From 2fb89b4254f8e2bb32bf7416f2b06e7767b95dd7 Mon Sep 17 00:00:00 2001 From: Walter Bender Date: Sun, 07 Feb 2010 16:04:43 +0000 Subject: in progress work on svg scaling --- (limited to 'tasprite_factory.py') diff --git a/tasprite_factory.py b/tasprite_factory.py new file mode 100755 index 0000000..e25d9c3 --- /dev/null +++ b/tasprite_factory.py @@ -0,0 +1,872 @@ +#!/usr/bin/env python +# -*- coding: utf-8 -*- +#Copyright (c) 2009,10 Walter Bender + +#Permission is hereby granted, free of charge, to any person obtaining a copy +#of this software and associated documentation files (the "Software"), to deal +#in the Software without restriction, including without limitation the rights +#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +#copies of the Software, and to permit persons to whom the Software is +#furnished to do so, subject to the following conditions: + +#The above copyright notice and this permission notice shall be included in +#all copies or substantial portions of the Software. + +#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +#THE SOFTWARE. + +import pygtk +pygtk.require('2.0') +import gtk +import os +from gettext import gettext as _ + +class SVG: + def __init__(self): + self._x = 0 + self._y = 0 + self._min_x = 0 + self._min_y = 0 + self._max_x = 0 + self._max_y = 0 + self._width = 0 + self._height = 0 + self.docks = [] + self._scale = 1 + self._orientation = 0 + self._radius = 8 + self._stroke_width = 1 + self._innie = [False] + self._outie = False + self._innie_x1 = (9-self._stroke_width)/2 + self._innie_y1 = 3 + self._innie_x2 = (9-self._stroke_width)/2 + self._innie_y2 = (9-self._stroke_width)/2 + self._innie_spacer = 9 + self._slot = True + self._cap = False + self._tab = True + self._bool = False + self._slot_x = 10 + self._slot_y = 2 + self._porch = False + self._porch_x = self._innie_x1+self._innie_x2+4*self._stroke_width + self._porch_y = self._innie_y1+self._innie_y2+4*self._stroke_width + self._expand_x = 0 + self._expand_y = 0 + self._else = False + self._draw_innies = True + self._hide = False + self._show = False + self._dot_radius = 8 + self._fill = "#00FF00" + self._stroke = "#00A000" + self._gradiant = False + self.margins = [0, 0, 0, 0] + + def basic_block(self): + (x, y) = self._calculate_x_y() + self.margins[0] = int(x+2*self._stroke_width+0.5) + self.margins[1] = int(y+self._stroke_width+0.5+self._slot_y) + self.margins[2] = 0 + self.margins[3] = int(self._stroke_width+0.5+self._slot_y*2) + svg = self._new_path(x, y) + svg += self._corner(1, -1) + svg += self._do_slot() + svg += self._rline_to(self._expand_x, 0) + xx = self._x + svg += self._corner(1, 1) + for i in range(len(self._innie)): + if self._innie[i] is True: + svg += self._do_innie() + if i==0 and self._porch is True: + svg += self._do_porch() + elif len(self._innie)-1 > i: + svg += self._rline_to(0, 2*self._innie_y2+self._innie_spacer) + svg += self._rline_to(0, self._expand_y) + svg += self._corner(-1, 1) + svg += self._line_to(xx, self._y) + svg += self._rline_to(-self._expand_x, 0) + if self._tab: + svg += self._do_tab() + else: + svg += self._do_tail() + svg += self._corner(-1, -1) + svg += self._rline_to(0, -self._expand_y) + if True in self._innie: + svg += self._line_to(x, self._radius+self._innie_y2+\ + self._stroke_width/2.0) + svg += self._do_outie() + self._calculate_w_h() + svg += self._close_path() + svg += self._style() + if self._show is True: + if self._outie is True: + x = self._innie_x1 + 2*self._innie_x2 + 2*self._dot_radius + else: + x = 12 + svg += self._show_dot(x,self._height-12-self._innie_y2-self._slot_y) + if self._hide is True: + if True in self._innie: + x = self._width - (self._innie_x1 + 2*self._innie_x2 +\ + 2*self._dot_radius) + else: + x = self._width-12 + svg += self._hide_dot(x,self._height-12-self._innie_y2-self._slot_y) + + svg += self._footer() + return self._header() + svg + + def basic_flow(self): + (x, y) = self._calculate_x_y() + svg = self._new_path(x, y) + svg += self._corner(1, -1) + svg += self._do_slot() + svg += self._rline_to(self._expand_x, 0) + xx = self._x + svg += self._corner(1, 1) + for i in range(len(self._innie)): + if self._innie[i] is True: + svg += self._do_innie() + svg += self._rline_to(0, 2*self._innie_y2+self._innie_spacer) + if self._bool is True: + svg += self._rline_to(0,self._radius/2.0) + svg += self._do_boolean() + svg += self._rline_to(0,self._radius/2.0) + if self._else: + svg += self._rline_to(self._radius*3+self._slot_x*2, 0) + else: + svg += self._rline_to(self._radius+self._slot_x, 0) + hh = self._x + svg += self._corner(1, 1) + svg += self._rline_to(-self._radius,0) + if self._else: + svg += self._do_tab() + svg += self._rline_to(-self._radius*2, 0) + svg += self._do_tab() + svg += self._rline_to(-self._radius, 0) + svg += self._rline_to(0, self._expand_y) + svg += self._corner(-1, 1) + svg += self._line_to(xx, self._y) + svg += self._rline_to(-self._expand_x, 0) + if self._tab: + svg += self._do_tab() + else: + svg += self._do_tail() + svg += self._corner(-1, -1) + svg += self._rline_to(0, -self._expand_y) + if True in self._innie: + svg += self._line_to(x, self._radius+self._innie_y2+\ + self._stroke_width) + svg += self._close_path() + self._calculate_w_h() + svg += self._style() + if self._hide is True: + svg += self._hide_dot(hh, + self._height-12-self._innie_y2-self._slot_y) + if self._show is True: + svg += self._show_dot(hh-24, + self._height-12-self._innie_y2-self._slot_y) + svg += self._footer() + return self._header() + svg + + def portfolio(self): + (x, y) = self._calculate_x_y() + x += self._innie_x1+self._innie_x2 + svg = self._new_path(x, y) + svg += self._corner(1, -1) + svg += self._do_slot() + xx = self._x + svg += self._rline_to(self._expand_x, 0) + svg += self._corner(1, 1) + svg += self._rline_to(0, self._expand_y) + for i in range(len(self._innie)): + if self._innie[i] is True and i > 0 and self._draw_innies: + svg += self._do_innie() + svg += self._rline_to(0, 2*self._innie_y2+self._innie_spacer) + else: + svg += self._rline_to(0, 2*self._innie_y2+self._innie_spacer) + svg += self._corner(-1, 1) + svg += self._line_to(xx, self._y) + svg += self._do_tab() + svg += self._corner(-1, -1) + for i in range(len(self._innie)): + if self._innie[len(self._innie)-i-1] is True: + svg += self._rline_to(0, -2*self._innie_y2-self._innie_spacer) + svg += self._do_reverse_innie() + else: + svg += self._rline_to(0, -2*self._innie_y2-self._innie_spacer) + svg += self._close_path() + self._calculate_w_h() + svg += self._style() + svg += self._footer() + return self._header() + svg + + def basic_box(self): + self.set_outie(True) + x = self._stroke_width/2.0+self._innie_x1+self._innie_x2 + svg = self._new_path(x, self._stroke_width/2.0) + svg += self._rline_to(self._expand_x, 0) + svg += self._rline_to(0, 2*self._radius+self._innie_y2+self._expand_y) + svg += self._rline_to(-self._expand_x, 0) + svg += self._line_to(x, self._radius+self._innie_y2+\ + self._stroke_width/2.0) + svg += self._do_outie() + svg += self._close_path() + self._calculate_w_h() + svg += self._style() + svg += self._footer() + return self._header() + svg + + def boolean_and_or(self): + svg = self._start_boolean(self._stroke_width/2.0, + self._radius*5.5+self._stroke_width/2.0+\ + self._innie_y2+self._innie_spacer) + svg += self._rline_to(0,-self._radius*3.5-self._innie_y2-\ + self._innie_spacer-self._stroke_width) + svg += self._rarc_to(1, -1) + svg += self._rline_to(self._radius/2.0+self._expand_x, 0) + xx = self._x + svg += self._rline_to(0,self._radius/2.0) + svg += self._do_boolean() + svg += self._rline_to(0,self._radius*1.5+self._innie_y2+\ + self._innie_spacer) + svg += self._do_boolean() + svg += self._rline_to(0,self._radius/2.0) + svg += self._line_to(xx, self._y) + svg += self._rline_to(-self._expand_x, 0) + svg += self._end_boolean() + return self._header() + svg + + def boolean_not(self): + svg = self._start_boolean(self._stroke_width/2.0, + self._radius*2.0+self._stroke_width/2.0) + svg += self._rline_to(0,-self._stroke_width) + svg += self._rarc_to(1, -1) + svg += self._rline_to(self._radius/2.0+self._expand_x, 0) + xx = self._x + svg += self._rline_to(0,self._radius/2.0) + svg += self._do_boolean() + svg += self._rline_to(0,self._radius/2.0) + svg += self._line_to(xx, self._y) + svg += self._rline_to(-self._expand_x, 0) + svg += self._end_boolean() + return self._header() + svg + + def boolean_compare(self): + yoffset = self._radius*2+2*self._innie_y2+\ + self._innie_spacer+self._stroke_width/2.0 + if self._porch is True: + yoffset += self._porch_y + svg = self._start_boolean(self._stroke_width/2.0, yoffset) + yoffset = -2*self._innie_y2-self._innie_spacer-self._stroke_width + if self._porch is True: + yoffset -= self._porch_y + svg += self._rline_to(0, yoffset) + svg += self._rarc_to(1, -1) + svg += self._rline_to(self._radius/2.0+self._expand_x, 0) + svg += self._rline_to(0,self._radius) + xx = self._x + svg += self._do_innie() + if self._porch is True: + svg += self._do_porch() + else: + svg += self._rline_to(0, 2*self._innie_y2+self._innie_spacer) + svg += self._do_innie() + svg += self._rline_to(0, self._radius) + svg += self._line_to(xx, self._y) + svg += self._rline_to(-self._expand_x, 0) + svg += self._end_boolean() + return self._header() + svg + + def turtle(self, colors): + self._fill, self._stroke = colors[2], "none" + svg = self._rect(21, 21, 19.5, 18) + self._fill = colors[3] + svg += self._rect(3, 3, 30, 24) + svg += self._rect(3, 3, 24, 24) + svg += self._rect(3, 3, 30, 30) + svg += self._rect(3, 3, 24, 30) + svg += self._rect(3, 3, 27, 27) + svg += self._rect(3, 3, 21, 27) + svg += self._rect(3, 3, 33, 27) + svg += self._rect(3, 3, 27, 21) + svg += self._rect(3, 3, 21, 21) + svg += self._rect(3, 3, 33, 21) + svg += self._rect(3, 3, 27, 33) + svg += self._rect(3, 3, 21, 33) + svg += self._rect(3, 3, 33, 33) + svg += self._rect(3, 3, 30, 36) + svg += self._rect(3, 3, 24, 36) + svg += self._rect(3, 3, 30, 18) + svg += self._rect(3, 3, 24, 18) + svg += self._rect(3, 3, 36, 24) + svg += self._rect(3, 3, 36, 30) + svg += self._rect(3, 3, 36, 18) + svg += self._rect(3, 3, 36, 36) + self._fill, self._stroke = colors[0], colors[0] + svg += self._turtle_body() + self._fill, self._stroke = colors[1], colors[1] + svg += self._turtle_shell() + self._fill, self._stroke = "#000000", "#000000" + svg += self._circle(1.25,32.5,8) + svg += self._circle(1.25,27.5,8) + svg += self._footer() + self._width, self._height = 60, 60 + return self._header() + svg + + def palette(self, width, height): + self._width, self._height = width, height + self._fill, self._stroke = "#FFD000", "none" + svg = self._rect(width, height, 0, 0) + svg += self._hide_dot(width-12, height-12) + svg += self._footer() + return self._header() + svg + + def toolbar(self, width, height): + self._width, self._height = width, height + self._fill, self._stroke = "#282828", "none" + svg = self._rect(width, height, 0, 0) + svg += self._footer() + return self._header() + svg + + # + # Utility methods + # + def set_draw_innies(self, flag=True): + self._draw_innies = flag + + def set_hide(self, flag=False): + self._hide = flag + + def set_show(self, flag=False): + self._show = flag + + def get_width(self): + return self._width + + def get_height(self): + return self._height + + def get_innie_width(self): + return (self._innie_x1+self._innie_x2)*self._scale + + def get_slot_depth(self): + return self._slot_y*self._scale + + def clear_docks(self): + self.docks = [] + + def set_scale(self, scale=1): + self._scale = scale + + def set_orientation(self, orientation=0): + self._orientation = orientation + + def expand(self, w=0, h=0): + self._expand_x = w + self._expand_y = h + + def set_stroke_width(self, stroke_width=1.5): + self._stroke_width = stroke_width + self._calc_porch_params() + + def set_colors(self, colors=["#00FF00","#00A000"]): + self._fill = colors[0] + self._stroke = colors[1] + + def set_fill_color(self, color="#00FF00"): + self._fill = color + + def set_stroke_color(self, color="#00A000"): + self._stroke = color + + def