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-rw-r--r--taexportlogo.py522
1 files changed, 272 insertions, 250 deletions
diff --git a/taexportlogo.py b/taexportlogo.py
index 2fb22bf..7fde81c 100644
--- a/taexportlogo.py
+++ b/taexportlogo.py
@@ -1,4 +1,4 @@
-#Copyright (c) 2008-9, Walter Bender
+#Copyright (c) 2008-10, Walter Bender
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
@@ -18,15 +18,18 @@
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
-import tawindow
-import talogo
+IGNORE = ["hideblocks", "showblocks", "fullscreen", "polar", "cartesian",
+ "sandwichbottom", "id"]
+
import math
+from tautils import walk_stack
try:
from sugar.datastore import datastore
except:
pass
-def save_logo(self, tw):
+def save_logo(tw):
+ """ We need to set up the Turtle Art color palette and color processing. """
color_processing = "\
to tasetpalette :i :r :g :b :myshade \r\
make \"s ((:myshade - 50) / 50) \r\
@@ -37,9 +40,9 @@ make \"g (:g * :s) \r\
make \"b (:b * :s) \r\
] [ \
make \"s (:s * 0.9) \r\
-make \"r (:r + ((100-:r) * :s)) \r\
-make \"g (:g + ((100-:g) * :s)) \r\
-make \"b (:b + ((100-:b) * :s)) \r\
+make \"r (:r + ((99-:r) * :s)) \r\
+make \"g (:g + ((99-:g) * :s)) \r\
+make \"b (:b + ((99-:b) * :s)) \r\
] \
setpalette :i (list :r :g :b) \r\
end \r\
@@ -75,257 +78,276 @@ setpencolor :color + 8 \r\
end \r\
\
make \"colors [ \
-100 0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45 0 \
-100 50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95 0 \
-100 100 0 90 100 0 80 100 0 70 100 0 60 100 0 50 100 0 40 100 0 30 100 0 20 100 0 10 100 0 \
-0 100 0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45 \
-0 100 50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95 \
-0 100 100 0 95 100 0 90 100 0 85 100 0 80 100 0 75 100 0 70 100 0 65 100 0 60 100 0 55 100 \
-0 50 100 0 45 100 0 40 100 0 35 100 0 30 100 0 25 100 0 20 100 0 15 100 0 10 100 0 5 100 \
-0 0 100 5 0 100 10 0 100 15 0 100 20 0 100 25 0 100 30 0 100 35 0 100 40 0 100 45 0 100 \
-50 0 100 55 0 100 60 0 100 65 0 100 70 0 100 75 0 100 80 0 100 85 0 100 90 0 100 95 0 100 \
-100 0 100 100 0 90 100 0 80 100 0 70 100 0 60 100 0 50 100 0 40 100 0 30 100 0 20 100 0 10] \r\
-make \"shade 50 \r\
+99 0 0 99 5 0 99 10 0 99 15 0 99 20 0 \
+99 25 0 99 30 0 99 35 0 99 40 0 99 45 0 \
+99 50 0 99 55 0 99 60 0 99 65 0 99 70 0 \
+99 75 0 99 80 0 99 85 0 99 90 0 99 95 0 \
+99 99 0 90 99 0 80 99 0 70 99 0 60 99 0 \
+50 99 0 40 99 0 30 99 0 20 99 0 10 99 0 \
+ 0 99 0 0 99 5 0 99 10 0 99 15 0 99 20 \
+ 0 99 25 0 99 30 0 99 35 0 99 40 0 99 45 \
+ 0 99 50 0 99 55 0 99 60 0 99 65 0 99 70 \
+ 0 99 75 0 99 80 0 99 85 0 99 90 0 99 95 \
+ 0 99 99 0 95 99 0 90 99 0 85 99 0 80 99 \
+ 0 75 99 0 70 99 0 65 99 0 60 99 0 55 99 \
+ 0 50 99 0 45 99 0 40 99 0 35 99 0 30 99 \
+ 0 25 99 0 20 99 0 15 99 0 10 99 0 5 99 \
+ 0 0 99 5 0 99 10 0 99 15 0 99 20 0 99 \
+25 0 99 30 0 99 35 0 99 40 0 99 45 0 99 \
+50 0 99 55 0 99 60 0 99 65 0 99 70 0 99 \
+75 0 99 80 0 99 85 0 99 90 0 99 95 0 99 \
+99 0 99 99 0 90 99 0 80 99 0 70 99 0 60 \
+99 0 50 99 0 40 99 0 30 99 0 20 99 0 10] \r\
+make \"shade 50 \r\
tasetshade :shade \r"
- bs = tawindow.blocks(tw)
+ bs = tw.just_blocks()
code = ""
- # these flags are used to trigger the prepending of additional procedures
- random = 0
- fillscreen = 0
- setcolor = 0
- setxy = 0
- pensize = 0
- tastack = 0
- arc = 0
- heap = 0
- write = 0
+ stack_count = 0
show = 0
- minus = 0
- image = 0
+
+ # These flags are used to trigger the prepending of additional procedures.
