# -*- coding: utf-8 -*- #Copyright (c) 2010 Walter Bender #Permission is hereby granted, free of charge, to any person obtaining a copy #of this software and associated documentation files (the "Software"), to deal #in the Software without restriction, including without limitation the rights #to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #copies of the Software, and to permit persons to whom the Software is #furnished to do so, subject to the following conditions: #The above copyright notice and this permission notice shall be included in #all copies or substantial portions of the Software. #THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN #THE SOFTWARE. from taconstants import * from tasprite_factory import SVG, svg_str_to_pixbuf import sprites from gettext import gettext as _ # # A class for the list of blocks and everything they share in common # class Blocks: def __init__(self, font_scale_factor = 1): self.list = [] self.font_scale_factor = font_scale_factor def get_block(self, i): if i < 0 or i > len(self.list)-1: return(None) else: return(self.list[i]) def length_of_list(self): return(len(self.list)) def append_to_list(self,block): self.list.append(block) def remove_from_list(self, block): if block in self.list: self.list.remove(block) def print_list(self, block_type=None): for i, block in enumerate(self.list): if block_type is None or block_type == block.type: print "%d: %s" % (i, block.name) def set_scale(self, scale): for b in self.list: for i in range(len(b._font_size)): b._font_size[i] *= b.scale*scale/self.font_scale_factor self.font_scale_factor = scale # # sprite utilities # def spr_to_block(self, spr): for b in self.list: if spr == b.spr: return b return None # # A class for the individual blocks # class Block: # # TODO: # block data should be stored in block, not in block.spr.label # Logo code # HTML code # debug code # etc. def __init__(self, block_list, sprite_list, name, x, y, type='block', values=[], scale=BLOCK_SCALE, colors=["#00FF00","#00A000"]): self.spr = None self.shapes = [] self.name = name self.colors = colors self.scale = scale self.docks = None self.connections = None self.values = [] self.primitive = None self.type = type self._dx = 0 self._ei = 0 self._ex = 0 self._ey = 0 self._font_size = [6.0, 4.5] self._left = 0 self._top = 0 self._right = 0 self._bottom = 0 if OLD_NAMES.has_key(self.name): self.name = OLD_NAMES[self.name] for i in range(len(self._font_size)): self._font_size[i] *= self.scale*block_list.font_scale_factor for v in (values): self.values.append(v) self._new_block_from_factory(sprite_list, x, y) if PRIMITIVES.has_key(name): self.primitive = PRIMITIVES[self.name] block_list.append_to_list(self) # We may want to highlight a block... def highlight(self): self.spr.set_shape(self.shapes[1]) # Or unhighlight it. def unhighlight(self): self.spr.set_shape(self.shapes[0]) # We need to resize some blocks on the fly so that the labels fit. def resize(self): self._dx += (self.spr.label_width()-self.spr.label_safe_width()) if self._dx != 0: if self._dx < 0: self._dx = 0 self._make_block(self.svg) self._set_margins() self.spr.set_shape(self.shapes[0]) # We may want to rescale blocks as well. def rescale(self, scale): print "old font sizes:" for i in range(len(self._font_size)): print self._font_size[i] self._font_size[i] /= self.scale self._dx /= self.scale self._ex /= self.scale self._ey /= self.scale self.scale = scale print "new font sizes:" for i in range(len(self._font_size)): self._font_size[i] *= self.scale print self._font_size[i] self._dx *= self.scale self._ex *= self.scale self._ey *= self.scale self._set_label_attributes() self.svg.set_scale(self.scale) self._make_block(self.svg) self._set_margins() self.spr.set_shape(self.shapes[0]) self.spr.draw() # We may want to add "innies" def add_arg(self): h = self.svg.get_height() self._ei += 1 if self.type == 'block': self.svg.set_show(True) else: self.svg.set_show(False) self._make_block(self.svg) self._set_margins() self.spr.set_shape(self.shapes[0]) return self.svg.get_height()-h # We may want to grow a block vertically. def expand_in_y(self, dy): self._ey += dy if self.type == 'block': self.svg.set_hide(True) self.svg.set_show(True) else: self.svg.set_hide(False) self.svg.set_show(False) self._make_block(self.svg) self._set_margins() self.spr.set_shape(self.shapes[0]) # We may want to grow a block horizontally. def expand_in_x(self, dx): self._ex += dx if self.type == 'block': self.svg.set_hide(True) self.svg.set_show(True) else: self.svg.set_hide(False) self.svg.set_show(False) self._make_block(self.svg) self._set_margins() self.spr.set_shape(self.shapes[0]) def reset_x(self): dx = -self._ex self._ex = 0 self.svg.set_hide(False) if self.type == 'block': self.svg.set_show(True) else: self.svg.set_show(False) self._make_block(self.svg) self._set_margins() self.spr.set_shape(self.shapes[0]) return dx def reset_y(self): dy = -self._ey self._ey = 0 self.svg.set_hide(False) if self.type == 'block': self.svg.set_show(True) else: self.svg.set_show(False) self._make_block(self.svg) self._set_margins() self.spr.set_shape(self.shapes[0]) return dy def get_expand_x_y(self): return (self._ex, self._ey) def _new_block_from_factory(self, sprite_list, x, y): self.svg = SVG() self.svg.set_scale(self.scale) self.svg.set_gradiant(True) self.svg.set_innie([False]) self.svg.set_outie(False) self.svg.set_tab(True) self.svg.set_slot(True) if self.name in EXPANDABLE and self.type == 'block': self.svg.set_show(True) self._make_block(self.svg) self.spr = sprites.Sprite(sprite_list, x, y, self.shapes[0]) self._set_margins() self._set_label_attributes() if self.name in CONTENT_BLOCKS and len(self.values) > 0: for i, v in enumerate(self.values): self._set_labels(i, str(v)) elif BLOCK_NAMES.has_key(self.name): for i, n in enumerate(BLOCK_NAMES[self.name]): self._set_labels(i, n) # Make sure the labels fit. if self.spr.label_width() > self.spr.label_safe_width(): self.resize() def _set_margins(self): if self._left == 0: self._left = self.svg.margins[0] if self._top == 0: self._top = self.svg.margins[1] if self._right == 0: self._right = self.svg.margins[2] if self._bottom == 0: self._bottom = self.svg.margins[3] print "margins for block %s: %d,%d %d,%d" % (self.name, self._left, self._top, self._right, self._bottom) # self.spr.set_margins(self._left, self.svg.get_slot_depth()*2, # self._right,self.svg.get_slot_depth()*3) self.spr.set_margins(self._left, self._top, self._right, self._bottom) def _set_label_attributes(self): if self.name in CONTENT_BLOCKS and len(self.values) > 0: n = len(self.values) else: n = len(BLOCK_NAMES[self.name]) for i in range(n): if i == 1: # top self.spr.set_label_attributes(int(self._font_size[1]+0.5), True, "right", "top", i) elif i == 2: # bottom self.spr.set_label_attributes(int(self._font_size[1]+0.5), True, "right", "bottom", i) else: self.spr.set_label_attributes(int(self._font_size[0]+0.5), True, "center", "middle", i) def _set_labels(self, i, label): self.spr.set_label(label, i) def _make_block(self, svg): self._set_colors(svg) self.svg.set_stroke_width(STANDARD_STROKE_WIDTH) self.svg.clear_docks() self.shapes = [] if self.name in BASIC_STYLE: self._make_basic_style(svg) elif self.name in BASIC_STYLE_HEAD: self._make_basic_style_head(svg) elif self.name in BASIC_STYLE_HEAD_1ARG: self._make_basic_style_head_1arg(svg) elif self.name in BASIC_STYLE_TAIL: self._make_basic_style_tail(svg) elif self.name in BASIC_STYLE_1ARG: self._make_basic_style_1arg(svg) elif self.name in BASIC_STYLE_2ARG: self._make_basic_style_2arg(svg) elif self.name in BULLET_STYLE: self._make_basic_style_var_arg(svg) elif self.name in BOX_STYLE: self._make_box_style(svg) elif self.name in BOX_STYLE_MEDIA: self._make_media_style(svg) elif self.name in NUMBER_STYLE: self._make_number_style(svg) elif self.name in NUMBER_STYLE_BLOCK: self._make_number_style_block(svg) elif self.name in NUMBER_STYLE_1ARG: self._make_number_style_1arg(svg) elif self.name in NUMBER_STYLE_1STRARG: self._make_number_style_1strarg(svg) elif self.name in NUMBER_STYLE_PORCH: self._make_number_style_porch(svg) elif self.name in COMPARE_STYLE: self._make_compare_style(svg) elif self.name in BOOLEAN_STYLE: self._make_boolean_style(svg) elif self.name in NOT_STYLE: self._make_not_style(svg) elif self.name in FLOW_STYLE: self._make_flow_style(svg) elif self.name in FLOW_STYLE_1ARG: self._make_flow_style_1arg(svg) elif self.name in FLOW_STYLE_BOOLEAN: self._make_flow_style_boolean(svg) elif self.name in FLOW_STYLE_ELSE: self._make_flow_style_else(svg) elif self.name in PORTFOLIO_STYLE_2x2: self._make_portfolio_style_2x2(svg) elif self.name in PORTFOLIO_STYLE_2x1: self._make_portfolio_style_2x1(svg) elif self.name in PORTFOLIO_STYLE_1x1: self._make_portfolio_style_1x1(svg) elif self.name in PORTFOLIO_STYLE_1x2: self._make_portfolio_style_1x2(svg) else: self._make_basic_style(svg) print "WARNING: I don't know how to create a %s block" % (self.name) def _set_colors(self, svg): if BOX_COLORS.has_key(self.name): self.colors = BOX_COLORS[self.name] else: for p in range(len(PALETTES)): if self.name in PALETTES[p]: self.colors = COLORS[p] self.svg.set_colors(self.colors) def _make_basic_style(self, svg): self.svg.expand(self._dx+self._ex, self._ey) self._make_basic_block(svg) self.docks = [['flow',True,self.svg.docks[0][0],self.svg.docks[0][1]], ['flow',False,self.svg.docks[1][0],self.svg.docks[1][1]]] # self._left, self._right = 2, 2 def _make_basic_style_head(self, svg): self.svg.expand(10+self._dx+self._ex, self._ey) self.svg.set_slot(False) self.svg.set_cap(True) self._make_basic_block(svg) self.docks = [['start', True, 0, 0], ['flow', False, self.svg.docks[0][0], self.svg.docks[0][1]]] # self._left, self._right = 2, 2 def _make_basic_style_head_1arg(self, svg): self.svg.expand(10+self._dx+self._ex, self._ey) self.svg.set_innie([True]) self.svg.set_slot(False) self.svg.set_cap(True) self._make_basic_block(svg) self.docks = [['start', True, 0, 0], ['string', False, self.svg.docks[0][0], self.svg.docks[0][1]], ['flow', False, self.svg.docks[1][0], self.svg.docks[1][1]]] # self._left, self._right = 2, self.svg.get_innie_width()*1.5 def _make_basic_style_tail(self, svg): self.svg.expand(10+self._dx+self._ex, self._ey) self.svg.set_tab(False) self._make_basic_block(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['unavailable', False, 0, 0]] def _make_basic_style_1arg(self, svg): self.svg.expand(10+self._dx+self._ex, self._ey) self.svg.set_innie([True]) self._make_basic_block(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1]]] # self._left, self._right = 2, self.svg.get_innie_width()*1.5 def _make_basic_style_2arg(self, svg): self.svg.expand(10+self._dx+self._ex, self._ey) self.svg.set_innie([True,True]) self._make_basic_block(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['number', False, self.svg.docks[2][0], self.svg.docks[2][1]], ['flow', False, self.svg.docks[3][0], self.svg.docks[3][1]]] # self._left, self._right = 2, self.svg.get_innie_width()*1.5 def _make_basic_style_var_arg(self, svg): self.svg.expand(10+self._dx+self._ex, self._ey) innie = [True, True] for i in range(self._ei): innie.append(True) self.svg.set_innie(innie) self._make_basic_block(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['string', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['string', False, self.svg.docks[2][0], self.svg.docks[2][1], '[']] for i in range(self._ei): self.docks.append(['string', False, self.svg.docks[i+3][0], self.svg.docks[i+3][1]]) self.docks.append(['flow', False, self.svg.docks[self._ei+3][0], self.svg.docks[self._ei+3][1], ']']) # self._left, self._right = 2, self.svg.get_innie_width()*1.5 def _make_box_style(self, svg): self.svg.expand(60+self._dx+self._ex, self._ey) self._make_basic_box(svg) self.docks = [['number', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['unavailable', False, 0, 0]] # self._left, self._right = self.svg.docks[1][0], 1 def _make_media_style(self, svg): self.svg.expand(40+self._dx+self._ex, 10+self._ey) self._make_basic_box(svg) self.docks = [['number', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['unavailable', False, 0, 0]] # self._left, self._right = self.svg.docks[1][0], 1 def _make_number_style(self, svg): self.svg.expand(self._dx+self._ex, self._ey) self.svg.set_innie([True,True]) self.svg.set_outie(True) self.svg.set_tab(False) self.svg.set_slot(False) self._make_basic_block(svg) """ NOTE: The "outie" is added last, so the dock order in the NUMBER_STYLE needs to be modified. """ self.docks = [['number', True, self.svg.docks[2][0], self.svg.docks[2][1]], ['number', False, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]]] # self._left = self.svg.docks[2][0] # self._right = self.svg.get_innie_width()*1.5 def _make_number_style_block(self, svg): self.svg.expand(self._dx+self._ex, self._ey) self.svg.set_innie([True,True]) self.svg.set_outie(True) self.svg.set_tab(False) self.svg.set_slot(False) self._make_basic_block(svg) self.docks = [['number', True, self.svg.docks[2][0], self.svg.docks[2][1], '('], ['number', False, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['unavailable', False, 0, 0, ')']] # self._left = self.svg.docks[2][0] # self._right = self.svg.get_innie_width()*1.5 def _make_number_style_1arg(self, svg): self.svg.expand(self._dx+self._ex, self._ey) self.svg.set_innie([True]) self.svg.set_outie(True) self.svg.set_tab(False) self.svg.set_slot(False) self._make_basic_block(svg) self.docks = [['number', True, self.svg.docks[1][0], self.svg.docks[1][1]], ['number', False, self.svg.docks[0][0], self.svg.docks[0][1]]] # self._left, self._right = self.svg.docks[1][0], self.svg.docks[1][0] def _make_number_style_1strarg(self, svg): self.svg.expand(self._dx+self._ex, self._ey) self.svg.set_innie([True]) self.svg.set_outie(True) self.svg.set_tab(False) self.svg.set_slot(False) self._make_basic_block(svg) self.docks = [['number', True, self.svg.docks[1][0], self.svg.docks[1][1]], ['string', False, self.svg.docks[0][0], self.svg.docks[0][1]], ['unavailable', False, 0, 0]] # self._left, self._right = self.svg.docks[1][0], self.svg.docks[1][0] def _make_number_style_porch(self, svg): self.svg.expand(self._dx+self._ex, self._ey) self.svg.set_innie([True,True]) self.svg.set_outie(True) self.svg.set_tab(False) self.svg.set_slot(False) self.svg.set_porch(True) self._make_basic_block(svg) self.docks = [['number', True, self.svg.docks[2][0], self.svg.docks[2][1]], ['number', False, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]]] # self._left = self.svg.docks[2][0] # self._right = self.svg.get_width()-self.svg.docks[0][0] def _make_compare_style(self, svg): self.svg.expand(10+self._dx+self._ex, self._ey) self._make_boolean_compare(svg) self.docks = [['bool', True, self.svg.docks[0][0], self.svg.docks[0][1], '('], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['number', False, self.svg.docks[2][0], self.svg.docks[2][1]], ['unavailable', False, 0, 0, ')']] self._left, self._right = self.svg.get_width()-self.svg.docks[2][0], 0 def _make_boolean_style(self, svg): self.svg.expand(10+self._dx+self._ex, self._ey) self._make_boolean_and_or(svg) self.docks = [['bool', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['bool', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['bool', False, self.svg.docks[2][0], self.svg.docks[2][1]]] self._left, self._right = self.svg.get_width()-self.svg.docks[1][0], 0 def _make_not_style(self, svg): self.svg.expand(15+self._dx+self._ex, self._ey) self._make_boolean_not(svg) self.docks = [['bool', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['bool', False, self.svg.docks[1][0], self.svg.docks[1][1]]] self._right = self.svg.get_width()-self.svg.docks[1][0] self._left = self._right def _make_flow_style(self, svg): self.svg.expand(10+self._dx+self._ex, self._ey) self.svg.set_slot(True) self.svg.set_tab(False) self._make_basic_flow(svg) # This is an ugly hack. if self.name == 'forever': self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['flow', False, self.svg.docks[1][0], self.svg.docks[1][1], '['], ['unavailable', False, 0, 0, ']']] else: self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['flow', False, self.svg.docks[1][0], self.svg.docks[1][1]]] # self._left, self._right = 0, self.svg.get_width()-self.svg.docks[1][0] def _make_flow_style_1arg(self, svg): self.svg.expand(self._dx+self._ex, self._ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_innie([True]) self._make_basic_flow(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1], '['], ['flow', False, self.svg.docks[3][0], self.svg.docks[3][1], ']']] # self._left = 2 # self._right = self.svg.get_width()-self.svg.docks[1][0]+ \ # self.svg.get_innie_width()*1.5 def _make_flow_style_boolean(self, svg): self.svg.expand(self._dx+self._ex, self._ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_boolean(True) self._make_basic_flow(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['bool', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1], '['], ['flow', False, self.svg.docks[3][0], self.svg.docks[3][1], ']']] # self._left, self._right = 2, self.svg.get_width()-self.svg.docks[1][0] def _make_flow_style_else(self, svg): self.svg.expand(self._dx+self._ex, self._ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_else(True) self.svg.set_boolean(True) self._make_basic_flow(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['bool', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['flow', False, self.svg.docks[3][0], self.svg.docks[3][1], '['], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1], ']['], ['flow', False, self.svg.docks[4][0], self.svg.docks[4][1], ']']] # self._left, self._right = 2, self.svg.get_width()-self.svg.docks[1][0] def _make_portfolio_style_2x2(self, svg): self.svg.expand(30+self._dx+self._ex, 10+self._ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_innie([True, True, False, True]) self._make_portfolio(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['string', False, self.svg.docks[6][0], self.svg.docks[6][1]], ['media', False, self.svg.docks[5][0], self.svg.docks[5][1]], ['media', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['media', False, self.svg.docks[4][0], self.svg.docks[4][1]], ['media', False, self.svg.docks[2][0], self.svg.docks[2][1]], ['flow', False, self.svg.docks[3][0], self.svg.docks[3][1]]] # self._left, self._right = 2, self.svg.get_width()-2 def _make_portfolio_style_2x1(self, svg): self.svg.expand(30+self._dx+self._ex, 10+self._ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_innie([True, True]) self._make_portfolio(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['string', False, self.svg.docks[4][0], self.svg.docks[4][1]], ['media', False, self.svg.docks[3][0], self.svg.docks[3][1]], ['media', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1]]] # self._left, self._right = 2, self.svg.get_width()-2 def _make_portfolio_style_1x2(self, svg): self.svg.expand(30+self._dx+self._ex, 15+self._ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_innie([True, True, False, True]) self.svg.set_draw_innies(False) self._make_portfolio(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['string', False, self.svg.docks[4][0], self.svg.docks[4][1]], ['media', False, self.svg.docks[3][0], self.svg.docks[3][1]], ['media', False, self.svg.docks[2][0], self.svg.docks[2][1]], ['flow', False, self.svg.docks[1][0], self.svg.docks[1][1]]] # self._left, self._right = 2, self.svg.get_width()-2 def _make_portfolio_style_1x1(self, svg): self.svg.expand(30+self._dx+self._ex, 15+self._ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_innie([True, True]) self.svg.set_draw_innies(False) self._make_portfolio(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['string', False, self.svg.docks[3][0], self.svg.docks[3][1]], ['media', False, self.svg.docks[2][0], self.svg.docks[2][1]], ['flow', False, self.svg.docks[1][0], self.svg.docks[1][1]]] # self._left, self._right = 2, self.svg.get_width()-2 def _make_basic_block(self, svg): self.shapes.append(svg_str_to_pixbuf(self.svg.basic_block())) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes.append(svg_str_to_pixbuf(self.svg.basic_block())) def _make_basic_box(self, svg): self.shapes.append(svg_str_to_pixbuf(self.svg.basic_box())) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes.append(svg_str_to_pixbuf(self.svg.basic_box())) def _make_portfolio(self, svg): self.shapes.append(svg_str_to_pixbuf(self.svg.portfolio())) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes.append(svg_str_to_pixbuf(self.svg.portfolio())) def _make_basic_flow(self, svg): self.shapes.append(svg_str_to_pixbuf(self.svg.basic_flow())) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes.append(svg_str_to_pixbuf(self.svg.basic_flow())) def _make_boolean_compare(self, svg): self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_compare())) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_compare())) def _make_boolean_and_or(self, svg): self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_and_or())) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_and_or())) def _make_boolean_not(self, svg): self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_not())) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes.append(svg_str_to_pixbuf(self.svg.boolean_not()))