set_gradiant(self, flag=False): + self._gradiant = flag + + def set_innie(self, innie_array=[False]): + self._innie = innie_array + + def set_outie(self, flag=False): + self._outie = flag + + def set_slot(self, flag=True): + self._slot = flag + if self._slot is True: + self._cap = False + + def set_cap(self, flag=False): + self._cap = flag + if self._cap is True: + self._slot = False + + def set_tab(self, flag=True): + self._tab = flag + + def set_porch(self, flag=False): + self._porch = flag + + def set_boolean(self, flag=False): + self._bool = flag + + def set_else(self, flag=False): + self._else = flag + + # + # Exotic methods + # + + def set_radius(self, radius=8): + self._radius = radius + + def set_innie_params(self, x1=4, y1=3, x2=4, y2=4): + self._innie_x1 = x1 + self._innie_y1 = y1 + self._innie_x2 = x2 + self._innie_y2 = y2 + self._calc_porch_params() + + def set_innie_spacer(self, innie_spacer = 0): + self._innie_spacer = innie_spacer + + def set_slot_params(self, x=12, y=4): + self._slot_x = x + self._slot_y = y + + def _calc_porch_params(self): + self._porch_x = self._innie_x1+self._innie_x2+4*self._stroke_width + self._porch_y = self._innie_y1+self._innie_y2+4*self._stroke_width + + # + # SVG helper methods + # + + def _header(self): + return "%s%s%s%s%s%s%s%s%.1f%s%s%.1f%s%s%s" % ( + "\n", + "\n", + "\n", + self._defs(), + self._transform()) + + def _defs(self): + if self._gradiant is True: + return "%s%s%s%s%s%s%s%s%s%s%s%s%.1f%s%s%.1f%s%s%.1f%s%s" % ( + " \n \n", + " \n", + " \n", + " \n", + " \n \n") + else: + return "" + + def _transform(self): + if self._orientation != 0: + orientation = "\n" % ( + self._orientation, self._width/2.0, self._height/2.0) + else: + orientation = "" + return "\n%s" % ( + self._scale, self._scale, orientation ) + + def _footer(self): + if self._orientation != 0: + return " \n\n\n" + else: + return " \n\n" + + def _style(self): + if self._gradiant is True: + fill = "url(#linearGradient5678)" + else: + fill = self._fill + return "%s%s;%s%s;%s%.1f;%s%s" % ( + " style=\"fill:",fill, + "fill-opacity:1;stroke:",self._stroke, + "stroke-width:",self._stroke_width, + "stroke-linecap:square;", + "stroke-opacity:1;\" />\n") + + def _circle(self, r, cx, cy): + return "%s%s%s%s%s%f%s%f%s%f%s" % ("\n") + + def _rect(self, w, h, x, y): + return "%s%s%s%s%s%f%s%f%s%f%s%f%s" % ("\n") + + def _turtle_body(self): + return "%s%s%s%s%s" % ("\n") + + def _turtle_shell(self): + return "%s%s%s%s%s" % ("\n") + + def _check_min_max(self): + if self._x < self._min_x: + self._min_x = self._x + if self._y < self._min_y: + self._min_y = self._y + if self._x > self._max_x: + self._max_x = self._x + if self._y > self._max_y: + self._max_y = self._y + + def _line_to(self, x, y): + if self._x == x and self._y == y: + return "" + else: + self._x = x + self._y = y + self._check_min_max() + return "L %.1f %.1f " % (x, y) + + def _rline_to(self, dx, dy): + if dx == 0 and dy == 0: + return "" + else: + return self._line_to(self._x+dx, self._y+dy) + + def _arc_to(self, x, y, r, a=90, l=0, s=1): + if r == 0: + return self._line_to(x, y) + else: + self._x = x + self._y = y + self._check_min_max() + return "A %.1f %.1f %.1f %d %d %.1f %.1f " % ( + r, r, a, l, s, x, y) + + def _rarc_to(self, sign_x, sign_y, a=90, l=0, s=1): + if self._radius == 0: + return "" + else: + x = self._x + sign_x*self._radius + y = self._y + sign_y*self._radius + return self._arc_to(x, y, self._radius, a, l, s) + + def _corner(self, sign_x, sign_y, a=90, l=0, s=1): + svg_str = "" + if self._radius > 0: + r2 = self._radius/2.0 + if sign_x*sign_y == 1: + svg_str +=self._rline_to(sign_x*r2, 0) + else: + svg_str +=self._rline_to(0, sign_y*r2) + x = self._x + sign_x*r2 + y = self._y + sign_y*r2 + svg_str += self._arc_to(x, y, r2, a, l, s) + if sign_x*sign_y == 1: + svg_str +=self._rline_to(0, sign_y*r2) + else: + svg_str +=self._rline_to(sign_x*r2, 0) + return svg_str + + def _new_path(self, x, y): + self._min_x = x + self._min_y = y + self._max_x = x + self._max_y = y + self._x = x + self._y = y + return "