+ random = False
+ fillscreen = False
+ setcolor = False
+ setxy = False
+ pensize = False
+ setpensize = False
+ arc = False
+ heap = False
+ write = False
+ minus = False
+ division = False
+ image = False
+
+ """
+ Walk through the code, substituting UCB Logo for Turtle Art primitives.
+ """
for b in bs:
- this_stack = ""
- data = walk_stack(self, tw, b)
- # need to catch several special cases:
- # stacks, random, setshade, et al.
- stack = 0
- namedstack = 0
- namedbox = 0
- refstack = 0
- refbox = 0
- myvar = ""
- for d in data:
- if type(d) is float:
- if namedbox == 1:
- myvar += str(d)
- myvar += " "
- elif write == 1:
- this_stack += "labelsize "
- this_stack += str(d)
- write = 0
- else:
- this_stack += str(d)
- elif show == 2:
- # use title for Journal objects
- if d[0:8] == '#smedia_':
- try:
- dsobject = datastore.get(d[8:])
- this_stack += dsobject.metadata['title']
- dsobject.destroy()
- except:
- this_stack += str(d)
- else:
- this_stack += str(d)
- show = 0
- else:
- # transalate some TA terms into UCB Logo
- if namedstack == 1:
- this_stack += "to "
- this_stack += d[2:].replace(" ","_")
- this_stack += "\r"
- stack = 1
- namedstack = 0
- elif namedbox == 1:
- if d[0:2] == "#s":
- this_stack += "make \""
- this_stack += d[2:].replace(" ","_")
- this_stack += " "
- this_stack += myvar
- namedbox = 0
- myvar = ""
- else:
- myvar += d
- elif refstack == 1:
- this_stack += d[2:].replace(" ","_")
- this_stack += " "
- refstack = 0
- elif refbox == 1:
- this_stack += ":"
- this_stack += d[2:].replace(" ","_")
- refbox = 0
- elif d == "stack":
- refstack = 1
- elif d == "box":
- refbox = 1
- elif d == "storeinbox":
- namedbox = 1
- elif d == "storeinbox1":
- this_stack += "make \"box1"
- elif d == "box1":
- this_stack += ":box1"
- elif d == "storeinbox2":
- this_stack += "make \"box2"
- elif d == "box2":
- this_stack += ":box2"
- elif d == "shade":
- this_stack += ":shade"
- elif d == "setshade":
- setcolor = 1
- this_stack += "tasetshade"
- elif d == "color":
- this_stack += "pencolor"
- elif d == "nop":
- this_stack += " "
- elif d == "start":
- this_stack += "to start\r"
- stack = 1
- elif d == "nop1":
- this_stack += "to stack1\r"
- stack = 1
- elif d == "nop2":
- this_stack += "to stack2\r"
- stack = 1
- elif d == "nop3":
- namedstack = 1
- elif d == "stopstack":
- this_stack += "stop"
- elif d == "clean":
- this_stack += "clearscreen"
- elif d == "setxy":
- setxy = 1
- this_stack += "tasetxy"
- elif d == "color":
- this_stack += ":color"
- elif d == "plus":
- this_stack += "sum"
- elif d == "setcolor":
- setcolor = 1
- this_stack += "tasetpencolor"
- elif d == "fillscreen":
- fillscreen = 1
- this_stack += "tasetbackground"
- elif d == "random":
- random = 1
- this_stack += "tarandom"
- elif d == "pensize":
- pensize = 1
- this_stack += "tapensize"
- elif d == "arc":
- arc = 1
- this_stack += "taarc"
- elif d == "pop":
- heap = 1
- this_stack += "tapop"
- elif d == "push":
- heap = 1
- this_stack += "tapush"
