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-rw-r--r--block.py415
1 files changed, 240 insertions, 175 deletions
diff --git a/block.py b/block.py
index 60a9216..be829e3 100644
--- a/block.py
+++ b/block.py
@@ -65,19 +65,33 @@ class Blocks:
# A class for the individual blocks
#
class Block:
- def __init__(self, block_list, sprite_list, proto_name, x, y, labels=[],
+ def __init__(self, block_list, sprite_list, name, x, y, labels=[],
colors=["#00FF00","#00A000"], scale=2.0):
self.spr = None
self.shape = None
self.selected_shape = None
- self.name = proto_name
+ self.name = name
self.docks = None
self.connections = None
self.defaults = []
self.content = None
self.primitive = None
- self._new_block_from_prototype(sprite_list, proto_name, labels, colors,
+ self._new_block_from_factory(sprite_list, name, labels, colors,
scale, x, y)
+ self.type = 'block'
+
+ self._left = 0
+ self._right = 0
+
+ if DEFAULTS.has_key(name):
+ self.defaults = DEFAULTS[name]
+
+ if name in CONTENT_BLOCKS:
+ self.content = name
+
+ if PRIMITIVES.has_key(name):
+ self.primitive = PRIMITIVES[name]
+
block_list.append_to_list(self)
#
# TODO:
@@ -86,9 +100,8 @@ class Block:
# debug code
# etc.
- def _new_block_from_prototype(self, sprite_list, name, labels, colors,
- scale, x, y):
- left, right = 0, 0
+ def _new_block_from_factory(self, sprite_list, name, labels, colors,
+ scale, x, y):
if len(labels) == 0:
print "new block: %s (%d %d)" % (name, x, y)
@@ -96,20 +109,6 @@ class Block:
print "new block: %s %s (%d %d)" % (name, labels[0], x, y)
svg = SVG()
- if name in TURTLE_PALETTE:
- svg.set_colors(TURTLE_COLORS)
- elif name in PEN_PALETTE:
- svg.set_colors(PEN_COLORS)
- elif name in NUMBER_PALETTE:
- svg.set_colors(NUMBER_COLORS)
- elif name in BLOCKS_PALETTE:
- svg.set_colors(BLOCKS_COLORS)
- elif name in MISC_PALETTE:
- svg.set_colors(MISC_COLORS)
- elif name in FLOW_PALETTE:
- svg.set_colors(FLOW_COLORS)
- elif name in PORTFOLIO_PALETTE:
- svg.set_colors(PORTFOLIO_COLORS)
svg.set_scale(scale)
svg.set_gradiant(True)
svg.set_innie([False])
@@ -117,226 +116,292 @@ class Block:
svg.set_tab(True)
svg.set_slot(True)
+ self._make_block(name, 0, svg)
+ self.spr = sprites.Sprite(sprite_list, x, y, self.shape)
+
+
+ self.spr.set_margins(self._left, 0, self._right, 0)
+ if BLOCK_NAMES.has_key(name):
+ self.spr.set_label(BLOCK_NAMES[name])
+ # make sure the label fits
+ lw = self.spr.label_width()
+ lwh = self.spr.label_area_dimensions()
+ if lw > lwh[0]:
+ e = lw-lwh[0]
+ self._make_block(name, e, svg)
+ self.spr.set_shape(self.shape)
+
+ """
+ # NEED TO ADD EXTRA LABELS
+ if len(labels) > 0:
+ if BLOCK_NAMES.has_key(name):
+ self.spr.set_label(BLOCK_NAMES[name])
+ for i, label in enumerate(labels):
+ if i > 0:
