# -*- coding: utf-8 -*- #Copyright (c) 2007-8, Playful Invention Company. #Copyright (c) 2008-11 Walter Bender #Permission is hereby granted, free of charge, to any person obtaining a copy #of this software and associated documentation files (the "Software"), to deal #in the Software without restriction, including without limitation the rights #to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #copies of the Software, and to permit persons to whom the Software is #furnished to do so, subject to the following conditions: #The above copyright notice and this permission notice shall be included in #all copies or substantial portions of the Software. #THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN #THE SOFTWARE. ''' sprites.py is a simple sprites library for managing graphics objects, 'sprites', on a gtk.DrawingArea. It manages multiple sprites with methods such as move, hide, set_layer, etc. There are two classes: class Sprites maintains a collection of sprites class Sprite manages individual sprites within the collection. Example usage: # Import the classes into your program. from sprites import Sprites Sprite # Create a new sprite collection associated with your widget self.sprite_list = Sprites(widget) # Create a "pixbuf" (in this example, from SVG). my_pixbuf = svg_str_to_pixbuf("...some svg code...") # Create a sprite at position x1, y1. my_sprite = sprites.Sprite(self.sprite_list, x1, y1, my_pixbuf) # Move the sprite to a new position. my_sprite.move((x1+dx, y1+dy)) # Create another "pixbuf". your_pixbuf = svg_str_to_pixbuf("...some svg code...") # Create a sprite at position x2, y2. your_sprite = sprites.Sprite(self.sprite_list, x2, y2, my_pixbuf) # Assign the sprites to layers. # In this example, your_sprite will be on top of my_sprite. my_sprite.set_layer(100) your_sprite.set_layer(200) # Now put my_sprite on top of your_sprite. my_sprite.set_layer(300) cr = self.window.cairo_create() # In your activity's do_expose_event, put in a call to redraw_sprites self.sprites.redraw_sprites(event.area, cairo_context) # method for converting SVG to a gtk pixbuf def svg_str_to_pixbuf(svg_string): pl = gtk.gdk.PixbufLoader('svg') pl.write(svg_string) pl.close() pixbuf = pl.get_pixbuf() return pixbuf ''' import pygtk pygtk.require('2.0') import gtk import pango import pangocairo import cairo class Sprites: ''' A class for the list of sprites and everything they share in common ''' def __init__(self, widget): ''' Initialize an empty array of sprites ''' self.widget = widget self.list = [] self.cr = None def set_cairo_context(self, cr): ''' Cairo context may be set or reset after __init__ ''' self.cr = cr def get_sprite(self, i): ''' Return a sprint from the array ''' if i < 0 or i > len(self.list) - 1: return(None) else: return(self.list[i]) def length_of_list(self): ''' How many sprites are there? ''' return(len(self.list)) def append_to_list(self, spr): ''' Append a new sprite to the end of the list. ''' self.list.append(spr) def insert_in_list(self, spr, i): ''' Insert a sprite at position i. ''' if i < 0: self.list.insert(0, spr) elif i > len(self.list) - 1: self.list.append(spr) else: self.list.insert(i, spr) def find_in_list(self, spr): if spr in self.list: return True return False def remove_from_list(self, spr): ''' Remove a sprite from the list. ''' if spr in self.list: self.list.remove(spr) def find_sprite(self, pos, region=False): ''' Search based on (x, y) position. Return the 'top/first' one. ''' list = self.list[:] list.reverse() for spr in list: if spr.hit(pos, readpixel=not region): return spr return None def redraw_sprites(self, area=None, cr=None): ''' Redraw the sprites that intersect area. ''' # I think I need to do this to save Cairo some work if cr is None: cr = self.cr else: self.cr = cr if cr is None: print 'sprites.redraw_sprites: no Cairo context' return for spr in self.list: if area is None: spr.draw(cr=cr) else: intersection = spr.rect.intersect(area) if intersection.width > 0 or intersection.height > 0: spr.draw(cr=cr) class Sprite: ''' A class for the individual sprites ''' def __init__(self, sprites, x, y, image): ''' Initialize an individual sprite ''' self._sprites = sprites self.save_xy = (x, y) # remember initial (x, y) position self.rect = gtk.gdk.Rectangle(int(x), int(y), 0, 