# -*- coding: utf-8 -*- #Copyright (c) 2010 Walter Bender #Permission is hereby granted, free of charge, to any person obtaining a copy #of this software and associated documentation files (the "Software"), to deal #in the Software without restriction, including without limitation the rights #to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #copies of the Software, and to permit persons to whom the Software is #furnished to do so, subject to the following conditions: #The above copyright notice and this permission notice shall be included in #all copies or substantial portions of the Software. #THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN #THE SOFTWARE. import gtk from taconstants import * from tasprite_factory import SVG, svg_str_to_pixbuf import sprites from gettext import gettext as _ # # A class for the list of blocks and everything they share in common # class Blocks: def __init__(self, font_scale_factor = 1): self.list = [] self.font_scale_factor = font_scale_factor def get_block(self, i): if i < 0 or i > len(self.list)-1: return(None) else: return(self.list[i]) def length_of_list(self): return(len(self.list)) def append_to_list(self,block): self.list.append(block) def remove_from_list(self, block): if block in self.list: self.list.remove(block) def print_list(self, block_type=None): for i, block in enumerate(self.list): if block_type is None or block_type == block.type: print "%d: %s" % (i, block.name) def set_scale(self, scale): for b in self.list: for i in range(len(b._font_size)): b._font_size[i] *= b.scale*scale/self.font_scale_factor self.font_scale_factor = scale # # sprite utilities # def spr_to_block(self, spr): for b in self.list: if spr == b.spr: return b return None # # A class for the individual blocks # class Block: def __init__(self, block_list, sprite_list, name, x, y, type='block', values=[], scale=BLOCK_SCALE, colors=["#FF0000","#A00000"]): self.spr = None self.shapes = [None, None] self.name = name self.colors = colors self.scale = scale self.docks = None self.connections = None self.status = None self.values = [] self.primitive = None self.type = type self.dx = 0 self.ex = 0 self.ey = 0 self._ei = 0 self._font_size = [6.0, 4.5] self._image = None if OLD_NAMES.has_key(self.name): self.name = OLD_NAMES[self.name] for i in range(len(self._font_size)): self._font_size[i] *= self.scale*block_list.font_scale_factor for v in (values): self.values.append(v) self._new_block_from_factory(sprite_list, x, y) if PRIMITIVES.has_key(name): self.primitive = PRIMITIVES[self.name] block_list.append_to_list(self) # We may want to highlight a block... def highlight(self): self.spr.set_shape(self.shapes[1]) # Or unhighlight it. def unhighlight(self): self.spr.set_shape(self.shapes[0]) # We need to resize some blocks on the fly so that the labels fit. def resize(self): dx = (self.spr.label_width()-self.spr.label_safe_width())/self.scale if dx !=0: self.dx += dx if self.dx < 0: self.dx = 0 self.refresh() # Some blocks get a skin. def set_image(self, image, x, y): self._image = image self.spr.set_image(image, 1, x, y) # The skin might need scaling. # Keep the original here, the scaled version stays with the sprite. def scale_image(self, x, y, w, h): if self._image is not None: tmp = self._image.scale_simple(w, h, gtk.gdk.INTERP_NEAREST) self.spr.set_image(tmp, 1, x, y) # We may want to rescale blocks as well. def rescale(self, scale): for i in range(len(self._font_size)): self._font_size[i] /= self.scale self.dx /= self.scale self.ex /= self.scale self.ey /= self.scale self.scale = scale for i in range(len(self._font_size)): self._font_size[i] *= self.scale self.dx *= self.scale self.ex *= self.scale self.ey *= self.scale self._set_label_attributes() self.svg.set_scale(self.scale) self.refresh() self.spr.draw() def