+ self.spr.set_label(label, labels[i])
+ """
+
+ def _make_block(self, name, e, svg):
+ self._set_colors(name, svg)
+ svg.set_stroke_width(STANDARD_STROKE_WIDTH)
+ svg.clear_docks()
if name in BASIC_STYLE:
- svg.expand(40,0)
- self._make_basic_block(sprite_list, svg, x, y)
- self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
- ('flow', False,svg.docks[1][0], svg.docks[1][1]))
+ self._make_basic_style(e, svg)
elif name in BASIC_STYLE_HEAD:
- svg.expand(40,0)
- svg.set_slot(False)
- svg.set_cap(True)
- self._make_basic_block(sprite_list, svg, x, y)
- self.docks = (('start', True, 0, 0),
- ('flow', False, svg.docks[0][0], svg.docks[0][1]))
+ self._make_basic_style_head(e, svg)
elif name in BASIC_STYLE_HEAD_1ARG:
- svg.expand(40,0)
- svg.set_innie([True])
- svg.set_slot(False)
- svg.set_cap(True)
- self._make_basic_block(sprite_list, svg, x, y)
- self.docks = (('start', True, 0, 0),
- ('string', False, svg.docks[0][0], svg.docks[0][1]),
- ('flow', False, svg.docks[1][0], svg.docks[1][1]))
- left, right = 0, svg.get_width()-svg.docks[0][0]
+ self._make_basic_style_head_1arg(e, svg)
elif name in BASIC_STYLE_TAIL:
- svg.expand(40,0)
- svg.set_tab(False)
- self._make_basic_block(sprite_list, svg, x, y)
- self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
- ('unavailable', False, 0, 0))
+ self._make_basic_style_tail(e, svg)
elif name in BASIC_STYLE_1ARG:
- svg.expand(25,0)
- svg.set_innie([True])
- self._make_basic_block(sprite_list, svg, x, y)
- self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
- ('number', False, svg.docks[1][0], svg.docks[1][1]),
- ('flow', False, svg.docks[2][0], svg.docks[2][1]))
- left, right = 0, svg.get_width()-svg.docks[1][0]
+ self._make_basic_style_1arg(e, svg)
elif name in BASIC_STYLE_2ARG:
- svg.expand(25,0)
- svg.set_innie([True,True])
- self._make_basic_block(sprite_list, svg, x, y)
- self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
- ('number', False, svg.docks[1][0], svg.docks[1][1]),
- ('number', False, svg.docks[2][0], svg.docks[2][1]),
- ('flow', False, svg.docks[3][0], svg.docks[3][1]))
- left, right = 0, svg.get_width()-svg.docks[1][0]
+ self._make_basic_style_1arg(e, svg)
elif name in BOX_STYLE:
- svg.expand(60,0)
- self._make_basic_box(sprite_list, svg, x, y)
- self.docks = (('number', True, svg.docks[0][0], svg.docks[0][1]),
- ('unavailable', False, 0, 0))
- left, right = svg.docks[1][0], 0
+ self._make_box_style(e, svg)
elif name in NUMBER_STYLE:
- svg.expand(0,0)
- svg.set_innie([True,True])
- svg.set_outie(True)
- svg.set_tab(False)
- svg.set_slot(False)
- self._make_basic_block(sprite_list, svg, x, y)
- """
- NOTE:
- The "outie" is added last, so the dock order in the NUMBER_STYLE
- needs to be modified.
