#Copyright (c) 2011, Walter Bender #Permission is hereby granted, free of charge, to any person obtaining a copy #of this software and associated documentation files (the "Software"), to deal #in the Software without restriction, including without limitation the rights #to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #copies of the Software, and to permit persons to whom the Software is #furnished to do so, subject to the following conditions: #The above copyright notice and this permission notice shall be included in #all copies or substantial portions of the Software. #THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN #THE SOFTWARE. # This procedure is invoked when the user-definable block on the "extras" # palette is selected. def myblock(lc, blkname): ########################################################################### # # Load a block on to the canvas # ########################################################################### from taconstants import BLOCK_NAMES, PRIMITIVES from tautils import find_group def new_block(lc, blkname, x, y): """ Create a new block. It is a bit more work than just calling _new_block(). We need to: (1) translate the label name into the internal block name; (2) 'dock' the block onto a stack where appropriate; and (3) disassociate the new block from the mouse. """ for name in BLOCK_NAMES: # Translate label name into block/prim name. if blkname in BLOCK_NAMES[name] and PRIMITIVES[name] == name: lc.tw._new_block(name, x + 20, y + 20) # Find the block we just created and attach it to a stack. lc.tw.drag_group = None spr = lc.tw.sprite_list.find_sprite((x + 20, y + 20)) if spr is not None: blk = lc.tw.block_list.spr_to_block(spr) if blk is not None: lc.tw.drag_group = find_group(blk) lc.tw._snap_to_dock() # Disassociate new block from mouse. lc.tw.drag_group = None return blk.height return 0 # Place the block at the active turtle (x, y). x, y = lc.tw.active_turtle.get_xy() if type(blkname) == type([]): for name in blkname: y += int(new_block(lc, name, x, y)) else: new_block(lc, blkname, x, y)