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+#Copyright (c) 2009-10, Walter Bender
+
+#Permission is hereby granted, free of charge, to any person obtaining a copy
+#of this software and associated documentation files (the "Software"), to deal
+#in the Software without restriction, including without limitation the rights
+#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+#copies of the Software, and to permit persons to whom the Software is
+#furnished to do so, subject to the following conditions:
+
+#The above copyright notice and this permission notice shall be included in
+#all copies or substantial portions of the Software.
+
+#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+#THE SOFTWARE.
+
+#
+# This procedure is invoked when the user-definable block on the "extras"
+# palette is selected. Some examples of how to use this block are included
+# below. Try uncommenting an example or write your own Python code.
+#
+# To uncomment code, remove the '# ' in the Python code. Take care to preserve
+# the proper indentations.
+#
+#
+# NOTES:
+#
+# Turtle Art is created in object oriented Python code. This is based
+# around the definition of classes and the creation of object(s) which
+# are instance(s) of that class. These objects then have properties and
+# methods which are defined by their class.
+#
+# See http://docs.python.org/tutorial/classes.html for a description of
+# classes in Python.
+#
+# Class Defined in Instance Created in
+# TurtleArtWindow tawindow.py tw TurtleArtActivity.py
+# LogoCode talogo.py lc tawindow.py
+# TurtleGraphics tacanvas.py canvas tawindow.py
+# Turtles, Turtle taturtle.py turtles tawindow.py,
+# tacanvas.py
+# Blocks, Block tablock.py block_list tawindow.py
+#
+#
+# Class TurtleArtWindow -- useful properties and methods (from within
+# tamyblock.py, lc.tw is the class instance)
+#
+# Methods and data attributes Example
+# set_fullscreen(self) lc.tw.set_fullscreen()
+# Note: Hides the Sugar toolbar
+# set_cartesian(self, flag) lc.tw.set_cartesian(True)
+# Note: True will make the overlay visible;
+# False will make it invisible
+# set_polar(self, flag) lc.tw.set_polar(True)
+# Note: True will make the overlay visible;
+# False will make it invisible
+# hideshow_button(self, flag) lc.tw.hideshow_button()
+# Note: Toggles visibility of blocks and palettes
+# self.active_turtle lc.tw.active_turtle
+# Note: The active turtle instance
+#
+#
+# Class TurtleGraphics -- useful properties and methods (from within
+# tamyblock.py, lc.tw.canvas is the class instance)
+#
+# Methods and data attributes Example
+# clearscreen(self) lc.tw.canvas.clearscreen()
+# Note: Clears the screen and resets all turtle and
+# pen attributes to default values
+# setpen(self, flag) lc.tw.canvas.setpen(True)
+# Note: True will set the pen "down", enabling drawing;
+# False will set the pen "up"
+# forward(self, n) lc.tw.canvas.forward(100)
+# Note: Move the turtle forward 100 units
+# arc(self, a, r) lc.tw.canvas.arc(120, 50)
+# Note: Move the turtle along an arc of 120 degrees
+# (clockwise) and radius of 50 units
+# setheading(self, a) lc.tw.canvas.setheading(180)
+# Note: Set the turtle heading to 180
+# (towards the bottom of the screen)
+# self.heading lc.tw.canvas.heading
+# Note: The current heading
+# setpensize(self, n) lc.tw.canvas.setpensize(25)
+# Note: Set the turtle pensize to 25 units
+# self.pensize lc.tw.canvas.pensize
+# Note: The current pensize
+# setcolor(self, c) lc.tw.canvas.color(70)
+# Note: Set the pen color to 70 (blue)
+# self.color lc.tw.canvas.color
+# Note: The current pen color
+# setshade(self, s) lc.tw.canvas.shade(50)
+# Note: Set the pen shade to 50
+# self.shade lc.tw.canvas.shade
+# Note: The current pen shade
+# fillscreen(self, c, s) lc.tw.canvas.fillscreen(70, 90)
+# Note: Fill the screen with color 70, shade 90 (light blue)
+# setxy(self, x, y) lc.tw.canvas.setxy(100,100)
+# Note: Move the turtle to position (100, 100)
+# self.xcor lc.tw.canvas.xcor
+# Note: The current x coordinate of the turtle
+# (scaled to current units)
+# self.ycor lc.tw.canvas.ycor
+# Note: The current y coordinate of the turtle
+# (scaled to current units)
