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+# -*- coding: utf-8 -*-
+#Copyright (c) 2010 Walter Bender
+
+#Permission is hereby granted, free of charge, to any person obtaining a copy
+#of this software and associated documentation files (the "Software"), to deal
+#in the Software without restriction, including without limitation the rights
+#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+#copies of the Software, and to permit persons to whom the Software is
+#furnished to do so, subject to the following conditions:
+
+#The above copyright notice and this permission notice shall be included in
+#all copies or substantial portions of the Software.
+
+#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+#THE SOFTWARE.
+
+from constants import *
+import sprite_factory
+import sprites
+from gettext import gettext as _
+
+#
+# A class for the list of blocks and everything they share in common
+#
+class Turtles:
+ def __init__(self):
+ self.list = []
+
+ def get_turtle(self, i):
+ if i < 0 or i > len(self.list)-1:
+ return(None)
+ else:
+ return(self.list[i])
+
+ def length_of_list(self):
+ return(len(self.list))
+
+ def append_to_list(self, turtle):
+ self.list.append(turtle)
+
+ def remove_from_list(self, turtle):
+ if block in self.list:
+ self.list.remove(turtle)
+
+ #
+ # sprite utilities
+ #
+ def spr_to_turtle(self, spr):
+ for b in self.list:
+ if spr == b.spr:
+ return b
+ return None
+
+#
+# A class for the individual turtles
+#
+class Turtle:
+ # The turtle is not a block, just a sprite with an orientation
+ def __init__(self, turtle_list, sprite_list, orientation=0, scale=1.0):
+ self.spr = None
+ self.orientation = orientation
+ svg = sprite_factory.SVG()
+ svg.set_scale(scale)
+ svg.set_orientation(orientation)
+ self.spr = sprites.Sprite(sprite_list, 0, 0,
+ sprite_factory.svg_str_to_pixbuf(svg.turtle()))
+ self.type = 'turtle'
+ turtle_list.append_to_list(self)
+ print "created turtle: %s" % (str(self.spr))
+
+ #
+ # TODO: generate orientations
+ #