From 5a31ab520b3157b77f68b293d934e6fec0576d41 Mon Sep 17 00:00:00 2001 From: Walter Bender Date: Mon, 15 Feb 2010 15:40:34 +0000 Subject: general code clean up --- (limited to 'block.py') diff --git a/block.py b/block.py deleted file mode 100644 index ac90fe3..0000000 --- a/block.py +++ /dev/null @@ -1,704 +0,0 @@ -# -*- coding: utf-8 -*- -#Copyright (c) 2010 Walter Bender - -#Permission is hereby granted, free of charge, to any person obtaining a copy -#of this software and associated documentation files (the "Software"), to deal -#in the Software without restriction, including without limitation the rights -#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -#copies of the Software, and to permit persons to whom the Software is -#furnished to do so, subject to the following conditions: - -#The above copyright notice and this permission notice shall be included in -#all copies or substantial portions of the Software. - -#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -#THE SOFTWARE. - -from constants import * -from sprite_factory import * -import sprites -from gettext import gettext as _ - -# -# A class for the list of blocks and everything they share in common -# -class Blocks: - def __init__(self, font_scale_factor = 1): - self.list = [] - self.font_scale_factor = font_scale_factor - - def get_block(self, i): - if i < 0 or i > len(self.list)-1: - return(None) - else: - return(self.list[i]) - - def length_of_list(self): - return(len(self.list)) - - def append_to_list(self,block): - self.list.append(block) - - def remove_from_list(self, block): - if block in self.list: - self.list.remove(block) - - def print_list(self, block_type=None): - for i, block in enumerate(self.list): - if block_type is None or block_type == block.type: - print "%d: %s" % (i, block.name) - - # - # sprite utilities - # - def spr_to_block(self, spr): - for b in self.list: - if spr == b.spr: - return b - return None - -# -# A class for the individual blocks -# -class Block: - # - # TODO: - # block data should be stored in block, not in block.spr.label - # Logo code - # HTML code - # debug code - # etc. - def __init__(self, block_list, sprite_list, name, x, y, type='block', - values=[], scale=BLOCK_SCALE, colors=["#00FF00","#00A000"]): - self.spr = None - self.shapes = [] - self.name = name - self.colors = colors - self.scale = scale - self.docks = None - self.connections = None - self.values = [] - self.primitive = None - self.type = type - self._dx = 0 - self._ei = 0 - self._ex = 0 - self._ey = 0 - self._font_size = [6.0, 4.5] - self._left = 2 - self._right = 2 - - if OLD_NAMES.has_key(self.name): - self.name = OLD_NAMES[self.name] - - for i in range(len(self._font_size)): - self._font_size[i] *= self.scale*block_list.font_scale_factor - - for v in (values): - self.values.append(v) - - self._new_block_from_factory(sprite_list, x, y) - - if PRIMITIVES.has_key(name): - self.primitive = PRIMITIVES[self.name] - - block_list.append_to_list(self) - - # We need to resize some blocks on the fly. - def resize(self): - # make sure the label fits - lw = self.spr.label_width() - lwh = self.spr.label_area_dimensions() - self._dx = (lw-lwh[0]) - if self._dx < 0: - self._dx = 0 - self._make_block(self.svg) - self.spr.set_shape(self.shapes[0]) - - # We may want to rescale blocks as well. - def rescale(self, scale): - for i in range(len(self._font_size)): - self._font_size[i] /= self.scale - self.scale = scale - for i in range(len(self._font_size)): - self._font_size[i] *= self.scale - self._make_block(self.svg) - self.spr.set_shape(self.shapes[0]) - - # We may want to add "innies" - def add_arg(self): - h = self.svg.get_height() - self._ei += 1 - self.svg.set_show(True) - self._make_block(self.svg) - self.spr.set_shape(self.shapes[0]) - return self.svg.get_height()-h - - # We may want to grow a block vertically. - def expand_in_y(self, dy): - self._ey += dy - self.svg.set_hide(True) - self.svg.set_show(True) - self._make_block(self.svg) - self.spr.set_shape(self.shapes[0]) - - # We may want to grow a block horizontally. - def expand_in_x(self, dx): - self._ex += dx - self.svg.set_hide(True) - self.svg.set_show(True) - self._make_block(self.svg) - self.spr.set_shape(self.shapes[0]) - - def reset_x(self): - dx = -self._ex - self._ex = 0 - self.svg.set_hide(False) - self.svg.set_show(True) - self._make_block(self.svg) - self.spr.set_shape(self.shapes[0]) - return dx - - def reset_y(self): - dy = -self._ey - self._ey = 0 - self.svg.set_hide(False) - self.svg.set_show(True) - self._make_block(self.svg) - self.spr.set_shape(self.shapes[0]) - return dy - - def get_expand_x_y(self): - return (self._ex, self._ey) - - def _new_block_from_factory(self, sprite_list, x, y): - self.svg = SVG() - self.svg.set_scale(self.scale) - self.svg.set_gradiant(True) - self.svg.set_innie([False]) - self.svg.set_outie(False) - self.svg.set_tab(True) - self.svg.set_slot(True) - - if self.name in EXPANDABLE and self.type == 'block': - self.svg.set_show(True) - - self._make_block(self.svg) - self.spr = sprites.Sprite(sprite_list, x, y, self.shapes[0]) - - self.spr.set_margins(self._left, self.svg.get_slot_depth(), self._right, - self.svg.get_slot_depth()*2) - - if self.name in CONTENT_BLOCKS and len(self.values) > 0: - for i, v in enumerate(self.values): - self._set_labels(i, str(v)) - elif BLOCK_NAMES.has_key(self.name): - for i, n in enumerate(BLOCK_NAMES[self.name]): - self._set_labels(i, n) - - # Make sure the labels fit. - self.resize() - - def _set_labels(self, i, label): - if i == 1: # top - self.spr.set_label_attributes(int(self._font_size[1]+0.5), True, - "right", "top", i) - elif i == 2: # bottom - self.spr.set_label_attributes(int(self._font_size[1]+0.5), True, - "right", "bottom", i) - else: - self.spr.set_label_attributes(int(self._font_size[0]+0.5), True, - "center", "middle", i) - self.spr.set_label(label, i) - - def _make_block(self, svg): - self._set_colors(svg) - self.svg.set_stroke_width(STANDARD_STROKE_WIDTH) - self.svg.clear_docks() - self.shapes = [] - if self.name in BASIC_STYLE: - self._make_basic_style(svg) - elif self.name in BASIC_STYLE_HEAD: - self._make_basic_style_head(svg) - elif self.name in BASIC_STYLE_HEAD_1ARG: - self._make_basic_style_head_1arg(svg) - elif self.name in BASIC_STYLE_TAIL: - self._make_basic_style_tail(svg) - elif self.name in BASIC_STYLE_1ARG: - self._make_basic_style_1arg(svg) - elif self.name in BASIC_STYLE_2ARG: - self._make_basic_style_2arg(svg) - elif self.name in BULLET_STYLE: - self._make_basic_style_var_arg(svg) - elif self.name in BOX_STYLE: - self._make_box_style(svg) - elif self.name in BOX_STYLE_MEDIA: - self._make_media_style(svg) - elif self.name in NUMBER_STYLE: - self._make_number_style(svg) - elif self.name in NUMBER_STYLE_BLOCK: - self._make_number_style_block(svg) - elif self.name in NUMBER_STYLE_1ARG: - self._make_number_style_1arg(svg) - elif self.name in NUMBER_STYLE_1STRARG: - self._make_number_style_1strarg(svg) - elif self.name in NUMBER_STYLE_PORCH: - self._make_number_style_porch(svg) - elif self.name in COMPARE_STYLE: - self._make_compare_style(svg) - elif self.name in BOOLEAN_STYLE: - self._make_boolean_style(svg) - elif self.name in NOT_STYLE: - self._make_not_style(svg) - elif self.name in FLOW_STYLE: - self._make_flow_style(svg) - elif self.name in FLOW_STYLE_1ARG: - self._make_flow_style_1arg(svg) - elif self.name in FLOW_STYLE_BOOLEAN: - self._make_flow_style_boolean(svg) - elif self.name in FLOW_STYLE_ELSE: - self._make_flow_style_else(svg) - elif self.name in PORTFOLIO_STYLE_2x2: - self._make_portfolio_style_2x2(svg) - elif self.name