From 3bf19ed84024bf7005e3fe6639d3394405df4867 Mon Sep 17 00:00:00 2001 From: Aleksey Lim Date: Thu, 19 Feb 2009 06:34:10 +0000 Subject: Support 24/32 screen depths in color picker; optimization --- (limited to 'colors.py') diff --git a/colors.py b/colors.py index 1823620..9d27853 100755 --- a/colors.py +++ b/colors.py @@ -1833,12 +1833,12 @@ class Colors(activity.Activity, ExportedGObject): canvasimage = gtk.gdk.Image(gtk.gdk.IMAGE_FASTEST, gtk.gdk.visual_get_system(), 1200, 800) start = time.time() for i in range(0,100): - canvas.blit_2x(canvasimage, 0, 0, 600, 400) + canvas.blit_2x(canvasimage, 0, 0, 0, 0, 600, 400, False) log.debug("Canvas 2.0x blit benchmark: %f sec", time.time()-start) # Benchmark a Palette object. palette = Palette(500) - paletteimage = gtk.gdk.Image(gtk.gdk.IMAGE_FASTEST, gtk.gdk.visual_get_system(), 500, 500) + paletteimage = gtk.gdk.Image(gtk.gdk.IMAGE_FASTEST, gtk.gdk.visual_get_system(), BrushControlsPanel.PALETTE_SIZE, BrushControlsPanel.PALETTE_SIZE) start = time.time() for i in range(0,100): palette.render_wheel(paletteimage) -- cgit v0.9.1