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#Copyright (c) 2009-11, Walter Bender
# This procedure is invoked when the user-definable block on the "extras"
# palette is selected. Some examples of how to use this block are included
# below. Try uncommenting an example or write your own Python code.
#
# To uncomment code, remove the '# ' in the Python code. Take care to preserve
# the proper indentations.
#
#
# NOTES:
#
# Turtle Art is created in object oriented Python code. This is based
# around the definition of classes and the creation of object(s) which
# are instance(s) of that class. These objects then have properties and
# methods which are defined by their class.
#
# See http://docs.python.org/tutorial/classes.html for a description of
# classes in Python.
#
# Class Defined in Instance Created in
# TurtleArtWindow tawindow.py tw TurtleArtActivity.py
# LogoCode talogo.py lc tawindow.py
# TurtleGraphics tacanvas.py canvas tawindow.py
# Turtles, Turtle taturtle.py turtles tawindow.py,
# tacanvas.py
# Blocks, Block tablock.py block_list tawindow.py
#
#
# Class TurtleArtWindow -- useful properties and methods (from within
# tamyblock.py, tw is the class instance)
#
# Methods and data attributes Example
# set_fullscreen(self) tw.set_fullscreen()
# Note: Hides the Sugar toolbar
# set_cartesian(self, flag) tw.set_cartesian(True)
# Note: True will make the overlay visible;
# False will make it invisible
# set_polar(self, flag) tw.set_polar(True)
# Note: True will make the overlay visible;
# False will make it invisible
# hideshow_button(self, flag) tw.hideshow_button()
# Note: Toggles visibility of blocks and palettes
# self.active_turtle tw.active_turtle
# Note: The active turtle instance
#
#
# Class TurtleGraphics -- useful properties and methods (from within
# tamyblock.py, tw.canvas is the class instance)
#
# Methods and data attributes Example
# clearscreen(self) tw.canvas.clearscreen()
# Note: Clears the screen and resets all turtle and
# pen attributes to default values
# setpen(self, flag) tw.canvas.setpen(True)
# Note: True will set the pen "down", enabling drawing;
# False will set the pen "up"
# forward(self, n) tw.canvas.forward(100)
# Note: Move the turtle forward 100 units
# arc(self, a, r) tw.canvas.arc(120, 50)
# Note: Move the turtle along an arc of 120 degrees
# (clockwise) and radius of 50 units
# setheading(self, a) tw.canvas.setheading(180)
# Note: Set the turtle heading to 180
# (towards the bottom of the screen)
# self.heading tw.canvas.heading
# Note: The current heading
# setpensize(self, n) tw.canvas.setpensize(25)
# Note: Set the turtle pensize to 25 units
# self.pensize tw.canvas.pensize
# Note: The current pensize
# setcolor(self, c) tw.canvas.color(70)
# Note: Set the pen color to 70 (blue)
# self.color tw.canvas.color
# Note: The current pen color
# setshade(self, s) tw.canvas.shade(50)
# Note: Set the pen shade to 50
# self.shade tw.canvas.shade
# Note: The current pen shade
# fillscreen(self, c, s) tw.canvas.fillscreen(70, 90)
# Note: Fill the screen with color 70, shade 90 (light blue)
# setxy(self, x, y) tw.canvas.setxy(100,100)
# Note: Move the turtle to position (100, 100)
# self.xcor tw.canvas.xcor
# Note: The current x coordinate of the turtle
# (scaled to current units)
# self.ycor tw.canvas.ycor
# Note: The current y coordinate of the turtle
# (scaled to current units)
# self.set_turtle(name) tw.canvas.set_turtle(1)
# Note: Set the current turtle to turtle '1'
#
#
# Other useful Python functions
# Module Example
# from math import pow pow(2,3) returns 2 to the 3rd power
# Note: See http://docs.python.org/library/math.html
# from math import sin, pi sin(45*pi/180) returns sin of 45 (0.707)
# Note: See http://docs.python.org/library/math.html
# from time import localtime localtime().tm_hour returns the current hour
# Note: See http://docs.python.org/library/time.html
# tw.lc.heap.append(data) adds data to the heap
# Note: See http://docs.python.org/tutorial/datastructures.html
# data = tw.lc.heap.pop(-1) pops data off the heap
# Note: See http://docs.python.org/tutorial/datastructures.html
#
# Usage: Import this code into a Python (user-definable) block; when
# this code is run, the turtle will draw a dotted line of the length
# of the numeric argument block docked to the Python block.
def myblock(tw, line_length):
''' Draw a dotted line of length line_length. '''
try: # make sure line_length is a number
line_length = float(line_length)
except ValueError:
return
if tw.canvas.pendown:
dist = 0
while dist + tw.canvas.pensize < line_length: # repeat drawing dots
tw.canvas.setpen(True)
tw.canvas.forward(1)
tw.canvas.setpen(False)
tw.canvas.forward((tw.canvas.pensize * 2) - 1)
dist += (tw.canvas.pensize * 2)
# make sure we have moved exactly line_length
tw.canvas.forward(line_length - dist)
tw.canvas.setpen(True)
else:
tw.canvas.forward(line_length)
return
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