- elif d == "heap":
- heap = 1
- this_stack += "taprintheap"
- elif d == "emptyheap":
- heap = 1
- this_stack += "taclearheap"
- elif d == "kbinput":
- this_stack += "make \"keyboard readchar"
- elif d == "keyboard":
- this_stack += ":keyboard"
- elif d == 'insertimage':
- image = 1
- elif image == 1:
- # skip this arg
- image = 2
- elif image == 2:
- # skip this arg
- image = 0
- elif d[0:2] == "#s":
- # output single characters as a string
- if len(d[2:]) == 1:
- this_stack += "\""
- this_stack += d[2:]
- # make a sentence out of everything else
- else:
- this_stack += "sentence "
- this_stack += d[2:].replace("\s"," \"")
- this_stack += "\r"
- elif d == "write":
- this_stack += "label"
- write = 1
- elif d == 'show':
- this_stack += "label"
- show = 1
- elif d == "container":
- if show == 1:
- show = 2
- elif d == "minus":
- this_stack == "taminus"
- minus = 1
- elif d == "hideblocks":
- this_stack += " "
- elif show == 1 and d[0:2] == "#s":
- this_stack += d[2:]
- # need to handle templates somehow
- else:
- this_stack += d
- this_stack += " "
- if stack:
- stack = 0
- # if it is not a stack, we need to add a "to ta#" label
- elif len(data) > 0:
- this_stack = "to ta" + str(tastack) + "\r" + this_stack
- tastack += 1
- if len(data) > 0:
- code += this_stack
- code += "\rend\r"
- # need to define some procedures
- if minus: # minus only takes on arg
+ this_stack = ""
+ data = walk_stack(tw, b)
+ # We need to catch several special cases: stacks, random, etc.
+ stack = False
+ namedstack = False
+ namedbox = False
+ refstack = False
+ refbox = False
+ myvar = ""
+ for d in data:
+ if type(d) == type((1, 2)):
+ (d, b) = d
+ if type(d) is float:
+ if namedbox:
+ myvar += str(d)
+ myvar += " "
+ elif write:
+ this_stack += "labelsize "
+ this_stack += str(d)
+ write = False
+ else:
+ this_stack += str(d)
+ elif show == 2:
+ # Use title for Journal objects
+ if d[0:8] == '#smedia_':
+ try:
+ dsobject = datastore.get(d[8:])
+ this_stack += dsobject.metadata['title']
+ dsobject.destroy()
+ except:
+ this_stack += str(d)
+ else:
+ this_stack += str(d)
+ show = 0
+ else:
+ # Translate some Turtle Art primitives into UCB Logo
+ if namedstack:
+ this_stack += "to "
+ this_stack += d[2:].replace(" ","_")
+ this_stack += "\r"
+ stack = True
+ namedstack = False
+ elif namedbox:
+ if d[0:2] == "#s":
+ this_stack += "make \""
+ this_stack += d[2:].replace(" ","_")
+ this_stack += " "
+ this_stack += myvar
+ namedbox = False
+ myvar = ""
+ else:
+ myvar += d
+ elif refstack:
+ this_stack += d[2:].replace(" ","_")
+ this_stack += " "
+ refstack = False
+ elif refbox:
+ this_stack += ":"
+ this_stack += d[2:].replace(" ","_")
+ refbox = False
+ elif d == "stack":
+ refstack = True
+ elif d == "box":
+ refbox = True
+ elif d == "storeinbox":
+ namedbox = True
+ elif d == "storeinbox1":
+ this_stack += "make \"box1"
+ elif d == "box1":
+ this_stack += ":box1"
+ elif d == "storeinbox2":
+ this_stack += "make \"box2"
+ elif d == "box2":
