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import libxml2
import os
import logging
import random
IMAGES_PATH = 'games/drumgit/images'
_logger = logging.getLogger('model')
class Model(object):
''' The model of the activity. Contains methods to read and save
the configuration for a game from xml. Stores the pairs and grid
information.
'''
def __init__(self, gamepath, dtdpath, name='noname'):
self.name = name
self.gamepath = gamepath
self.dtdpath = dtdpath
try:
self.dtd = libxml2.parseDTD(None, os.path.join(self.dtdpath, 'memosono.dtd'))
except libxml2.parserError, e:
_logger.error('No memosono.dtd found ' +str(e))
self.dtd = None
self.ctxt = libxml2.newValidCtxt()
self.pairs = {}
self.grid = []
# used by the leader of the game to keep track of the game state
self.players = {}
self.player_active = 0
self.selected = 0
self.turn = 0
self.started = 0
self.count = 0
def read(self, filename):
''' reades the configuration from an xml file '''
try:
doc = libxml2.parseFile(os.path.join(self.gamepath, filename))
if doc.validateDtd(self.ctxt, self.dtd):
# get the requested nodes
xpa = doc.xpathNewContext()
res = xpa.xpathEval("//*")
# write their content to the data structure
for elem in res:
attributes = elem.get_properties()
pair = []
idpair = 0
for attribute in attributes:
if(attribute.name == 'text'):
pass
if(attribute.name == 'id'):
idpair = int(attribute.content)
if(attribute.name == 'mother'):
pair.append(attribute.content)
if(attribute.name == 'child'):
pair.append(attribute.content)
if(attribute.name == 'color'):
pair.append(int(attribute.content))
if( elem.name == 'memosono' ):
self.name = attribute.content
if( elem.name != 'memosono' ):
self.pairs[idpair] = pair
xpa.xpathFreeContext()
else:
_logger.error('Error in validation of the file')
doc.freeDoc()
except libxml2.parserError, e:
_logger.error('Error parsing file ' +str(e))
def save(self, filename):
''' saves the configuration to an xml file '''
doc = libxml2.newDoc("1.0")
root = doc.newChild(None, "memosono", None)
root.setProp("name", self.name)
for key in self.pairs:
elem = root.newChild(None, "pair", None)
elem.setProp("id", key)
elem.setProp("mother", self.pairs[key][0])
elem.setProp("child", self.pairs[key][1])
elem.setProp("color", self.pairs[key][2])
if doc.validateDtd(self.ctxt, self.dtd):
doc.saveFormatFile(filename, 1)
doc.freeDoc()
def def_grid(self):
''' create the grid for the play from the pairs information
and shuffles the grid so they always appear in a different
place
'''
_logger.debug(' pairs: %s', self.pairs)
for key in self.pairs.iterkeys():
self.grid.append([key, 0, 0])
self.grid.append([key, 1, 0])
random.shuffle(self.grid)
_logger.debug(' grid: %s', self.grid)
def gettile(self, tilenum):
''' gets the information of an object associated with a tile number '''
pairkey, moch, state = self.grid[tilenum]
obj = os.path.join(IMAGES_PATH, self.pairs[pairkey][moch])
color = self.pairs[pairkey][2]
return (obj, color)
def same(self, a, b):
''' checks wether two tiles are matching '''
pairkeya, moch, state = self.grid[a]
pairkeyb, moch, state = self.grid[b]
return (pairkeya == pairkeyb)
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