From c2937d9fdd30b1b896caf66851d6677924d07488 Mon Sep 17 00:00:00 2001 From: Walter Bender Date: Thu, 12 Aug 2010 17:57:55 +0000 Subject: reorg of module heirarchy --- (limited to 'TurtleArt/tablock.py') diff --git a/TurtleArt/tablock.py b/TurtleArt/tablock.py new file mode 100644 index 0000000..4923ecb --- /dev/null +++ b/TurtleArt/tablock.py @@ -0,0 +1,865 @@ +# -*- coding: utf-8 -*- +#Copyright (c) 2010 Walter Bender + +#Permission is hereby granted, free of charge, to any person obtaining a copy +#of this software and associated documentation files (the "Software"), to deal +#in the Software without restriction, including without limitation the rights +#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +#copies of the Software, and to permit persons to whom the Software is +#furnished to do so, subject to the following conditions: + +#The above copyright notice and this permission notice shall be included in +#all copies or substantial portions of the Software. + +#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +#THE SOFTWARE. + +import gtk +from taconstants import * +from tasprite_factory import SVG, svg_str_to_pixbuf +import sprites +from gettext import gettext as _ + +# +# A class for the list of blocks and everything they share in common +# +class Blocks: + def __init__(self, font_scale_factor = 1): + self.list = [] + self.font_scale_factor = font_scale_factor + + def get_block(self, i): + if i < 0 or i > len(self.list)-1: + return(None) + else: + return(self.list[i]) + + def length_of_list(self): + return(len(self.list)) + + def append_to_list(self,block): + self.list.append(block) + + def remove_from_list(self, block): + if block in self.list: + self.list.remove(block) + + def print_list(self, block_type=None): + for i, block in enumerate(self.list): + if block_type is None or block_type == block.type: + print "%d: %s" % (i, block.name) + + def set_scale(self, scale): + for b in self.list: + for i in range(len(b._font_size)): + b._font_size[i] *= b.scale*scale/self.font_scale_factor + self.font_scale_factor = scale + + # + # sprite utilities + # + def spr_to_block(self, spr): + for b in self.list: + if spr == b.spr: + return b + return None + +# +# A class for the individual blocks +# +class Block: + def __init__(self, block_list, sprite_list, name, x, y, type='block', + values=[], scale=BLOCK_SCALE, colors=["#FF0000","#A00000"]): + self.spr = None + self.shapes = [None, None] + self.name = name + self.colors = colors + self.scale = scale + self.docks = None + self.connections = None + self.status = None + self.values = [] + self.primitive = None + self.type = type + self.dx = 0 + self.ex = 0 + self.ey = 0 + self._ei = 0 + self._font_size = [6.0, 4.5] + self._image = None + + if OLD_NAMES.has_key(self.name): + self.name = OLD_NAMES[self.name] + + for i in range(len(self._font_size)): + self._font_size[i] *= self.scale*block_list.font_scale_factor + + for v in (values): + self.values.append(v) + + self._new_block_from_factory(sprite_list, x, y) + + if PRIMITIVES.has_key(name): + self.primitive = PRIMITIVES[self.name] + + block_list.append_to_list(self) + + # We may want to highlight a block... + def highlight(self): + if self.spr is not None: + self.spr.set_shape(self.shapes[1]) + + # Or unhighlight it. + def unhighlight(self): + if self.spr is not None: + self.spr.set_shape(self.shapes[0]) + + # We need to resize some blocks on the fly so that the labels fit. + def resize(self): + if not self.spr is not None: + return + dx = (self.spr.label_width()-self.spr.label_safe_width())/self.scale + if dx !