refresh(self): self._make_block(self.svg) self._set_margins() self.spr.set_shape(self.shapes[0]) # We may want to add additional slots for arguments ("innies"). def add_arg(self, keep_expanding=True): h = self.svg.get_height() self._ei += 1 if self.type == 'block' and keep_expanding: self.svg.set_show(True) else: self.svg.set_show(False) self.refresh() return self.svg.get_height()-h # We may want to grow a block vertically. def expand_in_y(self, dy): self.ey += dy if self.type == 'block': self.svg.set_hide(True) self.svg.set_show(True) else: self.svg.set_hide(False) self.svg.set_show(False) self.refresh() # We may want to grow a block horizontally. def expand_in_x(self, dx): self.ex += dx if self.type == 'block': self.svg.set_hide(True) self.svg.set_show(True) else: self.svg.set_hide(False) self.svg.set_show(False) self.refresh() def reset_x(self): dx = -self.ex self.ex = 0 self.svg.set_hide(False) if self.type == 'block': self.svg.set_show(True) else: self.svg.set_show(False) self.refresh() return dx def reset_y(self): dy = -self.ey self.ey = 0 self.svg.set_hide(False) if self.type == 'block': self.svg.set_show(True) else: # 'proto' self.svg.set_show(False) self.refresh() return dy def get_expand_x_y(self): return (self.ex, self.ey) def _new_block_from_factory(self, sprite_list, x, y): self.svg = SVG() self.svg.set_scale(self.scale) self.svg.set_gradiant(True) self.svg.set_innie([False]) self.svg.set_outie(False) self.svg.set_tab(True) self.svg.set_slot(True) if self.name in EXPANDABLE and self.type == 'block': self.svg.set_show(True) self._make_block(self.svg) self.spr = sprites.Sprite(sprite_list, x, y, self.shapes[0]) self._set_margins() self._set_label_attributes() if (self.name == 'number' or self.name == 'string') and\ len(self.values) > 0: for i, v in enumerate(self.values): if v is not None: self._set_labels(i, str(v)) elif BLOCK_NAMES.has_key(self.name): for i, n in enumerate(BLOCK_NAMES[self.name]): self._set_labels(i, n) # Make sure the labels fit. if self.spr.label_width() > self.spr.label_safe_width(): self.resize() def _set_margins(self): self.spr.set_margins(self.svg.margins[0], self.svg.margins[1], self.svg.margins[2], self.svg.margins[3]) def _set_label_attributes(self): if self.name in CONTENT_BLOCKS: n = len(self.values) if n == 0: n = 1 # Force a scale to be set, even if there is no value. else: n = len(BLOCK_NAMES[self.name]) for i in range(n): if i == 1: # top self.spr.set_label_attributes(int(self._font_size[1]+0.5), True, "right", "top", i) elif i == 2: # bottom self.spr.set_label_attributes(int(self._font_size[1]+0.5), True, "right", "bottom", i) else: self.spr.set_label_attributes(int(self._font_size[0]+0.5), True, "center", "middle", i) def _set_labels(self, i, label): self.spr.set_label(label, i) def _make_block(self, svg): self._left = 0 self._top = 0 self._right = 0 self._bottom = 0 self._set_colors(svg) self.svg.set_stroke_width(STANDARD_STROKE_WIDTH) self.svg.clear_docks() if self.name in BASIC_STYLE: self._make_basic_style(svg) elif self.name in BASIC_STYLE_HEAD: self._make_basic_style_head(svg) elif self.name in BASIC_STYLE_EXTENDED: self._make_basic_style(svg, 16) elif self.name in BASIC_STYLE_HEAD_1ARG: self._make_basic_style_head_1arg(svg) elif self.name in BASIC_STYLE_TAIL: self._make_basic_style_tail(svg) elif self.name in BASIC_STYLE_1ARG: self._make_basic_style_1arg(svg) elif self.name in BASIC_STYLE_2ARG: self._make_basic_style_2arg(svg) elif self.name in BASIC_STYLE_VAR_ARG: self._make_basic_style_var_arg(svg) elif self.name in BULLET_STYLE: self._make_bullet_style(svg) elif self.name in BOX_STYLE: self._make_box_style(svg) elif self.name in BOX_STYLE_MEDIA: self._make_media_style(svg) elif self.name in NUMBER_STYLE: self._make_number_style(svg) elif