- """
- self.docks = (('number', True, svg.docks[2][0], svg.docks[2][1]),
- ('number', False, svg.docks[0][0], svg.docks[0][1]),
- ('number', False, svg.docks[1][0], svg.docks[1][1]))
- left, right = svg.docks[2][0], 0
+ self._make_number_style(e, svg)
elif name in NUMBER_STYLE_1ARG:
- svg.expand(0,0)
- svg.set_innie([True])
- svg.set_outie(True)
- svg.set_tab(False)
- svg.set_slot(False)
- self._make_basic_block(sprite_list, svg, x, y)
- self.docks = (('number', True, svg.docks[1][0], svg.docks[1][1]),
- ('number', False, svg.docks[0][0], svg.docks[0][1]))
- left, right = svg.docks[1][0], svg.docks[1][0]
+ self._make_number_style_1arg(e, svg)
elif name in NUMBER_STYLE_PORCH:
- svg.expand(0,0)
- svg.set_innie([True,True])
- svg.set_outie(True)
- svg.set_tab(False)
- svg.set_slot(False)
- svg.set_porch(True)
- self._make_basic_block(sprite_list, svg, x, y)
- self.docks = (('number', True, svg.docks[2][0], svg.docks[2][1]),
- ('number', False, svg.docks[0][0], svg.docks[0][1]),
- ('number', False, svg.docks[1][0], svg.docks[1][1]))
- left, right = svg.docks[2][0], svg.get_width()-svg.docks[0][0]
+ self._make_number_style_porch(e, svg)
elif name in COMPARE_STYLE:
- svg.expand(10,0)
- self._make_boolean_compare(sprite_list, svg, x, y)
- self.docks = (('bool', True, svg.docks[0][0], svg.docks[0][1]),
- ('number', False, svg.docks[1][0], svg.docks[1][1]),
- ('number', False, svg.docks[2][0], svg.docks[2][1]))
- left, right = svg.get_width()-svg.docks[2][0], 0
+ self._make_compare_style(e, svg)
elif name in BOOLEAN_STYLE:
- svg.expand(10,0)
- self._make_boolean_and_or(sprite_list, svg, x, y)
- self.docks = (('bool', True, svg.docks[0][0], svg.docks[0][1]),
- ('bool', False, svg.docks[1][0], svg.docks[1][1]),
- ('bool', False, svg.docks[2][0], svg.docks[2][1]))
- left, right = svg.get_width()-svg.docks[1][0], 0
+ self._make_boolean_style(e, svg)
elif name in NOT_STYLE:
- svg.expand(15,0)
- self._make_boolean_not(sprite_list, svg, x, y)
- self.docks = (('bool', True, svg.docks[0][0], svg.docks[0][1]),
- ('bool', False, svg.docks[1][0], svg.docks[1][1]))
- right = svg.get_width()-svg.docks[1][0]
- left = right
+ self._make_not_style(e, svg)
elif name in FLOW_STYLE:
- svg.expand(25,0)
- svg.set_slot(True)
- self._make_basic_flow(sprite_list, svg, x, y)
- self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
- ('flow', False, svg.docks[1][0], svg.docks[1][1]))
- left, right = 0, svg.get_width()-svg.docks[1][0]
+ self._make_flow_style(e, svg)
elif name in FLOW_STYLE_1ARG:
- svg.expand(25,0)
- svg.set_slot(True)
- svg.set_tab(True)
- svg.set_innie([True])
- self._make_basic_flow(sprite_list, svg, x, y)
- self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
- ('number', False, svg.docks[1][0], svg.docks[1][1]),
- ('flow', False, svg.docks[2][0], svg.docks[2][1]),
- ('flow', False, svg.docks[3][0], svg.docks[3][1]))
- left, right = 0, svg.get_width()-svg.docks[1][0]
+ self._make_flow_style_1arg(e, svg)
elif name in FLOW_STYLE_BOOLEAN:
- svg.expand(25,0)
- svg.set_slot(True)
- svg.set_tab(True)
- svg.set_boolean(True)
- self._make_basic_flow(sprite_list, svg, x, y)
- self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
- ('bool', False, svg.docks[1][0], svg.docks[1][1]),
- ('flow', False, svg.docks[2][0], svg.docks[2][1]),
- ('flow', False, svg.docks[3][0], svg.docks[3][1]))
- left, right = 0, svg.get_width()-svg.docks[1][0]
+ self._make_flow_style_boolean(e, svg)
else:
- svg.expand(40,0)
- self._make_basic_block(sprite_list, svg, x, y)
- self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
- ('flow', False,svg.docks[1][0], svg.docks[1][1]))
