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authorKshitij <Kshitij@Kshitijs-MacBook-Pro.local>2012-12-15 06:22:05 (GMT)
committer Kshitij <Kshitij@Kshitijs-MacBook-Pro.local>2012-12-15 06:22:05 (GMT)
commit1abb84cb876f6e7197a4cadf7dc3651fc3d1d0e5 (patch)
tree18667e99e79ac2e56c8b7419a221d5c9f0ec0dc8
parent14e63940fa08ecdad3e4aca7750694e6635070e3 (diff)
modified all the header files
-rw-r--r--colorsc/canvas.h4
-rwxr-xr-xpygame/camera.h2
-rwxr-xr-xpygame/canvas.h2
-rwxr-xr-xpygame/gtk_types.h20
4 files changed, 14 insertions, 14 deletions
diff --git a/colorsc/canvas.h b/colorsc/canvas.h
index b818a7a..fe7d8f2 100644
--- a/colorsc/canvas.h
+++ b/colorsc/canvas.h
@@ -18,7 +18,7 @@
#ifndef _CANVAS_H_
#define _CANVAS_H_
-#include <gdk/gdkimage.h>
+#include <Gdk/Gdkimage.h>
#include <gst/gstbuffer.h>
#include "colorsc.h"
@@ -1410,7 +1410,7 @@ public:
//---------------------------------------------------------------------------------------------
// Overlay
//
- // These functions basically just temporarily darken the entire canvas so that a PyGTK overlay
+ // These functions basically just temporarily darken the entire canvas so that a PyGtk overlay
// like the brush controls can be drawn on top, and look like it has a translucent black background.
void render_overlay()
diff --git a/pygame/camera.h b/pygame/camera.h
index 921ad96..a735146 100755
--- a/pygame/camera.h
+++ b/pygame/camera.h
@@ -22,7 +22,7 @@
#if defined(__unix__)
#include <structmember.h>
- #include <stringobject.h>
+ #include <strinGObject.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
diff --git a/pygame/canvas.h b/pygame/canvas.h
index bbed722..ce7a000 100755
--- a/pygame/canvas.h
+++ b/pygame/canvas.h
@@ -1637,7 +1637,7 @@ public:
//---------------------------------------------------------------------------------------------
// Overlay
//
- // These functions basically just temporarily darken the entire canvas so that a PyGTK overlay
+ // These functions basically just temporarily darken the entire canvas so that a PyGtk overlay
// like the brush controls can be drawn on top, and look like it has a translucent black background.
void render_overlay()
diff --git a/pygame/gtk_types.h b/pygame/gtk_types.h
index f3e26bd..64b39ee 100755
--- a/pygame/gtk_types.h
+++ b/pygame/gtk_types.h
@@ -1,10 +1,10 @@
-// This file serves to allow access to a limited subset of GTK and GStreamer objects passed from PyGTK, without the full
-// GLib + GTK + GST development environment.
+// This file serves to allow access to a limited subset of Gtk and GStreamer objects passed from PyGtk, without the full
+// GLib + Gtk + GST development environment.
//
-// Obviously, it is limited to working with a specific version of GTK, PyGTK and GStreamer, but these structures appear
+// Obviously, it is limited to working with a specific version of Gtk, PyGtk and GStreamer, but these structures appear
// to be fairly stable.
-#ifndef GTK_TYPES_H
-#define GTK_TYPES_H
+#ifndef Gtk_TYPES_H
+#define Gtk_TYPES_H
#include <stdint.h>
@@ -39,15 +39,15 @@ typedef struct _GObject GObject;
typedef enum
{
- GDK_IMAGE_NORMAL,
- GDK_IMAGE_SHARED,
- GDK_IMAGE_FASTEST
+ Gdk_IMAGE_NORMAL,
+ Gdk_IMAGE_SHARED,
+ Gdk_IMAGE_FASTEST
} GdkImageType;
typedef enum
{
- GDK_LSB_FIRST,
- GDK_MSB_FIRST
+ Gdk_LSB_FIRST,
+ Gdk_MSB_FIRST
} GdkByteOrder;
struct GdkVisual;