self.name in NUMBER_STYLE_BLOCK: self._make_number_style_block(svg) elif self.name in NUMBER_STYLE_VAR_ARG: self._make_number_style_var_arg(svg) elif self.name in NUMBER_STYLE_1ARG: self._make_number_style_1arg(svg) elif self.name in NUMBER_STYLE_1STRARG: self._make_number_style_1strarg(svg) elif self.name in NUMBER_STYLE_PORCH: self._make_number_style_porch(svg) elif self.name in COMPARE_STYLE: self._make_compare_style(svg) elif self.name in BOOLEAN_STYLE: self._make_boolean_style(svg) elif self.name in NOT_STYLE: self._make_not_style(svg) elif self.name in FLOW_STYLE: self._make_flow_style(svg) elif self.name in FLOW_STYLE_TAIL: self._make_flow_style_tail(svg) elif self.name in FLOW_STYLE_1ARG: self._make_flow_style_1arg(svg) elif self.name in FLOW_STYLE_BOOLEAN: self._make_flow_style_boolean(svg) elif self.name in FLOW_STYLE_WHILE: self._make_flow_style_while(svg) elif self.name in FLOW_STYLE_ELSE: self._make_flow_style_else(svg) elif self.name in COLLAPSIBLE_TOP: self._make_collapsible_style_top(svg) elif self.name in COLLAPSIBLE_TOP_NO_ARM: self._make_collapsible_style_top(svg, True) elif self.name in COLLAPSIBLE_BOTTOM: self._make_collapsible_style_bottom(svg) elif self.name in PORTFOLIO_STYLE_2x2: self._make_portfolio_style_2x2(svg) elif self.name in PORTFOLIO_STYLE_2x1: self._make_portfolio_style_2x1(svg) elif self.name in PORTFOLIO_STYLE_1x1: self._make_portfolio_style_1x1(svg) elif self.name in PORTFOLIO_STYLE_1x2: self._make_portfolio_style_1x2(svg) else: self._make_basic_style(svg) print "WARNING: I don't know how to create a %s block" % (self.name) def _set_colors(self, svg): if BOX_COLORS.has_key(self.name): self.colors = BOX_COLORS[self.name] else: for p in range(len(PALETTES)): if self.name in PALETTES[p]: self.colors = COLORS[p] self.svg.set_colors(self.colors) def _make_basic_style(self, svg, extension=0): self.svg.expand(self.dx+self.ex+extension, self.ey+extension) self._make_basic_block(svg) self.docks = [['flow',True,self.svg.docks[0][0],self.svg.docks[0][1]], ['flow',False,self.svg.docks[1][0],self.svg.docks[1][1]]] def _make_basic_style_head(self, svg): self.svg.expand(10+self.dx+self.ex, self.ey) self.svg.set_slot(False) self.svg.set_cap(True) self._make_basic_block(svg) self.docks = [['unavailable', False, 0, 0], ['flow', False, self.svg.docks[0][0], self.svg.docks[0][1]]] def _make_basic_style_head_1arg(self, svg): self.svg.expand(10+self.dx+self.ex, self.ey) self.svg.set_innie([True]) self.svg.set_slot(False) self.svg.set_cap(True) self._make_basic_block(svg) self.docks = [['unavailable', False, 0, 0], ['string', False, self.svg.docks[0][0], self.svg.docks[0][1]], ['flow', False, self.svg.docks[1][0], self.svg.docks[1][1]]] def _make_basic_style_tail(self, svg): self.svg.expand(10+self.dx+self.ex, self.ey) self.svg.set_tab(False) self._make_basic_block(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['unavailable', False, 0, 0]] def _make_basic_style_1arg(self, svg): self.svg.expand(10+self.dx+self.ex, self.ey) self.svg.set_innie([True]) self._make_basic_block(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1]]] def _make_basic_style_2arg(self, svg): self.svg.expand(10+self.dx+self.ex, self.ey) self.svg.set_innie([True,True]) self._make_basic_block(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['number', False, self.svg.docks[2][0], self.svg.docks[2][1]], ['flow', False, self.svg.docks[3][0], self.svg.docks[3][1]]] def _make_basic_style_var_arg(self, svg): self.svg.expand(10+self.dx+self.ex, self.ey) innie = [True] for i in range(self._ei): innie.append(True) self.svg.set_innie(innie) self._make_basic_block(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]]] for i in