+ self._make_basic_style(e, svg)
print "don't know how to create a block for %s" % (name)
print self.docks
print "w %d h %d" % (svg._width, svg._height)
- print "l %d r %d" % (left, right)
+ print "l %d r %d" % (self._left, self._right)
- self.spr.set_margins(left,0,right,0)
- # NEED TO PROCESS DEFAULTS
- if len(labels) > 0:
- if BLOCK_NAMES.has_key(name):
- self.spr.set_label(BLOCK_NAMES[name])
- for i, label in enumerate(labels):
- if i > 0:
- self.spr.set_label(label, labels[i])
+ def _set_colors(self, name, svg):
+ if name in TURTLE_PALETTE:
+ svg.set_colors(TURTLE_COLORS)
+ elif name in PEN_PALETTE:
+ svg.set_colors(PEN_COLORS)
+ elif name in NUMBER_PALETTE:
+ svg.set_colors(NUMBER_COLORS)
+ elif name in BLOCKS_PALETTE:
+ svg.set_colors(BLOCKS_COLORS)
+ elif name in MISC_PALETTE:
+ svg.set_colors(MISC_COLORS)
+ elif name in FLOW_PALETTE:
+ svg.set_colors(FLOW_COLORS)
+ elif name in PORTFOLIO_PALETTE:
+ svg.set_colors(PORTFOLIO_COLORS)
- self.type = 'block'
+ def _make_basic_style(self, e, svg):
+ svg.expand(40+e, 0)
+ self._make_basic_block(svg)
+ self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
+ ('flow', False,svg.docks[1][0], svg.docks[1][1]))
+ self._left, self._right = 0, 0
- if DEFAULTS.has_key(name):
- self.defaults = DEFAULTS[name]
+ def _make_basic_style_head(self, e, svg):
+ svg.expand(40+e, 0)
+ svg.set_slot(False)
+ svg.set_cap(True)
+ self._make_basic_block(svg)
+ self.docks = (('start', True, 0, 0),
+ ('flow', False, svg.docks[0][0], svg.docks[0][1]))
+ self._left, self._right = 0, 0
- if name in CONTENT_BLOCKS:
- self.content = name
+ def _make_basic_style_head_1arg(self, e, svg):
+ svg.expand(40+e, 0)
+ svg.set_innie([True])
+ svg.set_slot(False)
+ svg.set_cap(True)
+ self._make_basic_block(svg)
+ self.docks = (('start', True, 0, 0),
+ ('string', False, svg.docks[0][0], svg.docks[0][1]),
+ ('flow', False, svg.docks[1][0], svg.docks[1][1]))
+ self._left, self._right = 0, svg.get_innie_size()
- if PRIMITIVES.has_key(name):
- self.primitive = PRIMITIVES[name]
+ def _make_basic_style_tail(self, e, svg):
+ svg.expand(40+e, 0)
+ svg.set_tab(False)
+ self._make_basic_block(svg)
+ self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
+ ('unavailable', False, 0, 0))
+
+ def _make_basic_style_1arg(self, e, svg):
+ svg.expand(25+e, 0)
+ svg.set_innie([True])
+ self._make_basic_block(svg)
+ self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
+ ('number', False, svg.docks[1][0], svg.docks[1][1]),
+ ('flow', False, svg.docks[2][0], svg.docks[2][1]))
+ self._left, self._right = 0, svg.get_innie_size()
+
+ def _make_basic_style_2arg(self, e, svg):
+ svg.expand(25+e, 0)
+ svg.set_innie([True,True])
+ self._make_basic_block(svg)
+ self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
+ ('number', False, svg.docks[1][0], svg.docks[1][1]),
+ ('number', False, svg.docks[2][0], svg.docks[2][1]),
+ ('flow', False, svg.docks[3][0], svg.docks[3][1]))
+ self._left, self._right = 0, svg.get_width()-svg.docks[1][0]
- def _make_basic_block(self, sprite_list, svg, x, y):
+ def _make_box_style(self, e, svg):
+ svg.expand(60+e, 0)
+ self._make_basic_box(svg)
+ self.docks = (('number', True, svg.docks[0][0], svg.docks[0][1]),
+ ('unavailable', False, 0, 0))
+ self._left, self._right = svg.docks[1][0], 0
+
+ def _make_number_style(self, e, svg):
+ svg.expand(e, 0)
+ svg.set_innie([True,True])
+ svg.set_outie(True)
+ svg.set_tab(False)
+ svg.set_slot(False)
+ self._make_basic_block(svg)
+ """
+ NOTE:
+ The "outie" is added last, so the dock order in the NUMBER_STYLE
+ needs to be modified.
