/* pygame - Python Game Library This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "pygame.h" #include "pygamedocs.h" #if defined(__unix__) #include #include #include #include #include #include #include /* low-level i/o */ #include #include #include #include #include #include #include #include /* for videodev2.h */ #include #include #endif #define CLEAR(x) memset (&(x), 0, sizeof (x)) #define SAT(c) if (c & (~255)) { if (c < 0) c = 0; else c = 255; } #define SAT2(c) ((c) & (~255) ? ((c) < 0 ? 0 : 255) : (c)) #define DEFAULT_WIDTH 640 #define DEFAULT_HEIGHT 480 #define RGB_OUT 1 #define YUV_OUT 2 #define HSV_OUT 4 #define CAM_V4L 1 #define CAM_V4L2 2 struct buffer { void * start; size_t length; }; typedef struct { PyObject_HEAD char* device_name; int camera_type; unsigned long pixelformat; unsigned int color_out; struct buffer* buffers; unsigned int n_buffers; int width; int height; int size; int hflip; int vflip; int brightness; int fd; } PyCameraObject; /* internal functions for colorspace conversion */ void colorspace (SDL_Surface *src, SDL_Surface *dst, int cspace); void rgb24_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format); void rgb444_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format); void rgb_to_yuv (const void* src, void* dst, int length, unsigned long source, SDL_PixelFormat* format); void rgb_to_hsv (const void* src, void* dst, int length, unsigned long source, SDL_PixelFormat* format); void yuyv_to_rgb (const void* src, void* dst, int length, SDL_PixelFormat* format); void yuyv_to_yuv (const void* src, void* dst, int length, SDL_PixelFormat* format); void sbggr8_to_rgb (const void* src, void* dst, int width, int height, SDL_PixelFormat* format); void yuv420_to_rgb (const void* src, void* dst, int width, int height, SDL_PixelFormat* format); void yuv420_to_yuv (const void* src, void* dst, int width, int height, SDL_PixelFormat* format); #if defined(__unix__) /* internal functions specific to v4l2 */ char** v4l2_list_cameras (int* num_devices); int v4l2_get_control (int fd, int id, int *value); int v4l2_set_control (int fd, int id, int value); PyObject* v4l2_read_raw (PyCameraObject* self); int v4l2_xioctl (int fd, int request, void *arg); int v4l2_process_image (PyCameraObject* self, const void *image, unsigned int buffer_size, SDL_Surface* surf); int v4l2_query_buffer (PyCameraObject* self); int v4l2_read_frame (PyCameraObject* self, SDL_Surface* surf); int v4l2_stop_capturing (PyCameraObject* self); int v4l2_start_capturing (PyCameraObject* self); int v4l2_uninit_device (PyCameraObject* self); int v4l2_init_mmap (PyCameraObject* self); int v4l2_init_device (PyCameraObject* self); int v4l2_close_device (PyCameraObject* self); int v4l2_open_device (PyCameraObject* self); /* internal functions specific to v4l */ int v4l_open_device (PyCameraObject* self); int v4l_init_device(PyCameraObject* self); int v4l_start_capturing(PyCameraObject* self); #endif