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-# -*- coding: utf-8 -*-
-#Copyright (c) 2010 Walter Bender
-
-#Permission is hereby granted, free of charge, to any person obtaining a copy
-#of this software and associated documentation files (the "Software"), to deal
-#in the Software without restriction, including without limitation the rights
-#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-#copies of the Software, and to permit persons to whom the Software is
-#furnished to do so, subject to the following conditions:
-
-#The above copyright notice and this permission notice shall be included in
-#all copies or substantial portions of the Software.
-
-#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-#THE SOFTWARE.
-
-from constants import *
-import sprite_factory
-import sprites
-from gettext import gettext as _
-
-#
-# A class for the list of blocks and everything they share in common
-#
-class Turtles:
- def __init__(self):
- self.list = []
-
- def get_turtle(self, i):
- if i < 0 or i > len(self.list)-1:
- return(None)
- else:
- return(self.list[i])
-
- def length_of_list(self):
- return(len(self.list))
-
- def append_to_list(self, turtle):
- self.list.append(turtle)
-
- def remove_from_list(self, turtle):
- if block in self.list:
- self.list.remove(turtle)
-
- #
- # sprite utilities
- #
- def spr_to_turtle(self, spr):
- for b in self.list:
- if spr == b.spr:
- return b
- return None
-
-#
-# A class for the individual turtles
-#
-class Turtle:
- # The turtle is not a block, just a sprite with an orientation
- def __init__(self, turtle_list, sprite_list, orientation=0, scale=1.0):
- self.spr = None
- self.orientation = orientation
- svg = sprite_factory.SVG()
- svg.set_scale(scale)
- svg.set_orientation(orientation)
- self.spr = sprites.Sprite(sprite_list, 0, 0,
- sprite_factory.svg_str_to_pixbuf(svg.turtle()))
- self.type = 'turtle'
- turtle_list.append_to_list(self)
-
- #
- # TODO: generate orientations
- #