+ """
+ self.docks = (('number', True, svg.docks[2][0], svg.docks[2][1]),
+ ('number', False, svg.docks[0][0], svg.docks[0][1]),
+ ('number', False, svg.docks[1][0], svg.docks[1][1]))
+ self._left, self._right = svg.docks[2][0], 0
+
+ def _make_number_style_1arg(self, e, svg):
+ svg.expand(e, 0)
+ svg.set_innie([True])
+ svg.set_outie(True)
+ svg.set_tab(False)
+ svg.set_slot(False)
+ self._make_basic_block(svg)
+ self.docks = (('number', True, svg.docks[1][0], svg.docks[1][1]),
+ ('number', False, svg.docks[0][0], svg.docks[0][1]))
+ self._left, self._right = svg.docks[1][0], svg.docks[1][0]
+
+ def _make_number_style_porch(self, e, svg):
+ svg.expand(e, 0)
+ svg.set_innie([True,True])
+ svg.set_outie(True)
+ svg.set_tab(False)
+ svg.set_slot(False)
+ svg.set_porch(True)
+ self._make_basic_block(svg)
+ self.docks = (('number', True, svg.docks[2][0], svg.docks[2][1]),
+ ('number', False, svg.docks[0][0], svg.docks[0][1]),
+ ('number', False, svg.docks[1][0], svg.docks[1][1]))
+ self._left, self._right = svg.docks[2][0], svg.get_width()-svg.docks[0][0]
+
+ def _make_compare_style(self, e, svg):
+ svg.expand(10+e,0)
+ self._make_boolean_compare(svg)
+ self.docks = (('bool', True, svg.docks[0][0], svg.docks[0][1]),
+ ('number', False, svg.docks[1][0], svg.docks[1][1]),
+ ('number', False, svg.docks[2][0], svg.docks[2][1]))
+ self._left, self._right = svg.get_width()-svg.docks[2][0], 0
+
+ def _make_boolean_style(self, e, svg):
+ svg.expand(10+e,0)
+ self._make_boolean_and_or(svg)
+ self.docks = (('bool', True, svg.docks[0][0], svg.docks[0][1]),
+ ('bool', False, svg.docks[1][0], svg.docks[1][1]),
+ ('bool', False, svg.docks[2][0], svg.docks[2][1]))
+ self._left, self._right = svg.get_width()-svg.docks[1][0], 0
+
+ def _make_not_style(self, e, svg):
+ svg.expand(15+e, 0)
+ self._make_boolean_not(svg)
+ self.docks = (('bool', True, svg.docks[0][0], svg.docks[0][1]),
+ ('bool', False, svg.docks[1][0], svg.docks[1][1]))
+ self._right = svg.get_width()-svg.docks[1][0]
+ self._left = self._right
+
+ def _make_flow_style(self, e, svg):
+ svg.expand(25+e, 0)
+ svg.set_slot(True)
+ self._make_basic_flow(svg)
+ self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
+ ('flow', False, svg.docks[1][0], svg.docks[1][1]))
+ self._left, self._right = 0, svg.get_width()-svg.docks[1][0]
+
+ def _make_flow_style_1arg(self, e, svg):
+ svg.expand(25+e, 0)
+ svg.set_slot(True)
+ svg.set_tab(True)
+ svg.set_innie([True])
+ self._make_basic_flow(svg)
+ self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
+ ('number', False, svg.docks[1][0], svg.docks[1][1]),
+ ('flow', False, svg.docks[2][0], svg.docks[2][1]),
+ ('flow', False, svg.docks[3][0], svg.docks[3][1]))
+ self._left, self._right = 0, svg.get_width()-svg.docks[1][0]
+
+ def _make_flow_style_boolean(self, e, svg):
