diff options
author | Kshitij <Kshitij@Kshitijs-MacBook-Pro.local> | 2012-12-15 06:22:05 (GMT) |
---|---|---|
committer | Kshitij <Kshitij@Kshitijs-MacBook-Pro.local> | 2012-12-15 06:22:05 (GMT) |
commit | 1abb84cb876f6e7197a4cadf7dc3651fc3d1d0e5 (patch) | |
tree | 18667e99e79ac2e56c8b7419a221d5c9f0ec0dc8 | |
parent | 14e63940fa08ecdad3e4aca7750694e6635070e3 (diff) |
modified all the header files
-rw-r--r-- | colorsc/canvas.h | 4 | ||||
-rwxr-xr-x | pygame/camera.h | 2 | ||||
-rwxr-xr-x | pygame/canvas.h | 2 | ||||
-rwxr-xr-x | pygame/gtk_types.h | 20 |
4 files changed, 14 insertions, 14 deletions
diff --git a/colorsc/canvas.h b/colorsc/canvas.h index b818a7a..fe7d8f2 100644 --- a/colorsc/canvas.h +++ b/colorsc/canvas.h @@ -18,7 +18,7 @@ #ifndef _CANVAS_H_ #define _CANVAS_H_ -#include <gdk/gdkimage.h> +#include <Gdk/Gdkimage.h> #include <gst/gstbuffer.h> #include "colorsc.h" @@ -1410,7 +1410,7 @@ public: //--------------------------------------------------------------------------------------------- // Overlay // - // These functions basically just temporarily darken the entire canvas so that a PyGTK overlay + // These functions basically just temporarily darken the entire canvas so that a PyGtk overlay // like the brush controls can be drawn on top, and look like it has a translucent black background. void render_overlay() diff --git a/pygame/camera.h b/pygame/camera.h index 921ad96..a735146 100755 --- a/pygame/camera.h +++ b/pygame/camera.h @@ -22,7 +22,7 @@ #if defined(__unix__) #include <structmember.h> - #include <stringobject.h> + #include <strinGObject.h> #include <stdio.h> #include <stdlib.h> #include <string.h> diff --git a/pygame/canvas.h b/pygame/canvas.h index bbed722..ce7a000 100755 --- a/pygame/canvas.h +++ b/pygame/canvas.h @@ -1637,7 +1637,7 @@ public: //--------------------------------------------------------------------------------------------- // Overlay // - // These functions basically just temporarily darken the entire canvas so that a PyGTK overlay + // These functions basically just temporarily darken the entire canvas so that a PyGtk overlay // like the brush controls can be drawn on top, and look like it has a translucent black background. void render_overlay() diff --git a/pygame/gtk_types.h b/pygame/gtk_types.h index f3e26bd..64b39ee 100755 --- a/pygame/gtk_types.h +++ b/pygame/gtk_types.h @@ -1,10 +1,10 @@ -// This file serves to allow access to a limited subset of GTK and GStreamer objects passed from PyGTK, without the full -// GLib + GTK + GST development environment. +// This file serves to allow access to a limited subset of Gtk and GStreamer objects passed from PyGtk, without the full +// GLib + Gtk + GST development environment. // -// Obviously, it is limited to working with a specific version of GTK, PyGTK and GStreamer, but these structures appear +// Obviously, it is limited to working with a specific version of Gtk, PyGtk and GStreamer, but these structures appear // to be fairly stable. -#ifndef GTK_TYPES_H -#define GTK_TYPES_H +#ifndef Gtk_TYPES_H +#define Gtk_TYPES_H #include <stdint.h> @@ -39,15 +39,15 @@ typedef struct _GObject GObject; typedef enum { - GDK_IMAGE_NORMAL, - GDK_IMAGE_SHARED, - GDK_IMAGE_FASTEST + Gdk_IMAGE_NORMAL, + Gdk_IMAGE_SHARED, + Gdk_IMAGE_FASTEST } GdkImageType; typedef enum { - GDK_LSB_FIRST, - GDK_MSB_FIRST + Gdk_LSB_FIRST, + Gdk_MSB_FIRST } GdkByteOrder; struct GdkVisual; |