_to_pixbuf(self.svg.boolean_not())
+ self.width = self.svg.get_width()
+ self.height = self.svg.get_height()
+ self.svg.set_stroke_width(SELECTED_STROKE_WIDTH)
+ self.svg.set_stroke_color(SELECTED_COLOR)
+ self.shapes[1] = svg_str_to_pixbuf(self.svg.boolean_not())