range(self._ei): self.docks.append(['number', False, self.svg.docks[i+2][0], self.svg.docks[i+2][1]]) self.docks.append(['flow', False, self.svg.docks[self._ei+2][0], self.svg.docks[self._ei+2][1]]) def _make_bullet_style(self, svg): self.svg.expand(10+self.dx+self.ex, self.ey) innie = [True, True] for i in range(self._ei): innie.append(True) self.svg.set_innie(innie) self._make_basic_block(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['string', False, self.svg.docks[1][0], self.svg.docks[1][1], '['], ['string', False, self.svg.docks[2][0], self.svg.docks[2][1]]] for i in range(self._ei): self.docks.append(['string', False, self.svg.docks[i+3][0], self.svg.docks[i+3][1]]) self.docks.append(['flow', False, self.svg.docks[self._ei+3][0], self.svg.docks[self._ei+3][1], ']']) def _make_box_style(self, svg): self.svg.expand(60+self.dx+self.ex, self.ey) self._make_basic_box(svg) self.docks = [['number', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['unavailable', False, 0, 0]] def _make_media_style(self, svg): self.svg.expand(40+self.dx+self.ex, 10+self.ey) self._make_basic_box(svg) self.docks = [['number', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['unavailable', False, 0, 0]] def _make_number_style(self, svg): self.svg.expand(self.dx+self.ex, self.ey) self.svg.set_innie([True,True]) self.svg.set_outie(True) self.svg.set_tab(False) self.svg.set_slot(False) self._make_basic_block(svg) """ NOTE: The "outie" is added last, so the dock order in NUMBER_STYLE blocks needs to be modified. """ self.docks = [['number', True, self.svg.docks[2][0], self.svg.docks[2][1]], ['number', False, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]]] def _make_number_style_var_arg(self, svg): self.svg.expand(self.dx+self.ex, self.ey) innie = [True] for i in range(self._ei+1): innie.append(True) self.svg.set_innie(innie) self.svg.set_outie(True) self.svg.set_tab(False) self.svg.set_slot(False) self._make_basic_block(svg) self.docks = [['number', True, self.svg.docks[2+self._ei][0], self.svg.docks[2+self._ei][1]], ['number', False, self.svg.docks[0][0], self.svg.docks[0][1]]] for i in range(self._ei+1): self.docks.append(['number', False, self.svg.docks[i+1][0], self.svg.docks[i+1][1]]) self.docks.append(['unavailable', False, 0, 0]) def _make_number_style_block(self, svg): self.svg.expand(self.dx+self.ex, self.ey) self.svg.set_innie([True,True]) self.svg.set_outie(True) self.svg.set_tab(False) self.svg.set_slot(False) self._make_basic_block(svg) self.docks = [['number', True, self.svg.docks[2][0], self.svg.docks[2][1], '('], ['number', False, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['unavailable', False, 0, 0, ')']] def _make_number_style_1arg(self, svg): self.svg.expand(self.dx+self.ex, self.ey) self.svg.set_innie([True]) self.svg.set_outie(True) self.svg.set_tab(False) self.svg.set_slot(False) self._make_basic_block(svg) self.docks = [['number', True, self.svg.docks[1][0], self.svg.docks[1][1]], ['number', False, self.svg.docks[0][0], self.svg.docks[0][1]]] def _make_number_style_1strarg(self, svg): self.svg.expand(self.dx+self.ex, self.ey) self.svg.set_innie([True]) self.svg.set_outie(True) self.svg.set_tab(False) self.svg.set_slot(False) self._make_basic_block(svg) self.docks = [['number', True, self.svg.docks[1][0], self.svg.docks[1][1]], ['string', False, self.svg.docks[0][0], self.svg.docks[0][1]], ['unavailable', False, 0, 0]] def _make_number_style_porch(self, svg): self.svg.expand(self.dx+self.ex, self.ey) self.svg.set_innie([True,True]) self.svg.set_outie(True) self.svg.set_tab(False) self.svg.set_slot(False) self.svg.set_porch(True) self._make_basic_block(svg) self.docks = [['number', True, self.svg.docks[2][0], self.svg.docks[2][1]], ['number', False, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]]] def _make_compare_style(self, svg): self.svg.expand(10+self.dx+self.ex, self.ey) self._make_boolean_compare(svg) self.docks = [['bool', True, self.svg.docks[0][0], self.svg.docks[0][1], '('], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['number', False, self.svg.docks[2][0], self.svg.docks[2][1]], ['unavailable', False, 0, 0, ')']] def _make_boolean_style(self, svg): self.svg.expand(10+self.dx+self.ex, self.ey) self._make_boolean_and_or(svg) self.docks = [['bool', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['bool', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['bool', False, self.svg.docks[2][0], self.svg.docks[2][1]]] def _make_not_style(self, svg): self.svg.expand(15+self.dx+self.ex, self.ey) self._make_boolean_not(svg) self.docks = [['bool', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['bool', False, self.svg.docks[1][0], self.svg.docks[1][1]]] def _make_flow_style(self, svg): self.svg.expand(10+self.dx+self.ex, self.ey) self.svg.set_slot(True) self.svg.set_tab(True) self._make_basic_flow(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['flow', False, self.svg.docks[1][0], self.svg.docks[1][1], '['], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1], ']']] def _make_flow_style_tail(self, svg): self.svg.expand(10+self.dx+self.ex, self.ey) self.svg.set_slot(True) self.svg.set_tab(False) self._make_basic_flow(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['flow', False, self.svg.docks[1][0], self.svg.docks[1][1]]] def _make_flow_style_1arg(self, svg): self.svg.expand(self.dx+self.ex, self.ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_innie([True]) self._make_basic_flow(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1], '['], ['flow', False, self.svg.docks[3][0], self.svg.docks[3][1], ']']] def _make_flow_style_boolean(self, svg): self.svg.expand(self.dx+self.ex, self.ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_boolean(True) self._make_basic_flow(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['bool', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1], '['], ['flow', False, self.svg.docks[3][0], self.svg.docks[3][1], ']']] def _make_flow_style_while(self, svg): self.svg.expand(self.dx+self.ex, self.ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_boolean(True) self._make_basic_flow(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['bool', False, self.svg.docks[1][0], self.svg.docks[1][1], '['], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1], ']['], ['flow', False, self.svg.docks[3][0], self.svg.docks[3][1], ']']] def _make_flow_style_else(self, svg): self.svg.expand(self.dx+self.ex, self.ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_else(True) self.svg.set_boolean(True) self._make_basic_flow(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['bool', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['flow', False, self.svg.docks[3][0], self.svg.docks[3][1], '['], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1], ']['], ['flow', False, self.svg.docks[4][0], self.svg.docks[4][1], ']']] def _make_collapsible_style_top(self, svg, no_arm=False): self.svg.expand(self.dx+self.ex, self.ey) self.svg.set_no_arm(no_arm) self._make_collapsible_top_block(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['number', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1]]] def _make_collapsible_style_bottom(self, svg): self.svg.expand(self.dx+self.ex, self.ey) self._make_collapsible_bottom_block(svg) self.docks = [['flow',True,self.svg.docks[0][0],self.svg.docks[0][1]], ['flow',False,self.svg.docks[1][0],self.svg.docks[1][1]]] # Depreciated block styles def _make_portfolio_style_2x2(self, svg): self.svg.expand(30+self.dx+self.ex, 10+self.ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_innie([True, True, False, True]) self._make_portfolio(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['string', False, self.svg.docks[6][0], self.svg.docks[6][1]], ['media', False, self.svg.docks[5][0], self.svg.docks[5][1]], ['media', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['media', False, self.svg.docks[4][0], self.svg.docks[4][1]], ['media', False, self.svg.docks[2][0], self.svg.docks[2][1]], ['flow', False, self.svg.docks[3][0], self.svg.docks[3][1]]] def _make_portfolio_style_2x1(self, svg): self.svg.expand(30+self.dx+self.ex, 10+self.ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_innie([True, True]) self._make_portfolio(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['string', False, self.svg.docks[4][0], self.svg.docks[4][1]], ['media', False, self.svg.docks[3][0], self.svg.docks[3][1]], ['media', False, self.svg.docks[1][0], self.svg.docks[1][1]], ['flow', False, self.svg.docks[2][0], self.svg.docks[2][1]]] def _make_portfolio_style_1x2(self, svg): self.svg.expand(30+self.dx+self.ex, 15+self.ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_innie([True, True, False, True]) self.svg.set_draw_innies(False) self._make_portfolio(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['string', False, self.svg.docks[4][0], self.svg.docks[4][1]], ['media', False, self.svg.docks[3][0], self.svg.docks[3][1]], ['media', False, self.svg.docks[2][0], self.svg.docks[2][1]], ['flow', False, self.svg.docks[1][0], self.svg.docks[1][1]]] def _make_portfolio_style_1x1(self, svg): self.svg.expand(30+self.dx+self.ex, 15+self.ey) self.svg.set_slot(True) self.svg.set_tab(True) self.svg.set_innie([True, True]) self.svg.set_draw_innies(False) self._make_portfolio(svg) self.docks = [['flow', True, self.svg.docks[0][0], self.svg.docks[0][1]], ['string', False, self.svg.docks[3][0], self.svg.docks[3][1]], ['media', False, self.svg.docks[2][0], self.svg.docks[2][1]], ['flow', False, self.svg.docks[1][0], self.svg.docks[1][1]]] def _make_basic_block(self, svg): self.shapes[0] = svg_str_to_pixbuf(self.svg.basic_block()) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes[1] = svg_str_to_pixbuf(self.svg.basic_block()) def _make_collapsible_top_block(self, svg): self.shapes[0] = svg_str_to_pixbuf(self.svg.sandwich_top()) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes[1] = svg_str_to_pixbuf(self.svg.sandwich_top()) def _make_collapsible_bottom_block(self, svg): self.shapes[0] = svg_str_to_pixbuf(self.svg.sandwich_bottom()) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes[1] = svg_str_to_pixbuf(self.svg.sandwich_bottom()) def _make_basic_box(self, svg): self.shapes[0] = svg_str_to_pixbuf(self.svg.basic_box()) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes[1] = svg_str_to_pixbuf(self.svg.basic_box()) def _make_portfolio(self, svg): self.shapes[0] = svg_str_to_pixbuf(self.svg.portfolio()) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes[1] = svg_str_to_pixbuf(self.svg.portfolio()) def _make_basic_flow(self, svg): self.shapes[0] = svg_str_to_pixbuf(self.svg.basic_flow()) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes[1] = svg_str_to_pixbuf(self.svg.basic_flow()) def _make_boolean_compare(self, svg): self.shapes[0] = svg_str_to_pixbuf(self.svg.boolean_compare()) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes[1] = svg_str_to_pixbuf(self.svg.boolean_compare()) def _make_boolean_and_or(self, svg): self.shapes[0] = svg_str_to_pixbuf(self.svg.boolean_and_or()) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes[1] = svg_str_to_pixbuf(self.svg.boolean_and_or()) def _make_boolean_not(self, svg): self.shapes[0] = svg_str_to_pixbuf(self.svg.boolean_not()) self.width = self.svg.get_width() self.height = self.svg.get_height() self.svg.set_stroke_width(SELECTED_STROKE_WIDTH) self.svg.set_stroke_color(SELECTED_COLOR) self.shapes[1] = svg_str_to_pixbuf(self.svg.boolean_not())