0) self._scale = [12] self._rescale = [True] self._horiz_align = ["center"] self._vert_align = ["middle"] self._x_pos = [None] self._y_pos = [None] self._fd = None self._bold = False self._italic = False self._color = None self._margins = [0, 0, 0, 0] self.layer = 100 self.labels = [] self.cached_surfaces = [] self._dx = [] # image offsets self._dy = [] self.type = None self.set_image(image) self._sprites.append_to_list(self) def set_image(self, image, i=0, dx=0, dy=0): ''' Add an image to the sprite. ''' while len(self.cached_surfaces) < i + 1: self.cached_surfaces.append(None) self._dx.append(0) self._dy.append(0) self._dx[i] = dx self._dy[i] = dy if isinstance(image, gtk.gdk.Pixbuf) or \ isinstance(image, cairo.ImageSurface): w = image.get_width() h = image.get_height() else: w, h = image.get_size() if i == 0: # Always reset width and height when base image changes. self.rect.width = w + dx self.rect.height = h + dy else: if w + dx > self.rect.width: self.rect.width = w + dx if h + dy > self.rect.height: self.rect.height = h + dy if isinstance(image, cairo.ImageSurface): self.cached_surfaces[i] = image else: # Convert to Cairo surface surface = cairo.ImageSurface( cairo.FORMAT_ARGB32, self.rect.width, self.rect.height) context = cairo.Context(surface) context = gtk.gdk.CairoContext(context) context.set_source_pixbuf(image, 0, 0) context.rectangle(0, 0, self.rect.width, self.rect.height) context.fill() self.cached_surfaces[i] = surface def move(self, pos): ''' Move to new (x, y) position ''' self.inval() self.rect.x, self.rect.y = int(pos[0]), int(pos[1]) self.inval() def move_relative(self, pos): ''' Move to new (x+dx, y+dy) position ''' self.inval() self.rect.x += int(pos[0]) self.rect.y += int(pos[1]) self.inval() def get_xy(self): ''' Return current (x, y) position ''' return (self.rect.x, self.rect.y) def get_dimensions(self): ''' Return current size ''' return (self.rect.width, self.rect.height) def get_layer(self): ''' Return current layer ''' return self.layer def set_shape(self, image, i=0): ''' Set the current image associated with the sprite ''' self.inval() self.set_image(image, i) self.inval() def set_layer(self, layer=None): ''' Set the layer for a sprite ''' self._sprites.remove_from_list(self) if layer is not None: self.layer = layer for i in range(self._sprites.length_of_list()): if self.layer < self._sprites.get_sprite(i).layer: self._sprites.insert_in_list(self, i) self.inval() return self._sprites.append_to_list(self) self.inval() def set_label(self, new_label, i=0): ''' Set the label drawn on the sprite ''' self._extend_labels_array(i) if type(new_label) is str or type(new_label) is unicode: # pango doesn't like nulls self.labels[i] = new_label.replace("\0", " ") else: self.labels[i] = str(new_label) self.inval() def set_margins(self, l=0, t=0, r=0, b=0): ''' Set the margins for drawing the label ''' self._margins = [l, t, r, b] def _extend_labels_array(self, i): ''' Append to the labels attribute list ''' if self._fd is None: self.set_font('Sans') if self._color is None: self._color = (0., 0., 0.) while len(self.labels) < i + 1: self.labels.append(" ") self._scale.append(self._scale[0]) self._rescale.append(self._rescale[0]) self._horiz_align.append(self._horiz_align[0]) self._vert_align.append(self._vert_align[0]) self._x_pos.append(self._x_pos[0]) self._y_pos.append(self._y_pos[0]) def set_font(self, font): ''' Set the font for a label ''' self._fd = pango.FontDescription(font) def set_label_color(self, rgb): ''' Set the font color for a label ''' COLORTABLE = {'black': '#000000', 'white': '#FFFFFF', 'red': '#FF0000', 'yellow': '#FFFF00', 'green': '#00FF00', 'cyan': '#00FFFF', 'blue': '#0000FF', 'purple': '#FF00FF', 'gray': '#808080'} if rgb.lower() in COLORTABLE: rgb = COLORTABLE[rgb.lower()] # Convert from '#RRGGBB' to floats self._color = (int('0x' + rgb[1:3], 16) / 256., int('0x' + rgb[3:5], 16) / 256., int('0x' + rgb[5:7], 16) / 256.) return def set_label_attributes(self, scale, rescale=True, horiz_align="center", vert_align="middle", x_pos=None, y_pos=None, i=0): ''' Set the various label attributes ''' self._extend_labels_array(i) self._scale[i] = scale self._rescale[i] = rescale self._horiz_align[i] = horiz_align self._vert_align[i] = vert_align self._x_pos[i] = x_pos self._y_pos[i] = y_pos def