+ this_stack += ":box2"
+ elif d == "shade":
+ this_stack += ":shade"
+ elif d == "setshade":
+ setcolor = True
+ this_stack += "tasetshade"
+ elif d == "color":
+ this_stack += "pencolor"
+ elif d == "nop":
+ this_stack += " "
+ elif d == "start":
+ this_stack += "to start\r"
+ stack = True
+ elif d == "nop1":
+ this_stack += "to stack1\r"
+ stack = True
+ elif d == "nop2":
+ this_stack += "to stack2\r"
+ stack = True
+ elif d == "nop3":
+ namedstack = True
+ elif d == "stopstack":
+ this_stack += "stop"
+ elif d == "clean":
+ this_stack += "clearscreen"
+ elif d == "setxy":
+ setxy = True
+ this_stack += "tasetxy"
+ elif d == "color":
+ this_stack += ":color"
+ elif d == "plus":
+ this_stack += "sum"
+ elif d == "setcolor":
+ setcolor = True
+ this_stack += "tasetpencolor"
+ elif d == "fillscreen":
+ fillscreen = True
+ setcolor = True
+ this_stack += "tasetbackground"
+ elif d == "random":
+ random = True
+ this_stack += "tarandom"
+ elif d == "pensize":
+ pensize = True
+ this_stack += "tapensize"
+ elif d == "setpensize":
+ setpensize = True
+ this_stack += "tasetpensize"
+ elif d == "arc":
+ arc = True
+ this_stack += "taarc"
+ elif d == "pop":
+ heap = True
+ this_stack += "tapop"
+ elif d == "push":
+ heap = True
+ this_stack += "tapush"
+ elif d == "heap":
+ heap = True
+ this_stack += "taprintheap"
+ elif d == "emptyheap":
+ heap = True
+ this_stack += "taclearheap"
+ elif d == "kbinput":
+ this_stack += "make \"keyboard readchar"
+ elif d == "keyboard":
+ this_stack += ":keyboard"
+ elif d == 'insertimage':
+ image = True
+ elif image:
+ # Skip this arg
+ image = 2
+ elif image == 2:
+ # Skip this arg
+ image = False
+ elif d[0:2] == "#s":
+ # output single characters as a string
+ if len(d[2:]):
+ this_stack += "\""
+ this_stack += d[2:]
+ # make a sentence out of everything else
+ else:
+ this_stack += "sentence "
+ this_stack += d[2:].replace("\s"," \"")
+ this_stack += "\r"
+ elif d == "write":
+ this_stack += "label"
+ write = True
+ elif d == 'show' or d == 'showaligned':
+ this_stack += "label"
+ show = 1
+ elif d == "minus2":
+ this_stack += "taminus"
+ minus = True
+ elif d == "division":
+ this_stack += "quotient"
+ elif d == "lpos":
+ this_stack += str(-tw.canvas.width/(tw.coord_scale*2))
+ elif d == "rpos":
+ this_stack += str(tw.canvas.width/(tw.coord_scale*2))
+ elif d == "bpos":
+ this_stack += str(-tw.canvas.height/(tw.coord_scale*2))
+ elif d == "tpos":
+ this_stack += str(tw.canvas.height/(tw.coord_scale*2))
+ elif d in IGNORE:
+ this_stack += " "
+ elif show == 1 and d[0:2] == "#s":
+ this_stack += d[2:]
+ # We don't handle depreciated 'template' blocks
+ else:
+ this_stack += d
+ this_stack += " "
+ if stack:
+ stack = False
+ # if it is not a stack, we need to add a "to ta#" label
+ elif len(data) > 0:
+ this_stack = "to ta" + str(stack_count) + "\r" + this_stack
+ stack_count += 1
+ if len(data) > 0:
+ code += this_stack
+ code += "\rend\r"
+
+ # We need to define some additional procedures.
