# -*- coding: utf-8 -*- #Copyright (c) 2007-8, Playful Invention Company. #Copyright (c) 2008-10 Walter Bender #Permission is hereby granted, free of charge, to any person obtaining a copy #of this software and associated documentation files (the "Software"), to deal #in the Software without restriction, including without limitation the rights #to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #copies of the Software, and to permit persons to whom the Software is #furnished to do so, subject to the following conditions: #The above copyright notice and this permission notice shall be included in #all copies or substantial portions of the Software. #THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN #THE SOFTWARE. """ sprites.py is a simple sprites library for managing graphics objects, 'sprites', on a canvas. It manages multiple sprites with methods such as move, hide, set_layer, etc. There are two classes: class Sprites maintains a collection of sprites. class Sprite manages individual sprites within the collection. Example usage: # Import the classes into your program. from sprites import Sprites Sprite # In your expose callback event handler, call refresh def _expose_cb(self, win, event): self.sprite_list.refresh(event) return True # Create a new sprite collection for a gtk Drawing Area. my_drawing_area = gtk.DrawingArea() self.sprite_list = Sprites(my_drawing_area) # Create a "pixbuf" (in this example, from SVG). my_pixbuf = svg_str_to_pixbuf("...some svg code...") # Create a sprite at position x1, y1. my_sprite = sprites.Sprite(self.sprite_list, x1, y1, my_pixbuf) # Move the sprite to a new position. my_sprite.move_relative((dx, dy)) # Create another "pixbuf". your_pixbuf = svg_str_to_pixbuf("...some svg code...") # Create a sprite at position x2, y2. your_sprite = sprites.Sprite(self.sprite_list, x2, y2, my_pixbuf) # Assign the sprites to layers. # In this example, your_sprite will be on top of my_sprite. my_sprite.set_layer(100) your_sprite.set_layer(200) # Now put my_sprite on top of your_sprite. my_sprite.set_layer(300) # method for converting SVG to a gtk pixbuf def svg_str_to_pixbuf(svg_string): pl = gtk.gdk.PixbufLoader('svg') pl.write(svg_string) pl.close() pixbuf = pl.get_pixbuf() return pixbuf """ import pygtk pygtk.require('2.0') import gtk import pango class Sprites: """ A class for the list of sprites and everything they share in common """ def __init__(self, canvas, area=None, gc=None): """ Initialize an empty array of sprites """ self.canvas = canvas if area == None: self.area = self.canvas.window self.gc = self.area.new_gc() else: self.area = area self.gc = gc self.cm = self.gc.get_colormap() self.list = [] def get_sprite(self, i): """ Return a sprint from the array """ if i < 0 or i > len(self.list)-1: return(None) else: return(self.list[i]) def length_of_list(self): """ How many sprites are there? """ return(len(self.list)) def append_to_list(self, spr): """ Append a new sprite to the end of the list. """ self.list.append(spr) def insert_in_list(self, spr, i): """ Insert a sprite at position i. """ if i < 0: self.list.insert(0, spr) elif i > len(self.list) - 1: self.list.append(spr) else: self.list.insert(i, spr) def remove_from_list(self, spr): """ Remove a sprite from the list. """ if spr in self.list: self.list.remove(spr) def find_sprite(self, pos, alpha=True): """ Search based on (x, y) position. Return the 'top/first' one. """ list = self.list[:] list.reverse() for spr in list: if spr.hit(pos): if not alpha or spr.get_pixel(pos)[3] == 255: return spr return None def refresh(self, event): """ Handle expose event refresh """ self.redraw_sprites(event.area) def redraw_sprites(self, area=None): """ Redraw the sprites that intersect area. """ for spr in self.list: if area == None: spr.draw() else: intersection = spr.rect.intersect(area) if intersection.width > 0 or intersection.height > 0: spr.draw() class Sprite: """ A class for the individual sprites """ def __init__(self, sprites, x, y, image): """ Initialize an individual sprite """ self._sprites = sprites self.rect = gtk.gdk.Rectangle(int(x), int(y), 0, 0) self._scale = [12] self._rescale = [True] self._horiz_align = ["center"] self._vert_align = ["middle"] self._fd = None self._bold = False self._italic = False self._color = None self._margins = [0, 0, 0, 0] self.layer = 100 self.labels = [] self.images = [] self._dx = [] # image offsets self._dy = [] self.set_image(image) if self._sprites is not None: self._sprites.append_to_list(self) def set_image(self, image, i=0, dx=0, dy=0): """ Add an image to the sprite. """ while len(self.images) < i + 1: self.images.append(None) self._dx.append(0) self._dy.append(0) self.images[i] = image self._dx[i] = dx self._dy[i] = dy if isinstance(self.images[i], gtk.gdk.Pixbuf): w = self.images[i].get_width() h = self.images[i].get_height() else: w, h = self.images[i].get_size() if i == 0: # Always reset width and height when base image changes. self.rect.width = w + dx self.rect.height = h + dy else: if w + dx > self.rect.width: self.rect.width = w + dx if h + dy > self.rect.height: self.rect.height = h + dy def move(self, pos, visible=True): """ Move to new (x, y) position """ if visible: self.inval() self.rect.x, self.rect.y = int(pos[0]), int(pos[1]) if visible: self.inval() def move_relative(self, pos, visible=True): """ Move to new (x+dx, y+dy) position """ if visible: self.inval() self.rect.x += int(pos[0]) self.rect.y += int(pos[1]) if visible: self.inval() def get_xy(self): """ Return current (x, y) position """ return (self.rect.x, self.rect.y) def get_dimensions(self): """ Return current size """ return (self.rect.width, self.rect.height) def get_layer(self): """ Return current layer """ return self.layer def set_shape(self, image, i=0): """ Set the current image associated with the sprite """ self.inval() self.set_image(image, i) self.inval() def set_layer(self, layer): """ Set the layer for a sprite """ if self._sprites is None: return self._sprites.remove_from_list(self) self.layer = layer for i in range(self._sprites.length_of_list()): if layer < self._sprites.get_sprite(i).layer: self._sprites.insert_in_list(self, i) self.inval() return self._sprites.append_to_list(self) self.inval() def set_label(self, new_label, i=0): """ Set the label drawn on the sprite """ self._extend_labels_array(i) if type(new_label) is str or type(new_label) is unicode: # pango doesn't like nulls self.labels[i] = new_label.replace("\0", " ") else: self.labels[i] = str(new_label) self.inval() def set_margins(self, l=0, t=0, r=0, b=0): """ Set the margins for drawing the label """ self._margins = [l, t, r, b] def _extend_labels_array(self, i): """ Append to the labels attribute list """ if self._fd is None: self.set_font('Sans') if self._color is None: self._color = self._sprites.cm.alloc_color('black') while len(self.labels) < i + 1: self.labels.append(" ") self._scale.append(self._scale[0]) self._rescale.append(self._rescale[0]) self._horiz_align.append(self._horiz_align[0]) self._vert_align.append(self._vert_align[0]) def set_font(self, font): """ Set the font for a label """ self._fd = pango.FontDescription(font) def set_label_color(self, rgb): """ Set the font color for a label """ self._color = self._sprites.cm.alloc_color(rgb) def set_label_attributes(self, scale, rescale=True, horiz_align="center", vert_align="middle", i=0): """ Set the various label attributes """ self._extend_labels_array(i) self._scale[i] = scale self._rescale[i] = rescale self._horiz_align[i] = horiz_align self._vert_align[i] = vert_align def hide(self): """ Hide a sprite """ if self._sprites is None: return self.inval() self._sprites.remove_from_list(self) def inval(self): """ Force a region redraw by gtk """ if self._sprites is None: return self._sprites.area.invalidate_rect(self.rect, False) def draw(self): """ Draw the sprite (and label) """ if self._sprites is None: return for i, img in enumerate(self.images): if isinstance(img, gtk.gdk.Pixbuf): self._sprites.area.draw_pixbuf(self._sprites.gc, img, 0, 0, self.rect.x + self._dx[i], self.rect.y + self._dy[i]) elif img is not None: self._sprites.area.draw_drawable(self._sprites.gc, img, 0, 0, self.rect.x + self._dx[i], self.rect.y + self._dy[i], -1, -1) if len(self.labels) > 0: self.draw_label() def hit(self, pos): """ Is (x, y) on top of the sprite? """ x, y = pos if x < self.rect.x: return False if x > self.rect.x + self.rect.width: return False if y < self.rect.y: return False if y > self.rect.y + self.rect.height: return False return True def draw_label(self): """ Draw the label based on its attributes """ if self._sprites is None: return my_width = self.rect.width - self._margins[0] - self._margins[2] if my_width < 0: my_width = 0 my_height = self.rect.height - self._margins[1] - self._margins[3] for i in range(len(self.labels)): pl = self._sprites.canvas.create_pango_layout(str(self.labels[i])) self._fd.set_size(int(self._scale[i] * pango.SCALE)) pl.set_font_description(self._fd) w = pl.get_size()[0] / pango.SCALE if w > my_width: if self._rescale[i]: self._fd.set_size( int(self._scale[i] * pango.SCALE * my_width / w)) pl.set_font_description(self._fd) w = pl.get_size()[0] / pango.SCALE else: j = len(self.labels[i]) - 1 while(w > my_width and j > 0): pl = self._sprites.canvas.create_pango_layout( "…" + self.labels[i][len(self.labels[i]) - j:]) self._fd.set_size(int(self._scale[i] * pango.SCALE)) pl.set_font_description(self._fd) w = pl.get_size()[0] / pango.SCALE j -= 1 if self._horiz_align[i] == "center": x = int(self.rect.x + self._margins[0] + (my_width - w) / 2) elif self._horiz_align[i] == 'left': x = int(self.rect.x + self._margins[0]) else: # right x = int(self.rect.x + self.rect.width - w - self._margins[2]) h = pl.get_size()[1] / pango.SCALE if self._vert_align[i] == "middle": y = int(self.rect.y + self._margins[1] + (my_height - h) / 2) elif self._vert_align[i] == "top": y = int(self.rect.y + self._margins[1]) else: # bottom y = int(self.rect.y + self.rect.height - h - self._margins[3]) self._sprites.gc.set_foreground(self._color) self._sprites.area.draw_layout(self._sprites.gc, x, y, pl) def label_width(self): """ Calculate the width of a label """ max = 0 for i in range(len(self.labels)): pl = self._sprites.canvas.create_pango_layout(self.labels[i]) self._fd.set_size(int(self._scale[i] * pango.SCALE)) pl.set_font_description(self._fd) w = pl.get_size()[0] / pango.SCALE if w > max: max = w return max def label_safe_width(self): """ Return maximum width for a label """ return self.rect.width - self._margins[0] - self._margins[2] def label_safe_height(self): """ Return maximum height for a label """ return self.rect.height - self._margins[1] - self._margins[3] def label_left_top(self): """ Return the upper-left corner of the label safe zone """ return(self._margins[0], self._margins[1]) def get_pixel(self, pos, i=0, mode='888'): """ Return the pixel at (x, y) """ x, y = pos x = x - self.rect.x y = y - self.rect.y if isinstance(self.images[i], gtk.gdk.Pixbuf): if y > self.images[i].get_height() - 1: return(-1, -1, -1, -1) array = self.images[i].get_pixels() if array is not None: try: if self.images[i].get_has_alpha(): offset = (y * self.images[i].get_width() + x) * 4 a = ord(array[offset + 3]) else: offset = (y * self.images[i].get_width() + x) * 3 a = 255 r = ord(array[offset]) g = ord(array[offset + 1]) b = ord(array[offset + 2]) return(r, g, b, a) except IndexError: print "Index Error: %d %d (%d, %d) (w: %d, h: %d) (%dx%d)"\ % (len(array), offset, x, y, self.images[i].get_width(), self.images[i].get_height(), self.rect.width, self.rect.height) return(-1, -1, -1, -1) else: w, h = self.images[i].get_size() if x < 0 or x > (w - 1) or y < 0 or y > (h - 1): return(-1, -1, -1, -1) image = self.images[i].get_image(x, y, 1, 1) pixel = image.get_pixel(0, 0) visual = self.images[i].get_visual() r = int((pixel & visual.red_mask) >> visual.red_shift) g = int((pixel & visual.green_mask) >> visual.green_shift) b = int((pixel & visual.blue_mask) >> visual.blue_shift) # Rescale to 8 bits if mode == '565': r = r << 3 g = g << 2 b = b << 3 return(r, g, b, 0)