#Copyright (c) 2011, Walter Bender #Permission is hereby granted, free of charge, to any person obtaining a copy #of this software and associated documentation files (the "Software"), to deal #in the Software without restriction, including without limitation the rights #to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #copies of the Software, and to permit persons to whom the Software is #furnished to do so, subject to the following conditions: #The above copyright notice and this permission notice shall be included in #all copies or substantial portions of the Software. #THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN #THE SOFTWARE. # This procedure is invoked when the user-definable block on the "extras" # palette is selected. def myblock(tw, blkname): ########################################################################### # # Load a block on to the canvas # ########################################################################### from TurtleArt.tapalette import block_names, block_primitives, \ special_names, content_blocks from TurtleArt.tautils import find_group def make_block(tw, name, x, y, defaults): x_pos = x + 20 y_pos = y + 20 tw._new_block(name, x_pos, y_pos, defaults) # Find the block we just created and attach it to a stack. tw.drag_group = None spr = tw.sprite_list.find_sprite((x_pos, y_pos)) if spr is not None: blk = tw.block_list.spr_to_block(spr) if blk is not None: tw.drag_group = find_group(blk) tw._snap_to_dock() # Disassociate new block from mouse. tw.drag_group = None return blk.height def find_block(tw, blkname, x, y, defaults=None): """ Create a new block. It is a bit more work than just calling _new_block(). We need to: (1) translate the label name into the internal block name; (2) 'dock' the block onto a stack where appropriate; and (3) disassociate the new block from the mouse. """ print blkname for name in block_names: # Translate label name into block/prim name. if blkname in block_names[name]: if (name in block_primitives and \ block_primitives[name] == name) or \ name in content_blocks: return make_block(tw, name, x, y, defaults) for name in special_names: # Translate label name into block/prim name. if blkname in special_names[name]: return make_block(tw, name, x, y, defaults) return -1 # Place the block at the active turtle (x, y) and # push height to stack. x, y = tw.active_turtle.get_xy() if type(blkname) == type([]): name = blkname[0] value = blkname[1:] dy = int(find_block(tw, name, x, y, value)) else: name = blkname dy = int(find_block(tw, name, x, y)) if dy != -1: tw.lc.heap.append(dy)