=0: + self.dx += dx + if self.dx < 0: + self.dx = 0 + self.refresh() + + # Some blocks get a skin. + def set_image(self, image, x, y): + if not self.spr is not None: + return + self._image = image + self.spr.set_image(image, 1, x, y) + + # The skin might need scaling. + # Keep the original here, the scaled version stays with the sprite. + def scale_image(self, x, y, w, h): + if not self.spr is not None: + return + if self._image is not None: + tmp = self._image.scale_simple(w, h, + gtk.gdk.INTERP_NEAREST) + self.spr.set_image(tmp, 1, x, y) + + # We may want to rescale blocks as well. + def rescale(self, scale): + if not self.spr is not None: + return + for i in range(len(self._font_size)): + self._font_size[i] /= self.scale + self.dx /= self.scale + self.ex /= self.scale + self.ey /= self.scale + self.scale = scale + for i in range(len(self._font_size)): + self._font_size[i] *= self.scale + self.dx *= self.scale + self.ex *= self.scale + self.ey *= self.scale + self._set_label_attributes() + self.svg.set_scale(self.scale) + self.refresh() + self.spr.draw() + + def refresh(self): + if not self.spr is not None: + return + self._make_block(self.svg) + self._set_margins() + self.spr.set_shape(self.shapes[0]) + + # We may want to add additional slots for arguments ("innies"). + def add_arg(self, keep_expanding=True): + if not self.spr is not None: + return + h = self.svg.get_height() + self._ei += 1 + if self.type == 'block' and keep_expanding: + self.svg.set_show(True) + else: + self.svg.set_show(False) + self.refresh() + return self.svg.get_height()-h + + # We may want to grow a block vertically. + def expand_in_y(self, dy): + if not self.spr is not None: + return + self.ey += dy + if self.type == 'block': + self.svg.set_hide(True) + self.svg.set_show(True) + else: + self.svg.set_hide(False) + self.svg.set_show(False) + self.refresh() + + # We may want to grow a block horizontally. + def expand_in_x(self, dx): + if not self.spr is not None: + return + self.ex += dx + if self.type == 'block': + self.svg.set_hide(True) + self.svg.set_show(True) + else: + self.svg.set_hide(False) + self.svg.set_show(False) + self.refresh() + + def reset_x(self): + if not self.spr is not None: + return 0 + dx = -self.ex + self.ex = 0 + self.svg.set_hide(False) + if self.type == 'block': + self.svg.set_show(True) + else: + self.svg.set_show(False) + self.refresh() + return dx + + def reset_y(self): + if not self.spr is not None: + return 0 + dy = -self.ey + self.ey = 0 + self.svg.set_hide(False) + if self.type == 'block': + self.svg.set_show(True) + else: # 'proto' + self.svg.set_show(False) + self.refresh() + return dy + + def get_expand_x_y(self): + if not self.spr is not None: + return(0, 0) + return (self.ex, self.ey) + + def _new_block_from_factory(self, sprite_list, x, y): + self.svg = SVG() + self.svg.set_scale(self.scale) + self.svg.set_gradiant(True) + self.svg.set_innie([False]) + self.svg.set_outie(False) + self.svg.set_tab(True) + self.svg.set_slot(True) + + if self.name in EXPANDABLE and self.type == 'block': + self.svg.set_show(True) + + self._make_block(self.svg) + if sprite_list is not None: + self.spr = sprites.Sprite(sprite_list, x, y, self.shapes[0]) + self._set_margins() + self._set_label_attributes() + + if (self.name == 'number' or self.name == 'string') and\ + len(self.values) > 0: + for i, v in enumerate(self.values): + if v is not None: + self._set_labels(i, str(v)) + elif BLOCK_NAMES.has_key(self.name): + for i, n in enumerate(BLOCK_NAMES[self.name]): + self._set_labels(i, n) + + # Make sure the labels fit. + if self.spr.label_width() > self.spr.label_safe_width(): + self.resize() + + def _set_margins(self): + self.spr.set_margins(self.svg.margins[0], self.svg.margins[1], + self.svg.margins[2], self.svg.margins[3]) + + def _set_label_attributes(self): + if self.name in CONTENT_BLOCKS: + n = len(self.values) + if n == 0: + n = 1 # Force a scale to be set, even if there is no value. + else: + n = len(BLOCK_NAMES[self.name]) + for i in range(n): + if i == 1: # top + self.spr.set_label_attributes(int(self._font_size[1]+0.5), True, + "right", "top", i) + elif