+# self.set_turtle(name) lc.tw.canvas.set_turtle(1)
+# Note: Set the current turtle to turtle '1'
+#
+#
+# Other useful Python functions
+# Module Example
+# from math import pow pow(2,3) returns 2 to the 3rd power
+# Note: See http://docs.python.org/library/math.html
+# from math import sin, pi sin(45*pi/180) returns sin of 45 (0.707)
+# Note: See http://docs.python.org/library/math.html
+# from time import localtime localtime().tm_hour returns the current hour
+# Note: See http://docs.python.org/library/time.html
+# lc.heap.append(data) adds data to the heap
+# Note: See http://docs.python.org/tutorial/datastructures.html
+# data = lc.heap.pop(-1) pops data off the heap
+# Note: See http://docs.python.org/tutorial/datastructures.html
+#
+
+def myblock(lc, x):
+
+ ###########################################################################
+ #
+ # Set rgb color
+ #
+ ###########################################################################
+
+ # r = int(x[0])
+ # while r < 0:
+ # r += 256
+ # while r > 255:
+ # r -= 256
+ # g = int(x[1])
+ # while g < 0:
+ # g += 256
+ # while g > 255:
+ # g -= 256
+ # b = int(x[2])
+ # while b < 0:
+ # b += 256
+ # while b > 255:
+ # b -= 256
+ # rgb = "#%02x%02x%02x" % (r,g,b)
+ # lc.tw.canvas.fgcolor = lc.tw.canvas.cm.alloc_color(rgb)
+ # return
+
+ ###########################################################################
+ #
+ # Draw a dotted line of length x.
+ #
+ ###########################################################################
+
+ try: # make sure x is a number
+ x = float(x)
+ except ValueError:
+ return
+ if lc.tw.canvas.pendown:
+ dist = 0
+ while dist+lc.tw.canvas.pensize < x: # repeat drawing dots
+ lc.tw.canvas.setpen(True)
+ lc.tw.canvas.forward(1)
+ lc.tw.canvas.setpen(False)
+ lc.tw.canvas.forward((lc.tw.canvas.pensize*2)-1)
+ dist += (lc.tw.canvas.pensize*2)
+ lc.tw.canvas.forward(x-dist) # make sure we have moved exactly x
+ lc.tw.canvas.setpen(True)
+ else:
+ lc.tw.canvas.forward(x)
+ return
+
+ ###########################################################################
+ #
+ # Push an uppercase version of a string onto the heap.
+ # Use a 'pop' block to use the new string.
+ #
+ ###########################################################################
+
+ # if type(x) != str:
+ # X = str(x).upper()
+ # else:
+ # X = x.upper()
+ # lc.heap.append(X)
+ # return
+
+ ###########################################################################
+ #
+ # Push hours, minutes, seconds onto the FILO.
+ # Use three 'pop' blocks to retrieve these values.
+ # Note: because we use a FILO (first in, last out heap),
+ # the first value you will pop will be seconds.
+ #
+ ###########################################################################
+
+ # lc.heap.append(localtime().tm_hour)
+ # lc.heap.append(localtime().tm_min)
+ # lc.heap.append(localtime().tm_sec)
+ # return
+
+ ###########################################################################
+ #
+ # Add a third dimension (gray) to the color model.
+ #
+ ###########################################################################
+
+ # val = 0.3 * lc.tw.rgb[0] + 0.6 * lc.tw.rgb[1] + 0.1 * lc.tw.rgb[2]
+ # if x != 100:
+ # x = int(x)%100
+ # r = int((val*(100-x) + lc.tw.rgb[0]*x)/100)
+ # g = int((val*(100-x) + lc.tw.rgb[1]*x)/100)
+ # b = int((val*(100-x) + lc.tw.rgb[2]*x)/100)
+ # reallocate current color
+ # rgb = "#%02x%02x%02x" % (r,g,b)
+ # lc.tw.canvas.fgcolor = lc.tw.canvas.cm.alloc_color(rgb)
+ # return
+
+ ###########################################################################
+ #
+ # Save an image named x to the Sugar Journal.
+ #
+ ###########################################################################
+
+ # lc.tw.save_as_image(str(x))
+ # return
+
+ ###########################################################################
+ #
+ # Push mouse event to stack
+ #
+ ###########################################################################
+
+ # if lc.tw.mouse_flag == 1:
+ # lc.heap.append(lc.tw.mouse_y)
+ # lc.heap.append(lc.tw.mouse_x)
+ # lc.heap.append(1) # mouse event
+ # lc.tw.mouseflag = 0
+ # else:
+ # lc.heap.append(0) # no mouse event
+ # return