+ if minus: # Logo minus only takes one argument.
code = "to taminus :y :x\routput sum :x minus :y\rend\r" + code
if random: # to avoid negative numbers
- code = "to tarandom :min :max\r" + \
- "output (random (:max - :min)) + :min\rend\r" +\
- code
- if fillscreen: # set shade than background color
- code = "to tasetbackground :color :shade\r" + \
- "tasetshade :shade\rsetbackground :color\rend" + \
- code
- if setcolor: # load palette
- code = color_processing + code
- if pensize: # return only first argument
- code = "to tapensize\routput first round pensize\rend\r" + code
- if setxy: # swap args and round args
- code = "to tasetxy :x :y\rpenup\rsetxy :x :y\rpendown\rend\r" + code
- if arc: # need to redefine this one all together
- c = (2 * math.pi)/360
- code = "to taarc :a :r\rrepeat round :a [right 1 forward (" +\
- str(c) + " * :r)]\rend\r" + code
- if heap: # add psuedo push and pop
- code = "to tapush :foo\rmake \"taheap fput :foo :taheap\rend\r" + \
- "to tapop\rif emptyp :taheap [stop]\rmake \"tmp first :taheap\r" +\
- "make \"taheap butfirst :taheap\routput :tmp\rend\r" + \
- "to taclearheap\rmake \"taheap []\rend\r" + \
- "to taprintheap \rprint :taheap\rend\r" + \
- "make \"taheap []\r" + code
+ code = "to tarandom :min :max\r" + \
+ "output (random (:max - :min)) + :min\rend\r" + code
+ if fillscreen: # Set shade than background color
+ code = "to tasetbackground :color :shade\r" + \
+ "tasetshade :shade\rsetbackground :color\rend\r" + code
+ if setcolor: # Load the Turtle Art color palette.
+ code = color_processing + code
+ if setpensize: # Set int of pensize
+ code = "to tasetpensize :a\rsetpensize round :a\rend\r" + code
+ if pensize: # Return only the first argument.
+ code = "to tapensize\routput first round pensize\rend\r" + code
+ if setxy: # Swap and round arguments
+ code = "to tasetxy :x :y\rpenup\rsetxy :x :y\rpendown\rend\r" + code
+ if arc: # Turtle Art 'arc' needs to be redefined.
+ c = (2 * math.pi)/360
+ code = "to taarc :a :r\rrepeat round :a [right 1 forward (" + \
+ str(c) + " * :r)]\rend\r" + code
+ if heap: # Add psuedo 'push' and 'pop'
+ code = "to tapush :foo\rmake \"taheap fput :foo :taheap\rend\r" + \
+ "to tapop\rif emptyp :taheap [stop]\rmake \"tmp first :taheap\r" + \
+ "make \"taheap butfirst :taheap\routput :tmp\rend\r" + \
+ "to taclearheap\rmake \"taheap []\rend\r" + \
+ "to taprintheap \rprint :taheap\rend\r" + \
+ "make \"taheap []\r" + code
code = "window\r" + code
-# print code
return code
-def walk_stack(self, tw, spr):
- top = tawindow.find_top_block(spr)
- if spr == top:
- # only walk the stack if the block is the top block
- code = talogo.run_blocks(tw.lc, top, tawindow.blocks(tw), False)
- return code
- else:
- # not top of stack, then return empty list
- return []
-