hide(self): ''' Hide a sprite ''' self.inval() self._sprites.remove_from_list(self) def restore(self): ''' Restore a hidden sprite ''' self.set_layer() def inval(self): ''' Invalidate a region for gtk ''' self._sprites.widget.queue_draw_area(self.rect.x, self.rect.y, self.rect.width, self.rect.height) def draw(self, cr=None): ''' Draw the sprite (and label) ''' if cr is None: print 'sprite.draw: no Cairo context.' return for i, surface in enumerate(self.cached_surfaces): cr.set_source_surface(surface, self.rect.x + self._dx[i], self.rect.y + self._dy[i]) cr.rectangle(self.rect.x + self._dx[i], self.rect.y + self._dy[i], self.rect.width, self.rect.height) cr.fill() if len(self.labels) > 0: self.draw_label(cr) def hit(self, pos, readpixel=False): ''' Is (x, y) on top of the sprite? ''' x, y = pos if x < self.rect.x: return False if x > self.rect.x + self.rect.width: return False if y < self.rect.y: return False if y > self.rect.y + self.rect.height: return False if readpixel: r, g, b, a = self.get_pixel(pos) if r == g == b == a == 0: return False if a == -1: return False return self._sprites.find_in_list(self) def draw_label(self, cr): ''' Draw the label based on its attributes ''' # Create a pangocairo context cr = pangocairo.CairoContext(cr) my_width = self.rect.width - self._margins[0] - self._margins[2] if my_width < 0: my_width = 0 my_height = self.rect.height - self._margins[1] - self._margins[3] for i in range(len(self.labels)): pl = cr.create_layout() pl.set_text(str(self.labels[i])) self._fd.set_size(int(self._scale[i] * pango.SCALE)) pl.set_font_description(self._fd) w = pl.get_size()[0] / pango.SCALE if w > my_width: if self._rescale[i]: self._fd.set_size( int(self._scale[i] * pango.SCALE * my_width / w)) pl.set_font_description(self._fd) w = pl.get_size()[0] / pango.SCALE else: j = len(self.labels[i]) - 1 while(w > my_width and j > 0): pl.set_text( "…" + self.labels[i][len(self.labels[i]) - j:]) self._fd.set_size(int(self._scale[i] * pango.SCALE)) pl.set_font_description(self._fd) w = pl.get_size()[0] / pango.SCALE j -= 1 if self._x_pos[i] is not None: x = int(self.rect.x + self._x_pos[i]) elif self._horiz_align[i] == "center": x = int(self.rect.x + self._margins[0] + (my_width - w) / 2) elif self._horiz_align[i] == 'left': x = int(self.rect.x + self._margins[0]) else: # right x = int(self.rect.x + self.rect.width - w - self._margins[2]) h = pl.get_size()[1] / pango.SCALE if self._y_pos[i] is not None: y = int(self.rect.y + self._y_pos[i]) elif self._vert_align[i] == "middle": y = int(self.rect.y + self._margins[1] + (my_height - h) / 2) elif self._vert_align[i] == "top": y = int(self.rect.y + self._margins[1]) else: # bottom y = int(self.rect.y + self.rect.height - h - self._margins[3]) cr.save() cr.translate(x, y) cr.set_source_rgb(self._color[0], self._color[1], self._color[2]) cr.update_layout(pl) cr.show_layout(pl) cr.restore() def label_width(self): ''' Calculate the width of a label ''' cr = pangocairo.CairoContext(self._sprites.cr) if cr is not None: max = 0 for i in range(len(self.labels)): pl = cr.create_layout() pl.set_text(self.labels[i]) self._fd.set_size(int(self._scale[i] * pango.SCALE)) pl.set_font_description(self._fd) w = pl.get_size()[0] / pango.SCALE if w > max: max = w return max else: return self.rect.width def label_safe_width(self): ''' Return maximum width for a label ''' return self.rect.width - self._margins[0] - self._margins[2] def label_safe_height(self): ''' Return maximum height for a label ''' return self.rect.height - self._margins[1] - self._margins[3] def label_left_top(self): ''' Return the upper-left corner of the label safe zone ''' return(self._margins[0], self._margins[1]) def get_pixel(self, pos, i=0): ''' Return the pixel at (x, y) ''' x = int(pos[0] - self.rect.x) y = int(pos[1] - self.rect.y) if x < 0 or x > (self.rect.width - 1) or \ y < 0 or y > (self.rect.height - 1): return(-1, -1, -1, -1) # Create a new 1x1 cairo surface. cs = cairo.ImageSurface(cairo.FORMAT_RGB24, 1, 1) cr = cairo.Context(cs) cr.set_source_surface(self.cached_surfaces[i], -x, -y) cr.rectangle(0, 0, 1, 1) cr.set_operator(cairo.OPERATOR_SOURCE) cr.fill() cs.flush() # Ensure all the writing is done. pixels = cs.get_data() # Read the pixel. return (ord(pixels[2]), ord(pixels[1]), ord(pixels[0]), 0)