i == 2: # bottom + self.spr.set_label_attributes(int(self._font_size[1]+0.5), True, + "right", "bottom", i) + else: + self.spr.set_label_attributes(int(self._font_size[0]+0.5), True, + "center", "middle", i) + + def _set_labels(self, i, label): + self.spr.set_label(label, i) + + def _make_block(self, svg): + self._left = 0 + self._top = 0 + self._right = 0 + self._bottom = 0 + self._set_colors(svg) + self.svg.set_stroke_width(STANDARD_STROKE_WIDTH) + self.svg.clear_docks() + if self.name in BASIC_STYLE: + self._make_basic_style(svg) + elif self.name in BASIC_STYLE_HEAD: + self._make_basic_style_head(svg) + elif self.name in BASIC_STYLE_EXTENDED: + self._make_basic_style(svg, 16) + elif self.name in BASIC_STYLE_HEAD_1ARG: + self._make_basic_style_head_1arg(svg) + elif self.name in BASIC_STYLE_TAIL: + self._make_basic_style_tail(svg) + elif self.name in BASIC_STYLE_1ARG: + self._make_basic_style_1arg(svg) + elif self.name in BASIC_STYLE_2ARG: + self._make_basic_style_2arg(svg) + elif self.name in BASIC_STYLE_VAR_ARG: + self._make_basic_style_var_arg(svg) + elif self.name in BULLET_STYLE: + self._make_bullet_style(svg) + elif self.name in BOX_STYLE: + self._make_box_style(svg) + elif self.name in BOX_STYLE_MEDIA: + self._make_media_style(svg) + elif self.name in NUMBER_STYLE: + self._make_number_style(svg) + elif self.name in NUMBER_STYLE_BLOCK: + self._make_number_style_block(svg) + elif self.name in NUMBER_STYLE_VAR_ARG: + self._make_number_style_var_arg(svg) + elif self.name in NUMBER_STYLE_1ARG: + self._make_number_style_1arg(svg) + elif self.name in NUMBER_STYLE_1STRARG: + self._make_number_style_1strarg(svg) + elif self.name in NUMBER_STYLE_PORCH: + self._make_number_style_porch(svg) + elif self.name in COMPARE_STYLE: + self._make_compare_style(svg) + elif self.name in BOOLEAN_STYLE: + self._make_boolean_style(svg) + elif self.name in NOT_STYLE: + self._make_not_style(svg) + elif self.name in FLOW_STYLE: + self._make_flow_style(svg) + elif self.name in FLOW_STYLE_TAIL: + self._make_flow_style_tail(svg) + elif self.name in FLOW_STYLE_1ARG: + self._make_flow_style_1arg(svg) + elif self.name in FLOW_STYLE_BOOLEAN: + self._make_flow_style_boolean(svg) + elif self.name in FLOW_STYLE_WHILE: + self._make_flow_style_while(svg) + elif self.name in FLOW_STYLE_ELSE: + self._make_flow_style_else(svg) + elif self.name in COLLAPSIBLE_TOP: + self._make_collapsible_style_top(svg) + elif self.name in COLLAPSIBLE_TOP_NO_ARM: + self._make_collapsible_style_top(svg, True) + elif self.name in COLLAPSIBLE_BOTTOM: + self._make_collapsible_style_bottom(svg) + elif self.name in PORTFOLIO_STYLE_2x2: + self._make_portfolio_style_2x2(svg) + elif self.name in PORTFOLIO_STYLE_2x1: + self._make_portfolio_style_2x1(svg) + elif self.name in PORTFOLIO_STYLE_1x1: + self._make_portfolio_style_1x1(svg) + elif self.name in PORTFOLIO_STYLE_1x2: + self._make_portfolio_style_1x2(svg) + else: + self._make_basic_style(svg) + print "WARNING: I don't know how to create a %s block" % (self.name) + + def _set_colors(self, svg): + if BOX_COLORS.has_key(self.name): + self.colors = BOX_COLORS[self.name] + else: + for p in range(len(PALETTES)): + if self.name in PALETTES[p]: + self.colors = COLORS[p] + self.svg.set_colors(self.colors) + + def _make_basic_style(self, svg, extension=0): + self.svg.expand(self.dx+self.ex+extension, self.ey+extension) + self._make_basic_block(svg) + self.docks = [['flow',True,self.svg.docks[0][0],self.svg.docks[0][1]], + ['flow',False,self.svg.docks[1][0],self.svg.docks[1][1]]] + + def _make_basic_style_head(self, svg): + self.svg.expand(10+self.dx+self.ex, self.ey) + self.svg.set_slot(False) + self.svg.set_cap(True) + self._make_basic_block(svg) + self.docks = [['unavailable', False, 0, 0], + ['flow', False, self.svg.docks[0][0], + self.svg.docks[0][1]]] + + def _make_basic_style_head_1arg(self, svg): + self.svg.expand(10+self.dx+self.ex, self.ey) + self.svg.set_innie([True]) + self.svg.set_slot(False) + self.svg.set_cap(True) + self._make_basic_block(svg) + self.docks = [['unavailable', False, 0, 0], + ['string', False, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['flow', False, self.svg.docks[1][0], + self.svg.docks[1][1]]] + + def _make_basic_style_tail(self, svg): + self.svg.expand(10+self.dx+self.ex, self.ey) + self.svg.set_tab(False) + self._make_basic_block(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['unavailable', False, 0, 0]] + + def _make_basic_style_1arg(self, svg): + self.svg.expand(10+self.dx+self.ex, self.ey) + self.svg.set_innie([True]) + self._make_basic_block(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['number', False, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['flow', False, self.svg.docks[2][0], + self.svg.docks[2][1]]] + + def _make_basic_style_2arg(self, svg): + self.svg.expand(10+self.dx+self.ex, self.ey) + self.svg.set_innie([True,True]) + self._make_basic_block(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['number', False, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['number', False, self.svg.docks[2][0], + self.svg.docks[2][1]], + ['flow', False, self.svg.docks[3][0], + self.svg.docks[3][1]]] + + def _make_basic_style_var_arg(self, svg): + self.svg.expand(10+self.dx+self.ex, self.ey) + innie = [True] + for i in range(self._ei): + innie.append(True) + self.svg.set_innie(innie) + self._make_basic_block(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['number', False, self.svg.docks[1][0], + self.svg.docks[1][1]]] + for i in range(self._ei): + self.docks.append(['number', False, self.svg.docks[i+2][0], + self.svg.docks[i+2][1]]) + self.docks.append(['flow', False, self.svg.docks[self._ei+2][0], + self.svg.docks[self._ei+2][1]]) + + def _make_bullet_style(self, svg): + self.svg.expand(10+self.dx+self.ex, self.ey) + innie = [True, True] + for i in range(self._ei): + innie.append(True) + self.svg.set_innie(innie) + self._make_basic_block(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['string', False, self.svg.docks[1][0], + self.svg.docks[1][1], '['], + ['string', False, self.svg.docks[2][0], + self.svg.docks[2][1]]] + for i in range(self._ei): + self.docks.append(['string', False, self.svg.docks[i+3][0], + self.svg.docks[i+3][1]]) + self.docks.append(['flow', False, self.svg.docks[self._ei+3][0], + self.svg.docks[self._ei+3][1], ']']) + + def _make_box_style(self, svg): + self.svg.expand(60+self.dx+self.ex, self.ey) + self._make_basic_box(svg) + self.docks = [['number', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['unavailable', False, 0, 0]] + + def _make_media_style(self, svg): + self.svg.expand(40+self.dx+self.ex, 10+self.ey) + self._make_basic_box(svg) + self.docks = [['number', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['unavailable', False, 0, 0]] + + def _make_number_style(self, svg): + self.svg.expand(self.dx+self.ex, self.ey) + self.svg.set_innie([True,True]) + self.svg.set_outie(True) + self.svg.set_tab(False) + self.svg.set_slot(False) + self._make_basic_block(svg) + """ + NOTE: The "outie" is added last, so the dock order in NUMBER_STYLE + blocks needs to be modified. + """ + self.docks = [['number', True, self.svg.docks[2][0], + self.svg.docks[2][1]], + ['number', False, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['number', False, self.svg.docks[1][0], + self.svg.docks[1][1]]] + + def _make_number_style_var_arg(self, svg): + self.svg.expand(self.dx+self.ex, self.ey) + innie = [True] + for i in range(self._ei+1): + innie.append(True) + self.svg.set_innie(innie) + self.svg.set_outie(True) + self.svg.set_tab(False) + self.svg.set_slot(False) + self._make_basic_block(svg) + self.docks = [['number', True, self.svg.docks[2+self._ei][0], + self.svg.docks[2+self._ei][1]], + ['number', False, self.svg.docks[0][0], + self.svg.docks[0][1]]] + for i in range(self._ei+1): + self.docks.append(['number', False, self.svg.docks[i+1][0], + self.svg.docks[i+1][1]]) + self.docks.append(['unavailable', False, 0, 0]) + + def _make_number_style_block(self, svg): + self.svg.expand(self.dx+self.ex, self.ey) + self.svg.set_innie([True,True]) + self.svg.set_outie(True) + self.svg.set_tab(False) + self.svg.set_slot(False) + self._make_basic_block(svg) + self.docks = [['number', True, self.svg.docks[2][0], + self.svg.docks[2][1], '('], + ['number', False, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['number', False, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['unavailable', False, 0, 0, ')']] + + def _make_number_style_1arg(self, svg): + self.svg.expand(self.dx+self.ex, self.ey) + self.svg.set_innie([True]) + self.svg.set_outie(True) + self.svg.set_tab(False) + self.svg.set_slot(False) + self._make_basic_block(svg) + self.docks = [['number', True, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['number', False, self.svg.docks[0][0], + self.svg.docks[0][1]]] + + def _make_number_style_1strarg(self, svg): + self.svg.expand(self.dx+self.ex, self.ey) + self.svg.set_innie([True]) + self.svg.set_outie(True) + self.svg.set_tab(False) + self.svg.set_slot(False) + self._make_basic_block(svg) + self.docks = [['number', True, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['string', False, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['unavailable', False, 0, 0]] + + def _make_number_style_porch(self, svg): + self.svg.expand(self.dx+self.ex, self.ey) + self.svg.set_innie([True,True]) + self.svg.set_outie(True) + self.svg.set_tab(False) + self.svg.set_slot(False) + self.svg.set_porch(True) + self._make_basic_block(svg) + self.docks = [['number', True, self.svg.docks[2][0], + self.svg.docks[2][1]], + ['number', False, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['number', False, self.svg.docks[1][0], + self.svg.docks[1][1]]] + + def _make_compare_style(self, svg): + self.svg.expand(10+self.dx+self.ex, self.ey) + self._make_boolean_compare(svg) + self.docks = [['bool', True, self.svg.docks[0][0], + self.svg.docks[0][1], '('], + ['number', False, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['number', False, self.svg.docks[2][0], + self.svg.docks[2][1]], + ['unavailable', False, 0, 0, ')']] + + def _make_boolean_style(self, svg): + self.svg.expand(10+self.dx+self.ex, self.ey) + self._make_boolean_and_or(svg) + self.docks = [['bool', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['bool', False, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['bool', False, self.svg.docks[2][0], + self.svg.docks[2][1]]] + + def _make_not_style(self, svg): + self.svg.expand(15+self.dx+self.ex, self.ey) + self._make_boolean_not(svg) + self.docks = [['bool', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['bool', False, self.svg.docks[1][0], + self.svg.docks[1][1]]] + + def _make_flow_style(self, svg): + self.svg.expand(10+self.dx+self.ex, self.ey) + self.svg.set_slot(True) + self.svg.set_tab(True) + self._make_basic_flow(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['flow', False, self.svg.docks[1][0], + self.svg.docks[1][1], '['], + ['flow', False, self.svg.docks[2][0], + self.svg.docks[2][1], ']']] + + def _make_flow_style_tail(self, svg): + self.svg.expand(10+self.dx+self.ex, self.ey) + self.svg.set_slot(True) + self.svg.set_tab(False) + self._make_basic_flow(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['flow', False, self.svg.docks[1][0], + self.svg.docks[1][1]]] + + def _make_flow_style_1arg(self, svg): + self.svg.expand(self.dx+self.ex, self.ey) + self.svg.set_slot(True) + self.svg.set_tab(True) + self.svg.set_innie([True]) + self._make_basic_flow(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['number', False, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['flow', False, self.svg.docks[2][0], + self.svg.docks[2][1], '['], + ['flow', False, self.svg.docks[3][0], + self.svg.docks[3][1], ']']] + + def _make_flow_style_boolean(self, svg): + self.svg.expand(self.dx+self.ex, self.ey) + self.svg.set_slot(True) + self.svg.set_tab(True) + self.svg.set_boolean(True) + self._make_basic_flow(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['bool', False, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['flow', False, self.svg.docks[2][0], + self.svg.docks[2][1], '['], + ['flow', False, self.svg.docks[3][0], + self.svg.docks[3][1], ']']] + + def _make_flow_style_while(self, svg): + self.svg.expand(self.dx+self.ex, self.ey) + self.svg.set_slot(True) + self.svg.set_tab(True) + self.svg.set_boolean(True) + self._make_basic_flow(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['bool', False, self.svg.docks[1][0], + self.svg.docks[1][1], '['], + ['flow', False, self.svg.docks[2][0], + self.svg.docks[2][1], ']['], + ['flow', False, self.svg.docks[3][0], + self.svg.docks[3][1], ']']] + + def _make_flow_style_else(self, svg): + self.svg.expand(self.dx+self.ex, self.ey) + self.svg.set_slot(True) + self.svg.set_tab(True) + self.svg.set_else(True) + self.svg.set_boolean(True) + self._make_basic_flow(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['bool', False, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['flow', False, self.svg.docks[3][0], + self.svg.docks[3][1], '['], + ['flow', False, self.svg.docks[2][0], + self.svg.docks[2][1], ']['], + ['flow', False, self.svg.docks[4][0], + self.svg.docks[4][1], ']']] + + def _make_collapsible_style_top(self, svg, no_arm=False): + self.svg.expand(self.dx+self.ex, self.ey) + self.svg.set_no_arm(no_arm) + self._make_collapsible_top_block(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['number', False, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['flow', False, self.svg.docks[2][0], + self.svg.docks[2][1]]] + + def _make_collapsible_style_bottom(self, svg): + self.svg.expand(self.dx+self.ex, self.ey) + self._make_collapsible_bottom_block(svg) + self.docks = [['flow',True,self.svg.docks[0][0],self.svg.docks[0][1]], + ['flow',False,self.svg.docks[1][0],self.svg.docks[1][1]]] + + # Depreciated block styles + def _make_portfolio_style_2x2(self, svg): + self.svg.expand(30+self.dx+self.ex, 10+self.ey) + self.svg.set_slot(True) + self.svg.set_tab(True) + self.svg.set_innie([True, True, False, True]) + self._make_portfolio(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['string', False, self.svg.docks[6][0], + self.svg.docks[6][1]], + ['media', False, self.svg.docks[5][0], + self.svg.docks[5][1]], + ['media', False, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['media', False, self.svg.docks[4][0], + self.svg.docks[4][1]], + ['media', False, self.svg.docks[2][0], + self.svg.docks[2][1]], + ['flow', False, self.svg.docks[3][0], + self.svg.docks[3][1]]] + + def _make_portfolio_style_2x1(self, svg): + self.svg.expand(30+self.dx+self.ex, 10+self.ey) + self.svg.set_slot(True) + self.svg.set_tab(True) + self.svg.set_innie([True, True]) + self._make_portfolio(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['string', False, self.svg.docks[4][0], + self.svg.docks[4][1]], + ['media', False, self.svg.docks[3][0], + self.svg.docks[3][1]], + ['media', False, self.svg.docks[1][0], + self.svg.docks[1][1]], + ['flow', False, self.svg.docks[2][0], + self.svg.docks[2][1]]] + + def _make_portfolio_style_1x2(self, svg): + self.svg.expand(30+self.dx+self.ex, 15+self.ey) + self.svg.set_slot(True) + self.svg.set_tab(True) + self.svg.set_innie([True, True, False, True]) + self.svg.set_draw_innies(False) + self._make_portfolio(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['string', False, self.svg.docks[4][0], + self.svg.docks[4][1]], + ['media', False, self.svg.docks[3][0], + self.svg.docks[3][1]], + ['media', False, self.svg.docks[2][0], + self.svg.docks[2][1]], + ['flow', False, self.svg.docks[1][0], + self.svg.docks[1][1]]] + + def _make_portfolio_style_1x1(self, svg): + self.svg.expand(30+self.dx+self.ex, 15+self.ey) + self.svg.set_slot(True) + self.svg.set_tab(True) + self.svg.set_innie([True, True]) + self.svg.set_draw_innies(False) + self._make_portfolio(svg) + self.docks = [['flow', True, self.svg.docks[0][0], + self.svg.docks[0][1]], + ['string', False, self.svg.docks[3][0], + self.svg.docks[3][1]], + ['media', False, self.svg.docks[2][0], + self.svg.docks[2][1]], + ['flow', False, self.svg.docks[1][0], + self.svg.docks[1][1]]] + + def _make_basic_block(self, svg): + self.shapes[0] = svg_str_to_pixbuf(self.svg.basic_block()) + self.width = self.svg.get_width() + self.height = self.svg.get_height() + self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) + self.svg.set_stroke_color(SELECTED_COLOR) + self.shapes[1] = svg_str_to_pixbuf(self.svg.basic_block()) + + def _make_collapsible_top_block(self, svg): + self.shapes[0] = svg_str_to_pixbuf(self.svg.sandwich_top()) + self.width = self.svg.get_width() + self.height = self.svg.get_height() + self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) + self.svg.set_stroke_color(SELECTED_COLOR) + self.shapes[1] = svg_str_to_pixbuf(self.svg.sandwich_top()) + + def _make_collapsible_bottom_block(self, svg): + self.shapes[0] = svg_str_to_pixbuf(self.svg.sandwich_bottom()) + self.width = self.svg.get_width() + self.height = self.svg.get_height() + self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) + self.svg.set_stroke_color(SELECTED_COLOR) + self.shapes[1] = svg_str_to_pixbuf(self.svg.sandwich_bottom()) + + def _make_basic_box(self, svg): + self.shapes[0] = svg_str_to_pixbuf(self.svg.basic_box()) + self.width = self.svg.get_width() + self.height = self.svg.get_height() + self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) + self.svg.set_stroke_color(SELECTED_COLOR) + self.shapes[1] = svg_str_to_pixbuf(self.svg.basic_box()) + + def _make_portfolio(self, svg): + self.shapes[0] = svg_str_to_pixbuf(self.svg.portfolio()) + self.width = self.svg.get_width() + self.height = self.svg.get_height() + self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) + self.svg.set_stroke_color(SELECTED_COLOR) + self.shapes[1] = svg_str_to_pixbuf(self.svg.portfolio()) + + def _make_basic_flow(self, svg): + self.shapes[0] = svg_str_to_pixbuf(self.svg.basic_flow()) + self.width = self.svg.get_width() + self.height = self.svg.get_height() + self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) + self.svg.set_stroke_color(SELECTED_COLOR) + self.shapes[1] = svg_str_to_pixbuf(self.svg.basic_flow()) + + def _make_boolean_compare(self, svg): + self.shapes[0] = svg_str_to_pixbuf(self.svg.boolean_compare()) + self.width = self.svg.get_width() + self.height = self.svg.get_height() + self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) + self.svg.set_stroke_color(SELECTED_COLOR) + self.shapes[1] = svg_str_to_pixbuf(self.svg.boolean_compare()) + + def _make_boolean_and_or(self, svg): + self.shapes[0] = svg_str_to_pixbuf(self.svg.boolean_and_or()) + self.width = self.svg.get_width() + self.height = self.svg.get_height() + self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) + self.svg.set_stroke_color(SELECTED_COLOR) + self.shapes[1] = svg_str_to_pixbuf(self.svg.boolean_and_or()) + + def _make_boolean_not(self, svg): + self.shapes[0] = svg_str_to_pixbuf(self.svg.boolean_not()) + self.width = self.svg.get_width() + self.height = self.svg.get_height() + self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) + self.svg.set_stroke_color(SELECTED_COLOR) + self.shapes[1] = svg_str_to_pixbuf(self.svg.boolean_not()) -- cgit v0.9.1