in PORTFOLIO_STYLE_2x1: - self._make_portfolio_style_2x1(svg) - elif self.name in PORTFOLIO_STYLE_1x1: - self._make_portfolio_style_1x1(svg) - elif self.name in PORTFOLIO_STYLE_1x2: - self._make_portfolio_style_1x2(svg) - else: - self._make_basic_style(svg) - print ">>>>> I don't know how to create a %s block" % (self.name) - - def _set_colors(self, svg): - if BOX_COLORS.has_key(self.name): - self.colors = BOX_COLORS[self.name] - else: - for p in range(len(PALETTES)): - if self.name in PALETTES[p]: - self.colors = COLORS[p] - self.svg.set_colors(self.colors) - - def _make_basic_style(self, svg): - self.svg.expand(self._dx+self._ex, self._ey) - self._make_basic_block(svg) - self.docks = [['flow',True,self.svg.docks[0][0],self.svg.docks[0][1]], - ['flow',False,self.svg.docks[1][0],self.svg.docks[1][1]]] - self._left, self._right = 2, 2 - - def _make_basic_style_head(self, svg): - self.svg.expand(10+self._dx+self._ex, self._ey) - self.svg.set_slot(False) - self.svg.set_cap(True) - self._make_basic_block(svg) - self.docks = [['start', True, 0, 0], - ['flow', False, self.svg.docks[0][0], - self.svg.docks[0][1]]] - self._left, self._right = 2, 2 - - def _make_basic_style_head_1arg(self, svg): - self.svg.expand(10+self._dx+self._ex, self._ey) - self.svg.set_innie([True]) - self.svg.set_slot(False) - self.svg.set_cap(True) - self._make_basic_block(svg) - self.docks = [['start', True, 0, 0], - ['string', False, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['flow', False, self.svg.docks[1][0], - self.svg.docks[1][1]]] - self._left, self._right = 2, self.svg.get_innie_width()*1.5 - - def _make_basic_style_tail(self, svg): - self.svg.expand(10+self._dx+self._ex, self._ey) - self.svg.set_tab(False) - self._make_basic_block(svg) - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['unavailable', False, 0, 0]] - - def _make_basic_style_1arg(self, svg): - self.svg.expand(10+self._dx+self._ex, self._ey) - self.svg.set_innie([True]) - self._make_basic_block(svg) - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['number', False, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['flow', False, self.svg.docks[2][0], - self.svg.docks[2][1]]] - self._left, self._right = 2, self.svg.get_innie_width()*1.5 - - def _make_basic_style_2arg(self, svg): - self.svg.expand(10+self._dx+self._ex, self._ey) - self.svg.set_innie([True,True]) - self._make_basic_block(svg) - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['number', False, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['number', False, self.svg.docks[2][0], - self.svg.docks[2][1]], - ['flow', False, self.svg.docks[3][0], - self.svg.docks[3][1]]] - self._left, self._right = 2, self.svg.get_innie_width()*1.5 - - def _make_basic_style_var_arg(self, svg): - self.svg.expand(10+self._dx+self._ex, self._ey) - innie = [True, True] - for i in range(self._ei): - innie.append(True) - self.svg.set_innie(innie) - self._make_basic_block(svg) - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['string', False, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['string', False, self.svg.docks[2][0], - self.svg.docks[2][1], '[']] - for i in range(self._ei): - self.docks.append(['string', False, self.svg.docks[i+3][0], - self.svg.docks[i+3][1]]) - self.docks.append(['flow', False, self.svg.docks[self._ei+3][0], - self.svg.docks[self._ei+3][1], ']']) - self._left, self._right = 2, self.svg.get_innie_width()*1.5 - - def _make_box_style(self, svg): - self.svg.expand(60+self._dx+self._ex, self._ey) - self._make_basic_box(svg) - self.docks = [['number', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['unavailable', False, 0, 0]] - self._left, self._right = self.svg.docks[1][0], 1 - - def _make_media_style(self, svg): - self.svg.expand(40+self._dx+self._ex, 10+self._ey) - self._make_basic_box(svg) - self.docks = [['number', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['unavailable', False, 0, 0]] - self._left, self._right = self.svg.docks[1][0], 1 - - def _make_number_style(self, svg): - self.svg.expand(self._dx+self._ex, self._ey) - self.svg.set_innie([True,True]) - self.svg.set_outie(True) - self.svg.set_tab(False) - self.svg.set_slot(False) - self._make_basic_block(svg) - """ - NOTE: The "outie" is added last, so the dock order in the NUMBER_STYLE - needs to be modified. - """ - self.docks = [['number', True, self.svg.docks[2][0], - self.svg.docks[2][1]], - ['number', False, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['number', False, self.svg.docks[1][0], - self.svg.docks[1][1]]] - self._left = self.svg.docks[2][0] - self._right = self.svg.get_innie_width()*1.5 - - def _make_number_style_block(self, svg): - self.svg.expand(self._dx+self._ex, self._ey) - self.svg.set_innie([True,True]) - self.svg.set_outie(True) - self.svg.set_tab(False) - self.svg.set_slot(False) - self._make_basic_block(svg) - self.docks = [['number', True, self.svg.docks[2][0], - self.svg.docks[2][1], '('], - ['number', False, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['number', False, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['unavailable', False, 0, 0, ')']] - self._left = self.svg.docks[2][0] - self._right = self.svg.get_innie_width()*1.5 - - def _make_number_style_1arg(self, svg): - self.svg.expand(self._dx+self._ex, self._ey) - self.svg.set_innie([True]) - self.svg.set_outie(True) - self.svg.set_tab(False) - self.svg.set_slot(False) - self._make_basic_block(svg) - self.docks = [['number', True, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['number', False, self.svg.docks[0][0], - self.svg.docks[0][1]]] - self._left, self._right = self.svg.docks[1][0], self.svg.docks[1][0] - - def _make_number_style_1strarg(self, svg): - self.svg.expand(self._dx+self._ex, self._ey) - self.svg.set_innie([True]) - self.svg.set_outie(True) - self.svg.set_tab(False) - self.svg.set_slot(False) - self._make_basic_block(svg) - self.docks = [['number', True, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['string', False, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['unavailable', False, 0, 0]] - self._left, self._right = self.svg.docks[1][0], self.svg.docks[1][0] - - def _make_number_style_porch(self, svg): - self.svg.expand(self._dx+self._ex, self._ey) - self.svg.set_innie([True,True]) - self.svg.set_outie(True) - self.svg.set_tab(False) - self.svg.set_slot(False) - self.svg.set_porch(True) - self._make_basic_block(svg) - self.docks = [['number', True, self.svg.docks[2][0], - self.svg.docks[2][1]], - ['number', False, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['number', False, self.svg.docks[1][0], - self.svg.docks[1][1]]] - self._left = self.svg.docks[2][0] - self._right = self.svg.get_width()-self.svg.docks[0][0] - - def _make_compare_style(self, svg): - self.svg.expand(10+self._dx+self._ex, self._ey) - self._make_boolean_compare(svg) - self.docks = [['bool', True, self.svg.docks[0][0], - self.svg.docks[0][1], '('], - ['number', False, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['number', False, self.svg.docks[2][0], - self.svg.docks[2][1]], - ['unavailable', False, 0, 0, ')']] - self._left, self._right = self.svg.get_width()-self.svg.docks[2][0], 0 - - def _make_boolean_style(self, svg): - self.svg.expand(10+self._dx+self._ex, self._ey) - self._make_boolean_and_or(svg) - self.docks = [['bool', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['bool', False, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['bool', False, self.svg.docks[2][0], - self.svg.docks[2][1]]] - self._left, self._right = self.svg.get_width()-self.svg.docks[1][0], 0 - - def _make_not_style(self, svg): - self.svg.expand(15+self._dx+self._ex, self._ey) - self._make_boolean_not(svg) - self.docks = [['bool', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['bool', False, self.svg.docks[1][0], - self.svg.docks[1][1]]] - self._right = self.svg.get_width()-self.svg.docks[1][0] - self._left = self._right - - def _make_flow_style(self, svg): - self.svg.expand(10+self._dx+self._ex, self._ey) - self.svg.set_slot(True) - self.svg.set_tab(False) - self._make_basic_flow(svg) - # This is an ugly hack. - if self.name == 'forever': - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['flow', False, self.svg.docks[1][0], - self.svg.docks[1][1], '['], - ['unavailable', False, 0, 0, ']']] - else: - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['flow', False, self.svg.docks[1][0], - self.svg.docks[1][1]]] - self._left, self._right = 0, self.svg.get_width()-self.svg.docks[1][0] - - def _make_flow_style_1arg(self, svg): - self.svg.expand(self._dx+self._ex, self._ey) - self.svg.set_slot(True) - self.svg.set_tab(True) - self.svg.set_innie([True]) - self._make_basic_flow(svg) - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['number', False, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['flow', False, self.svg.docks[2][0], - self.svg.docks[2][1], '['], - ['flow', False, self.svg.docks[3][0], - self.svg.docks[3][1], ']']] - self._left = 2 - self._right = self.svg.get_width()-self.svg.docks[1][0]+ \ - self.svg.get_innie_width()*1.5 - - def _make_flow_style_boolean(self, svg): - self.svg.expand(self._dx+self._ex, self._ey) - self.svg.set_slot(True) - self.svg.set_tab(True) - self.svg.set_boolean(True) - self._make_basic_flow(svg) - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['bool', False, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['flow', False, self.svg.docks[2][0], - self.svg.docks[2][1], '['], - ['flow', False, self.svg.docks[3][0], - self.svg.docks[3][1], ']']] - self._left, self._right = 2, self.svg.get_width()-self.svg.docks[1][0] - - def _make_flow_style_else(self, svg): - self.svg.expand(self._dx+self._ex, self._ey) - self.svg.set_slot(True) - self.svg.set_tab(True) - self.svg.set_else(True) - self.svg.set_boolean(True) - self._make_basic_flow(svg) - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['bool', False, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['flow', False, self.svg.docks[3][0], - self.svg.docks[3][1], '['], - ['flow', False, self.svg.docks[2][0], - self.svg.docks[2][1], ']['], - ['flow', False, self.svg.docks[4][0], - self.svg.docks[4][1], ']']] - self._left, self._right = 2, self.svg.get_width()-self.svg.docks[1][0] - - def _make_portfolio_style_2x2(self, svg): - self.svg.expand(30+self._dx+self._ex, 10+self._ey) - self.svg.set_slot(True) - self.svg.set_tab(True) - self.svg.set_innie([True, True, False, True]) - self._make_portfolio(svg) - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['string', False, self.svg.docks[6][0], - self.svg.docks[6][1]], - ['media', False, self.svg.docks[5][0], - self.svg.docks[5][1]], - ['media', False, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['media', False, self.svg.docks[4][0], - self.svg.docks[4][1]], - ['media', False, self.svg.docks[2][0], - self.svg.docks[2][1]], - ['flow', False, self.svg.docks[3][0], - self.svg.docks[3][1]]] - self._left, self._right = 2, self.svg.get_width()-2 - - def _make_portfolio_style_2x1(self, svg): - self.svg.expand(30+self._dx+self._ex, 10+self._ey) - self.svg.set_slot(True) - self.svg.set_tab(True) - self.svg.set_innie([True, True]) - self._make_portfolio(svg) - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['string', False, self.svg.docks[4][0], - self.svg.docks[4][1]], - ['media', False, self.svg.docks[3][0], - self.svg.docks[3][1]], - ['media', False, self.svg.docks[1][0], - self.svg.docks[1][1]], - ['flow', False, self.svg.docks[2][0], - self.svg.docks[2][1]]] - self._left, self._right = 2, self.svg.get_width()-2 - - def _make_portfolio_style_1x2(self, svg): - self.svg.expand(30+self._dx+self._ex, 15+self._ey) - self.svg.set_slot(True) - self.svg.set_tab(True) - self.svg.set_innie([True, True, False, True]) - self.svg.set_draw_innies(False) - self._make_portfolio(svg) - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['string', False, self.svg.docks[4][0], - self.svg.docks[4][1]], - ['media', False, self.svg.docks[3][0], - self.svg.docks[3][1]], - ['media', False, self.svg.docks[2][0], - self.svg.docks[2][1]], - ['flow', False, self.svg.docks[1][0], - self.svg.docks[1][1]]] - self._left, self._right = 2, self.svg.get_width()-2 - - - def _make_portfolio_style_1x1(self, svg): - self.svg.expand(30+self._dx+self._ex, 15+self._ey) - self.svg.set_slot(True) - self.svg.set_tab(True) - self.svg.set_innie([True, True]) - self.svg.set_draw_innies(False) - self._make_portfolio(svg) - self.docks = [['flow', True, self.svg.docks[0][0], - self.svg.docks[0][1]], - ['string', False, self.svg.docks[3][0], - self.svg.docks[3][1]], - ['media', False, self.svg.docks[2][0], - self.svg.docks[2][1]], - ['flow', False, self.svg.docks[1][0], - self.svg.docks[1][1]]] - self._left, self._right = 2, self.svg.get_width()-2 - - def _make_basic_block(self, svg): - self.shapes.append(svg_str_to_pixbuf(self.svg.basic_block())) - self.width = self.svg.get_width() - self.height = self.svg.get_height() - self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) - self.svg.set_stroke_color(SELECTED_COLOR) - self.shapes.append(svg_str_to_pixbuf(self.svg.basic_block())) - - def _make_basic_box(self, svg): - self.shapes.append(svg_str_to_pixbuf(self.svg.basic_box())) - self.width = self.svg.get_width() - self.height = self.svg.get_height() - self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) - self.svg.set_stroke_color(SELECTED_COLOR) - self.shapes.append(svg_str_to_pixbuf(self.svg.basic_box())) - - def _make_portfolio(self, svg): - self.shapes.append(svg_str_to_pixbuf(self.svg.portfolio())) - self.width = self.svg.get_width() - self.height = self.svg.get_height() - self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) - self.svg.set_stroke_color(SELECTED_COLOR) - self.shapes.append(svg_str_to_pixbuf(self.svg.portfolio())) - - def _make_basic_flow(self, svg): - self.shapes.append(svg_str_to_pixbuf(self.svg.basic_flow())) - self.width = self.svg.get_width() - self.height = self.svg.get_height() - self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) - self.svg.set_stroke_color(SELECTED_COLOR) - self.shapes.append(svg_str_to_pixbuf(self.svg.basic_flow())) - - def _make_boolean_compare(self, svg): - self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_compare())) - self.width = self.svg.get_width() - self.height = self.svg.get_height() - self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) - self.svg.set_stroke_color(SELECTED_COLOR) - self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_compare())) - - def _make_boolean_and_or(self, svg): - self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_and_or())) - self.width = self.svg.get_width() - self.height = self.svg.get_height() - self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) - self.svg.set_stroke_color(SELECTED_COLOR) - self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_and_or())) - - def _make_boolean_not(self, svg): - self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_not())) - self.width = self.svg.get_width() - self.height = self.svg.get_height() - self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) - self.svg.set_stroke_color(SELECTED_COLOR) - self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_not())) -- cgit v0.9.1