#Copyright (c) 2009, Walter Bender #Copyright (c) 2009, Michele Pratusevich #Permission is hereby granted, free of charge, to any person obtaining a copy #of this software and associated documentation files (the "Software"), to deal #in the Software without restriction, including without limitation the rights #to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #copies of the Software, and to permit persons to whom the Software is #furnished to do so, subject to the following conditions: #The above copyright notice and this permission notice shall be included in #all copies or substantial portions of the Software. #THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN #THE SOFTWARE. import pygtk pygtk.require('2.0') import gtk import gobject import os.path from constants import * from sprites import * # # class for defining individual cards # tw - image related # pattern - game logic related # card index is generated in the following loop: # for shape in range(0,SHAPES): # for color in range(0,COLORS): # for num in range(0,NUMBER): # for fill in range(0,FILLS): # if shape == SELECTMASK then generate special card-selected overlay # class Card: def __init__(self,vmw,shape,color,num,fill): # what do we need to know about each card? if shape == SELECTMASK: self.spr = sprNew(vmw,0,0,self.load_image( vmw.path, "selected", vmw.card_w*vmw.scale, vmw.card_h*vmw.scale)) self.index = SELECTMASK elif shape == MATCHMASK: self.spr = sprNew(vmw,0,0,self.load_image( vmw.path, "match", vmw.card_w*vmw.scale, vmw.card_h*vmw.scale)) self.index = MATCHMASK else: self.shape = shape self.color = color self.num = num self.fill = fill self.index = self.shape*COLORS*NUMBER*FILLS+\ self.color*NUMBER*FILLS+\ self.num*FILLS+\ self.fill # create sprite from svg file self.spr = sprNew(vmw,0,0,self.load_image( vmw.path, vmw.cardtype+"-"+str(self.index), vmw.card_w*vmw.scale, vmw.card_h*vmw.scale)) self.spr.label = "" def show_card(self): setlayer(self.spr,2000) draw(self.spr) def hide_card(self): hide(self.spr) def load_image(self, path, file, w, h): return gtk.gdk.pixbuf_new_from_file_at_size( os.path.join(path, file+".svg"), int(w), int(h))