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+#Copyright (c) 2011, Walter Bender
+
+# This procedure is invoked when the user-definable block on the
+# "extras" palette is selected.
+
+# Usage: Import this code into a Python (user-definable) block; when
+# this code is run, the turtle will create a block at the current
+# location of the turtle. The first argument to the Python block
+# should be a string containing the name of the desired
+# block. Arguments to the block can be passed by expanding the Python
+# block to include up to two additional arguments. Note that the
+# turtle is moved to the bottom of the block after it is loaded in
+# order position another block to the bottom of the stack.
+
+# For example, try the following to place forward 100, right 90 on the canvas:
+# start
+# Python(forward, 100) <-- Python load_block.py expanded to two arguments
+# Python(right, 90) <-- Python load_block.py expanded to two arguments
+
+
+def myblock(tw, blkname):
+ ''' Load a block on to the canvas '''
+
+ from TurtleArt.tapalette import block_names, block_primitives, \
+ special_names, content_blocks
+ from TurtleArt.tautils import find_group
+
+ def make_block(tw, name, x, y, defaults):
+ x_pos = x + 20
+ y_pos = y + 20
+ tw._new_block(name, x_pos, y_pos, defaults)
+
+ # Find the block we just created and attach it to a stack.
+ tw.drag_group = None
+ spr = tw.sprite_list.find_sprite((x_pos, y_pos))
+ if spr is not None:
+ blk = tw.block_list.spr_to_block(spr)
+ if blk is not None:
+ tw.drag_group = find_group(blk)
+ tw._snap_to_dock()
+
+ # Disassociate new block from mouse.
+ tw.drag_group = None
+ return blk.height
+
+ def find_block(tw, blkname, x, y, defaults=None):
+ """ Create a new block. It is a bit more work than just calling
+ _new_block(). We need to:
+ (1) translate the label name into the internal block name;
+ (2) 'dock' the block onto a stack where appropriate; and
+ (3) disassociate the new block from the mouse. """
+
+ print blkname
+ for name in block_names:
+ # Translate label name into block/prim name.
+ if blkname in block_names[name]:
+ if (name in block_primitives and \
+ block_primitives[name] == name) or \
+ name in content_blocks:
+ return make_block(tw, name, x, y, defaults)
+ for name in special_names:
+ # Translate label name into block/prim name.
+ if blkname in special_names[name]:
+ return make_block(tw, name, x, y, defaults)
+ return -1
+
+ # Place the block at the active turtle (x, y) and move the turtle
+ # into position to place the next block in the stack.
+ x, y = tw.active_turtle.get_xy()
+ if type(blkname) == type([]):
+ name = blkname[0]
+ value = blkname[1:]
+ dy = int(find_block(tw, name, x, y, value))
+ else:
+ name = blkname
+ dy = int(find_block(tw, name, x, y))
+
+ tw.active_turtle.move((x, y - dy))