+ svg.expand(25+e, 0)
+ svg.set_slot(True)
+ svg.set_tab(True)
+ svg.set_boolean(True)
+ self._make_basic_flow(svg)
+ self.docks = (('flow', True, svg.docks[0][0], svg.docks[0][1]),
+ ('bool', False, svg.docks[1][0], svg.docks[1][1]),
+ ('flow', False, svg.docks[2][0], svg.docks[2][1]),
+ ('flow', False, svg.docks[3][0], svg.docks[3][1]))
+ self._left, self._right = 0, svg.get_width()-svg.docks[1][0]
+
+ def _make_basic_block(self, svg):
self.shape = svg_str_to_pixbuf(svg.basic_block())
self.width = svg.get_width()
self.height = svg.get_height()
svg.set_stroke_width(SELECTED_STROKE_WIDTH)
svg.set_stroke_color(SELECTED_COLOR)
self.selected_shape = svg_str_to_pixbuf(svg.basic_block())
- self.spr = sprites.Sprite(sprite_list, x, y, self.shape)
- def _make_basic_box(self, sprite_list, svg, x, y):
+ def _make_basic_box(self, svg):
self.shape = svg_str_to_pixbuf(svg.basic_box())
self.width = svg.get_width()
self.height = svg.get_height()
svg.set_stroke_width(SELECTED_STROKE_WIDTH)
svg.set_stroke_color(SELECTED_COLOR)
self.selected_shape = svg_str_to_pixbuf(svg.basic_box())
- self.spr = sprites.Sprite(sprite_list, x, y, self.shape)
- def _make_basic_flow(self, sprite_list, svg, x, y):
+ def _make_basic_flow(self, svg):
self.shape = svg_str_to_pixbuf(svg.basic_flow())
self.width = svg.get_width()
self.height = svg.get_height()
svg.set_stroke_width(SELECTED_STROKE_WIDTH)
svg.set_stroke_color(SELECTED_COLOR)
self.selected_shape = svg_str_to_pixbuf(svg.basic_flow())
- self.spr = sprites.Sprite(sprite_list, x, y, self.shape)
- def _make_boolean_compare(self, sprite_list, svg, x, y):
+ def _make_boolean_compare(self, svg):
self.shape = svg_str_to_pixbuf(svg.boolean_compare())
self.width = svg.get_width()
self.height = svg.get_height()
svg.set_stroke_width(SELECTED_STROKE_WIDTH)
svg.set_stroke_color(SELECTED_COLOR)
self.selected_shape = svg_str_to_pixbuf(svg.boolean_compare())
- self.spr = sprites.Sprite(sprite_list, x, y, self.shape)
- def _make_boolean_and_or(self, sprite_list, svg, x, y):
+ def _make_boolean_and_or(self, svg):
self.shape = svg_str_to_pixbuf(svg.boolean_and_or())
self.width = svg.get_width()
self.height = svg.get_height()
svg.set_stroke_width(SELECTED_STROKE_WIDTH)
svg.set_stroke_color(SELECTED_COLOR)
self.selected_shape = svg_str_to_pixbuf(svg.boolean_and_or())
- self.spr = sprites.Sprite(sprite_list, x, y, self.shape)
- def _make_boolean_not(self, sprite_list, svg, x, y):
+ def _make_boolean_not(self, svg):
self.shape = svg_str_to_pixbuf(svg.boolean_not())
self.width = svg.get_width()
self.height = svg.get_height()
svg.set_stroke_width(SELECTED_STROKE_WIDTH)
svg.set_stroke_color(SELECTED_COLOR)
self.selected_shape = svg_str_to_pixbuf(svg.boolean_not())
- self.spr = sprites.Sprite(sprite_list, x, y, self.shape)